Guest User

Untitled

a guest
Feb 22nd, 2016
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.57 KB | None | 0 0
  1. (All Gen 1-3 moves identical to Gen 3 mechanically, but Gen 5 numerically, unless otherwise specified)
  2.  
  3. Contact flags have been updated to Gen 5
  4. Physical-Special split has been applied (includes Rock-type Sp. Def boost in Sandstorm)
  5.  
  6. Acid, Blizzard, Charge, Crunch, Growth, Minimize, Poison Gas, Surf, Volt Tackle, Waterfall have their 5th gen effects
  7.  
  8. The following Gen 4-5 moves are added:
  9. Acid Spray, Air Slash, Aqua Jet, Aqua Tail, Attack Order, Aura Sphere, Avalanche, Brave Bird, Bug Buzz, Bulldoze, Bullet Punch, Charge Beam, Close Combat, Coil, Cross Poison, Dark Pulse, Dark Void, Defend Order, Defog, Discharge, Double Hit, Draco Meteor, Dragon Pulse, Dragon Rush, Drain Punch, Drill Run, Dual Chop, Earth Power, Electroweb, Energy Ball, Fire Fang, Flare Blitz, Flash Cannon, Focus Blast, Force Palm, Gear Grind, Giga Impact, Grass Knot, Gunk Shot, Hammer Arm, Heal Order, Heart Stamp, Hone Claws, Ice Fang, Ice Shard, Icicle Crash, Inferno, Iron Head, Lava Plume, Leaf Storm, Leaf Tornado, Magnet Bomb, Mirror Shot, Mud Bomb, Nasty Plot, Night Slash, Ominous Wind, Poison Jab, Power Gem, Power Whip, Psycho Cut, Quiver Dance, Razor Shell, Roar of Time, Rock Climb, Rock Polish, Rock Wrecker, Roost, Scald, Seed Bomb, Shadow Claw, Shadow Sneak, Shell Smash, Shift Gear, Sludge Wave, Spacial Rend, Steamroller, Stone Edge, Struggle Bug, Switcheroo, Thunder Fang, Vacuum Wave, Wild Charge, Wood Hammer, Work Up, X-Scissor, Zen Headbutt
  10.  
  11. Defog: Only reduces target's evasion
  12. Flare Blitz: No burn chance
  13. Roost: Only heals
  14.  
  15. NEW MOVES
  16.  
  17. Angry Swarm - Bug - Special - 80/95/15 - 20% -Acc, 20% confuse - non-contact - single-target
  18. Aqua Bolt - Water - Special - 70/90/20 - 40% paralyze - non-contact - single-target
  19. Bug Noise - Bug - Special - 120/90/10 - 10% paralyze USER - non-contact - single-target - sound-based
  20. Burrow - Ground - Physical - 75/90/20 - 30% --Spe - contact - single-target
  21. Corner - Dark - Physical - 55/-/20 - trapping - contact - single-target - -1 priority
  22. Crash Impact - Normal - Physical - 140/80/5 - confuse USER - contact - single-target
  23. Cursed Wrath - Ghost - Special - -/100/15 - Reversal effect - non-contact - single-target - ignores Protect
  24. Dark Cutter - Dark - Special - 55/95/25 - high-crit - non-contact - enemy-side
  25. Dark Hand - Dark - Status - -/-/30 - ++Acc - user
  26. Dark Resolve - Dark - Special - 120/100/5 - poison USER - non-contact - single-target
  27. Dark Roar - Dark - Special - 40/100/30 - no special effect - non-contact - single-target - +1 priority
  28. Dazzle Powder - Grass - Status - -/75/20 - confuse - single-target
  29. Deep Yawn - Normal - Status - -/100/15 - sleep - single-target
  30. Deluge - Water - Special - 140/90/5 - --SpA USER - non-contact - single-target
  31. Diamond Blast - Rock - Special - 100/100/10 - 20% -SpD USER - non-contact - single-target
  32. Double Shot - Fighting - Special - 35/100/30 - 20% +Acc, hits 2x - non-contact - single-target
  33. Double Spin - Normal - Physical - 35/90/15 - 10% +Atk, hits 2x - contact - single-target
  34. Dragon Beat - Dragon - Special - 120/90/15 - 40% ++Atk TARGET - non-contact - single-target
  35. Energize - Electric - Status - -/-/40 - +Atk +SpA, ++Atk ++SpA in rain - user
  36. Frostbite - Ice - Special - 80/95/15 - 40% +SpA - non-contact - enemy-side
  37. Geo Impact - Steel - Special - 120/100/10 - 60% ++SpA TARGET - non-contact - single-target
  38. Giga Spark - Electric - Physical - 120/80/5 - 10% --Def - contact - single-target
  39. Glide - Flying - Physical - 50/100/30 - 50% +Acc - contact - single-target
  40. Grand Boulder - Rock - Physical - 120/75/5 - 10% flinch - contact - single-target
  41. Gravity Wave - Psychic - Special - -/100/20 - Low Kick effect - non-contact - single-target
  42. Guardian Leaf - Grass - Physical - 75/95/20 - 20% +Def - contact - single-target
  43. Hypnopulse - Psychic - Special - 55/90/25 - 30% sleep - non-contact - single-target
  44. Icebolt Wave - Dragon - Special - 120/80/5 - 10% freeze, 10% paralyze, 10% burn - non-contact - single-target
  45. Icicle Punch - Ice - Physical - 100/90/10 - 20% -Eva - contact - single-target
  46. Icy Kiss - Ice - Physical - 60/95/25 - 20% -Def, 20% freeze - contact - single-target
  47. Latent Power - Psychic - Special - 130/100/10 - ++Eva TARGET - non-contact - single-target
  48. Life Drain - Ghost - Special - 60/100/40 - False Swipe effect - non-contact - single-target - ignores Protect
  49. Mach Bolt - Electric - Special - 40/100/30 - no special effect - non-contact - single target - +1 priority
  50. Magma Ring - Fire - Special - 55/-/20 - trapping - non-contact - single-target - -1 priority
  51. Magma Rush - Fire - Physical - 130/100/10 - 50% ++Spe - contact - single-target
  52. Magnet Force - Steel - Special - 100/90/15 - 10% -Atk, 10% -SpA - non-contact - single-target
  53. Magnum Punch - Fighting - Special - 95/100/15 - 10% -Def, 10% flinch - non-contact - single-target
  54. Megashock - Electric - Special - 70/100/20 - 20% --Def - non-contact - single-target
  55. Metal Blast - Steel - Physical - 120/80/10 - no special effect - non-contact - single-target
  56. Metal Pincer - Steel - Physical - 30/100/40 - hits 3x - contact - single-target
  57. Nova Inferno - Dragon - Special - 180/95/5 - -Def -SpD -Spe USER - non-contact - single-target - ignores Protect
  58. Paleobreath - Rock - Special - 55/100/25 - 60% +SpA - non-contact - enemy-side
  59. Poison Leaf - Poison - Physical - 70/100/20 - 40% poison - contact - enemy-side
  60. Possess - Ghost - Special - 120/70/10 - 10% confuse - non-contact - single-target
  61. Psyburn - Psychic - Special - 120/70/5 - 10% +SpD - contact - single-target
  62. Psycho Punch - Psychic - Physical - 75/100/20 - 10% confuse - contact - single-target
  63. Psygatling - Psychic - Physical - 120/90/5 - 10% burn USER - contact - single-target
  64. Raging Flame - Fire - Physical - 110/100/10 - 10% confuse USER - non-contact - single-target
  65. Raid - Bug - Physical - 100/100/10 - 20% paralyze in rain, 20% burn in sun, 20% poison in sand, 20% freeze in hail - contact - single-target
  66. Rampage - Dark - Physical - 120/85/5 - 10% -Def - contact - single-target
  67. Rapid Growth - Grass - Special - 100/85/15 - 50% +SpA - non-contact - enemy-side
  68. Raze Earth - Ground - Special - 120/100/15 - 1/3 recoil - contact - single-target
  69. Rock Tumble - Rock - Physical - 60/85/10 - Rollout effect - contact - single-target
  70. Roll Eyes - Normal - Status - -/-/20 - +Spe ++Eva -Acc - user
  71. Sandblast - Ground - Special - 100/85/15 - 30% -Acc - non-contact - all-but-user
  72. Shadow Clamp - Ghost - Physical - 90/90/20 - 30% confuse, 30% sleep - non-contact - single-target
  73. Sharpshoot - Dark - Physical - 40/100/20 - critical becomes 3x (Sniper effect) - contact - single-target
  74. Shine Bomb - Electric - Physical - 65/100/30 - 70% -Acc - contact - enemy-side
  75. Smogscreen - Poison - Special - 55/95/25 - 30% -Acc, 30% poison - non-contact - single-target
  76. Sonic Sand - Ground - Special - 80/100/20 - 20% --SpD - non-contact - enemy-side
  77. Soul Break - Ghost - Special - 50/100/20 - 30% confuse - non-contact - single-target
  78. Spin Tail - Normal - Physical - 80/100/20 - 40% +Spe - contact - single-target
  79. Stardust - Steel - Special - 90/100/10 - no special effect - non-contact - enemy-side
  80. Starfreeze - Ice - Physical - 120/70/5 - 10% paralyze - non-contact - single-target
  81. Tone-Deaf - Normal - Special - 100/100/20 - 10% -SpD, 10% confuse - non-contact - random-target - sound-based
  82. Toxin Spray - Poison - Special - 120/70/5 - 20% toxic - non-contact - enemy-side
  83. Typhoon - Flying - Special - 120/100/5 - 70% ++Def, 70% --SpA, 70% +SpD, 70% -Spe, 70% --Acc - non-contact - single-target
  84. Vengeance - Dark - Physical - 60/100/10 - Revenge effect - contact - single-target - -4 priority
  85. Wave Splash - Water - Physical - 100/90/10 - 10% +Eva - contact - enemy-side
  86. Wild Growth - Grass - Physical - 100/95/10 - 10% -Spe - contact - enemy-side
Add Comment
Please, Sign In to add comment