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Friaza

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Jun 26th, 2016
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  1. Player = script.Parent.Parent
  2. local Char = Player.Character
  3. local Torso = Char.Torso
  4. local c = Char
  5. local ah = Char
  6. if Player:FindFirstChild("Hats") == nil then
  7. hs = Instance.new("Model", Player)
  8. hs.Name = "Hats"
  9. else
  10. hs = Player.Hats
  11. end
  12. enabled = false
  13. wait(0.4)
  14. bv = Instance.new("BodyVelocity", Player.Character.Head)
  15. bv.Name = "BodyVelocityHUM"
  16. bv.velocity = Vector3.new(0, 0, 0)
  17. bv.maxForce = Vector3.new(5, 5, 5)
  18. a = Player.Character:GetChildren()
  19. for i =1 , #a do
  20. if a[i].ClassName == "ShirtGraphic" --[[or a[i].ClassName == "CharacterMesh"]] then
  21. a[i].Parent = Player.BM
  22. end
  23. wait()
  24. end
  25. if Player.Character.Head:FindFirstChild("Mesh") then
  26. Player.Character.Head.Mesh.Scale = Vector3.new(0.4,0.4,0.4)
  27. end
  28. wait(0.4)
  29.  
  30.  
  31.  
  32.  
  33. if Char.Head:FindFirstChild("BodyVelocityHUM") then
  34. Char.Head.BodyVelocityHUM:Destroy()
  35. end
  36. bv = Instance.new("BodyVelocity", Char.Head)
  37. bv.Name = "BodyVelocityHUM"
  38. bv.velocity = Vector3.new(0, 0, 0)
  39. bv.maxForce = Vector3.new(5, 5, 5)
  40.  
  41.  
  42.  
  43. ls = ah.Torso["Left Shoulder"]:clone()
  44. rs = ah.Torso["Right Shoulder"]:clone()
  45. rj = ah.HumanoidRootPart["RootJoint"]:clone()
  46. nj = ah.Torso.Neck:clone()
  47. lh = ah.Torso["Left Hip"]:clone()
  48. rh = ah.Torso["Right Hip"]:clone()
  49.  
  50. ls2 = ah.Torso["Left Shoulder"]:clone()
  51. rs2 = ah.Torso["Right Shoulder"]:clone()
  52. rj2 = ah.HumanoidRootPart["RootJoint"]:clone()
  53. nj2 = ah.Torso.Neck:clone()
  54. lh2 = ah.Torso["Left Hip"]:clone()
  55. rh2 = ah.Torso["Right Hip"]:clone()
  56.  
  57. local hrp = ah.HumanoidRootPart
  58. local Torso = ah.Torso
  59. Torso.formFactor = "Custom"
  60. Torso.Size = Vector3.new(0.7, 0.8, 0.4)
  61. rj2.Parent = ah.HumanoidRootPart
  62. rj2.Part0 = rj2.Parent
  63. rj2.Part1 = ah.Torso
  64. rj2.C0 = CFrame.new(0,-0.53,0) *CFrame.Angles(math.rad(-90), 0, math.rad(900))
  65. local n = ah["Head"]
  66. n.Size = Vector3.new(1.05, 1.05, 1.05)
  67. nj2.Parent = ah.Torso
  68. nj2.Part0 = nj2.Parent
  69. nj2.Part1 = ah["Head"]
  70. nj2.C0 = CFrame.new(0,0.1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-900))
  71.  
  72.  
  73. local ll = ah["Left Leg"]
  74. ll.formFactor = "Custom"
  75. ll.Size = Vector3.new(0.5, 0.65, 0.4)
  76. lh2.Parent = ah.Torso
  77. lh2.Part0 = lh2.Parent
  78. lh2.Part1 = ah["Left Leg"]
  79.  
  80.  
  81. local rl = ah["Right Leg"]
  82. rl.formFactor = "Custom"
  83. rl.Size = Vector3.new(0.5, 0.65, 0.4)
  84. rh2.Parent = ah.Torso
  85. rh2.Part0 = rh2.Parent
  86. rh2.Part1 = ah["Right Leg"]
  87.  
  88.  
  89. local la = ah["Left Arm"]
  90. la.formFactor = "Custom"
  91. la.Size = Vector3.new(0.4, 0.6, 0.3)
  92. ls2.Parent = ah.Torso
  93. ls2.Part0 = ls2.Parent
  94. ls2.Part1 = ah["Left Arm"]
  95.  
  96.  
  97.  
  98.  
  99. local ra = ah["Right Arm"]
  100. ra.formFactor = "Custom"
  101. ra.Size = Vector3.new(0.4, 0.6, 0.3)
  102. rs2.Parent = ah.Torso
  103. rs2.Part0 = rs2.Parent
  104. rs2.Part1 = ah["Right Arm"]
  105.  
  106. cc = ah
  107.  
  108. cc.Torso["Right Shoulder"].C0 = CFrame.new(0.05,0.55,0) * CFrame.Angles(0,math.rad(90),0)
  109. cc.Torso["Left Shoulder"].C0 = CFrame.new(-0.05,0.55,0) * CFrame.Angles(0,math.rad(-90),0)
  110. cc.Torso["Right Hip"].C0 = CFrame.new(0.4, 0.28,0) * CFrame.Angles(0,math.rad(90),0)
  111. cc.Torso["Left Hip"].C0 = CFrame.new(-0.4, 0.28,0) * CFrame.Angles(0,math.rad(-90),0)
  112.  
  113. a = ah:GetChildren()
  114. for i = 1, #a do
  115. if a[i].ClassName == "Hat" then
  116. a2 = a[i]:clone()
  117. a2.Parent = hs
  118. a3 = a[i]:clone()
  119. a3.Parent = ah
  120. a3.Handle.Mesh.Scale = Vector3.new(0.4, 0.4, 0.4)
  121. a3.AttachmentPos = Vector3.new(0, 0.25, -0.07)
  122. a[i]:Destroy()
  123. end
  124. end
  125.  
  126.  
  127. --NOTE, if you dont want the body system just hint the below code out
  128.  
  129. a = Player:GetChildren()
  130. for i = 1, #a do
  131. if a[i].ClassName == "CharacterMesh" then
  132. a[i]:clone().Parent = hs
  133. a[i]:Destroy()
  134. end
  135. end
  136.  
  137. --left arm
  138. m = Instance.new("CharacterMesh", Char)
  139. m.BodyPart = "LeftArm"
  140. m.MeshId = "32328397"
  141. m.OverlayTextureId = ""
  142.  
  143. --right arm
  144. m2 = Instance.new("CharacterMesh", Char)
  145. m2.BodyPart = "RightArm"
  146. m2.MeshId = "32328563"
  147. m2.OverlayTextureId = ""
  148.  
  149.  
  150. --right leg
  151. m3 = Instance.new("CharacterMesh", Char)
  152. m3.BodyPart = "RightLeg"
  153. m3.MeshId = "32328627"
  154. m3.OverlayTextureId = ""
  155.  
  156. --left leg
  157. m4 = Instance.new("CharacterMesh", Char)
  158. m4.BodyPart = "LeftLeg"
  159. m4.MeshId = "32328520"
  160. m4.OverlayTextureId = ""
  161.  
  162. --torso
  163. m5 = Instance.new("CharacterMesh", Char)
  164. m5.BodyPart = "Torso"
  165. m5.MeshId = "32328670"
  166. m5.OverlayTextureId = ""
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