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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace version: 3.6.12
- Passed cmdline options:
- -spec_exp 8.2
- -spec_static 3.5
- -spec_point 8.6
- -spec_tube 1.0
- -ambient_factor 70
- -mipmap
- -missile_lighting
- -glow
- -spec
- -targetinfo
- -snd_preload
- -mod fsport-mediavps,fsport,mediavps
- Building file index...
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x52bf7295
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport-mediavps\' ... 70 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 277 files
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\' ... 35 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-hi_res.vp' ... 108 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-missions.vp' ... 139 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport3_1_1.vp' ... 739 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1172 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\stu_fs1.vp' ... 1497 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\tango_fs1.vp' ... 69 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\warble_fs1.vp' ... 110 files
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\' ... 7 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\3610_Patch.vp' ... 180 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Advanced.vp' ... 2868 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Assets.vp' ... 1810 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Core.vp' ... 146 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Effects.vp' ... 1046 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Music.vp' ... 32 files
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 88 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
- Searching root 'm:\' ... 0 files
- Found 28 roots and 17388 files.
- Setting language to English
- TBM => Starting parse of 'mv_strings-lcl.tbm' ...
- Initializing OpenAL...
- Using 'Generic Software' as OpenAL sound device...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 4800 Series
- OpenGL Version : 3.2.9551 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Initializing Shaders Manager...
- Loading and compiling main shaders...
- Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
- Compiling main shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
- Compiling main shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
- Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
- Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
- Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
- Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
- Compiling main shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
- Shaders Manager initialized.
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- Shader Version: 1.50
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'flak-sct.tbm' ...
- TBM => Starting parse of 'velindc-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
- TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
- BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_tech-wep.tbm' ...
- TBM => Starting parse of 'mv_models-wep.tbm' ...
- TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
- TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
- TBM => Starting parse of 'fs1_effects-wep.tbm' ...
- TBM => Starting parse of 'fsport-aip.tbm' ...
- TBM => Starting parse of 'mv_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_dragon-shp.tbm' ...
- TBM => Starting parse of 'mv_density-shp.tbm' ...
- TBM => Starting parse of 'mv_models-shp.tbm' ...
- TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
- TBM => Starting parse of 'mv_tech-shp.tbm' ...
- TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
- TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
- TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
- TBM => Starting parse of 'fs1_trails-shp.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
- TBM => Starting parse of 'fs1_models-shp.tbm' ...
- TBM => Starting parse of 'mv_escort-hdg.tbm' ...
- TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 18x24 (25.0% wasted)
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 924
- Movie Error: Unable to open 'intro' movie in any supported format.
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 18x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
- ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
- ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
- ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
- ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
- ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
- ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
- ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
- Frame 0 too long!!: frametime = 0.740 (0.740)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Frame 0 too long!!: frametime = 0.614 (0.614)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
- TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'mdu-08'
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x07660abb -- "subspacenode.pof"
- Starting mission message count : 177
- Ending mission message count : 184
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
- Loading model 'capital01.pof'
- IBX: Found a good IBX to read for 'capital01.pof'.
- IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof"
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
- Loading model 'GunPlatform01.pof'
- IBX: Found a good IBX to read for 'GunPlatform01.pof'.
- IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x6af64fb2 -- "GunPlatform01.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Loading model 'cruiser01x.pof'
- IBX: Found a good IBX to read for 'cruiser01x.pof'.
- IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof"
- Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
- Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
- Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
- Loading model 'transport01.pof'
- IBX: Found a good IBX to read for 'transport01.pof'.
- IBX-DEBUG => POF checksum: 0xe911fa84, IBX checksum: 0x469fdbf2 -- "transport01.pof"
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x3a14455c -- "fighter06.pof"
- Loading model 'fighter04.pof'
- IBX: Found a good IBX to read for 'fighter04.pof'.
- IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof"
- Loading model 'bomber01.pof'
- IBX: Found a good IBX to read for 'bomber01.pof'.
- IBX-DEBUG => POF checksum: 0x50747ff7, IBX checksum: 0x32e61187 -- "bomber01.pof"
- Loading model 'fighter05.pof'
- IBX: Found a good IBX to read for 'fighter05.pof'.
- IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xaa96fac2 -- "fighter05.pof"
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI 2_toparc1_fs1 with size 250x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 31x34 (46.9% wasted)
- ANI 2_leftarc_fs1 with size 78x136 (46.9% wasted)
- ANI 2_rightarc1_fs1 with size 78x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- ANI 2_reticle1_fs1 with size 38x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- Loading model 'starfield.pof'
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof"
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- Adding default sun.
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Loading model 'support01.pof'
- IBX: Found a good IBX to read for 'support01.pof'.
- IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x90751da2 -- "support01.pof"
- Loading model 'support02.pof'
- IBX: Found a good IBX to read for 'support02.pof'.
- IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof"
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Allocating space for at least 217 new ship subsystems ... a total of 400 is now available (91 in-use).
- About to page in ships!
- ANI shield-f01 with size 112x93 (27.3% wasted)
- ANI shield-f04 with size 112x93 (27.3% wasted)
- ANI shield-f05 with size 112x93 (27.3% wasted)
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-b01 with size 112x93 (27.3% wasted)
- Loading model 'MX-50.pof'
- IBX: Found a good IBX to read for 'MX-50.pof'.
- IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x3141c987 -- "MX-50.pof"
- DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
- Loading model 'Fury.pof'
- IBX: Found a good IBX to read for 'Fury.pof'.
- IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xe424fc12 -- "Fury.pof"
- DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
- Loading model 'Interceptor.pof'
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0xbb92661a -- "Interceptor.pof"
- DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
- Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'Hornet.pof'
- IBX: Found a good IBX to read for 'Hornet.pof'.
- IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0x25edd5bf -- "Hornet.pof"
- DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
- Loading model 'Phoenix.pof'
- IBX: Found a good IBX to read for 'Phoenix.pof'.
- IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0xf7d256ed -- "Phoenix.pof"
- Loading model 'Synaptic.pof'
- IBX: Found a good IBX to read for 'Synaptic.pof'.
- IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0xce65a66f -- "Synaptic.pof"
- Loading model 'Stiletto.pof'
- IBX: Found a good IBX to read for 'Stiletto.pof'.
- IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x2ac606c3 -- "Stiletto.pof"
- Loading model 'Tsunami.pof'
- IBX: Found a good IBX to read for 'Tsunami.pof'.
- IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x16ea1ec1 -- "Tsunami.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0xd1df4d73 -- "cmeasure01.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof"
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
- ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
- ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI 2_toparc1_fs1.ani with size 250x59 (7.8% wasted)
- ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_leftarc_fs1.ani with size 78x136 (46.9% wasted)
- ANI 2_rightarc1_fs1.ani with size 78x139 (45.7% wasted)
- ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_reticle1_fs1.ani with size 38x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f01.ani with size 112x93 (27.3% wasted)
- ANI shield-f04.ani with size 112x93 (27.3% wasted)
- ANI shield-f05.ani with size 112x93 (27.3% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- ANI shield-b01.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP163x118+16'
- User bitmap 'TMP136x234+16'
- User bitmap 'TMP293x165+16'
- User bitmap 'TMP234x210+16'
- User bitmap 'TMP91x72+16'
- User bitmap 'TMP110x123+16'
- User bitmap 'TMP187x224+16'
- User bitmap 'TMP298x368+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 1507/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 468, Estimated count = 425
- ================================================
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- ANI CB_default.ani with size 200x150 (41.4% wasted)
- Frame 0 too long!!: frametime = 10.967 (10.967)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconfighter01 with size 32x28 (12.5% wasted)
- ANI iconfighter04 with size 32x28 (12.5% wasted)
- ANI iconfighter05 with size 32x28 (12.5% wasted)
- ANI iconfighter06 with size 32x28 (12.5% wasted)
- ANI iconbomber01 with size 32x28 (12.5% wasted)
- ANI iconbomber04 with size 32x28 (12.5% wasted)
- ANI iconbomber05 with size 32x28 (12.5% wasted)
- ANI icon_ml16 with size 56x24 (25.0% wasted)
- ANI icon_avenger with size 56x24 (25.0% wasted)
- ANI icon_flail with size 56x24 (25.0% wasted)
- ANI icon_prometheus with size 56x24 (25.0% wasted)
- ANI icon_banshee with size 56x24 (25.0% wasted)
- ANI icon_MX50 with size 56x24 (25.0% wasted)
- ANI icon_fury with size 56x24 (25.0% wasted)
- ANI icon_interceptor with size 56x24 (25.0% wasted)
- ANI iconHornet with size 56x24 (25.0% wasted)
- ANI icon_phoenix with size 56x24 (25.0% wasted)
- ANI icon_synaptic with size 56x24 (25.0% wasted)
- ANI icon_tsunami with size 56x24 (25.0% wasted)
- ANI iconT-support with size 40x24 (25.0% wasted)
- ANI FadeT-Support with size 40x24 (25.0% wasted)
- ANI FadeT-Support.ani with size 40x24 (25.0% wasted)
- ANI iconhighlight04 with size 148x148 (42.2% wasted)
- ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
- ANI iconnavbuoy with size 17x33 (48.4% wasted)
- ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
- ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
- ANI icont-cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
- ANI iconT-transportW with size 83x49 (23.4% wasted)
- ANI fadeicont-transportW with size 83x49 (23.4% wasted)
- ANI fadeicont-transportW.ani with size 83x49 (23.4% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI iconhighlight06 with size 186x186 (27.3% wasted)
- ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
- ANI icont-fightW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- Frame 0 too long!!: frametime = 0.552 (0.552)
- ANI iconT-transportW.ani with size 83x49 (23.4% wasted)
- ANI icont-cap.ani with size 97x54 (15.6% wasted)
- ANI iconnavbuoy.ani with size 17x33 (48.4% wasted)
- ANI 2_BriefMap.ani with size 918x400 (21.9% wasted)
- Frame 0 too long!!: frametime = 0.272 (0.272)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 46.682
- ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
- ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
- ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
- 1791 frames executed in 30.021 seconds, 59.658 frames per second.
- ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
- ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
- ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
- message 'Omega arrives' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Thu Jun 16 16:09:45 2011
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