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kolton

Untitled

May 25th, 2014
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  1. UnitAny* player = D2CLIENT_GetPlayerUnit();
  2. Level* pLevel = nullptr;
  3.  
  4. if (player->pAct && player->pAct->pMisc && player->pAct->pMisc->pLevelFirst)
  5. pLevel = player->pAct->pMisc->pLevelFirst;
  6. else
  7. return nullptr;
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