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Jul 26th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.12
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -mipmap
  13. -missile_lighting
  14. -glow
  15. -spec
  16. -targetinfo
  17. -snd_preload
  18. -mod fsport-mediavps,fsport,mediavps
  19. Building file index...
  20. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
  21. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
  22. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x52bf7295
  23. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2
  24. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
  25. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
  26. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
  27. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
  28. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
  29. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
  30. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
  31. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
  32. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
  33. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
  34. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  35. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  36. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  37. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  38. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  39. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  40. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  41. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  42. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  43. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport-mediavps\' ... 70 files
  44. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 277 files
  45. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\' ... 35 files
  46. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-hi_res.vp' ... 108 files
  47. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-missions.vp' ... 139 files
  48. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport3_1_1.vp' ... 739 files
  49. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1172 files
  50. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\stu_fs1.vp' ... 1497 files
  51. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\tango_fs1.vp' ... 69 files
  52. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\warble_fs1.vp' ... 110 files
  53. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\' ... 7 files
  54. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\3610_Patch.vp' ... 180 files
  55. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Advanced.vp' ... 2868 files
  56. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Assets.vp' ... 1810 files
  57. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Core.vp' ... 146 files
  58. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Effects.vp' ... 1046 files
  59. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Music.vp' ... 32 files
  60. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 88 files
  61. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
  62. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
  70. Searching root 'm:\' ... 0 files
  71. Found 28 roots and 17388 files.
  72. Setting language to English
  73. TBM => Starting parse of 'mv_strings-lcl.tbm' ...
  74. Initializing OpenAL...
  75. Using 'Generic Software' as OpenAL sound device...
  76. OpenAL Vendor : Creative Labs Inc.
  77. OpenAL Renderer : Software
  78. OpenAL Version : 1.1
  79.  
  80. ... OpenAL successfully initialized!
  81. Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  82. Initializing WGL...
  83. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  84. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  85. OpenGL Vendor : ATI Technologies Inc.
  86. OpenGL Renderer : ATI Radeon HD 4800 Series
  87. OpenGL Version : 3.2.9551 Compatibility Profile Context
  88.  
  89. Using extension "GL_EXT_fog_coord".
  90. Using extension "GL_ARB_multitexture".
  91. Using extension "GL_ARB_texture_env_add".
  92. Using extension "GL_ARB_texture_compression".
  93. Using extension "GL_EXT_texture_compression_s3tc".
  94. Using extension "GL_EXT_texture_filter_anisotropic".
  95. Using extension "GL_ARB_texture_env_combine".
  96. Using extension "GL_EXT_compiled_vertex_array".
  97. Using extension "GL_EXT_draw_range_elements".
  98. Using extension "GL_ARB_texture_mirrored_repeat".
  99. Using extension "GL_ARB_texture_non_power_of_two".
  100. Using extension "GL_ARB_vertex_buffer_object".
  101. Using extension "GL_ARB_pixel_buffer_object".
  102. Using extension "GL_SGIS_generate_mipmap".
  103. Using extension "GL_EXT_framebuffer_object".
  104. Using extension "GL_ARB_texture_rectangle".
  105. Using extension "GL_EXT_bgra".
  106. Using extension "GL_ARB_texture_cube_map".
  107. Using extension "GL_EXT_texture_lod_bias".
  108. Using extension "GL_ARB_point_sprite".
  109. Using extension "GL_ARB_shading_language_100".
  110. Using extension "GL_ARB_shader_objects".
  111. Using extension "GL_ARB_vertex_shader".
  112. Using extension "GL_ARB_fragment_shader".
  113. Using extension "GL_ARB_shader_texture_lod".
  114. Found special extension function "wglSwapIntervalEXT".
  115.  
  116. Initializing Shaders Manager...
  117. Loading and compiling main shaders...
  118. Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
  119. Compiling main shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
  120. Compiling main shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
  121. Compiling main shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
  122. Compiling main shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
  123. Compiling main shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
  124. Compiling main shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
  125. Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
  126. Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
  127. Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
  128. Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
  129. Compiling main shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
  130. Compiling main shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
  131. Compiling main shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
  132. Compiling main shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
  133. Shaders Manager initialized.
  134.  
  135. Max texture units: 8 (16)
  136. Max elements vertices: 2147483647
  137. Max elements indices: 16777215
  138. Max texture size: 8192x8192
  139. Can use compressed textures: YES
  140. Texture compression available: YES
  141. Using trilinear texture filter.
  142. Using GLSL for model rendering.
  143. Shader Version: 1.50
  144. ... OpenGL init is complete!
  145. Size of bitmap info = 760 KB
  146. Size of bitmap extra info = 52 bytes
  147. ANI cursorweb with size 24x24 (25.0% wasted)
  148. GRAPHICS: Initializing default colors...
  149. SCRIPTING: Beginning initialization sequence...
  150. SCRIPTING: Beginning Lua initialization...
  151. LUA: Opening LUA state...
  152. LUA: Initializing base Lua libraries...
  153. LUA: Beginning ADE initialization
  154. ADE: Initializing enumeration constants...
  155. ADE: Assigning Lua session...
  156. SCRIPTING: Beginning main hook parse sequence....
  157. Wokka! Error opening file (scripting.tbl)!
  158. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  159. TBM => Starting parse of 'flak-sct.tbm' ...
  160. TBM => Starting parse of 'velindc-sct.tbm' ...
  161. SCRIPTING: Inititialization complete.
  162. SCRIPTING: Splash screen overrides checked
  163. SCRIPTING: Splash hook has been run
  164. SCRIPTING: Splash screen conditional hook has been run
  165. Using high memory settings...
  166. Wokka! Error opening file (interface.tbl)!
  167. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  168. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  169. TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
  170. ANI 2_radar1 with size 209x170 (33.6% wasted)
  171. Windows reported 16 joysticks, we found 0
  172. Current soundtrack set to -1 in event_music_reset_choices
  173. TBM => Starting parse of 'mv_music-mus.tbm' ...
  174. TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
  175. Wokka! Error opening file (armor.tbl)!
  176. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  177. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  178. TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
  179. TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
  180. BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
  181. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
  182. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
  183. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
  184. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
  185. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  186. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  187. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  188. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  189. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  190. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  191. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  192. ANI Leech_Impact with size 80x80 (37.5% wasted)
  193. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  194. TBM => Starting parse of 'mv_tech-wep.tbm' ...
  195. TBM => Starting parse of 'mv_models-wep.tbm' ...
  196. TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
  197. TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
  198. TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
  199. TBM => Starting parse of 'fs1_effects-wep.tbm' ...
  200. TBM => Starting parse of 'fsport-aip.tbm' ...
  201. TBM => Starting parse of 'mv_trails-shp.tbm' ...
  202. TBM => Starting parse of 'mv_dragon-shp.tbm' ...
  203. TBM => Starting parse of 'mv_density-shp.tbm' ...
  204. TBM => Starting parse of 'mv_models-shp.tbm' ...
  205. TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
  206. TBM => Starting parse of 'mv_tech-shp.tbm' ...
  207. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  208. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  209. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  210. TBM => Starting parse of 'fs1_trails-shp.tbm' ...
  211. TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
  212. TBM => Starting parse of 'fs1_models-shp.tbm' ...
  213. TBM => Starting parse of 'mv_escort-hdg.tbm' ...
  214. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  215. TBM => Starting parse of 'mv_effects-str.tbm' ...
  216. loading animated cursor "cursor"
  217. ANI cursor with size 18x24 (25.0% wasted)
  218. Ships.tbl is : INVALID!!!!
  219. Weapons.tbl is : INVALID!!!!
  220. cfile_init() took 924
  221. Movie Error: Unable to open 'intro' movie in any supported format.
  222. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  223. ANI cursor.ani with size 18x24 (25.0% wasted)
  224. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  225. Someone passed an extension to bm_load for file 'hammer1.pcx'
  226. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  227. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  228. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  229. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  230. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  231. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  232. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  233. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  234. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  235. Techroom successfully initialized, now changing tab...
  236. Loading model 'fighter01.pof'
  237. IBX: Found a good IBX to read for 'fighter01.pof'.
  238. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
  239. Frame 0 too long!!: frametime = 0.740 (0.740)
  240. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  241. Freeing all existing models...
  242. Frame 0 too long!!: frametime = 0.614 (0.614)
  243. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  244. =================== STARTING LEVEL LOAD ==================
  245. ANI 2_Loading with size 824x43 (32.8% wasted)
  246. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  247. Starting model page in...
  248. Beginning level bitmap paging...
  249. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  250. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
  251. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  252. TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
  253. TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
  254. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  255. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  256. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
  257. Loading warp model
  258. Loading model 'warp.pof'
  259. IBX: Found a good IBX to read for 'warp.pof'.
  260. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
  261. 600
  262. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  263. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  264. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  265. SHOCKWAVE => Loading default shockwave animation...
  266. SHOCKWAVE => Default animation load: SUCCEEDED!!
  267. MISSION LOAD: 'mdu-08'
  268. Loading model 'subspacenode.pof'
  269. IBX: Found a good IBX to read for 'subspacenode.pof'.
  270. IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x07660abb -- "subspacenode.pof"
  271. Starting mission message count : 177
  272. Ending mission message count : 184
  273. Current soundtrack set to -1 in event_music_reset_choices
  274. Loading model 'fighter01.pof'
  275. IBX: Found a good IBX to read for 'fighter01.pof'.
  276. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
  277. Loading model 'capital01.pof'
  278. IBX: Found a good IBX to read for 'capital01.pof'.
  279. IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof"
  280. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
  281. Submodel 'turret01b' is detail level 1 of 'turret01a'
  282. Submodel 'turret01c' is detail level 2 of 'turret01a'
  283. Submodel 'turret02b' is detail level 1 of 'turret02a'
  284. Submodel 'turret02c' is detail level 2 of 'turret02a'
  285. Submodel 'turret03b' is detail level 1 of 'turret03a'
  286. Submodel 'turret03c' is detail level 2 of 'turret03a'
  287. Submodel 'turret04b' is detail level 1 of 'turret04a'
  288. Submodel 'turret04c' is detail level 2 of 'turret04a'
  289. Submodel 'turret05b' is detail level 1 of 'turret05a'
  290. Submodel 'turret05c' is detail level 2 of 'turret05a'
  291. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  292. Loading model 'GunPlatform01.pof'
  293. IBX: Found a good IBX to read for 'GunPlatform01.pof'.
  294. IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x6af64fb2 -- "GunPlatform01.pof"
  295. Submodel 'turret01b' is detail level 1 of 'turret01a'
  296. Submodel 'turret01c' is detail level 2 of 'turret01a'
  297. Submodel 'turret02b' is detail level 1 of 'turret02a'
  298. Submodel 'turret02c' is detail level 2 of 'turret02a'
  299. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  300. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  301. Loading model 'cruiser01x.pof'
  302. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  303. IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof"
  304. Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
  305. Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
  306. Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
  307. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  308. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  309. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  310. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  311. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  312. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  313. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  314. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  315. Loading model 'transport01.pof'
  316. IBX: Found a good IBX to read for 'transport01.pof'.
  317. IBX-DEBUG => POF checksum: 0xe911fa84, IBX checksum: 0x469fdbf2 -- "transport01.pof"
  318. Loading model 'fighter06.pof'
  319. IBX: Found a good IBX to read for 'fighter06.pof'.
  320. IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x3a14455c -- "fighter06.pof"
  321. Loading model 'fighter04.pof'
  322. IBX: Found a good IBX to read for 'fighter04.pof'.
  323. IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof"
  324. Loading model 'bomber01.pof'
  325. IBX: Found a good IBX to read for 'bomber01.pof'.
  326. IBX-DEBUG => POF checksum: 0x50747ff7, IBX checksum: 0x32e61187 -- "bomber01.pof"
  327. Loading model 'fighter05.pof'
  328. IBX: Found a good IBX to read for 'fighter05.pof'.
  329. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xaa96fac2 -- "fighter05.pof"
  330. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  331. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  332. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  333. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  334. ANI toggle1 with size 57x20 (37.5% wasted)
  335. ANI weapons1 with size 126x20 (37.5% wasted)
  336. ANI weapons1_b with size 150x20 (37.5% wasted)
  337. ANI 2_toparc1_fs1 with size 250x59 (7.8% wasted)
  338. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  339. ANI 2_toparc3_fs1 with size 31x34 (46.9% wasted)
  340. ANI 2_leftarc_fs1 with size 78x136 (46.9% wasted)
  341. ANI 2_rightarc1_fs1 with size 78x139 (45.7% wasted)
  342. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  343. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  344. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  345. ANI 2_reticle1_fs1 with size 38x24 (25.0% wasted)
  346. ANI targhit1 with size 31x21 (34.4% wasted)
  347. ANI energy1 with size 12x41 (35.9% wasted)
  348. ANI targetview1 with size 137x156 (39.1% wasted)
  349. ANI targetview2 with size 4x96 (25.0% wasted)
  350. ANI targetview3 with size 7x20 (37.5% wasted)
  351. ANI damage1 with size 148x25 (21.9% wasted)
  352. ANI support1 with size 108x24 (25.0% wasted)
  353. ANI objective1 with size 149x21 (34.4% wasted)
  354. ANI wingman1 with size 71x53 (17.2% wasted)
  355. ANI wingman2 with size 35x53 (17.2% wasted)
  356. ANI wingman3 with size 14x53 (17.2% wasted)
  357. ANI netlag1 with size 29x30 (6.3% wasted)
  358. ANI head1 with size 164x132 (48.4% wasted)
  359. ANI time1 with size 47x23 (28.1% wasted)
  360. Loading model 'starfield.pof'
  361. IBX: Found a good IBX to read for 'starfield.pof'.
  362. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof"
  363. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  364. ANI debris01 with size 51x38 (40.6% wasted)
  365. ANI debris02 with size 26x19 (40.6% wasted)
  366. ANI debris04 with size 36x27 (15.6% wasted)
  367. Adding default sun.
  368. =================== STARTING LEVEL DATA LOAD ==================
  369. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  370. Loading model 'support01.pof'
  371. IBX: Found a good IBX to read for 'support01.pof'.
  372. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x90751da2 -- "support01.pof"
  373. Loading model 'support02.pof'
  374. IBX: Found a good IBX to read for 'support02.pof'.
  375. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof"
  376. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  377. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  378. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  379. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  380. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  381. Allocating space for at least 217 new ship subsystems ... a total of 400 is now available (91 in-use).
  382. About to page in ships!
  383. ANI shield-f01 with size 112x93 (27.3% wasted)
  384. ANI shield-f04 with size 112x93 (27.3% wasted)
  385. ANI shield-f05 with size 112x93 (27.3% wasted)
  386. ANI shield-f06 with size 112x93 (27.3% wasted)
  387. ANI shield-b01 with size 112x93 (27.3% wasted)
  388. Loading model 'MX-50.pof'
  389. IBX: Found a good IBX to read for 'MX-50.pof'.
  390. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x3141c987 -- "MX-50.pof"
  391. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  392. Loading model 'Fury.pof'
  393. IBX: Found a good IBX to read for 'Fury.pof'.
  394. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xe424fc12 -- "Fury.pof"
  395. DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
  396. Loading model 'Interceptor.pof'
  397. IBX: Found a good IBX to read for 'Interceptor.pof'.
  398. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0xbb92661a -- "Interceptor.pof"
  399. DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
  400. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  401. Loading model 'Hornet.pof'
  402. IBX: Found a good IBX to read for 'Hornet.pof'.
  403. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0x25edd5bf -- "Hornet.pof"
  404. DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
  405. Loading model 'Phoenix.pof'
  406. IBX: Found a good IBX to read for 'Phoenix.pof'.
  407. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0xf7d256ed -- "Phoenix.pof"
  408. Loading model 'Synaptic.pof'
  409. IBX: Found a good IBX to read for 'Synaptic.pof'.
  410. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0xce65a66f -- "Synaptic.pof"
  411. Loading model 'Stiletto.pof'
  412. IBX: Found a good IBX to read for 'Stiletto.pof'.
  413. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x2ac606c3 -- "Stiletto.pof"
  414. Loading model 'Tsunami.pof'
  415. IBX: Found a good IBX to read for 'Tsunami.pof'.
  416. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x16ea1ec1 -- "Tsunami.pof"
  417. Loading model 'cmeasure01.pof'
  418. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  419. IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0xd1df4d73 -- "cmeasure01.pof"
  420. Loading model 'debris01.pof'
  421. IBX: Found a good IBX to read for 'debris01.pof'.
  422. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof"
  423. Loading model 'debris02.pof'
  424. IBX: Found a good IBX to read for 'debris02.pof'.
  425. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof"
  426. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  427. Paging in mission messages
  428. Stopping model page in...
  429. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  430. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  431. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  432. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  433. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  434. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  435. ANI toggle1.ani with size 57x20 (37.5% wasted)
  436. ANI weapons1.ani with size 126x20 (37.5% wasted)
  437. ANI 2_toparc1_fs1.ani with size 250x59 (7.8% wasted)
  438. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  439. ANI 2_toparc3_fs1.ani with size 31x34 (46.9% wasted)
  440. ANI 2_leftarc_fs1.ani with size 78x136 (46.9% wasted)
  441. ANI 2_rightarc1_fs1.ani with size 78x139 (45.7% wasted)
  442. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  443. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  444. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  445. ANI 2_reticle1_fs1.ani with size 38x24 (25.0% wasted)
  446. ANI targhit1.ani with size 31x21 (34.4% wasted)
  447. ANI energy1.ani with size 12x41 (35.9% wasted)
  448. ANI targetview1.ani with size 137x156 (39.1% wasted)
  449. ANI targetview2.ani with size 4x96 (25.0% wasted)
  450. ANI targetview3.ani with size 7x20 (37.5% wasted)
  451. ANI damage1.ani with size 148x25 (21.9% wasted)
  452. ANI support1.ani with size 108x24 (25.0% wasted)
  453. ANI objective1.ani with size 149x21 (34.4% wasted)
  454. ANI wingman1.ani with size 71x53 (17.2% wasted)
  455. ANI wingman2.ani with size 35x53 (17.2% wasted)
  456. ANI wingman3.ani with size 14x53 (17.2% wasted)
  457. ANI netlag1.ani with size 29x30 (6.3% wasted)
  458. ANI head1.ani with size 164x132 (48.4% wasted)
  459. ANI time1.ani with size 47x23 (28.1% wasted)
  460. ANI debris01.ani with size 51x38 (40.6% wasted)
  461. ANI debris02.ani with size 26x19 (40.6% wasted)
  462. ANI debris04.ani with size 36x27 (15.6% wasted)
  463. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  464. ANI shield-f04.ani with size 112x93 (27.3% wasted)
  465. ANI shield-f05.ani with size 112x93 (27.3% wasted)
  466. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  467. ANI shield-b01.ani with size 112x93 (27.3% wasted)
  468. User bitmap 'TMP163x118+16'
  469. User bitmap 'TMP136x234+16'
  470. User bitmap 'TMP293x165+16'
  471. User bitmap 'TMP234x210+16'
  472. User bitmap 'TMP91x72+16'
  473. User bitmap 'TMP110x123+16'
  474. User bitmap 'TMP187x224+16'
  475. User bitmap 'TMP298x368+16'
  476. User bitmap 'TMP256x256+8'
  477. User bitmap 'TMP256x256+8'
  478. User bitmap 'TMP128x128+8'
  479. Bmpman: 1507/4750 bitmap slots in use.
  480. Ending level bitmap paging...
  481. =================== ENDING LOAD ================
  482. Real count = 468, Estimated count = 425
  483. ================================================
  484. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  485. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  486. ANI CB_default.ani with size 200x150 (41.4% wasted)
  487. Frame 0 too long!!: frametime = 10.967 (10.967)
  488. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  489. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  490. ANI iconwing01 with size 32x28 (12.5% wasted)
  491. ANI iconfighter01 with size 32x28 (12.5% wasted)
  492. ANI iconfighter04 with size 32x28 (12.5% wasted)
  493. ANI iconfighter05 with size 32x28 (12.5% wasted)
  494. ANI iconfighter06 with size 32x28 (12.5% wasted)
  495. ANI iconbomber01 with size 32x28 (12.5% wasted)
  496. ANI iconbomber04 with size 32x28 (12.5% wasted)
  497. ANI iconbomber05 with size 32x28 (12.5% wasted)
  498. ANI icon_ml16 with size 56x24 (25.0% wasted)
  499. ANI icon_avenger with size 56x24 (25.0% wasted)
  500. ANI icon_flail with size 56x24 (25.0% wasted)
  501. ANI icon_prometheus with size 56x24 (25.0% wasted)
  502. ANI icon_banshee with size 56x24 (25.0% wasted)
  503. ANI icon_MX50 with size 56x24 (25.0% wasted)
  504. ANI icon_fury with size 56x24 (25.0% wasted)
  505. ANI icon_interceptor with size 56x24 (25.0% wasted)
  506. ANI iconHornet with size 56x24 (25.0% wasted)
  507. ANI icon_phoenix with size 56x24 (25.0% wasted)
  508. ANI icon_synaptic with size 56x24 (25.0% wasted)
  509. ANI icon_tsunami with size 56x24 (25.0% wasted)
  510. ANI iconT-support with size 40x24 (25.0% wasted)
  511. ANI FadeT-Support with size 40x24 (25.0% wasted)
  512. ANI FadeT-Support.ani with size 40x24 (25.0% wasted)
  513. ANI iconhighlight04 with size 148x148 (42.2% wasted)
  514. ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
  515. ANI iconnavbuoy with size 17x33 (48.4% wasted)
  516. ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
  517. ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
  518. ANI icont-cap with size 97x54 (15.6% wasted)
  519. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  520. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  521. ANI iconT-transportW with size 83x49 (23.4% wasted)
  522. ANI fadeicont-transportW with size 83x49 (23.4% wasted)
  523. ANI fadeicont-transportW.ani with size 83x49 (23.4% wasted)
  524. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  525. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  526. ANI iconhighlight06 with size 186x186 (27.3% wasted)
  527. ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
  528. ANI icont-fightW with size 51x54 (15.6% wasted)
  529. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  530. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  531. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  532. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  533. Frame 0 too long!!: frametime = 0.552 (0.552)
  534. ANI iconT-transportW.ani with size 83x49 (23.4% wasted)
  535. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  536. ANI iconnavbuoy.ani with size 17x33 (48.4% wasted)
  537. ANI 2_BriefMap.ani with size 918x400 (21.9% wasted)
  538. Frame 0 too long!!: frametime = 0.272 (0.272)
  539. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  540. Entering game at time = 46.682
  541. ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
  542. ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
  543. ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
  544. 1791 frames executed in 30.021 seconds, 59.658 frames per second.
  545. ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
  546. ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
  547. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  548. message 'Omega arrives' with invalid head. Fix by assigning persona to the message.
  549. ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
  550. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  551. Unloading in mission messages
  552. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  553. Freeing all existing models...
  554. ... Log closed, Thu Jun 16 16:09:45 2011
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