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Apr 28th, 2014
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  1. Bulging Biceps: Can fire Heavy Weapons without bracing.
  2. Die Hard: Roll twice to avoid death from Blood Loss.
  3. Fearless: Immune to effects of Fear or Pinning, must succeed to WP test to disengage or back down from combat.
  4. Hardy: Counts as lightly wounded for healing purposes.
  5. Hip Shooting: As a full action, may make a full move and make a single attack with a pistol.
  6. Iron Jaw: Test Toughness to avoid being stunned
  7. Insanely Faithful: When rolling to determine the effects of shock, you may roll twice and take the better result.
  8. Jaded: Never gain insanity from mundane horrors. Supernatural terrors still affect you normally.
  9. Leap Up: You may stand as a free action.
  10. Quick Draw: May ready a weapon as a free action.
  11. Rapid Reload: All reload times are reduced by half.
  12. Sprint: When using the Full Move action, may move an extra number of meters equal to AB. When taking the run action, you may double your
  13. Movement for one round. Take 1 fatigue if this talent is used twice in a row.
  14. Takedown: As a half action, you may declare you are attempting to Takedown an opponent before testing WS. If you hit and do at least one point of damage, the damage is ignored and the opponent must make a toughness test or be stunned for one round.
  15. True Grit: Halve Crit damage results (rounding up).
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