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Jun 8th, 2014
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  1. public OnPlayerSpawn(playerid)
  2. {
  3. if(JustDied[playerid] == 1)
  4. {
  5. SendClientMessage(playerid, COLOR_KHAKI, "Du bist gestorben und musst auf einen Notarzt warten.");
  6. SendClientMessage(playerid, COLOR_KHAKI, "Du lebst noch genau 3 Minuten.");
  7. TogglePlayerControllable(playerid, 0);
  8. ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,0,0,1,0);
  9. SetPlayerPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
  10. SetPlayerInterior(playerid, DeadInt[playerid]);
  11. SetPlayerVirtualWorld(playerid, DeadWorld[playerid]);
  12. ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
  13. SetPlayerCameraPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]+5);
  14. SetPlayerCameraLookAt(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
  15. FallPlayert[playerid] = SetTimerEx("FallPlayer", 5000, 0, "d", playerid);
  16. DeadTimer[playerid] = 180;
  17. deadt[playerid] = SetTimerEx("DeadCountdown", 1000, 1, "d", playerid);
  18. return 1;
  19. }
  20. {
  21. new pfad[128];
  22. if(dini_IntSet(pfad,"sLogged",0))
  23. {
  24. SetCameraBehindPlayer(playerid);
  25. SetPlayerInterior(playerid,0);
  26. SetPlayerFacingAngle(playerid, 85.8683);
  27. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  28. SetPlayerSkin(playerid,3);
  29. SpawnPlayer(playerid);
  30. }
  31. else
  32. {
  33. if(IsInFrak(playerid,0))
  34. {
  35. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  36. SetCameraBehindPlayer(playerid);
  37. SetPlayerInterior(playerid,0);
  38. SetPlayerFacingAngle(playerid, 85.8683);
  39. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  40. SpawnPlayer(playerid);
  41. }
  42. else if(IsInFrak(playerid,1))
  43. {
  44. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  45. SetCameraBehindPlayer(playerid);
  46. SetPlayerInterior(playerid,0);
  47. SetPlayerFacingAngle(playerid, 85.8683);
  48. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  49. SpawnPlayer(playerid);
  50. }
  51. else if(IsInFrak(playerid,2))
  52. {
  53. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  54. SetPlayerInterior(playerid,0);
  55. SetPlayerPos(playerid,1220.6337,-1642.7150,11.7969);
  56. }
  57. else if(IsInFrak(playerid,3))
  58. {
  59. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  60. SetPlayerInterior(playerid,0);
  61. SetPlayerPos(playerid,2035.2283,-1414.5538,16.9922);
  62. }
  63. else if(IsInFrak(playerid,4))
  64. {
  65. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  66. SetPlayerInterior(playerid,0);
  67. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  68. }
  69. else if(IsInFrak(playerid,5))
  70. {
  71. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  72. SetPlayerInterior(playerid,0);
  73. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  74. }
  75. else if(IsInFrak(playerid,6))
  76. {
  77. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  78. SetPlayerInterior(playerid,0);
  79. SetPlayerPos(playerid,1425.1902,-1354.2072,13.5755);
  80. }
  81. else if(IsInFrak(playerid,7))
  82. {
  83. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  84. SetPlayerInterior(playerid,0);
  85. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  86. }
  87. else if(IsInFrak(playerid,8))
  88. {
  89. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  90. SetPlayerInterior(playerid,0);
  91. SetPlayerPos(playerid,1259.4692,-815.0453,84.1406);
  92. }
  93. else if(IsInFrak(playerid,9))
  94. {
  95. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  96. SetPlayerInterior(playerid,0);
  97. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  98. }
  99. else if(IsInFrak(playerid,10))
  100. {
  101. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  102. SetPlayerInterior(playerid,0);
  103. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  104. }
  105. else if(IsInFrak(playerid,11))
  106. {
  107. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  108. SetPlayerInterior(playerid,0);
  109. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  110. }
  111. else if(IsInFrak(playerid,12))
  112. {
  113. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  114. SetPlayerInterior(playerid,0);
  115. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  116. }
  117. else if(IsInFrak(playerid,13))
  118. {
  119. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  120. SetPlayerInterior(playerid,0);
  121. SetPlayerPos(playerid,2153.0562,1480.9305,10.8203);
  122. }
  123. else if(IsInFrak(playerid,14))
  124. {
  125. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  126. SetPlayerInterior(playerid,0);
  127. SetPlayerPos(playerid,1371.2529,-1525.4646,13.5469);
  128. }
  129. else if(IsInFrak(playerid,15))
  130. {
  131. SetPlayerSkin(playerid,sSpieler[playerid][sSkin]);
  132. SetPlayerInterior(playerid,0);
  133. SetPlayerPos(playerid,1294.3684,-983.9355,32.6953);
  134. }
  135.  
  136. }
  137. }
  138. StopAudioStreamForPlayer(playerid);
  139. return 1;
  140. }
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