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Changelog: Stable Branch: 0.33.114926

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  1. DAYZ PATCH UPDATE 5 FEBRUARY 2014
  2.  
  3. Branch: Stable
  4.  
  5. ETA: Complete
  6.  
  7. Version: 0.33.114926
  8.  
  9. This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.
  10.  
  11. Known Issues:
  12. - Spawns: Loot is not spawning in military tents
  13. - Spawns: Some structures in Svetlo currently do not spawn loot
  14. - Server: Servers under load can delay actions from the client
  15. - Graphics: Only 4 dynamic light sources will be rendered at one time currently
  16. - Actions: Looting a dead body may make a ghost clone copy of the inventory
  17.  
  18. New:
  19. - Actions: chambering SKS round from pile, loading 10 rounds from pile
  20. - Actions: You can uncuff other players with the hacksaw
  21. - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
  22. - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
  23. - Actions: Restrained players cannot use inventory or action menu
  24. - Animations: Player now can take and hide rifle in crouched run
  25. - Animations: SKS reload animations
  26. - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
  27. - Crafting: FNX45 pistol can be chambered with single round
  28. - Crafting: Opening cans with combat knife added
  29. - Crafting: Opening cans with machete added
  30. - Crafting: Painting Motorbike Helmets to Black and Green
  31. - Crafting: Waterbottles and canteens now allow pouring water between them
  32. - Effects: Magnum revolver ejecting shells when reloading
  33. - Effects: Magnum revolver sounds - gunshots, reloading
  34. - Effects: Mosin ejecting shells when cycling
  35. - Effects: New Mosin sounds - gunshots, cycling, reloading
  36. - Gear: Improvised courier backpack added
  37. - Gear: Machete added
  38. - Gear: Hard hats added in various colors
  39. - Gear: Motorcycle Helmets have black visor variants
  40. - Gear: Small, uncomfortable, and silly (but cute) children's school backpack
  41. - Gestures: Clapping Gesture added, default F5 key
  42. - Gestures: Pointing Gesture added, default F6 key
  43. - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
  44. - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
  45. - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
  46. - Server: Player spawns now cached by engine directly, increasing performance
  47. - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
  48. - Spawns: Added Bubble goose jackets into the loot spawns
  49. - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
  50. - Spawns: Healthcare Center now spawns loot
  51. - Spawns: .45acp box of 25rnds added to loot spawns
  52. - Spawns: Police stations now spawn loot
  53. - Systems: Hunger and Thirst slightly modified.
  54. - Systems: Notifications added to UI for hydration and high energy
  55. - Systems: Fractures can now occur due to melee and shot damage, not just environmental
  56. - Systems: Fractures (arms/legs) now saved and loaded correctly from database
  57. - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
  58. - Zombies: Different types of Military zombies now have tougher attack values and improved durability
  59. - Zombies: Engine dynamic obstacle checking (zombie, another player)
  60. - Zombies: Svetlojarsk zombie spawns added
  61.  
  62. Fixed:
  63. - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
  64. - Actions: Keys won't disappear after uncuffing
  65. - Actions: loading ammo works for sprayed Mosin variants
  66. - Actions: Read/Writing notes with paper and pen now works again
  67. - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
  68. - Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
  69. - Art: Bug allowing players to clip through geometry of the police station building.
  70. - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
  71. - Animations: Weapon reloading for magazine was not working properly when no magazine fitted
  72. - Animations: Rifle Aimed Walk Updated, diagonal animations fixed
  73. - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
  74. - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
  75. - Animations: changed animation for equipping the compass
  76. - Animations: Proper animation played when taking pistol in run
  77. - Animations: Changing stances is faster now both for armed and unarmed player
  78. - Animations: Skinning problem with armored zombies that caused the model to warp during some animations
  79. - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
  80. - Animations: Mosin bolt animation after each shot updated to match hand animation
  81. - Animations: Removed footstep sound from pointing animations
  82. - Animations: Pointing gesticulation now possible even when holding 2 handed weapons
  83. - Animations: Clapping now possible to initiate while holding 2 handed weapons
  84. - Config: Berries have more nutrition now
  85. - Crafting: You can no longer saw off sawed off shotgun
  86. - Crafting: Can spraypaint M4 to green or black
  87. - Crafting: Damage is now transferred when items are painted
  88. - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
  89. - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
  90. - Crafting: Spraypainting an M4 won't delete your carry handle
  91. - Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
  92. - Crafting: You won't loose attached universal weapon flashlight after M4 painting
  93. - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
  94. - Effects: Dazed effect plays again when a player is hit/damaged/shot
  95. - Effects: Some effects were not active locally when a player was restrained
  96. - Effects: gunshot sound of Magnum reverted to original one
  97. - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
  98. - Fixed: Popping up texture error for beret models
  99. - Gear: Spraycans won't deplete after relogging
  100. - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
  101. - Gear: Headlamp beam raised slightly
  102. - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
  103. - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
  104. - Gear: ZSh-3 Pilot helmet fixed and updated
  105. - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
  106. - Gear: Splint position in hand was wrong now corrected
  107. - Gestures: Taunt defaults correctly to F4 key
  108. - Graphics: "god rays" could cause overloaded post-processing and graphical corruption
  109. - Graphics: fix of removing shining object from hand (switch off)
  110. - Graphics: Roads have per pixel lights
  111. - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
  112. - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
  113. - Login: Respawn button now works correctly
  114. - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
  115. - Spawns: Lowered chance of Taloon and Mountain backpacks spawning
  116. - Spawns: Drastically lowered chance of backpacks spawning on the construction site
  117. - Spawns: Loot spawn tweaks in some civilian structures
  118. - Weapons: Mosin recoil increased
  119. - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
  120. - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
  121. - Weapons: It is no longer possible to attach longrange scope onto SKS
  122. - Weapons: M4 carry handle can now be attached to painted variants of M4
  123. - Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
  124. - Zombies: Better filter/check of attack hits directly in engine
  125. - Zombies: Military zombies made tougher
  126.  
  127. Hotfixed:
  128. - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
  129. - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
  130. - Crash: Client crash on exit, all systems 100% reproduction
  131. - System: Previous build caused overzealous starvation to occur
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