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OBS Log

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Sep 21st, 2014
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  1. 23:51:37: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 23:51:38: CUDA loaded successfully
  3. 23:51:38: 1 CUDA capable devices found
  4. 23:51:38: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
  5. 23:51:44: Open Broadcaster Software v0.635b - 64bit ( ^ω^)
  6. 23:51:44: -------------------------------
  7. 23:51:44: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
  8. 23:51:44: CPU Speed: 3392MHz
  9. 23:51:44: Physical Memory: 8144MB Total, 4662MB Free
  10. 23:51:44: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  11. 23:51:44: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 23:51:44: Windows Version: 6.1 Build 7600
  13. 23:51:44: Aero is Disabled
  14. 23:51:44: -------------------------------
  15. 23:51:44: OBS Modules:
  16. 23:51:44: Base Address Module
  17. 23:51:44: 000000003F9F0000 OBS.exe
  18. 23:51:44: 00000000EFDD0000 OBSApi.dll
  19. 23:51:44: 00000000FA1C0000 DShowPlugin.dll
  20. 23:51:44: 00000000FA2A0000 GraphicsCapture.dll
  21. 23:51:44: 00000000FA190000 NoiseGate.dll
  22. 23:51:44: 00000000FA0D0000 PSVPlugin.dll
  23. 23:51:44: ------------------------------------------
  24. 23:51:44: Adapter 1
  25. 23:51:44: Video Adapter: NVIDIA GeForce GTX 780
  26. 23:51:44: Video Adapter Dedicated Video Memory: 3140157440
  27. 23:51:44: Video Adapter Shared System Memory: 4001863680
  28. 23:51:44: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  29. 23:51:44: =====Stream Start: 2014-09-21, 23:51:44===============================================
  30. 23:51:44: Multithreaded optimizations: On
  31. 23:51:44: Base resolution: 1920x1080
  32. 23:51:44: Output resolution: 1280x720
  33. 23:51:44: ------------------------------------------
  34. 23:51:44: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  35. 23:51:45: ------------------------------------------
  36. 23:51:45: Audio Format: 44100 Hz
  37. 23:51:45: ------------------------------------------
  38. 23:51:45: Audio Channels: 2 Ch
  39. 23:51:45: Playback device {0.0.0.00000000}.{3bf2f9f3-16f6-42bf-a8dc-91027449f494}
  40. 23:51:45: ------------------------------------------
  41. 23:51:45: Using desktop audio input: Speakers (Siberia V2 Illuminated)
  42. 23:51:45: Global Audio time adjust: 0
  43. 23:51:45: ------------------------------------------
  44. 23:51:45: Using auxilary audio input: Microphone (Siberia V2 Illuminated)
  45. 23:51:45: Mic time offset: 0
  46. 23:51:45: ------------------------------------------
  47. 23:51:45: Audio Encoding: AAC
  48. 23:51:45: bitrate: 128
  49. 23:51:45: Using graphics capture
  50. 23:51:45: Trying to hook process: csgo.exe
  51. 23:51:45: Scene buffering time set to 200
  52. 23:51:45: ------------------------------------------
  53. 23:51:45: Video Encoding: x264
  54. 23:51:45: fps: 60
  55. 23:51:45: width: 1280, height: 720
  56. 23:51:45: preset: veryfast
  57. 23:51:45: profile: main
  58. 23:51:45: keyint: 120
  59. 23:51:45: CBR: yes
  60. 23:51:45: CFR: yes
  61. 23:51:45: max bitrate: 2500
  62. 23:51:45: buffer size: 2500
  63. 23:51:45: ------------------------------------------
  64. 23:51:45: Using RTMP service: Twitch
  65. 23:51:45: Server selection: rtmp://live-sin-backup.twitch.tv/app
  66. 23:51:45: Interface: Intel(R) Ethernet Connection I217-V (ethernet, 100 mbps)
  67. 23:51:46: Completed handshake with rtmp://live-sin-backup.twitch.tv/app in 475 ms.
  68. 23:51:47: SO_SNDBUF was at 8192
  69. 23:51:47: SO_SNDBUF is now 65536
  70. 23:51:48: SharedTexCapture hooked
  71. 23:51:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 65556 / 335872)
  72. 23:51:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 10812 / 335872)
  73. 23:51:55: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
  74. 23:52:39: GraphicsCaptureSource::NewCapture: eliminating old capture
  75. 23:52:39: SharedTexCapture hooked
  76. 23:53:53: GraphicsCaptureSource::NewCapture: eliminating old capture
  77. 23:53:53: SharedTexCapture hooked
  78. 23:55:04: GraphicsCaptureSource::NewCapture: eliminating old capture
  79. 23:55:04: SharedTexCapture hooked
  80. 23:57:17: GraphicsCaptureSource::NewCapture: eliminating old capture
  81. 23:57:17: SharedTexCapture hooked
  82. 23:57:37: GraphicsCaptureSource::NewCapture: eliminating old capture
  83. 23:57:37: SharedTexCapture hooked
  84. 23:58:32: GraphicsCaptureSource::NewCapture: eliminating old capture
  85. 23:58:32: SharedTexCapture hooked
  86. 00:44:54: GraphicsCaptureSource::NewCapture: eliminating old capture
  87. 00:44:54: SharedTexCapture hooked
  88. 00:46:16: FlushBufferedVideo: Flushing 42 packets over 684 ms
  89. 00:46:17: Total frames encoded: 196289, total frames duplicated: 3894 (1.98%)
  90. 00:46:17: Total frames rendered: 195349, number of late frames: 639 (0.33%) (it's okay for some frames to be late)
  91. 00:46:17: ~RTMPPublisher: Packet flush completed in 88 ms
  92. 00:46:17: ~RTMPPublisher: Send thread terminated in 0 ms
  93. 00:46:17: RTMPPublisher::SocketLoop: Graceful loop exit
  94. 00:46:17: ~RTMPPublisher: Socket thread terminated in 0 ms
  95. 00:46:17: ~RTMPPublisher: Final socket shutdown completed in 242 ms
  96. 00:46:17: Average send payload: 6542 bytes, average send interval: 19 ms
  97. 00:46:17: Number of times waited to send: 0, Waited for a total of 0 bytes
  98. 00:46:17: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  99. 00:46:17: Number of bytes sent: 1076342730
  100. 00:46:17:
  101. 00:46:17: Profiler time results:
  102. 00:46:17:
  103. 00:46:17: ==============================================================
  104. 00:46:17: video thread frame - [100%] [avg time: 1.579 ms] [children: 51.2%] [unaccounted: 48.8%]
  105. 00:46:17: | scene->Preprocess - [0.253%] [avg time: 0.004 ms]
  106. 00:46:17: | GPU download and conversion - [50.9%] [avg time: 0.804 ms] [children: 45.2%] [unaccounted: 5.76%]
  107. 00:46:17: | | flush - [34.6%] [avg time: 0.547 ms]
  108. 00:46:17: | | CopyResource - [10.3%] [avg time: 0.163 ms]
  109. 00:46:17: | | conversion to 4:2:0 - [0.19%] [avg time: 0.003 ms]
  110. 00:46:17: Convert444Threads - [100%] [avg time: 0.475 ms] [children: 99.4%] [unaccounted: 0.632%]
  111. 00:46:17: | Convert444toNV12 - [99.4%] [avg time: 0.472 ms]
  112. 00:46:17: encoder thread frame - [100%] [avg time: 0.994 ms] [children: 2.92%] [unaccounted: 97.1%]
  113. 00:46:17: | sending stuff out - [2.92%] [avg time: 0.029 ms]
  114. 00:46:17: ==============================================================
  115. 00:46:17:
  116. 00:46:17:
  117. 00:46:17: Profiler CPU results:
  118. 00:46:17:
  119. 00:46:17: ==============================================================
  120. 00:46:17: video thread frame - [cpu time: avg 0.19 ms, total 37284.2 ms] [avg calls per frame: 1]
  121. 00:46:17: | scene->Preprocess - [cpu time: avg 0 ms, total 171.604 ms] [avg calls per frame: 1]
  122. 00:46:17: | GPU download and conversion - [cpu time: avg 0.066 ms, total 12979.3 ms] [avg calls per frame: 1]
  123. 00:46:17: | | flush - [cpu time: avg 0.045 ms, total 8829.67 ms] [avg calls per frame: 1]
  124. 00:46:17: | | CopyResource - [cpu time: avg 0.009 ms, total 1887.61 ms] [avg calls per frame: 1]
  125. 00:46:17: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 343.203 ms] [avg calls per frame: 1]
  126. 00:46:17: Convert444Threads - [cpu time: avg 0.343 ms, total 134052 ms] [avg calls per frame: 2]
  127. 00:46:17: | Convert444toNV12 - [cpu time: avg 0.341 ms, total 133490 ms] [avg calls per frame: 2]
  128. 00:46:17: encoder thread frame - [cpu time: avg 0.294 ms, total 57798.4 ms] [avg calls per frame: 1]
  129. 00:46:17: | sending stuff out - [cpu time: avg 0.012 ms, total 2496.02 ms] [avg calls per frame: 1]
  130. 00:46:17: ==============================================================
  131. 00:46:17:
  132. 00:46:17: =====Stream End: 2014-09-22, 00:46:17=================================================
  133.  
  134.  
  135. Last game capture log:
  136. 2014-09-21, 23:51:45: we're booting up:
  137. 23:51:45: CaptureThread: attached to process csgo.exe
  138. 23:51:45: D3D9 Present
  139. 23:51:45: GL Present
  140. 23:51:45: DirectDraw Present
  141. 23:51:45: (half life scientist) everything.. seems to be in order
  142. 23:51:48: D3D9EndScene called
  143. 23:51:48: D3DPRESENT_PARAMETERS {
  144. 23:51:48: BackBufferWidth: 1024
  145. 23:51:48: BackBufferHeight: 768
  146. 23:51:48: BackBufferFormat: D3DFMT_A8R8G8B8
  147. 23:51:48: BackBufferCount: 1
  148. 23:51:48: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  149. 23:51:48: MultiSampleQuality: 0
  150. 23:51:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  151. 23:51:48: hDeviceWindow: 11667462
  152. 23:51:48: Windowed: false
  153. 23:51:48: EnableAutoDepthStencil: true
  154. 23:51:48: AutoDepthStencilFormat: D3DFMT_D24S8
  155. 23:51:48: Flags: None
  156. 23:51:48: FullScreen_RefreshRateInHz: 60
  157. 23:51:48: PresentationInterval: 2147483648
  158. 23:51:48: };
  159. 23:51:48: successfully set up d3d9 hooks
  160. 23:51:48: D3D9Present called
  161. 23:51:48: DoD3D9GPUHook: success
  162. 23:51:48: D3DSURFACE_DESC {
  163. 23:51:48: Format: D3DFMT_A8R8G8B8
  164. 23:51:48: Type: D3DRTYPE_SURFACE
  165. 23:51:48: Usage: D3DUSAGE_RENDERTARGET
  166. 23:51:48: Pool: D3DPOOL_DEFAULT
  167. 23:51:48: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  168. 23:51:48: MultiSampleQuality: 0
  169. 23:51:48: Width: 1024
  170. 23:51:48: Height: 768
  171. 23:51:48: };
  172. 23:51:48: successfully capturing d3d9 frames via GPU
  173. 23:52:38: D3D9Reset called
  174. 23:52:39: ---------------------- Cleared D3D9 Capture ----------------------
  175. 23:52:39: successfully set up d3d9 hooks
  176. 23:52:39: D3D9EndScene called
  177. 23:52:39: D3D9Present called
  178. 23:52:39: DoD3D9GPUHook: success
  179. 23:52:39: D3DSURFACE_DESC {
  180. 23:52:39: Format: D3DFMT_A8R8G8B8
  181. 23:52:39: Type: D3DRTYPE_SURFACE
  182. 23:52:39: Usage: D3DUSAGE_RENDERTARGET
  183. 23:52:39: Pool: D3DPOOL_DEFAULT
  184. 23:52:39: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  185. 23:52:39: MultiSampleQuality: 0
  186. 23:52:39: Width: 1024
  187. 23:52:39: Height: 768
  188. 23:52:39: };
  189. 23:52:39: successfully capturing d3d9 frames via GPU
  190. 23:53:52: D3D9Reset called
  191. 23:53:52: ---------------------- Cleared D3D9 Capture ----------------------
  192. 23:53:53: successfully set up d3d9 hooks
  193. 23:53:53: D3D9EndScene called
  194. 23:53:53: D3D9Present called
  195. 23:53:53: DoD3D9GPUHook: success
  196. 23:53:53: D3DSURFACE_DESC {
  197. 23:53:53: Format: D3DFMT_A8R8G8B8
  198. 23:53:53: Type: D3DRTYPE_SURFACE
  199. 23:53:53: Usage: D3DUSAGE_RENDERTARGET
  200. 23:53:53: Pool: D3DPOOL_DEFAULT
  201. 23:53:53: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  202. 23:53:53: MultiSampleQuality: 0
  203. 23:53:53: Width: 1024
  204. 23:53:53: Height: 768
  205. 23:53:53: };
  206. 23:53:53: successfully capturing d3d9 frames via GPU
  207. 23:55:04: D3D9Reset called
  208. 23:55:04: ---------------------- Cleared D3D9 Capture ----------------------
  209. 23:55:04: successfully set up d3d9 hooks
  210. 23:55:04: D3D9EndScene called
  211. 23:55:04: D3D9Present called
  212. 23:55:04: DoD3D9GPUHook: success
  213. 23:55:04: D3DSURFACE_DESC {
  214. 23:55:04: Format: D3DFMT_A8R8G8B8
  215. 23:55:04: Type: D3DRTYPE_SURFACE
  216. 23:55:04: Usage: D3DUSAGE_RENDERTARGET
  217. 23:55:04: Pool: D3DPOOL_DEFAULT
  218. 23:55:04: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  219. 23:55:04: MultiSampleQuality: 0
  220. 23:55:04: Width: 1024
  221. 23:55:04: Height: 768
  222. 23:55:04: };
  223. 23:55:04: successfully capturing d3d9 frames via GPU
  224. 23:57:17: D3D9Reset called
  225. 23:57:17: ---------------------- Cleared D3D9 Capture ----------------------
  226. 23:57:17: successfully set up d3d9 hooks
  227. 23:57:17: D3D9EndScene called
  228. 23:57:17: D3D9Present called
  229. 23:57:17: DoD3D9GPUHook: success
  230. 23:57:17: D3DSURFACE_DESC {
  231. 23:57:17: Format: D3DFMT_A8R8G8B8
  232. 23:57:17: Type: D3DRTYPE_SURFACE
  233. 23:57:17: Usage: D3DUSAGE_RENDERTARGET
  234. 23:57:17: Pool: D3DPOOL_DEFAULT
  235. 23:57:17: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  236. 23:57:17: MultiSampleQuality: 0
  237. 23:57:17: Width: 1024
  238. 23:57:17: Height: 768
  239. 23:57:17: };
  240. 23:57:17: successfully capturing d3d9 frames via GPU
  241. 23:57:33: D3D9Reset called
  242. 23:57:33: ---------------------- Cleared D3D9 Capture ----------------------
  243. 23:57:33: successfully set up d3d9 hooks
  244. 23:57:37: D3D9EndScene called
  245. 23:57:37: D3D9Present called
  246. 23:57:37: DoD3D9GPUHook: success
  247. 23:57:37: D3DSURFACE_DESC {
  248. 23:57:37: Format: D3DFMT_A8R8G8B8
  249. 23:57:37: Type: D3DRTYPE_SURFACE
  250. 23:57:37: Usage: D3DUSAGE_RENDERTARGET
  251. 23:57:37: Pool: D3DPOOL_DEFAULT
  252. 23:57:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  253. 23:57:37: MultiSampleQuality: 0
  254. 23:57:37: Width: 1024
  255. 23:57:37: Height: 768
  256. 23:57:37: };
  257. 23:57:37: successfully capturing d3d9 frames via GPU
  258. 23:58:29: D3D9Reset called
  259. 23:58:29: ---------------------- Cleared D3D9 Capture ----------------------
  260. 23:58:29: successfully set up d3d9 hooks
  261. 23:58:32: D3D9EndScene called
  262. 23:58:32: D3D9Present called
  263. 23:58:32: DoD3D9GPUHook: success
  264. 23:58:32: D3DSURFACE_DESC {
  265. 23:58:32: Format: D3DFMT_A8R8G8B8
  266. 23:58:32: Type: D3DRTYPE_SURFACE
  267. 23:58:32: Usage: D3DUSAGE_RENDERTARGET
  268. 23:58:32: Pool: D3DPOOL_DEFAULT
  269. 23:58:32: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  270. 23:58:32: MultiSampleQuality: 0
  271. 23:58:32: Width: 1024
  272. 23:58:32: Height: 768
  273. 23:58:32: };
  274. 23:58:32: successfully capturing d3d9 frames via GPU
  275. 00:44:53: D3D9Reset called
  276. 00:44:53: ---------------------- Cleared D3D9 Capture ----------------------
  277. 00:44:53: successfully set up d3d9 hooks
  278. 00:44:54: D3D9EndScene called
  279. 00:44:54: D3D9Present called
  280. 00:44:54: DoD3D9GPUHook: success
  281. 00:44:54: D3DSURFACE_DESC {
  282. 00:44:54: Format: D3DFMT_A8R8G8B8
  283. 00:44:54: Type: D3DRTYPE_SURFACE
  284. 00:44:54: Usage: D3DUSAGE_RENDERTARGET
  285. 00:44:54: Pool: D3DPOOL_DEFAULT
  286. 00:44:54: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  287. 00:44:54: MultiSampleQuality: 0
  288. 00:44:54: Width: 1024
  289. 00:44:54: Height: 768
  290. 00:44:54: };
  291. 00:44:54: successfully capturing d3d9 frames via GPU
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