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- using UnityEngine;
- using System.Collections;
- public class PlayerController : MonoBehaviour
- {
- //Movement
- public float speed;
- public float jump;
- float moveVelocity;
- //Grounded Vars
- bool grounded = true;
- void Update ()
- {
- //Jumping
- if (Input.GetKeyDown (KeyCode.Space) || Input.GetKeyDown (KeyCode.UpArrow) || Input.GetKeyDown (KeyCode.Z) || Input.GetKeyDown (KeyCode.W))
- {
- if(grounded)
- {
- GetComponent<Rigidbody2D> ().velocity = new Vector2 (GetComponent<Rigidbody2D> ().velocity.x, jump);
- }
- }
- moveVelocity = 0;
- //Left Right Movement
- if (Input.GetKey (KeyCode.LeftArrow) || Input.GetKey (KeyCode.A))
- {
- moveVelocity = -speed;
- }
- if (Input.GetKey (KeyCode.RightArrow) || Input.GetKey (KeyCode.D))
- {
- moveVelocity = speed;
- }
- GetComponent<Rigidbody2D> ().velocity = new Vector2 (moveVelocity, GetComponent<Rigidbody2D> ().velocity.y);
- }
- //Check if Grounded
- void OnTriggerEnter2D()
- {
- grounded = true;
- }
- void OnTriggerExit2D()
- {
- grounded = false;
- }
- }
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