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- #include <a_actor>//New 0.3.7 Include
- new newbots[11];
- new Float:botspos[11][4] =
- {
- {-2044.6414,-73.0285,35.1654,261.9243},
- {-2044.7527,-71.2850,35.1654,270.8051},
- {-2044.5800,-68.8320,35.1719,265.5346},
- {-2044.1322,-66.0574,35.1719,260.2641},
- {-2043.9573,-63.3140,35.3138,265.8560},
- {-2048.6926,-63.5179,35.3138,269.2753},
- {-2048.7451,-65.9503,35.1719,263.4617},
- {-2048.8828,-70.3972,35.1654,269.0536},
- {-2052.4180,-69.8755,35.1719,268.9924},
- {-2056.7944,-72.4872,35.1719,263.8214},
- {-2056.4675,-75.6744,35.3138,270.4995}
- };
- public OnGameModeInit()
- {
- for(new i; i < sizeof(botspos); i++) newbots[i] = CreateActor(205, botspos[i][0],botspos[i][1], botspos[i][2], botspos[i][3]);
- return 1;
- }
- CMD:stop(playerid,params[])
- {
- for(new i; i < sizeof(newbots); i++) ClearActorAnimations(newbots[i]);
- return 1;
- }
- CMD:drunk1(playerid, params[])
- {
- for(new i; i < sizeof(newbots); i++) ApplyActorAnimation(newbots[i], "PED", "WALK_DRUNK", 4.0, 1, 1, 1, 0, 0);
- return 1;
- }
- CMD:taichi1(playerid, params[])
- {
- for(new i; i < sizeof(newbots); i++) ApplyActorAnimation(newbots[i], "PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
- return 1;
- }
- CMD:wank1(playerid, params[])
- {
- for(new i; i < sizeof(newbots); i++) ApplyActorAnimation(newbots[i], "PAULNMAC", "wank_loop", 10000.0, 9999, 9999, 9999, 9999, 9999);
- return 1;
- }
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