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- (All Gen 1-3 moves identical to Gen 3 mechanically, but Gen 5 numerically, unless otherwise specified)
- Contact flags have been updated to Gen 5
- Physical-Special split has been applied (includes Rock-type Sp. Def boost in Sandstorm)
- Acid, Blizzard, Charge, Crunch, Growth, Minimize, Poison Gas, Surf, Volt Tackle, Waterfall have their 5th gen effects
- The following Gen 4-5 moves are added:
- Acid Spray, Air Slash, Aqua Jet, Aqua Tail, Attack Order, Aura Sphere, Avalanche, Brave Bird, Bug Buzz, Bulldoze, Bullet Punch, Charge Beam, Close Combat, Coil, Cross Poison, Dark Pulse, Dark Void, Defend Order, Defog, Discharge, Double Hit, Draco Meteor, Dragon Pulse, Dragon Rush, Drain Punch, Drill Run, Dual Chop, Earth Power, Electroweb, Energy Ball, Fire Fang, Flare Blitz, Flash Cannon, Focus Blast, Force Palm, Gear Grind, Giga Impact, Grass Knot, Gunk Shot, Hammer Arm, Heal Order, Heart Stamp, Hone Claws, Ice Fang, Ice Shard, Icicle Crash, Inferno, Iron Head, Lava Plume, Leaf Storm, Leaf Tornado, Magnet Bomb, Mirror Shot, Mud Bomb, Nasty Plot, Night Slash, Ominous Wind, Poison Jab, Power Gem, Power Whip, Psycho Cut, Quiver Dance, Razor Shell, Roar of Time, Rock Climb, Rock Polish, Rock Wrecker, Roost, Scald, Seed Bomb, Shadow Claw, Shadow Sneak, Shell Smash, Shift Gear, Sludge Wave, Spacial Rend, Steamroller, Stone Edge, Struggle Bug, Switcheroo, Thunder Fang, Vacuum Wave, Wild Charge, Wood Hammer, Work Up, X-Scissor, Zen Headbutt
- Defog: Only reduces target's evasion
- Flare Blitz: No burn chance
- Roost: Only heals
- NEW MOVES
- Angry Swarm - Bug - Special - 80/95/15 - 20% -Acc, 20% confuse - non-contact - single-target
- Aqua Bolt - Water - Special - 70/90/20 - 40% paralyze - non-contact - single-target
- Bug Noise - Bug - Special - 120/90/10 - 10% paralyze USER - non-contact - single-target - sound-based
- Burrow - Ground - Physical - 75/90/20 - 30% --Spe - contact - single-target
- Corner - Dark - Physical - 55/-/20 - trapping - contact - single-target - -1 priority
- Crash Impact - Normal - Physical - 140/80/5 - confuse USER - contact - single-target
- Cursed Wrath - Ghost - Special - -/100/15 - Reversal effect - non-contact - single-target - ignores Protect
- Dark Cutter - Dark - Special - 55/95/25 - high-crit - non-contact - enemy-side
- Dark Hand - Dark - Status - -/-/30 - ++Acc - user
- Dark Resolve - Dark - Special - 120/100/5 - poison USER - non-contact - single-target
- Dark Roar - Dark - Special - 40/100/30 - no special effect - non-contact - single-target - +1 priority
- Dazzle Powder - Grass - Status - -/75/20 - confuse - single-target
- Deep Yawn - Normal - Status - -/100/15 - sleep - single-target
- Deluge - Water - Special - 140/90/5 - --SpA USER - non-contact - single-target
- Diamond Blast - Rock - Special - 100/100/10 - 20% -SpD USER - non-contact - single-target
- Double Shot - Fighting - Special - 35/100/30 - 20% +Acc, hits 2x - non-contact - single-target
- Double Spin - Normal - Physical - 35/90/15 - 10% +Atk, hits 2x - contact - single-target
- Dragon Beat - Dragon - Special - 120/90/15 - 40% ++Atk TARGET - non-contact - single-target
- Energize - Electric - Status - -/-/40 - +Atk +SpA, ++Atk ++SpA in rain - user
- Frostbite - Ice - Special - 80/95/15 - 40% +SpA - non-contact - enemy-side
- Geo Impact - Steel - Special - 120/100/10 - 60% ++SpA TARGET - non-contact - single-target
- Giga Spark - Electric - Physical - 120/80/5 - 10% --Def - contact - single-target
- Glide - Flying - Physical - 50/100/30 - 50% +Acc - contact - single-target
- Grand Boulder - Rock - Physical - 120/75/5 - 10% flinch - contact - single-target
- Gravity Wave - Psychic - Special - -/100/20 - Low Kick effect - non-contact - single-target
- Guardian Leaf - Grass - Physical - 75/95/20 - 20% +Def - contact - single-target
- Hypnopulse - Psychic - Special - 55/90/25 - 30% sleep - non-contact - single-target
- Icebolt Wave - Dragon - Special - 120/80/5 - 10% freeze, 10% paralyze, 10% burn - non-contact - single-target
- Icicle Punch - Ice - Physical - 100/90/10 - 20% -Eva - contact - single-target
- Icy Kiss - Ice - Physical - 60/95/25 - 20% -Def, 20% freeze - contact - single-target
- Latent Power - Psychic - Special - 130/100/10 - ++Eva TARGET - non-contact - single-target
- Life Drain - Ghost - Special - 60/100/40 - False Swipe effect - non-contact - single-target - ignores Protect
- Mach Bolt - Electric - Special - 40/100/30 - no special effect - non-contact - single target - +1 priority
- Magma Ring - Fire - Special - 55/-/20 - trapping - non-contact - single-target - -1 priority
- Magma Rush - Fire - Physical - 130/100/10 - 50% ++Spe - contact - single-target
- Magnet Force - Steel - Special - 100/90/15 - 10% -Atk, 10% -SpA - non-contact - single-target
- Magnum Punch - Fighting - Special - 95/100/15 - 10% -Def, 10% flinch - non-contact - single-target
- Megashock - Electric - Special - 70/100/20 - 20% --Def - non-contact - single-target
- Metal Blast - Steel - Physical - 120/80/10 - no special effect - non-contact - single-target
- Metal Pincer - Steel - Physical - 30/100/40 - hits 3x - contact - single-target
- Nova Inferno - Dragon - Special - 180/95/5 - -Def -SpD -Spe USER - non-contact - single-target - ignores Protect
- Paleobreath - Rock - Special - 55/100/25 - 60% +SpA - non-contact - enemy-side
- Poison Leaf - Poison - Physical - 70/100/20 - 40% poison - contact - enemy-side
- Possess - Ghost - Special - 120/70/10 - 10% confuse - non-contact - single-target
- Psyburn - Psychic - Special - 120/70/5 - 10% +SpD - contact - single-target
- Psycho Punch - Psychic - Physical - 75/100/20 - 10% confuse - contact - single-target
- Psygatling - Psychic - Physical - 120/90/5 - 10% burn USER - contact - single-target
- Raging Flame - Fire - Physical - 110/100/10 - 10% confuse USER - non-contact - single-target
- Raid - Bug - Physical - 100/100/10 - 20% paralyze in rain, 20% burn in sun, 20% poison in sand, 20% freeze in hail - contact - single-target
- Rampage - Dark - Physical - 120/85/5 - 10% -Def - contact - single-target
- Rapid Growth - Grass - Special - 100/85/15 - 50% +SpA - non-contact - enemy-side
- Raze Earth - Ground - Special - 120/100/15 - 1/3 recoil - contact - single-target
- Rock Tumble - Rock - Physical - 60/85/10 - Rollout effect - contact - single-target
- Roll Eyes - Normal - Status - -/-/20 - +Spe ++Eva -Acc - user
- Sandblast - Ground - Special - 100/85/15 - 30% -Acc - non-contact - all-but-user
- Shadow Clamp - Ghost - Physical - 90/90/20 - 30% confuse, 30% sleep - non-contact - single-target
- Sharpshoot - Dark - Physical - 40/100/20 - critical becomes 3x (Sniper effect) - contact - single-target
- Shine Bomb - Electric - Physical - 65/100/30 - 70% -Acc - contact - enemy-side
- Smogscreen - Poison - Special - 55/95/25 - 30% -Acc, 30% poison - non-contact - single-target
- Sonic Sand - Ground - Special - 80/100/20 - 20% --SpD - non-contact - enemy-side
- Soul Break - Ghost - Special - 50/100/20 - 30% confuse - non-contact - single-target
- Spin Tail - Normal - Physical - 80/100/20 - 40% +Spe - contact - single-target
- Stardust - Steel - Special - 90/100/10 - no special effect - non-contact - enemy-side
- Starfreeze - Ice - Physical - 120/70/5 - 10% paralyze - non-contact - single-target
- Tone-Deaf - Normal - Special - 100/100/20 - 10% -SpD, 10% confuse - non-contact - random-target - sound-based
- Toxin Spray - Poison - Special - 120/70/5 - 20% toxic - non-contact - enemy-side
- Typhoon - Flying - Special - 120/100/5 - 70% ++Def, 70% --SpA, 70% +SpD, 70% -Spe, 70% --Acc - non-contact - single-target
- Vengeance - Dark - Physical - 60/100/10 - Revenge effect - contact - single-target - -4 priority
- Wave Splash - Water - Physical - 100/90/10 - 10% +Eva - contact - enemy-side
- Wild Growth - Grass - Physical - 100/95/10 - 10% -Spe - contact - enemy-side
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