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- #define CTF_CAPTURE_BONUS 100 // what you get for capture
- #define CTF_TEAM_BONUS 25 // what your team gets for capture
- #define CTF_RECOVERY_BONUS 10 // what you get for recovery
- #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag
- #define CTF_FRAG_CARRIER_BONUS 20 // what you get for fragging enemy flag carrier
- #define CTF_FLAG_RETURN_TIME 40000 // seconds until auto return
- #define CTF_CARRIER_DANGER_PROTECT_BONUS 5 // bonus for fraggin someone who has recently hurt your flag carrier
- #define CTF_CARRIER_PROTECT_BONUS 2 // bonus for fraggin someone while either you or your target are near your flag carrier
- #define CTF_FLAG_DEFENSE_BONUS 10 // bonus for fraggin someone while either you or your target are near your flag
- #define CTF_RETURN_FLAG_ASSIST_BONUS 10 // awarded for returning a flag that causes a capture to happen almost immediately
- #define CTF_FRAG_CARRIER_ASSIST_BONUS 10 // award for fragging a flag carrier if a capture happens almost immediately
- #define CTF_TARGET_PROTECT_RADIUS 1000 // the radius around an object being defended where a target will be worth extra frags
- #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an attacker will get extra frags when making kills
- #define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8000
- #define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10000
- #define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10000
- #define CTF_DROP_FLAG_SCORE_TIMEOUT 5000
- #define CTF_GRAPPLE_SPEED 750 // speed of grapple in flight
- #define CTF_GRAPPLE_PULL_SPEED 750 // speed player is pulled at
- #define OVERLOAD_ATTACK_BASE_SOUND_TIME 20000
- #define DOM_TARGET_PROTECT_RADIUS 500 // the radius around an object being defended where a target will be worth extra frags
- #define DOM_FLAG_DEFENSE_BONUS 10 // bonus for fraggin someone while either you or your target are near your flag
- #define DOM_CAPTURE_BONUS 25 // what you get for capture
- #define DOM_ASSIST_BONUS 15 // bonus you get for helping capture a flag
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