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- options:
- P: &3&lTwitt&6&lHub &7» &a
- command /throw <player>:
- permission: rank.admin
- trigger:
- push arg-1 upward with force 3
- push arg-1 forward with force 10
- message "{@P}&aYou have thrown &c%arg-1%"
- message "{@P}&aYou have been thrown by &c%player%" to arg-1
- command /ride <player>:
- permission: rank.admin
- trigger:
- if player is arg-1:
- send "{@P}&aDon't crash the server!"
- stop
- make player ride arg-1
- send "{@P}&aYou are now riding &c%arg-1%"
- send "{@P}&aYou are being ridden by &c%player%" to arg-1
- on server ping:
- set motd to "&aB&co&at &cw&aa&cs &ah&ce&ar&ce&a!%nl%&a&oIf you're reading this, I love you."
- set max player count to 1
- on join:
- if player has permission "rank.sponsor" or "rank.premium" or "rank.vip" or "rank.moderator" or "rank.admin":
- execute console command "/fly %event-player% on"
- wait 5 ticks
- if {hat::%player%} is set:
- execute console command "hat %{hat::%player%}% %player%"
- on skript load:
- delete {discoarmor::*}
- on quit:
- delete {discoarmor::%player%}
- delete {discoarmor::cooldown::%player%}
- command /discoarmor:
- permission: rank.sponsor
- permission message: &aYou must have &cSponsor&a to use the Disco Armor!
- trigger:
- if {discoarmor::%player%} is not set:
- set {_cooldown} to difference between {discoarmor::cooldown::%player%} and now
- if {_cooldown} is less than 15 seconds:
- set {_cooldown} to difference between {_cooldown} and 15 seconds
- set {_cooldown2} to "%{_cooldown}%" parsed as text
- replace all " seconds" in {_cooldown2} with ""
- set {_cooldown3} to {_cooldown2} parsed as number
- set {_cooldown4} to rounded down {_cooldown3}
- send "{@P}&aPlease wait &c%{_cooldown4}% seconds &ato use this."
- stop
- send "{@P}&aDisco Armour enabled."
- set {discoarmor::%player%} to true
- set helmet of player to leather helmet
- set chestplate of player to leather chestplate
- set leggings of player to leather leggings
- set boots of player to leather boots
- wait 1 tick
- if {hat::%player%} is set:
- execute console command "hat %{hat::%player%}% %player%"
- while {discoarmor::%player%} is true:
- {discoarmor::%player%} is true
- dye player's helmet (201, 31, 22)
- dye player's chestplate (201, 31, 22)
- dye player's leggings (201, 31, 22)
- dye player's boots (201, 31, 22)
- wait 1 ticks
- dye player's helmet (204, 54, 21)
- dye player's chestplate (204, 54, 21)
- dye player's leggings (204, 54, 21)
- dye player's boots (204, 54, 21)
- wait 1 ticks
- dye player's helmet (217, 88, 14)
- dye player's chestplate (217, 88, 14)
- dye player's leggings (217, 88, 14)
- dye player's boots (217, 88, 14)
- wait 1 ticks
- dye player's helmet (221, 104, 11)
- dye player's chestplate (221, 104, 11)
- dye player's leggings (221, 104, 11)
- dye player's boots (221, 104, 11)
- wait 1 ticks
- dye player's helmet (230, 134, 1)
- dye player's chestplate (230, 134, 1)
- dye player's leggings (230, 134, 1)
- dye player's boots (230, 134, 1)
- wait 1 ticks
- dye player's helmet (238, 173, 0)
- dye player's chestplate (238, 173, 0)
- dye player's leggings (238, 173, 0)
- dye player's boots (238, 173, 0)
- wait 1 ticks
- dye player's helmet (252, 207, 3)
- dye player's chestplate (252, 207, 3)
- dye player's leggings (252, 207, 3)
- dye player's boots (252, 207, 3)
- wait 1 ticks
- dye player's helmet (237, 228, 0)
- dye player's chestplate (237, 228, 0)
- dye player's leggings (237, 228, 0)
- dye player's boots (237, 228, 0)
- wait 1 ticks
- dye player's helmet (206, 213, 0)
- dye player's chestplate (206, 213, 0)
- dye player's leggings (206, 213, 0)
- dye player's boots (206, 213, 0)
- wait 1 ticks
- dye player's helmet (176, 197, 15)
- dye player's chestplate (176, 197, 15)
- dye player's leggings (176, 197, 15)
- dye player's boots (176, 197, 15)
- wait 1 ticks
- dye player's helmet (143, 187, 12)
- dye player's chestplate (143, 187, 12)
- dye player's leggings (143, 187, 12)
- dye player's boots (143, 187, 12)
- wait 1 ticks
- dye player's helmet (119, 179, 18)
- dye player's chestplate (119, 179, 18)
- dye player's leggings (119, 179, 18)
- dye player's boots (119, 179, 18)
- wait 1 ticks
- dye player's helmet (105, 176, 17)
- dye player's chestplate (105, 176, 17)
- dye player's leggings (105, 176, 17)
- dye player's boots (105, 176, 17)
- wait 1 ticks
- dye player's helmet (71, 164, 30)
- dye player's chestplate (71, 164, 30)
- dye player's leggings (71, 164, 30)
- dye player's boots (71, 164, 30)
- wait 1 ticks
- dye player's helmet (45, 156, 31)
- dye player's chestplate (45, 156, 31)
- dye player's leggings (45, 156, 31)
- dye player's boots (45, 156, 31)
- wait 1 ticks
- dye player's helmet (24, 148, 37)
- dye player's chestplate (24, 148, 37)
- dye player's leggings (24, 148, 37)
- dye player's boots (24, 148, 37)
- wait 1 ticks
- dye player's helmet (8, 131, 67)
- dye player's chestplate (8, 131, 67)
- dye player's leggings (8, 131, 67)
- dye player's boots (8, 131, 67)
- wait 1 ticks
- dye player's helmet (14, 140, 98)
- dye player's chestplate (14, 140, 98)
- dye player's leggings (14, 140, 98)
- dye player's boots (14, 140, 98)
- wait 1 ticks
- dye player's helmet (5, 148, 157)
- dye player's chestplate (5, 148, 157)
- dye player's leggings (5, 148, 157)
- dye player's boots (5, 148, 157)
- wait 1 ticks
- dye player's helmet (8, 148, 182)
- dye player's chestplate (8, 148, 182)
- dye player's leggings (8, 148, 182)
- dye player's boots (8, 148, 182)
- wait 1 ticks
- dye player's helmet (31, 154, 215)
- dye player's chestplate (31, 154, 215)
- dye player's leggings (31, 154, 215)
- dye player's boots (31, 154, 215)
- wait 1 ticks
- dye player's helmet (13, 132, 196)
- dye player's chestplate (13, 132, 196)
- dye player's leggings (13, 132, 196)
- dye player's boots (13, 132, 196)
- wait 1 ticks
- dye player's helmet (3, 99, 163)
- dye player's chestplate (3, 99, 163)
- dye player's leggings (3, 99, 163)
- dye player's boots (3, 99, 163)
- wait 1 ticks
- dye player's helmet (9, 74, 145)
- dye player's chestplate (9, 74, 145)
- dye player's leggings (9, 74, 145)
- dye player's boots (9, 74, 145)
- wait 1 ticks
- dye player's helmet (17, 50, 121)
- dye player's chestplate (17, 50, 121)
- dye player's leggings (17, 50, 121)
- dye player's boots (17, 50, 121)
- wait 1 ticks
- dye player's helmet (24, 35, 105)
- dye player's chestplate (24, 35, 105)
- dye player's leggings (24, 35, 105)
- dye player's boots (24, 35, 105)
- wait 1 ticks
- dye player's helmet (29, 18, 89)
- dye player's chestplate (29, 18, 89)
- dye player's leggings (29, 18, 89)
- dye player's boots (29, 18, 89)
- wait 1 ticks
- dye player's helmet (49, 12, 90)
- dye player's chestplate (49, 12, 90)
- dye player's leggings (49, 12, 90)
- dye player's boots (49, 12, 90)
- wait 1 ticks
- dye player's helmet (91, 11, 90)
- dye player's chestplate (91, 11, 90)
- dye player's leggings (91, 11, 90)
- dye player's boots (91, 11, 90)
- wait 1 ticks
- dye player's helmet (130, 0, 96)
- dye player's chestplate (130, 0, 96)
- dye player's leggings (130, 0, 96)
- dye player's boots (130, 0, 96)
- wait 1 ticks
- dye player's helmet (174, 9, 100)
- dye player's chestplate (174, 9, 100)
- dye player's leggings (174, 9, 100)
- dye player's boots (174, 9, 100)
- wait 1 ticks
- dye player's helmet (197, 0, 89)
- dye player's chestplate (197, 0, 89)
- dye player's leggings (197, 0, 89)
- dye player's boots (197, 0, 89)
- wait 1 ticks
- dye player's helmet (197, 10, 42)
- dye player's chestplate (197, 10, 42)
- dye player's leggings (197, 10, 42)
- dye player's boots (197, 10, 42)
- wait 1 ticks
- else:
- send "{@P}&aDisco Armour disabled."
- delete {discoarmor::%player%}
- set helmet of player to air
- set chestplate of player to air
- set leggings of player to air
- set boots of player to air
- wait 1 tick
- if {hat::%player%} is set:
- execute console command "hat %{hat::%player%}% %player%"
- set {discoarmor::cooldown::%player%} to now
- stop
- command /perkgui <player>:
- permission: rank.admin
- permission message: &aYou must have &cSponsor&a to use the perks!
- trigger:
- send "{@P}&aOpening &cPerks&a..." to arg-1
- wait 5 ticks
- open chest with 3 rows named "&3&lPerks" to arg-1
- wait 1 tick
- set {_n} to 0
- loop 27 times:
- format slot {_n} of arg-1 with 1 black stained glass named "&a" to be unstealable
- add 1 to {_n}
- format slot 18 of arg-1 with 1 black stained glass named "&a" with lore "||&cWhy are you even reading all of these?" to be unstealable
- format slot 8 of arg-1 with 1 black stained glass named "&a" with lore "||&cNotABot was here!" to be unstealable
- format slot 3 of arg-1 with 1 red stained glass named "&4Coming soon!" with lore "||&cWhat will it be?" to be unstealable
- format slot 5 of arg-1 with 1 red stained glass named "&4Coming soon!" with lore "||&cWhat will it be?" to be unstealable
- format slot 21 of arg-1 with 1 red stained glass named "&4Coming soon!" with lore "||&cWhat will it be?" to be unstealable
- format slot 23 of arg-1 with 1 red stained glass named "&4Coming soon!" with lore "||&cWhat will it be?" to be unstealable
- format slot 11 of arg-1 with 1 grass block named "&3Hats" with lore "||&aYou need &cSponsor+&a to use this!" to close then run "hatsgui %arg-1%"
- format slot 13 of arg-1 with 1 nether star named "&3Trails" with lore "||&aYou need &cPremium&a to use this!" to close then run "trailsgui %arg-1%"
- format slot 15 of arg-1 with 1 leather named "&3Disco Armor" with lore "||&aYou need &cSponsor+&a to use this!" to close then run "sudo %arg-1% discoarmor"
- command /trailsgui <player>:
- permission: rank.admin
- permission message: &aYou must have &cPremium&a to use the trails!
- trigger:
- wait 5 ticks
- open chest with 3 rows named "&3&lTrails" to arg-1
- wait 1 tick
- format slot 0 of arg-1 with 1 firework star named "&aExplode" to close then run [make arg-1 execute command "pp explode"]->[send "{@P}&aTrail set to &cExplode" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 1 of arg-1 with 1 firework rocket named "&aFirework Spark" to close then run [make arg-1 execute command "pp fireworksspark"]->[send "{@P}&aTrail set to &cFirework Spark" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 2 of arg-1 with 1 ice named "&aWake" to close then run [make arg-1 execute command "pp wake"]->[send "{@P}&aTrail set to &cWake" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 3 of arg-1 with 1 diamond sword named "&aCritical" to close then run [make arg-1 execute command "pp crit"]->[send "{@P}&aTrail set to &cCritical" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 4 of arg-1 with 1 diamond sword of unbreaking 10 named "&aMagic Critical" to close then run [make arg-1 execute command "pp magiccrit"]->[send "{@P}&aTrail set to &cMagic Critical" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 5 of arg-1 with 1 torch named "&aSmoke" to close then run [make arg-1 execute command "pp smoke"]->[send "{@P}&aTrail set to &cSmoke" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 6 of arg-1 with 1 fire charge named "&aLarge Smoke" to close then run [make arg-1 execute command "pp largesmoke"]->[send "{@P}&aTrail set to &cLarge Smoke" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 7 of arg-1 with 1 splash potion:16391 named "&aSpell" to close then run [make arg-1 execute command "pp spell"]->[send "{@P}&aTrail set to &cSpell" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 8 of arg-1 with 1 bottle o' enchanting named "&aInstant Spell" to close then run [make arg-1 execute command "pp instantspell"]->[send "{@P}&aTrail set to &cInstant Spell" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 9 of arg-1 with 1 coal item named "&aMob Spell" to close then run [make arg-1 execute command "pp mobspell"]->[send "{@P}&aTrail set to &cMob Spell" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 10 of arg-1 with 1 charcoal named "&aMob Spell Ambient" to close then run [make arg-1 execute command "pp mobspellambient"]->[send "{@P}&aTrail set to &cMob Spell Ambient" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 11 of arg-1 with 1 magenta dye named "&aWitch Magic" to close then run [make arg-1 execute command "pp witchmagic"]->[send "{@P}&aTrail set to &cWitch Magic" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 12 of arg-1 with 1 water bucket named "&aDrip Water" to close then run [make arg-1 execute command "pp dripwater"]->[send "{@P}&aTrail set to &cDrip Water" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 13 of arg-1 with 1 lava bucket named "&aDrip Lava" to close then run [make arg-1 execute command "pp driplava"]->[send "{@P}&aTrail set to &cDrip Lava" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 14 of arg-1 with 1 rotten flesh named "&aAngry Villager" to close then run [make arg-1 execute command "pp angryvillager"]->[send "{@P}&aTrail set to &cAngry Villager" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 15 of arg-1 with 1 emerald named "&aHappy Villager" to close then run [make arg-1 execute command "pp happyvillager"]->[send "{@P}&aTrail set to &cHappy Villager" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 16 of arg-1 with 1 note block named "&aNote" to close then run [make arg-1 execute command "pp note"]->[send "{@P}&aTrail set to &cNote" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 17 of arg-1 with 1 enchantment table named "&aEnchantment" to close then run [make arg-1 execute command "pp enchantmenttable"]->[send "{@P}&aTrail set to &cEnchantment" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 18 of arg-1 with 1 arrow named "&cBack" with lore "||&bClick to go back to the perks.||&0" to close then run "perkgui %arg-1%"
- format slot 19 of arg-1 with 1 blaze powder named "&aFlame" to close then run [make arg-1 execute command "pp flame"]->[send "{@P}&aTrail set to &cFlame" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 20 of arg-1 with 1 lava bucket of unbreaking 10 named "&aLava" to close then run [make arg-1 execute command "pp lava"]->[send "{@P}&aTrail set to &cLava" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 21 of arg-1 with 1 redstone named "&aRed Dust" to close then run [make arg-1 execute command "pp reddust"]->[send "{@P}&aTrail set to &cRed Dust" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 22 of arg-1 with 1 slimeball named "&aSlime" to close then run [make arg-1 execute command "pp slime"]->[send "{@P}&aTrail set to &cSlime" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 23 of arg-1 with 1 poppy named "&aHeart" to close then run [make arg-1 execute command "pp heart"]->[send "{@P}&aTrail set to &cHeart" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 24 of arg-1 with 1 water bottle named "&aDroplet" to close then run [make arg-1 execute command "pp droplet"]->[send "{@P}&aTrail set to &cDroplet" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 25 of arg-1 with 1 nether star named "&aRainbow" to close then run [make arg-1 execute command "pp rainbow"]->[send "{@P}&aTrail set to &cRainbow" to arg-1]->[send "&c&oMake sure your particles are on in your settings" to arg-1]
- format slot 26 of arg-1 with 1 ender pearl of unbreaking 10 named "&cRemove Particles" with lore "||&bClick to remove particles.||&0" to close then run [make arg-1 execute command "pp clear"]->[send "&aTrail removed" to arg-1]
- command /hatsgui <player>:
- permission: rank.admin
- permission message: &aYou must have &cSponsor&a to use the hats!
- trigger:
- wait 5 ticks
- open chest with 5 rows named "&3&lHat Selector" to arg-1
- wait 1 tick
- format slot 0 of arg-1 with 1 dirt named "&aDirt Hat" to close then run "hat 1 %arg-1%"
- format slot 1 of arg-1 with 1 stone named "&aStone Hat" to close then run "hat 2 %arg-1%"
- format slot 2 of arg-1 with 1 cobblestone named "&aCobble Hat" to close then run "hat 3 %arg-1%"
- format slot 3 of arg-1 with 1 mossy cobblestone named "&aMossy Hat" to close then run "hat 4 %arg-1%"
- format slot 4 of arg-1 with 1 fancy stone brick named "&aChiseled Brick Hat" to close then run "hat 5 %arg-1%"
- format slot 5 of arg-1 with 1 brick block named "&aBrick Hat" to close then run "hat 6 %arg-1%"
- format slot 6 of arg-1 with 1 note block named "&aNote Block" to close then run "hat 7 %arg-1%"
- format slot 7 of arg-1 with 1 ice named "&aIce" to close then run "hat 8 %arg-1%"
- format slot 8 of arg-1 with 1 bedrock named "&aBedrock" to close then run "hat 9 %arg-1%"
- format slot 9 of arg-1 with 1 melon named "&aMelon Hat" to close then run "hat 10 %arg-1%"
- format slot 10 of arg-1 with 1 jack-o-lantern named "&aJack o'Lantern" to close then run "hat 11 %arg-1%"
- format slot 11 of arg-1 with 1 tnt named "&aTNT" to close then run "hat 12 %arg-1%"
- format slot 12 of arg-1 with 1 snow block named "&aSnow" to close then run "hat 13 %arg-1%"
- format slot 13 of arg-1 with 1 daylight sensor named "&aDaylight Sensor" to close then run "hat 14 %arg-1%"
- format slot 14 of arg-1 with 1 nether brick block named "&aNether Brick" to close then run "hat 15 %arg-1%"
- format slot 15 of arg-1 with 1 glowstone named "&aGlowstone" to close then run "hat 16 %arg-1%"
- format slot 16 of arg-1 with 1 obsidian named "&aObsidian" to close then run "hat 17 %arg-1%"
- format slot 17 of arg-1 with 1 end stone named "&aEnd Stone" to close then run "hat 18 %arg-1%"
- format slot 18 of arg-1 with 1 diamond block named "&aDiamond Block" to close then run "hat 19 %arg-1%"
- format slot 19 of arg-1 with 1 emerald block named "&aEmerald Block" to close then run "hat 20 %arg-1%"
- format slot 20 of arg-1 with 1 gold block named "&aGold Block" to close then run "hat 21 %arg-1%"
- format slot 21 of arg-1 with 1 iron block named "&aIron Block" to close then run "hat 22 %arg-1%"
- format slot 22 of arg-1 with 1 lapis block named "&aLapis Block" to close then run "hat 23 %arg-1%"
- format slot 23 of arg-1 with 1 redstone block named "&aRedstone" to close then run "hat 24 %arg-1%"
- format slot 24 of arg-1 with 1 quartz block named "&aQuartz Block" to close then run "hat 25 %arg-1%"
- format slot 25 of arg-1 with 1 packed ice named "&aPacked Ice" to close then run "hat 26 %arg-1%"
- format slot 26 of arg-1 with 1 block of coal named "&bCoal" to close then run "hat 27 %arg-1%"
- format slot 27 of arg-1 with 1 locked chest:0 named "&aWhite Glass" to close then run "hat 28 %arg-1%"
- format slot 28 of arg-1 with 1 locked chest:1 named "&aOrange Glass" to close then run "hat 29 %arg-1%"
- format slot 29 of arg-1 with 1 locked chest:2 named "&aMagenta Glass" to close then run "hat 30 %arg-1%"
- format slot 30 of arg-1 with 1 locked chest:3 named "&aLight Blue Glass" to close then run "hat 31 %arg-1%"
- format slot 31 of arg-1 with 1 locked chest:4 named "&aYellow Glass" to close then run "hat 32 %arg-1%"
- format slot 32 of arg-1 with 1 locked chest:5 named "&aLime Glass" to close then run "hat 33 %arg-1%"
- format slot 33 of arg-1 with 1 locked chest:6 named "&aPink Glass" to close then run "hat 34 %arg-1%"
- format slot 34 of arg-1 with 1 locked chest:7 named "&aGray Glass" to close then run "hat 35 %arg-1%"
- format slot 35 of arg-1 with 1 locked chest:8 named "&aLight Gray Glass" to close then run "hat 36 %arg-1%"
- format slot 36 of arg-1 with 1 arrow named "&cBack" with lore "||&bClick to go back to the perks.||&0" to close then run "perkgui %arg-1%"
- format slot 37 of arg-1 with 1 locked chest:9 named "&aCyan Glass" to close then run "hat 37 %arg-1%"
- format slot 38 of arg-1 with 1 locked chest:10 named "&aPurple Glass" to close then run "hat 38 %arg-1%"
- format slot 39 of arg-1 with 1 locked chest:11 named "&aBlue Glass" to close then run "hat 39 %arg-1%"
- format slot 40 of arg-1 with 1 locked chest:12 named "&aBrown Glass" to close then run "hat 40 %arg-1%"
- format slot 41 of arg-1 with 1 locked chest:13 named "&aGreen Glass" to close then run "hat 41 %arg-1%"
- format slot 42 of arg-1 with 1 locked chest:14 named "&aRed Glass" to close then run "hat 42 %arg-1%"
- format slot 43 of arg-1 with 1 locked chest:15 named "&aBlack Glass" to close then run "hat 43 %arg-1%"
- format slot 44 of arg-1 with 1 ender pearl of unbreaking 10 named "&cRemove Hat" to close then run "hat none %arg-1%"
- command /hat <text> <player>:
- permission: rank.admin
- permission message:&aPlease use the Hat GUI to access hats.
- trigger:
- wait 1 tick
- if argument 1 is "1":
- set helmet of argument 2 to dirt named "&bDirt"
- send "{@P}&aHat set to &f'&cDirt&f'" to argument 2
- set {hat::%argument 2%} to 1
- if argument 1 is "2":
- set helmet of argument 2 to stone named "&bStone"
- send "{@P}&aHat set to &f'&cStone&f'" to argument 2
- set {hat::%argument 2%} to 2
- if argument 1 is "3":
- set helmet of argument 2 to cobblestone named "&bCobblestone"
- send "{@P}&aHat set to &f'&cCobblestone&f'" to argument 2
- set {hat::%argument 2%} to 3
- if argument 1 is "4":
- set helmet of argument 2 to mossy cobblestone named "&bMossy Cobblestone"
- send "{@P}&aHat set to &f'&cMossy Cobblestone&f'" to argument 2
- set {hat::%argument 2%} to 4
- if argument 1 is "5":
- set helmet of argument 2 to fancy stone brick named "&bChiseled Brick"
- send "{@P}&aHat set to &f'&cChiseled Brick&f'" to argument 2
- set {hat::%argument 2%} to 5
- if argument 1 is "6":
- set helmet of argument 2 to brick block named "&bBrick"
- send "{@P}&aHat set to &f'&cBrick&f'" to argument 2
- set {hat::%argument 2%} to 6
- if argument 1 is "7":
- set helmet of argument 2 to note block named "&bNote Block"
- send "{@P}&aHat set to &f'&cNote Block&f'" to argument 2
- set {hat::%argument 2%} to 7
- if argument 1 is "8":
- set helmet of argument 2 to ice named "&bIce"
- send "{@P}&aHat set to &f'&cIce&f'" to argument 2
- set {hat::%argument 2%} to 8
- if argument 1 is "9":
- set helmet of argument 2 to bedrock named "&bBedrock"
- send "{@P}&aHat set to &f'&cBedrock&f'" to argument 2
- set {hat::%argument 2%} to 9
- if argument 1 is "10":
- set helmet of argument 2 to melon named "&bMelon"
- send "{@P}&aHat set to &f'&cMelon&f'" to argument 2
- set {hat::%argument 2%} to 10
- if argument 1 is "11":
- set helmet of argument 2 to jack-o-lantern named "&bJack o'Lantern"
- send "{@P}&aHat set to &f'&cJack o'Lantern&f'" to argument 2
- set {hat::%argument 2%} to 11
- if argument 1 is "12":
- set helmet of argument 2 to tnt named "&bTNT"
- send "{@P}&aHat set to &f'&cTNT&f'" to argument 2
- set {hat::%argument 2%} to 12
- if argument 1 is "13":
- set helmet of argument 2 to snow block named "&bSnow"
- send "{@P}&aHat set to &f'&cSnow&f'" to argument 2
- set {hat::%argument 2%} to 13
- if argument 1 is "14":
- set helmet of argument 2 to daylight sensor named "&bMCSG Tryhard" with lore "||&cAKA Bane"
- send "{@P}&aHat set to &f'&cDaylight Sensor&f'" to argument 2
- set {hat::%argument 2%} to 14
- if argument 1 is "15":
- set helmet of argument 2 to nether brick block named "&bNether Brick"
- send "{@P}&aHat set to &f'&cNether Brick&f'" to argument 2
- set {hat::%argument 2%} to 15
- if argument 1 is "16":
- set helmet of argument 2 to glowstone named "&bGlowstone"
- send "{@P}&aHat set to &f'&cGlowstone&f'" to argument 2
- set {hat::%argument 2%} to 16
- if argument 1 is "17":
- set helmet of argument 2 to obsidian named "&bObsidian"
- send "{@P}&aHat set to &f'&cObsidian&f'" to argument 2
- set {hat::%argument 2%} to 17
- if argument 1 is "18":
- set helmet of argument 2 to end stone named "&bEnd Stone"
- send "{@P}&aHat set to &f'&cEnd Stone&f'" to argument 2
- set {hat::%argument 2%} to 18
- if argument 1 is "19":
- set helmet of argument 2 to diamond block named "&bDiamond"
- send "{@P}&aHat set to &f'&cDiamond&f'" to argument 2
- set {hat::%argument 2%} to 19
- if argument 1 is "20":
- set helmet of argument 2 to emerald block named "&bEmerald"
- send "{@P}&aHat set to &f'&cEmerald&f'" to argument 2
- set {hat::%argument 2%} to 20
- if argument 1 is "21":
- set helmet of argument 2 to gold block named "&bGold"
- send "{@P}&aHat set to &f'&cGold&f'" to argument 2
- set {hat::%argument 2%} to 21
- if argument 1 is "22":
- set helmet of argument 2 to iron block named "&bIron"
- send "{@P}&aHat set to &f'&cIron&f'" to argument 2
- set {hat::%argument 2%} to 22
- if argument 1 is "23":
- set helmet of argument 2 to lapis block named "&bLapis"
- send "{@P}&aHat set to &f'&cLapis&f'" to argument 2
- set {hat::%argument 2%} to 23
- if argument 1 is "24":
- set helmet of argument 2 to redstone block named "&bRedstone"
- send "{@P}&aHat set to &f'&cRedstone&f'" to argument 2
- set {hat::%argument 2%} to 24
- if argument 1 is "25":
- set helmet of argument 2 to quartz block named "&bQuartz"
- send "{@P}&aHat set to &f'&cQuartz&f'" to argument 2
- set {hat::%argument 2%} to 25
- if argument 1 is "26":
- set helmet of argument 2 to packed ice named "&bPacked Ice"
- send "{@P}&aHat set to &f'&cPacked Ice&f'" to argument 2
- set {hat::%argument 2%} to 26
- if argument 1 is "27":
- set helmet of argument 2 to block of coal named "&bCoal"
- send "{@P}&aHat set to &f'&cCoal&f'" to argument 2
- set {hat::%argument 2%} to 27
- if argument 1 is "28":
- set helmet of argument 2 to locked chest:0 named "&bWhite Glass"
- send "{@P}&aHat set to &f'&cWhite Glass&f'" to argument 2
- set {hat::%argument 2%} to 28
- if argument 1 is "29":
- set helmet of argument 2 to locked chest:1 named "&bOrange Glass"
- send "{@P}&aHat set to &f'&cOrange Glass&f'" to argument 2
- set {hat::%argument 2%} to 29
- if argument 1 is "30":
- set helmet of argument 2 to locked chest:2 named "&bMagenta Glass"
- send "{@P}&aHat set to &f'&cMagenta Glass&f'" to argument 2
- set {hat::%argument 2%} to 30
- if argument 1 is "31":
- set helmet of argument 2 to locked chest:3 named "&bLight Blue Glass"
- send "{@P}&aHat set to &f'&cLight Blue Glass&f'" to argument 2
- set {hat::%argument 2%} to 31
- if argument 1 is "32":
- set helmet of argument 2 to locked chest:4 named "&bYellow Glass"
- send "{@P}&aHat set to &f'&cYellow Glass&f'" to argument 2
- set {hat::%argument 2%} to 32
- if argument 1 is "33":
- set helmet of argument 2 to locked chest:5 named "&bLime Glass"
- send "{@P}&aHat set to &f'&cLime Glass&f'" to argument 2
- set {hat::%argument 2%} to 33
- if argument 1 is "34":
- set helmet of argument 2 to locked chest:6 named "&bPink Glass"
- send "{@P}&aHat set to &f'&cPink Glass&f'" to argument 2
- set {hat::%argument 2%} to 34
- if argument 1 is "35":
- set helmet of argument 2 to locked chest:7 named "&bGray Glass"
- send "{@P}&aHat set to &f'&cGray Glass&f'" to argument 2
- set {hat::%argument 2%} to 35
- if argument 1 is "36":
- set helmet of argument 2 to locked chest:8 named "&bLight Gray Glass"
- send "{@P}&aHat set to &f'&cLight Gray Glass&f'" to argument 2
- set {hat::%argument 2%} to 36
- if argument 1 is "37":
- set helmet of argument 2 to locked chest:9 named "&bCyan Glass"
- send "{@P}&aHat set to &f'&cCyan Glass&f'" to argument 2
- set {hat::%argument 2%} to 37
- if argument 1 is "38":
- set helmet of argument 2 to locked chest:10 named "&bPurple Glass"
- send "{@P}&aHat set to &f'&cPurple Glass&f'" to argument 2
- set {hat::%argument 2%} to 38
- if argument 1 is "39":
- set helmet of argument 2 to locked chest:11 named "&bBlue Glass"
- send "{@P}&aHat set to &f'&cBlue Glass&f'" to argument 2
- set {hat::%argument 2%} to 39
- if argument 1 is "40":
- set helmet of argument 2 to locked chest:12 named "&bBrown Glass"
- send "{@P}&aHat set to &f'&cBrown Glass&f'" to argument 2
- set {hat::%argument 2%} to 40
- if argument 1 is "41":
- set helmet of argument 2 to locked chest:13 named "&bGreen Glass"
- send "{@P}&aHat set to &f'&cGreen Glass&f'" to argument 2
- set {hat::%argument 2%} to 41
- if argument 1 is "42":
- set helmet of argument 2 to locked chest:14 named "&bRed Glass"
- send "{@P}&aHat set to &f'&cRed Glass&f'" to argument 2
- set {hat::%argument 2%} to 42
- if argument 1 is "43":
- set helmet of argument 2 to locked chest:15 named "&bBlack Glass"
- send "{@P}&aHat set to &f'&cBlack Glass&f'" to argument 2
- set {hat::%argument 2%} to 43
- if argument 1 is "none":
- if helmet of argument 2 is air:
- send "{@P}&aYou don't have a hat to remove!" to argument 2
- else:
- set helmet of argument 2 to air
- send "{@P}&aHat removed." to argument 2
- if {discoarmor::%argument 2%} is true:
- set helmet of argument 2 to a leather helmet
- delete {hat::%argument 2%}
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