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- /*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Animal Agent">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"init",0,250,-150.000000,75.000000,-50.000000,125.000000,0.000000,"init"};
- item1[] = {"wait",2,250,-25.000000,300.000000,75.000000,350.000000,0.000000,"wait"};
- item2[] = {"End",1,250,100.000000,225.000000,200.000000,275.000000,0.000000,"End"};
- item3[] = {"Not_Alive",4,218,-150.000000,300.000000,-50.000000,350.000000,4.000000,"Not" \n "Alive"};
- item4[] = {"Loiter",2,250,-150.000000,225.000000,-50.000000,275.000000,0.000000,"Loiter"};
- item5[] = {"In_Position",4,4314,-250.000000,275.000000,-150.000000,325.000000,2.000000,"In Position"};
- item6[] = {"preloaded",4,218,-150.000000,150.000000,-50.000000,200.000000,0.000000,"preloaded"};
- item7[] = {"time_up",4,218,-25.000000,225.000000,75.000000,275.000000,0.000000,"time" \n "up"};
- item8[] = {"player_check",4,218,-250.000000,175.000000,-150.000000,225.000000,1.000000,"player" \n "check"};
- item9[] = {"player_check",4,218,100.000000,300.000000,200.000000,350.000000,1.000000,"player" \n "check"};
- item10[] = {"tamed",4,218,-25.000000,150.000000,75.000000,200.000000,3.000000,"tamed"};
- link0[] = {0,6};
- link1[] = {1,7};
- link2[] = {1,9};
- link3[] = {3,1};
- link4[] = {4,3};
- link5[] = {4,5};
- link6[] = {4,7};
- link7[] = {4,8};
- link8[] = {4,10};
- link9[] = {5,4};
- link10[] = {6,4};
- link11[] = {7,2};
- link12[] = {8,4};
- link13[] = {9,1};
- link14[] = {10,2};
- globals[] = {25.000000,1,0,0,0,640,480,1,89,6316128,1,-299.424194,296.746490,405.380127,-436.653168,303,856,1};
- window[] = {0,-1,-1,-1,-1,1076,75,1283,75,1,321};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "DayZ Animal Agent";
- class States
- {
- /*%FSM<STATE "init">*/
- class init
- {
- name = "init";
- init = /*%FSM<STATEINIT""">*/"_pos = _this select 0;" \n
- "_agent = _this select 1;" \n
- "" \n
- "_isSomeone = true;" \n
- "_timeA = time;" \n
- "_isTamed = false;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "preloaded">*/
- class preloaded
- {
- priority = 0.000000;
- to="Loiter";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"dayz_clientPreload"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "wait">*/
- class wait
- {
- name = "wait";
- init = /*%FSM<STATEINIT""">*/"_entityTime = time;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "player_check">*/
- class player_check
- {
- priority = 1.000000;
- to="wait";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _entityTime) > 30"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_entityTime = time;" \n
- "" \n
- "_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
- "_isSomeone = ({isPlayer _x} count _list) > 0;" \n
- "" \n
- "if (_isSomeone) then {" \n
- " _timeA = time;" \n
- "};"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "time_up">*/
- class time_up
- {
- priority = 0.000000;
- to="End";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _timeA) > 120 and !_isSomeone"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "End">*/
- class End
- {
- name = "End";
- init = /*%FSM<STATEINIT""">*/"if (!_isTamed) then {" \n
- " if (!_isSomeone) then {" \n
- " deleteVehicle _agent;" \n
- " } else {" \n
- " dayz_bodyMonitor set [count dayz_bodyMonitor,_agent];" \n
- " };" \n
- "};"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "Loiter">*/
- class Loiter
- {
- name = "Loiter";
- init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
- "" \n
- "//_agent forceSpeed 2;" \n
- "_entityTime = time;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "Not_Alive">*/
- class Not_Alive
- {
- priority = 4.000000;
- to="wait";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"!_isAlive"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_timeA = time;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "tamed">*/
- class tamed
- {
- priority = 3.000000;
- to="End";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"_isTamed"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "In_Position">*/
- class In_Position
- {
- priority = 2.000000;
- to="Loiter";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"_agent distance _pos < 3"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_pos = [_pos,10,90,4,0,5,0] call BIS_fnc_findSafePos;" \n
- "_agent moveTo _pos;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "player_check">*/
- class player_check
- {
- priority = 1.000000;
- to="Loiter";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _entityTime) > 30"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_entityTime = time;" \n
- "" \n
- "_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
- "_isSomeone = ({isPlayer _x} count _list) > 0;" \n
- "" \n
- "if (_isSomeone) then {" \n
- " _timeA = time;" \n
- "};"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "time_up">*/
- class time_up
- {
- priority = 0.000000;
- to="End";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(time - _timeA) > 120 and !_isSomeone"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- };
- initState="init";
- finalStates[] =
- {
- "End",
- };
- };
- /*%FSM</COMPILE>*/
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