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- <Mob name="SNOWMAN" track_mob="true" has_outcomes="true" has_default_outcome="false" has_autospawns="true" display_name="Snowman" load_behaviour_new="0" load_behaviour_existing="0" gen_drops_check_type="1" gen_damages_check_type="1" as_drops_check_type="1" as_damages_check_type="1" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false">
- <outcomes>
- <Outcome has_conditions="true" has_drops="true" has_messages="false" has_mob_properties="true" has_potions="false" has_damage_properties="false" all_potion_effects="false" conditions_tooltip="Game times = 0 to 14000" spawn="true" affected_mobs="0" invalid_outcome="false">
- <conditions>
- <Condition display_name="Game times" name="game_times" value_type="range" mob_type="ALL" coordinate_type="x" time_type="seconds" condition_value="0 to 14000" reversed="false" description="The Minecraft time (0 - 24000)" />
- </conditions>
- <mob_properties tooltip="HP = 18
Safe? = No">
- <properties>
- <Property display_name="Boss mob?" name="boss_mob" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob is shown as a boss (visual effect only)" damage_is_percentage="true" />
- <Property display_name="HP" name="hp" data_type="" property_type="range" property_value="18" bool_property_value="Default" help="The mob's max HP" damage_is_percentage="true" />
- <Property display_name="Invincibility ticks" name="invincibility_ticks" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The amount of time a mob will be invincible after taking damage" damage_is_percentage="true" />
- <Property display_name="Max lifetime" name="max_lifetime" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The mob's maximum lifetime (in seconds). If it reaches here it will be killed automatically" damage_is_percentage="true" />
- <Property display_name="Can heal?" name="can_heal" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can heal itself" damage_is_percentage="true" />
- <Property display_name="Can overheal?" name="can_overheal" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can heal itself to higher than its max HP" damage_is_percentage="true" />
- <Property display_name="Safe?" name="safe" data_type="" property_type="bool" property_value="" bool_property_value="No" help="Whether the mob will attack players" damage_is_percentage="true" />
- <Property display_name="Can burn?" name="can_burn" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can burn" damage_is_percentage="true" />
- </properties>
- </mob_properties>
- <drops has_exp="false" has_bounties="false" has_items="true" has_messages="false" tooltip="Items set" item_tooltip="Items set" exp_tooltip="Click to edit experiences" bounties_tooltip="Click to edit bounties" messages_tooltip="Click to edit messages">
- <items>
- <Item has_enchantments="false" message="Nothing (cancelled drops)" quantity="1" name="0" chance="above 0" add_all_enchantments="true" data="0" replace="false" />
- </items>
- </drops>
- </Outcome>
- </outcomes>
- <autospawns>
- <Autospawn invalid_autospawn="false">
- <autospawn_times tooltip="3 mobs every 5 second(s)">
- <times>
- <Autospawn_time has_mc_time="false" has_real_time="false" message="3 mobs every 5 second(s)" amount="3" interval="5" real_time_start="" real_time_end="" mc_time_start="" mc_time_end="" use_seconds="true" />
- </times>
- </autospawn_times>
- <autospawn_locations tooltip="Euphoria, ice_plains, all regions, around players">
- <locations>
- <Autospawn_location message="Euphoria, ice_plains, all regions, around players" worlds="Euphoria" regions="" biomes="ice_plains" near_players="true" xbase="" ybase="" zbase="" xrange="10" yrange="20" zrange="10" min_xrange="0" min_yrange="0" min_zrange="0" all_values="true" autospawn_placement="0" location_type="near_players" />
- </locations>
- </autospawn_locations>
- </Autospawn>
- </autospawns>
- </Mob>
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