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roblox assassin script

By: xxbudlimitedsxx on Aug 3rd, 2012  |  syntax: None  |  size: 184.10 KB  |  views: 5,469  |  expires: Never
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  1. local Settings={["Un_Removable"]= "On"}
  2. local function mFloor(x) return x - x % 1 end
  3. local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
  4. if Un_Removable then
  5.         Game.Workspace.DescendantRemoving:connect(function(Child)
  6.                 if not Remove_At_Will and Child == script then
  7.                         script:Clone().Parent = Game.Workspace
  8.                 end
  9. end)
  10. end
  11.  
  12. f = Instance.new("Fire")
  13. f.Parent = game.Workspace.XxbudlimitedsxX.Head   --Put name here
  14. f.Color = Color3.new(0,0,153)
  15. f.SecondaryColor = Color3.new(0,0,153)
  16. f.Size = 3
  17. Players = game.Players
  18. Workspace = game.Workspace
  19. HopperBinName = "Sword"
  20. Activated = false
  21. Equipped = false
  22. Equipping = false
  23. Unequipping = false
  24. Flaming = false
  25. Shielding = false
  26. SlimeCharge = false
  27. DarkCharge = false
  28. Mode = ""
  29. Damage = 20
  30. ExplosionVictim = ""
  31. Name = "XxbudlimitedsxX"      -- And here!
  32. Me = Players:findFirstChild(Name)
  33. if Me == nil then
  34.  Me = Players:findFirstChild("Player")
  35. end
  36. Backpack = Me["Backpack"]
  37. PlayerGui = Me["PlayerGui"]
  38. wait(0.8)
  39. ------------------------------------------------------------>
  40. --[[
  41. ?     -->> Load
  42. --]]
  43. ------------------------------------------------------------>
  44. Check = Me.Character:findFirstChild("Loaded")
  45. if Check == nil then
  46. Gui = Instance.new("ScreenGui")
  47. Gui.Parent = PlayerGui
  48. Gui.Name = "LoadGui"
  49. Background = Instance.new("ImageLabel")
  50. Background.Parent = Gui
  51. Background.Name = "Background"
  52. Background.Size = UDim2.new(0.25, 0, 0.05, 0)
  53. Background.BackgroundTransparency = 0.7
  54. Background.Position = UDim2.new(0.55, 0, 0, 0)
  55. Header = Instance.new("TextLabel")
  56. Header.Parent = Background
  57. Header.Name = "Header"
  58. Header.Size = UDim2.new(0, 0, 0, 0)
  59. Header.BackgroundTransparency = 1
  60. Header.Position = UDim2.new(0.5, 0, 0.2, 0)
  61. Header.Text = "[ Loading : 0 ]"
  62. Bar = Instance.new("ImageLabel")
  63. Bar.Parent = Background
  64. Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
  65. Bar.BackgroundTransparency = 0.2
  66. Bar.BackgroundColor = BrickColor.new(1224)
  67. Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
  68. Bar.BorderSizePixel = 0
  69. Bar2 = Instance.new("ImageLabel")
  70. Bar2.Parent = Bar
  71. Bar2.Size = UDim2.new(0, 0, 1, 0)
  72. Bar2.BackgroundTransparency = 0.2
  73. Bar2.BackgroundColor = BrickColor.new(1010)
  74. Bar2.Position = UDim2.new(0, 0, 0, 0)
  75. Bar2.BorderSizePixel = 0
  76. for i = 1 , 50 do
  77. Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
  78. Header.Text = "[ Loading : "..(i*2).." ]"
  79. wait()
  80. end
  81. Header.Text = "[ Loaded ]"
  82. wait(1)
  83. Loaded = Instance.new("IntValue")
  84. Loaded.Parent = Me.Character
  85. Loaded.Name = "Loaded"
  86. Gui:Remove()
  87. end
  88. ------------------------------------------------------------>
  89. --[[
  90. ?     -->> Joints
  91. --]]
  92. ------------------------------------------------------------>
  93. LeftShoulder = Me.Character.Torso["Left Shoulder"]
  94. RightShoulder = Me.Character.Torso["Right Shoulder"]
  95. LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  96. RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  97. OriginalLeftShoulder = LeftShoulder.C0
  98. OriginalLeftShoulder2 = LeftShoulder.C1
  99. OriginalRightShoulder = RightShoulder.C0
  100. OriginalRightShoulder2 = RightShoulder.C1
  101. ------------------------------------------------------------>
  102. --[[
  103. ?     -->> HopperBin
  104. --]]
  105. ------------------------------------------------------------>
  106. HopperBin = Instance.new("HopperBin")
  107. Test = Backpack:findFirstChild(HopperBinName)
  108. if Test ~= nil then
  109. Test.Name = "Fake"
  110. end
  111. Stuff = Me.Character:GetChildren()
  112. for i = 1 , #Stuff do
  113.  if Stuff[i].className == "Hat" then
  114.   Stuff[i]:Remove()
  115.  end
  116. end
  117. HopperBin.Parent = Backpack
  118. HopperBin.Name = HopperBinName
  119. script.Parent = HopperBin
  120. wait(1)
  121. ------------------------------------------------------------>
  122. --[[
  123. ?     -->> Charge Function
  124. --]]
  125. ------------------------------------------------------------>
  126. function onCharge(Color)
  127.  Charge = Instance.new("Part")
  128.  Charge.Parent = Me.Character.Torso
  129.  Charge.Anchored = true
  130.  Charge.CanCollide = false
  131.  Charge.Locked = true
  132.  Charge.Transparency = 0
  133.  Charge.BrickColor = BrickColor.new(Color)
  134.  Charge.formFactor = "Symmetric"
  135.  Charge.Size = Vector3.new(4, 4, 4)
  136.  Charge.TopSurface = "Smooth"
  137.  Charge.BottomSurface = "Smooth"
  138.  Charge.CFrame = Me.Character.Torso.CFrame
  139.  ChargeMesh = Instance.new("SpecialMesh")
  140.  ChargeMesh.Parent = Charge
  141.  ChargeMesh.MeshType = "Brick"
  142.  ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  143.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  144.  Sound:play()
  145.  for i = 1 , 20 do
  146.   Stuff = Charge:GetChildren()
  147.   for i = 1 , #Stuff do
  148.    if Stuff[i].Name == "Particle" then
  149.     Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  150.     Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  151.    end
  152.   end
  153.   Particle = Instance.new("Part")
  154.   Particle.Size = Vector3.new(1, 1, 1)
  155.   Particle.Parent = Charge
  156.   Particle.Locked = true
  157.   Particle.CanCollide = false
  158.   Particle.Shape = "Ball"
  159.   Particle.BrickColor = BrickColor.new(Color)
  160.   Particle.TopSurface = "Smooth"
  161.   Particle.BottomSurface = "Smooth"
  162.   Particle.Name = "Particle"
  163.   Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  164.   ParticleMesh = Instance.new("SpecialMesh")
  165.   ParticleMesh.Parent = Particle
  166.   ParticleMesh.MeshType = "Sphere"
  167.   ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  168.   BodyPosition = Instance.new("BodyPosition")
  169.   BodyPosition.Parent = Particle
  170.   BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  171.   BodyPosition.position = Me.Character.Torso.Position
  172.   Particle:BreakJoints()
  173.  
  174.   if i >= 10 then
  175.    ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  176.   end
  177.   Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  178.   Charge.Transparency = Charge.Transparency + 0.05
  179.   Stuff = Charge:GetChildren()
  180.   for i = 1 , #Stuff do
  181.    if Stuff[i].Name == "Effect" then
  182.     Stuff[i]:Remove()
  183.    end
  184.   end
  185.   part = Instance.new("Part")
  186.   part.Parent = Me.Character
  187.   part.CFrame = Me.Character.Torso.CFrame
  188.   Angle = (6.28/7)
  189.   angle = 0
  190.   for ii = 1 , 14 do
  191.    angle = Angle + angle
  192.    part.CFrame = Me.Character.Torso.CFrame
  193.    part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  194.    p = Instance.new("Part")
  195.    p.Parent = Charge
  196.    p.Name = "Effect"
  197.    p.formFactor = "Symmetric"
  198.    p.Size = Vector3.new(2, 1, 1)
  199.    p.BrickColor = BrickColor.new(Color)
  200.    p.Locked = true
  201.    p.Anchored = true
  202.    p.CanCollide = false
  203.    p.TopSurface = "Smooth"
  204.    p.BottomSurface = "Smooth"
  205.    p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  206.   end
  207.   part:Remove()
  208.   for i = 1 , 5 do
  209.    Effect = Instance.new("Part")
  210.    Effect.Parent = Charge
  211.    Effect.Anchored = true
  212.    Effect.CanCollide = false
  213.    Effect.Locked = true
  214.    Effect.Name = "Effect"
  215.    Effect.Transparency = Charge.Transparency
  216.    Effect.BrickColor = BrickColor.new(Color)
  217.    Effect.formFactor = "Symmetric"
  218.    Effect.Size = Vector3.new(1, 1, 1)
  219.    Effect.TopSurface = "Smooth"
  220.    Effect.BottomSurface = "Smooth"
  221.    Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  222.    Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  223.    EffectMesh = Instance.new("SpecialMesh")
  224.    EffectMesh.Parent = Effect
  225.    EffectMesh.MeshType = "Sphere"
  226.    EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  227.   end
  228.   wait(0.05)
  229.  end
  230.  Charge:Remove()
  231.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  232.  Sound:play()
  233. end
  234. ------------------------------------------------------------>
  235. --[[
  236. ?     -->> Charge/Aim Function
  237. --]]
  238. ------------------------------------------------------------>
  239. function onChargeAim(Color, VictimTorso)
  240.  Charge = Instance.new("Part")
  241.  Charge.Parent = Me.Character.Torso
  242.  Charge.Anchored = true
  243.  Charge.CanCollide = false
  244.  Charge.Locked = true
  245.  Charge.Transparency = 0
  246.  Charge.BrickColor = BrickColor.new(Color)
  247.  Charge.formFactor = "Symmetric"
  248.  Charge.Size = Vector3.new(4, 4, 4)
  249.  Charge.TopSurface = "Smooth"
  250.  Charge.BottomSurface = "Smooth"
  251.  Charge.CFrame = Me.Character.Torso.CFrame
  252.  ChargeMesh = Instance.new("SpecialMesh")
  253.  ChargeMesh.Parent = Charge
  254.  ChargeMesh.MeshType = "Brick"
  255.  ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  256.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  257.  Sound:play()
  258.  for i = 1 , 20 do
  259.   Stuff = Charge:GetChildren()
  260.   for i = 1 , #Stuff do
  261.    if Stuff[i].Name == "Particle" then
  262.     Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  263.     Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  264.    end
  265.   end
  266.   Particle = Instance.new("Part")
  267.   Particle.Size = Vector3.new(1, 1, 1)
  268.   Particle.Parent = Charge
  269.   Particle.Locked = true
  270.   Particle.CanCollide = false
  271.   Particle.Shape = "Ball"
  272.   Particle.BrickColor = BrickColor.new(Color)
  273.   Particle.TopSurface = "Smooth"
  274.   Particle.BottomSurface = "Smooth"
  275.   Particle.Name = "Particle"
  276.   Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  277.   ParticleMesh = Instance.new("SpecialMesh")
  278.   ParticleMesh.Parent = Particle
  279.   ParticleMesh.MeshType = "Sphere"
  280.   ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  281.   BodyPosition = Instance.new("BodyPosition")
  282.   BodyPosition.Parent = Particle
  283.   BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  284.   BodyPosition.position = Me.Character.Torso.Position
  285.   Particle:BreakJoints()
  286.  
  287.   if i >= 10 then
  288.    ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  289.   end
  290.   Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  291.   Charge.Transparency = Charge.Transparency + 0.05
  292.   Stuff = Charge:GetChildren()
  293.   for i = 1 , #Stuff do
  294.    if Stuff[i].Name == "Effect" then
  295.     Stuff[i]:Remove()
  296.    end
  297.   end
  298.   part = Instance.new("Part")
  299.   part.Parent = Me.Character
  300.   part.CFrame = Me.Character.Torso.CFrame
  301.   Angle = (6.28/7)
  302.   angle = 0
  303.   for ii = 1 , 14 do
  304.    angle = Angle + angle
  305.    part.CFrame = Me.Character.Torso.CFrame
  306.    part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  307.    p = Instance.new("Part")
  308.    p.Parent = Charge
  309.    p.Name = "Effect"
  310.    p.formFactor = "Symmetric"
  311.    p.Size = Vector3.new(2, 1, 1)
  312.    p.BrickColor = BrickColor.new(Color)
  313.    p.Locked = true
  314.    p.Anchored = true
  315.    p.CanCollide = false
  316.    p.TopSurface = "Smooth"
  317.    p.BottomSurface = "Smooth"
  318.    p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  319.   end
  320.   part:Remove()
  321.   part = Instance.new("Part")
  322.   part.Parent = Me.Character
  323.   part.CFrame = Me.Character.Torso.CFrame
  324.   Angle = (6.28/7)
  325.   angle = 0
  326.   for ii = 1 , 14 do
  327.    angle = Angle + angle
  328.    part.CFrame = VictimTorso.CFrame
  329.    part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  330.    p = Instance.new("Part")
  331.    p.Parent = Charge
  332.    p.Name = "Effect"
  333.    p.formFactor = "Symmetric"
  334.    p.Size = Vector3.new(2, 1, 1)
  335.    p.BrickColor = BrickColor.new(Color)
  336.    p.Locked = true
  337.    p.Anchored = true
  338.    p.CanCollide = false
  339.    p.TopSurface = "Smooth"
  340.    p.BottomSurface = "Smooth"
  341.    p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  342.   end
  343.   part:Remove()
  344.   for i = 1 , 5 do
  345.    Effect = Instance.new("Part")
  346.    Effect.Parent = Charge
  347.    Effect.Anchored = true
  348.    Effect.CanCollide = false
  349.    Effect.Locked = true
  350.    Effect.Name = "Effect"
  351.    Effect.Transparency = Charge.Transparency
  352.    Effect.BrickColor = BrickColor.new(Color)
  353.    Effect.formFactor = "Symmetric"
  354.    Effect.Size = Vector3.new(1, 1, 1)
  355.    Effect.TopSurface = "Smooth"
  356.    Effect.BottomSurface = "Smooth"
  357.    Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  358.    Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  359.    EffectMesh = Instance.new("SpecialMesh")
  360.    EffectMesh.Parent = Effect
  361.    EffectMesh.MeshType = "Sphere"
  362.    EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  363.   end
  364.   wait(0.05)
  365.  end
  366.  Charge:Remove()
  367.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  368.  Sound:play()
  369. end
  370. ------------------------------------------------------------>
  371. --[[
  372. ?     -->> Blade
  373. -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
  374. --]]
  375. ------------------------------------------------------------>
  376. wait()
  377. Tool = Me.Character:findFirstChild("Sword")
  378. if Tool ~= nil then
  379.  Tool:Remove()
  380. end
  381. Tool = Instance.new("Model")
  382. Tool.Parent = Me.Character
  383. Tool.Name = "Sword"
  384. Handle = Instance.new("Part")
  385. Handle.Parent = Tool
  386. Handle.Locked = true
  387. Handle.CanCollide = false
  388. Handle.TopSurface = "Smooth"
  389. Handle.BottomSurface = "Smooth"
  390. Handle.Size = Vector3.new(1, 1, 1)
  391. Handle.formFactor = "Symmetric"
  392. Handle.Transparency = 1
  393. Handle.Name = "Handle"
  394. Handle.Reflectance = 0
  395. Mesh = Instance.new("SpecialMesh")
  396. Mesh.Parent = Handle
  397. Mesh.MeshType = "Brick"
  398. Mesh.Scale = Vector3.new(0, 0, 0)
  399. Weld = Instance.new("Weld")
  400. Weld.Parent = Me.Character["Torso"]
  401. Weld.Part0 = Me.Character["Torso"]
  402. Weld.Part1 = Handle
  403. Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
  404. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  405. Grip1 = Instance.new("Part")
  406. Grip1.Parent = Tool
  407. Grip1.Locked = true
  408. Grip1.BrickColor = BrickColor.new("Navy blue")
  409. Grip1.TopSurface = "Smooth"
  410. Grip1.BottomSurface = "Smooth"
  411. Grip1.Size = Vector3.new(1, 1, 1)
  412. Grip1.formFactor = "Symmetric"
  413. Grip1.Transparency = 0
  414. Grip1.Reflectance = 0
  415. Grip1.CanCollide = false
  416. Grip1.Name = "Grip1"
  417. GripMesh1 = Instance.new("CylinderMesh")
  418. GripMesh1.Parent = Grip1
  419. GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
  420. GripWeld = Instance.new("Weld")
  421. GripWeld.Parent = Handle
  422. GripWeld.Part0 = Handle
  423. GripWeld.Part1 = Grip1
  424. GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  425. Grip2 = Instance.new("Part")
  426. Grip2.Parent = Tool
  427. Grip2.Locked = true
  428. Grip2.BrickColor = BrickColor.new("Navy blue")
  429. Grip2.TopSurface = "Smooth"
  430. Grip2.BottomSurface = "Smooth"
  431. Grip2.Size = Vector3.new(1, 1, 1)
  432. Grip2.formFactor = "Symmetric"
  433. Grip2.Transparency = 0
  434. Grip2.CanCollide = false
  435. Grip2.Name = "Grip2"
  436. GripMesh2 = Instance.new("CylinderMesh")
  437. GripMesh2.Parent = Grip2
  438. GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
  439. GripWeld2 = Instance.new("Weld")
  440. GripWeld2.Parent = Handle
  441. GripWeld2.Part0 = Handle
  442. GripWeld2.Part1 = Grip2
  443. GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
  444. Grip3 = Instance.new("Part")
  445. Grip3.Parent = Tool
  446. Grip3.Locked = true
  447. Grip3.BrickColor = BrickColor.new("Navy blue")
  448. Grip3.TopSurface = "Smooth"
  449. Grip3.BottomSurface = "Smooth"
  450. Grip3.Size = Vector3.new(1, 1, 1)
  451. Grip3.formFactor = "Symmetric"
  452. Grip3.Transparency = 0
  453. Grip3.CanCollide = false
  454. Grip3.Name = "Grip3"
  455. GripMesh3 = Instance.new("CylinderMesh")
  456. GripMesh3.Parent = Grip3
  457. GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
  458. GripWeld3 = Instance.new("Weld")
  459. GripWeld3.Parent = Handle
  460. GripWeld3.Part0 = Handle
  461. GripWeld3.Part1 = Grip3
  462. GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
  463. Grip4 = Instance.new("Part")
  464. Grip4.Parent = Tool
  465. Grip4.Locked = true
  466. Grip4.BrickColor = BrickColor.new("Navy blue")
  467. Grip4.TopSurface = "Smooth"
  468. Grip4.BottomSurface = "Smooth"
  469. Grip4.Size = Vector3.new(1, 1, 1)
  470. Grip4.formFactor = "Symmetric"
  471. Grip4.Transparency = 0
  472. Grip4.CanCollide = false
  473. Grip4.Name = "Grip4"
  474. GripMesh4 = Instance.new("CylinderMesh")
  475. GripMesh4.Parent = Grip4
  476. GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
  477. GripWeld4 = Instance.new("Weld")
  478. GripWeld4.Parent = Handle
  479. GripWeld4.Part0 = Handle
  480. GripWeld4.Part1 = Grip4
  481. GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
  482. Grip5 = Instance.new("Part")
  483. Grip5.Parent = Tool
  484. Grip5.Locked = true
  485. Grip5.BrickColor = BrickColor.new("Navy blue")
  486. Grip5.TopSurface = "Smooth"
  487. Grip5.BottomSurface = "Smooth"
  488. Grip5.Size = Vector3.new(1, 1, 1)
  489. Grip5.formFactor = "Symmetric"
  490. Grip5.Transparency = 0
  491. Grip5.CanCollide = false
  492. Grip5.Name = "Grip5"
  493. GripMesh5 = Instance.new("CylinderMesh")
  494. GripMesh5.Parent = Grip5
  495. GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
  496. GripWeld5 = Instance.new("Weld")
  497. GripWeld5.Parent = Handle
  498. GripWeld5.Part0 = Handle
  499. GripWeld5.Part1 = Grip5
  500. GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
  501. Grip6 = Instance.new("Part")
  502. Grip6.Parent = Tool
  503. Grip6.Locked = true
  504. Grip6.BrickColor = BrickColor.new("Navy blue")
  505. Grip6.TopSurface = "Smooth"
  506. Grip6.BottomSurface = "Smooth"
  507. Grip6.Size = Vector3.new(1, 1, 1)
  508. Grip6.formFactor = "Symmetric"
  509. Grip6.Transparency = 0
  510. Grip6.CanCollide = false
  511. Grip6.Name = "Grip6"
  512. GripMesh = Instance.new("CylinderMesh")
  513. GripMesh.Parent = Grip6
  514. GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
  515. GripWeld = Instance.new("Weld")
  516. GripWeld.Parent = Handle
  517. GripWeld.Part0 = Handle
  518. GripWeld.Part1 = Grip6
  519. GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
  520. Grip7 = Instance.new("Part")
  521. Grip7.Parent = Tool
  522. Grip7.Locked = true
  523. Grip7.BrickColor = BrickColor.new("Navy blue")
  524. Grip7.TopSurface = "Smooth"
  525. Grip7.BottomSurface = "Smooth"
  526. Grip7.Size = Vector3.new(1, 1, 1)
  527. Grip7.formFactor = "Symmetric"
  528. Grip7.Transparency = 0
  529. Grip7.CanCollide = false
  530. Grip7.Name = "Grip7"
  531. GripMesh7 = Instance.new("CylinderMesh")
  532. GripMesh7.Parent = Grip7
  533. GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
  534. GripWeld7 = Instance.new("Weld")
  535. GripWeld7.Parent = Handle
  536. GripWeld7.Part0 = Handle
  537. GripWeld7.Part1 = Grip7
  538. GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
  539. Grip8 = Instance.new("Part")
  540. Grip8.Parent = Tool
  541. Grip8.Locked = true
  542. Grip8.BrickColor = BrickColor.new("Navy blue")
  543. Grip8.TopSurface = "Smooth"
  544. Grip8.BottomSurface = "Smooth"
  545. Grip8.Size = Vector3.new(1, 1, 1)
  546. Grip8.formFactor = "Symmetric"
  547. Grip8.Transparency = 0
  548. Grip8.CanCollide = false
  549. Grip8.Name = "Grip8"
  550. GripMesh8 = Instance.new("CylinderMesh")
  551. GripMesh8.Parent = Grip8
  552. GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
  553. GripWeld8 = Instance.new("Weld")
  554. GripWeld8.Parent = Handle
  555. GripWeld8.Part0 = Handle
  556. GripWeld8.Part1 = Grip8
  557. GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
  558. Grip9 = Instance.new("Part")
  559. Grip9.Parent = Tool
  560. Grip9.Locked = true
  561. Grip9.BrickColor = BrickColor.new("Navy blue")
  562. Grip9.TopSurface = "Smooth"
  563. Grip9.BottomSurface = "Smooth"
  564. Grip9.Size = Vector3.new(1, 1, 1)
  565. Grip9.formFactor = "Symmetric"
  566. Grip9.Transparency = 0
  567. Grip9.CanCollide = false
  568. Grip9.Name = "Grip9"
  569. GripMesh9 = Instance.new("CylinderMesh")
  570. GripMesh9.Parent = Grip9
  571. GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
  572. GripWeld9 = Instance.new("Weld")
  573. GripWeld9.Parent = Handle
  574. GripWeld9.Part0 = Handle
  575. GripWeld9.Part1 = Grip9
  576. GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
  577. Grip10 = Instance.new("Part")
  578. Grip10.Parent = Tool
  579. Grip10.Locked = true
  580. Grip10.Reflectance = 0
  581. Grip10.CanCollide = false
  582. Grip10.BrickColor = BrickColor.new(1003)
  583. Grip10.TopSurface = "Smooth"
  584. Grip10.BottomSurface = "Smooth"
  585. Grip10.Size = Vector3.new(1, 1, 1)
  586. Grip10.formFactor = "Symmetric"
  587. Grip10.Transparency = 0
  588. Grip10.Name = "Grip10"
  589. GripMesh10 = Instance.new("SpecialMesh")
  590. GripMesh10.Parent = Grip10
  591. GripMesh10.MeshType = "Sphere"
  592. GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
  593. GripWeld10 = Instance.new("Weld")
  594. GripWeld10.Parent = Handle
  595. GripWeld10.Part0 = Handle
  596. GripWeld10.Part1 = Grip10
  597. GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
  598. Grip11 = Instance.new("Part")
  599. Grip11.Parent = Tool
  600. Grip11.Locked = true
  601. Grip11.BrickColor = BrickColor.new(1003)
  602. Grip11.TopSurface = "Smooth"
  603. Grip11.CanCollide = false
  604. Grip11.BottomSurface = "Smooth"
  605. Grip11.Size = Vector3.new(1, 1, 1)
  606. Grip11.formFactor = "Symmetric"
  607. Grip11.Transparency = 0
  608. Grip11.Name = "Grip11"
  609. Grip11.Reflectance = 0
  610. GripMesh11 = Instance.new("SpecialMesh")
  611. GripMesh11.Parent = Grip11
  612. GripMesh11.MeshType = "Brick"
  613. GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
  614. GripWeld11 = Instance.new("Weld")
  615. GripWeld11.Parent = Handle
  616. GripWeld11.Part0 = Handle
  617. GripWeld11.Part1 = Grip11
  618. GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  619. Grip12 = Instance.new("Part")
  620. Grip12.Parent = Tool
  621. Grip12.Locked = true
  622. Grip12.CanCollide = false
  623. Grip12.BrickColor = BrickColor.new(1003)
  624. Grip12.TopSurface = "Smooth"
  625. Grip12.BottomSurface = "Smooth"
  626. Grip12.Size = Vector3.new(1, 1, 1)
  627. Grip12.formFactor = "Symmetric"
  628. Grip12.Transparency = 0
  629. Grip12.Name = "Grip12"
  630. Grip12.Reflectance = 0
  631. GripMesh12 = Instance.new("SpecialMesh")
  632. GripMesh12.Parent = Grip12
  633. GripMesh12.MeshType = "Wedge"
  634. GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
  635. GripWeld12 = Instance.new("Weld")
  636. GripWeld12.Parent = Handle
  637. GripWeld12.Part0 = Handle
  638. GripWeld12.Part1 = Grip12
  639. GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
  640. Grip13 = Instance.new("Part")
  641. Grip13.Parent = Tool
  642. Grip13.Locked = true
  643. Grip13.CanCollide = false
  644. Grip13.BrickColor = BrickColor.new(1003)
  645. Grip13.TopSurface = "Smooth"
  646. Grip13.BottomSurface = "Smooth"
  647. Grip13.Size = Vector3.new(1, 1, 1)
  648. Grip13.formFactor = "Symmetric"
  649. Grip13.Transparency = 0
  650. Grip13.Name = "Grip13"
  651. Grip13.Reflectance = 0
  652. GripMesh13 = Instance.new("SpecialMesh")
  653. GripMesh13.Parent = Grip13
  654. GripMesh13.MeshType = "Wedge"
  655. GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
  656. GripWeld13 = Instance.new("Weld")
  657. GripWeld13.Parent = Handle
  658. GripWeld13.Part0 = Handle
  659. GripWeld13.Part1 = Grip13
  660. GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
  661. Grip14 = Instance.new("Part")
  662. Grip14.Parent = Tool
  663. Grip14.Locked = true
  664. Grip14.CanCollide = false
  665. Grip14.BrickColor = BrickColor.new("Navy blue")
  666. Grip14.TopSurface = "Smooth"
  667. Grip14.BottomSurface = "Smooth"
  668. Grip14.Size = Vector3.new(1, 1, 1)
  669. Grip14.formFactor = "Symmetric"
  670. Grip14.Transparency = 0.1
  671. Grip14.Name = "Grip14"
  672. Grip14.Reflectance = 0
  673. GripMesh14 = Instance.new("SpecialMesh")
  674. GripMesh14.Parent = Grip14
  675. GripMesh14.MeshType = "Brick"
  676. GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
  677. GripWeld14 = Instance.new("Weld")
  678. GripWeld14.Parent = Handle
  679. GripWeld14.Part0 = Handle
  680. GripWeld14.Part1 = Grip14
  681. GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  682. Grip15 = Instance.new("Part")
  683. Grip15.Parent = Tool
  684. Grip15.Locked = true
  685. Grip15.CanCollide = false
  686. Grip15.BrickColor = BrickColor.new("Navy blue")
  687. Grip15.TopSurface = "Smooth"
  688. Grip15.BottomSurface = "Smooth"
  689. Grip15.Size = Vector3.new(1, 1, 1)
  690. Grip15.formFactor = "Symmetric"
  691. Grip15.Transparency = 0.1
  692. Grip15.Name = "Grip15"
  693. Grip15.Reflectance = 0
  694. GripMesh15 = Instance.new("SpecialMesh")
  695. GripMesh15.Parent = Grip15
  696. GripMesh15.MeshType = "Sphere"
  697. GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
  698. GripWeld15 = Instance.new("Weld")
  699. GripWeld15.Parent = Handle
  700. GripWeld15.Part0 = Handle
  701. GripWeld15.Part1 = Grip15
  702. GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  703. Grip16 = Instance.new("Part")
  704. Grip16.Parent = Tool
  705. Grip16.Locked = true
  706. Grip16.BrickColor = BrickColor.new("Navy blue")
  707. Grip16.TopSurface = "Smooth"
  708. Grip16.BottomSurface = "Smooth"
  709. Grip16.Size = Vector3.new(1, 1, 1)
  710. Grip16.formFactor = "Symmetric"
  711. Grip16.Transparency = 0
  712. Grip16.Name = "Grip16"
  713. Grip16.CanCollide = false
  714. Grip16.Reflectance = 0
  715. GripMesh16 = Instance.new("SpecialMesh")
  716. GripMesh16.Parent = Grip16
  717. GripMesh16.MeshType = "Brick"
  718. GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
  719. GripWeld = Instance.new("Weld")
  720. GripWeld.Parent = Handle
  721. GripWeld.Part0 = Handle
  722. GripWeld.Part1 = Grip16
  723. GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
  724. Grip17 = Instance.new("Part")
  725. Grip17.Parent = Tool
  726. Grip17.Locked = true
  727. Grip17.BrickColor = BrickColor.new(1003)
  728. Grip17.TopSurface = "Smooth"
  729. Grip17.BottomSurface = "Smooth"
  730. Grip17.Size = Vector3.new(1, 3, 1)
  731. Grip17.formFactor = "Symmetric"
  732. Grip17.Transparency = 0
  733. Grip17.Name = "Grip17"
  734. Grip17.CanCollide = false
  735. Grip17.Reflectance = 0
  736. GripMesh17 = Instance.new("SpecialMesh")
  737. GripMesh17.Parent = Grip17
  738. GripMesh17.MeshType = "Brick"
  739. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  740. GripWeld17 = Instance.new("Weld")
  741. GripWeld17.Parent = Handle
  742. GripWeld17.Part0 = Handle
  743. GripWeld17.Part1 = Grip17
  744. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  745. Grip18 = Instance.new("Part")
  746. Grip18.Parent = Tool
  747. Grip18.Locked = true
  748. Grip18.BrickColor = BrickColor.new(1003)
  749. Grip18.TopSurface = "Smooth"
  750. Grip18.BottomSurface = "Smooth"
  751. Grip18.Size = Vector3.new(1, 3, 1)
  752. Grip18.formFactor = "Symmetric"
  753. Grip18.Transparency = 0
  754. Grip18.Name = "Grip18"
  755. Grip18.CanCollide = false
  756. Grip18.Reflectance = 0
  757. GripMesh18 = Instance.new("SpecialMesh")
  758. GripMesh18.Parent = Grip18
  759. GripMesh18.MeshType = "Brick"
  760. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  761. GripWeld18 = Instance.new("Weld")
  762. GripWeld18.Parent = Handle
  763. GripWeld18.Part0 = Handle
  764. GripWeld18.Part1 = Grip18
  765. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  766. Grip19 = Instance.new("Part")
  767. Grip19.Parent = Tool
  768. Grip19.Locked = true
  769. Grip19.BrickColor = BrickColor.new(1003)
  770. Grip19.TopSurface = "Smooth"
  771. Grip19.BottomSurface = "Smooth"
  772. Grip19.Size = Vector3.new(1, 3, 1)
  773. Grip19.formFactor = "Symmetric"
  774. Grip19.Transparency = 0
  775. Grip19.CanCollide = false
  776. Grip19.Name = "Grip19"
  777. Grip19.Reflectance = 0
  778. GripMesh19 = Instance.new("SpecialMesh")
  779. GripMesh19.Parent = Grip19
  780. GripMesh19.MeshType = "Wedge"
  781. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  782. GripWeld19 = Instance.new("Weld")
  783. GripWeld19.Parent = Handle
  784. GripWeld19.Part0 = Handle
  785. GripWeld19.Part1 = Grip19
  786. GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  787. Grip20 = Instance.new("Part")
  788. Grip20.Parent = Tool
  789. Grip20.Locked = true
  790. Grip20.BrickColor = BrickColor.new("Navy blue")
  791. Grip20.TopSurface = "Smooth"
  792. Grip20.BottomSurface = "Smooth"
  793. Grip20.Size = Vector3.new(1, 3, 1)
  794. Grip20.formFactor = "Symmetric"
  795. Grip20.Transparency = 0
  796. Grip20.Name = "Grip20"
  797. Grip20.CanCollide = false
  798. Grip20.Reflectance = 0
  799. GripMesh20 = Instance.new("SpecialMesh")
  800. GripMesh20.Parent = Grip20
  801. GripMesh20.MeshType = "Brick"
  802. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  803. GripWeld20 = Instance.new("Weld")
  804. GripWeld20.Parent = Handle
  805. GripWeld20.Part0 = Handle
  806. GripWeld20.Part1 = Grip20
  807. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  808. Grip21 = Instance.new("Part")
  809. Grip21.Parent = Tool
  810. Grip21.Locked = true
  811. Grip21.BrickColor = BrickColor.new("Navy blue")
  812. Grip21.TopSurface = "Smooth"
  813. Grip21.BottomSurface = "Smooth"
  814. Grip21.Size = Vector3.new(1, 1, 1)
  815. Grip21.formFactor = "Symmetric"
  816. Grip21.Transparency = 0
  817. Grip21.Name = "Grip21"
  818. Grip21.CanCollide = false
  819. Grip21.Reflectance = 0
  820. GripMesh21 = Instance.new("SpecialMesh")
  821. GripMesh21.Parent = Grip21
  822. GripMesh21.MeshType = "Brick"
  823. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  824. GripWeld21 = Instance.new("Weld")
  825. GripWeld21.Parent = Handle
  826. GripWeld21.Part0 = Handle
  827. GripWeld21.Part1 = Grip21
  828. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  829. Grip22 = Instance.new("Part")
  830. Grip22.Parent = Tool
  831. Grip22.Locked = true
  832. Grip22.BrickColor = BrickColor.new("Navy blue")
  833. Grip22.TopSurface = "Smooth"
  834. Grip22.BottomSurface = "Smooth"
  835. Grip22.Size = Vector3.new(1, 1, 1)
  836. Grip22.formFactor = "Symmetric"
  837. Grip22.Transparency = 0
  838. Grip22.CanCollide = false
  839. Grip22.Name = "Grip22"
  840. Grip22.Reflectance = 0
  841. GripMesh22 = Instance.new("CylinderMesh")
  842. GripMesh22.Parent = Grip22
  843. GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
  844. GripWeld22 = Instance.new("Weld")
  845. GripWeld22.Parent = Handle
  846. GripWeld22.Part0 = Handle
  847. GripWeld22.Part1 = Grip22
  848. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  849. ------------------------------------------------------------>
  850. --[[
  851. ?     -->> Sounds
  852. --]]
  853. ------------------------------------------------------------>
  854. Sound = Instance.new("Sound")
  855. Sound.Parent = Handle
  856. Sound.Name = "Sound"
  857. Sound.Pitch = 1
  858. Sound.SoundId = ""
  859. Sound.Volume = 2
  860. ------------------------------------------------------------>
  861. --[[
  862. ?     -->> Button1Down
  863. --]]
  864. ------------------------------------------------------------>
  865. function onButton1Down()
  866. if Activated then return end
  867. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  868.  Me.Character.Humanoid.Jump = true
  869.  Me.Character.Humanoid.PlatformStand = false
  870.  Me.Character.Humanoid.Sit = false
  871.  Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  872. end
  873. if Mode == "Swing" then
  874.  Activated = true
  875.  if Me.Character.Humanoid.Jump == true then
  876.   Weld.Parent = Me.Character["Left Arm"]
  877.   Weld.Part0 = Me.Character["Left Arm"]
  878.   Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  879.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  880.   Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  881.   Sound:play()
  882.   for i = 1 , 8 do
  883.    Clone1 = Grip17:clone()
  884.    Clone1.Parent = Tool
  885.    Clone1.Name = "Shadow"
  886.    Clone1.Anchored = true
  887.    Clone1.CanCollide = false
  888.    Clone1.Transparency = 0.2
  889.    Clone1.BrickColor = BrickColor.new(1003)
  890.    Clone2 = Grip18:clone()
  891.    Clone2.Parent = Tool
  892.    Clone2.Name = "Shadow"
  893.    Clone2.Anchored = true
  894.    Clone2.CanCollide = false
  895.    Clone2.Transparency = 0.2
  896.    Clone2.BrickColor = BrickColor.new(1003)
  897.    Clone3 = Grip19:clone()
  898.    Clone3.Parent = Tool
  899.    Clone3.Name = "Shadow"
  900.    Clone3.Anchored = true
  901.    Clone3.CanCollide = false
  902.    Clone3.Transparency = 0.2
  903.    Clone3.BrickColor = BrickColor.new(1003)
  904.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  905.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  906.    wait()
  907.   end
  908.   wait()
  909.   for i = 1 , 8 do
  910.    Clone1 = Grip17:clone()
  911.    Clone1.Parent = Tool
  912.    Clone1.Name = "Shadow"
  913.    Clone1.Anchored = true
  914.    Clone1.CanCollide = false
  915.    Clone1.Transparency = 0.2
  916.    Clone1.BrickColor = BrickColor.new(1003)
  917.    Clone2 = Grip18:clone()
  918.    Clone2.Parent = Tool
  919.    Clone2.Name = "Shadow"
  920.    Clone2.Anchored = true
  921.    Clone2.CanCollide = false
  922.    Clone2.Transparency = 0.2
  923.    Clone2.BrickColor = BrickColor.new(1003)
  924.    Clone3 = Grip19:clone()
  925.    Clone3.Parent = Tool
  926.    Clone3.Name = "Shadow"
  927.    Clone3.Anchored = true
  928.    Clone3.CanCollide = false
  929.    Clone3.Transparency = 0.2
  930.    Clone3.BrickColor = BrickColor.new(1003)
  931.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  932.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  933.    wait()
  934.   end
  935.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  936.   Weld.Parent = Me.Character["Right Arm"]
  937.   Weld.Part0 = Me.Character["Right Arm"]
  938.   Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  939.   else
  940.   Weld.Parent = Me.Character["Left Arm"]
  941.   Weld.Part0 = Me.Character["Left Arm"]
  942.   Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  943.   Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  944.   Sound:play()
  945.   for i = 1 , 8 do
  946.    Clone1 = Grip17:clone()
  947.    Clone1.Parent = Tool
  948.    Clone1.Name = "Shadow"
  949.    Clone1.Anchored = true
  950.    Clone1.CanCollide = false
  951.    Clone1.Transparency = 0.2
  952.    Clone1.BrickColor = BrickColor.new(1003)
  953.    Clone2 = Grip18:clone()
  954.    Clone2.Parent = Tool
  955.    Clone2.Name = "Shadow"
  956.    Clone2.Anchored = true
  957.    Clone2.CanCollide = false
  958.    Clone2.Transparency = 0.2
  959.    Clone2.BrickColor = BrickColor.new(1003)
  960.    Clone3 = Grip19:clone()
  961.    Clone3.Parent = Tool
  962.    Clone3.Name = "Shadow"
  963.    Clone3.Anchored = true
  964.    Clone3.CanCollide = false
  965.    Clone3.Transparency = 0.2
  966.    Clone3.BrickColor = BrickColor.new(1003)
  967.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  968.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  969.    wait()
  970.   end
  971.   wait(0.2)
  972.   for i = 1 , 8 do
  973.    Clone1 = Grip17:clone()
  974.    Clone1.Parent = Tool
  975.    Clone1.Name = "Shadow"
  976.    Clone1.Anchored = true
  977.    Clone1.CanCollide = false
  978.    Clone1.Transparency = 0.2
  979.    Clone1.BrickColor = BrickColor.new(1003)
  980.    Clone2 = Grip18:clone()
  981.    Clone2.Parent = Tool
  982.    Clone2.Name = "Shadow"
  983.    Clone2.Anchored = true
  984.    Clone2.CanCollide = false
  985.    Clone2.Transparency = 0.2
  986.    Clone2.BrickColor = BrickColor.new(1003)
  987.    Clone3 = Grip19:clone()
  988.    Clone3.Parent = Tool
  989.    Clone3.Name = "Shadow"
  990.    Clone3.Anchored = true
  991.    Clone3.CanCollide = false
  992.    Clone3.Transparency = 0.2
  993.    Clone3.BrickColor = BrickColor.new(1003)
  994.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  995.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  996.    wait()
  997.   end
  998.   Weld.Parent = Me.Character["Right Arm"]
  999.   Weld.Part0 = Me.Character["Right Arm"]
  1000.   Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1001.  end
  1002. Activated = false
  1003. end
  1004. if Mode == "Spin" then
  1005.  Activated = true
  1006.  Weld.Parent = Me.Character["Left Arm"]
  1007.  Weld.Part0 = Me.Character["Left Arm"]
  1008.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1009.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1010.  Sound:play()
  1011.  for i = 1 , 8 do
  1012.   Clone1 = Grip17:clone()
  1013.   Clone1.Parent = Tool
  1014.   Clone1.Name = "Shadow"
  1015.   Clone1.Anchored = true
  1016.   Clone1.CanCollide = false
  1017.   Clone1.Transparency = 0.2
  1018.   Clone1.BrickColor = BrickColor.new(1003)
  1019.   Clone2 = Grip18:clone()
  1020.   Clone2.Parent = Tool
  1021.   Clone2.Name = "Shadow"
  1022.   Clone2.Anchored = true
  1023.   Clone2.CanCollide = false
  1024.   Clone2.Transparency = 0.2
  1025.   Clone2.BrickColor = BrickColor.new(1003)
  1026.   Clone3 = Grip19:clone()
  1027.   Clone3.Parent = Tool
  1028.   Clone3.Name = "Shadow"
  1029.   Clone3.Anchored = true
  1030.   Clone3.CanCollide = false
  1031.   Clone3.Transparency = 0.2
  1032.   Clone3.BrickColor = BrickColor.new(1003)
  1033.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1034.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1035.   wait()
  1036.  end
  1037.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1038.  Sound:play()
  1039.  Gyro = Instance.new("BodyGyro")
  1040.  Gyro.Parent = Me.Character.Torso
  1041.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1042.  Gyro.cframe = Me.Character.Torso.CFrame
  1043.  Gyro.D = 50
  1044.  Wave = Instance.new("Part")
  1045.  Wave.Parent = Me.Character.Torso
  1046.  Wave.Anchored = true
  1047.  Wave.CanCollide = false
  1048.  Wave.Locked = true
  1049.  Wave.Transparency = 0.2
  1050.  Wave.BrickColor = BrickColor.new(1004)
  1051.  Wave.Size = Vector3.new(2, 1, 2)
  1052.  Wave.TopSurface = "Smooth"
  1053.  Wave.BottomSurface = "Smooth"
  1054.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1055.  WaveMesh = Instance.new("CylinderMesh")
  1056.  WaveMesh.Parent = Wave
  1057.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1058.  for i = 1 , 16 do
  1059.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1060.   Wave.Transparency = Wave.Transparency + 0.055
  1061.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1062.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1063.   wait()
  1064.  end
  1065.  
  1066.  Wave:Remove()
  1067.  Gyro:Remove()
  1068.  wait(0.2)
  1069.  for i = 1 , 8 do
  1070.   Clone1 = Grip17:clone()
  1071.   Clone1.Parent = Tool
  1072.   Clone1.Name = "Shadow"
  1073.   Clone1.Anchored = true
  1074.   Clone1.CanCollide = false
  1075.   Clone1.Transparency = 0.2
  1076.   Clone1.BrickColor = BrickColor.new(1003)
  1077.   Clone2 = Grip18:clone()
  1078.   Clone2.Parent = Tool
  1079.   Clone2.Name = "Shadow"
  1080.   Clone2.Anchored = true
  1081.   Clone2.CanCollide = false
  1082.   Clone2.Transparency = 0.2
  1083.   Clone2.BrickColor = BrickColor.new(1003)
  1084.   Clone3 = Grip19:clone()
  1085.   Clone3.Parent = Tool
  1086.   Clone3.Name = "Shadow"
  1087.   Clone3.Anchored = true
  1088.   Clone3.CanCollide = false
  1089.   Clone3.Transparency = 0.2
  1090.   Clone3.BrickColor = BrickColor.new(1003)
  1091.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1092.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1093.   wait()
  1094.  end
  1095.  Weld.Parent = Me.Character["Right Arm"]
  1096.  Weld.Part0 = Me.Character["Right Arm"]
  1097.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1098. Activated = false
  1099. end
  1100. if Mode == "Teleport" then
  1101.  if mouse.Target ~= nil then
  1102.   Activated = true
  1103.   MousePosition = mouse.Hit.p
  1104.   Weld.Parent = Me.Character["Left Arm"]
  1105.   Weld.Part0 = Me.Character["Left Arm"]
  1106.   Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1107.   Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1108.   Sound:play()
  1109.   for i = 1 , 8 do
  1110.    Clone1 = Grip17:clone()
  1111.    Clone1.Parent = Tool
  1112.    Clone1.Name = "Shadow"
  1113.    Clone1.Anchored = true
  1114.    Clone1.CanCollide = false
  1115.    Clone1.Transparency = 0.2
  1116.    Clone1.BrickColor = BrickColor.new(1003)
  1117.    Clone2 = Grip18:clone()
  1118.    Clone2.Parent = Tool
  1119.    Clone2.Name = "Shadow"
  1120.    Clone2.Anchored = true
  1121.    Clone2.CanCollide = false
  1122.    Clone2.Transparency = 0.2
  1123.    Clone2.BrickColor = BrickColor.new(1003)
  1124.    Clone3 = Grip19:clone()
  1125.    Clone3.Parent = Tool
  1126.    Clone3.Name = "Shadow"
  1127.    Clone3.Anchored = true
  1128.    Clone3.CanCollide = false
  1129.    Clone3.Transparency = 0.2
  1130.    Clone3.BrickColor = BrickColor.new(1003)
  1131.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1132.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1133.    wait()
  1134.   end
  1135.   Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  1136.   Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1137.   Sound:play()
  1138.   Gyro = Instance.new("BodyGyro")
  1139.   Gyro.Parent = Me.Character.Torso
  1140.   Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1141.   Gyro.cframe = Me.Character.Torso.CFrame
  1142.   Gyro.D = 50
  1143.   Wave = Instance.new("Part")
  1144.   Wave.Parent = Me.Character.Torso
  1145.   Wave.Anchored = true
  1146.   Wave.CanCollide = false
  1147.   Wave.Locked = true
  1148.   Wave.Transparency = 0.2
  1149.   Wave.BrickColor = BrickColor.new(1004)
  1150.   Wave.Size = Vector3.new(2, 1, 2)
  1151.   Wave.TopSurface = "Smooth"
  1152.   Wave.BottomSurface = "Smooth"
  1153.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1154.   WaveMesh = Instance.new("CylinderMesh")
  1155.   WaveMesh.Parent = Wave
  1156.   WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1157.   for i = 1 , 5 do
  1158.    Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1159.    Wave.Transparency = Wave.Transparency + 0.055
  1160.    Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1161.    Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1162.    wait()
  1163.   end
  1164.   Wave:Remove()
  1165.   for i = 1 , 15 do
  1166.    Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1167.    wait()
  1168.   end
  1169.  
  1170.   Gyro:Remove()
  1171.   wait(0.2)
  1172.   for i = 1 , 8 do
  1173.    Clone1 = Grip17:clone()
  1174.    Clone1.Parent = Tool
  1175.    Clone1.Name = "Shadow"
  1176.    Clone1.Anchored = true
  1177.    Clone1.CanCollide = false
  1178.    Clone1.Transparency = 0.2
  1179.    Clone1.BrickColor = BrickColor.new(1003)
  1180.    Clone2 = Grip18:clone()
  1181.    Clone2.Parent = Tool
  1182.    Clone2.Name = "Shadow"
  1183.    Clone2.Anchored = true
  1184.    Clone2.CanCollide = false
  1185.    Clone2.Transparency = 0.2
  1186.    Clone2.BrickColor = BrickColor.new(1003)
  1187.    Clone3 = Grip19:clone()
  1188.    Clone3.Parent = Tool
  1189.    Clone3.Name = "Shadow"
  1190.    Clone3.Anchored = true
  1191.    Clone3.CanCollide = false
  1192.    Clone3.Transparency = 0.2
  1193.    Clone3.BrickColor = BrickColor.new(1003)
  1194.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1195.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1196.    wait()
  1197.   end
  1198.   Weld.Parent = Me.Character["Right Arm"]
  1199.   Weld.Part0 = Me.Character["Right Arm"]
  1200.   Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1201.  Activated = false
  1202.  end
  1203. end
  1204. if Mode == "Explosion" then
  1205.  Activated = true
  1206.  for i = 1 , 8 do
  1207.   Clone1 = Grip17:clone()
  1208.   Clone1.Parent = Tool
  1209.   Clone1.Name = "Shadow"
  1210.   Clone1.Anchored = true
  1211.   Clone1.CanCollide = false
  1212.   Clone1.Transparency = 0.2
  1213.   Clone1.BrickColor = BrickColor.new(1003)
  1214.   Clone2 = Grip18:clone()
  1215.   Clone2.Parent = Tool
  1216.   Clone2.Name = "Shadow"
  1217.   Clone2.Anchored = true
  1218.   Clone2.CanCollide = false
  1219.   Clone2.Transparency = 0.2
  1220.   Clone2.BrickColor = BrickColor.new(1003)
  1221.   Clone3 = Grip19:clone()
  1222.   Clone3.Parent = Tool
  1223.   Clone3.Name = "Shadow"
  1224.   Clone3.Anchored = true
  1225.   Clone3.CanCollide = false
  1226.   Clone3.Transparency = 0.2
  1227.   Clone3.BrickColor = BrickColor.new(1003)
  1228.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1229.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1230.   wait()
  1231.  end
  1232.  onCharge(24)
  1233.  Range = 10
  1234.  for i = 1 , 5 do
  1235.  Range = Range + 15
  1236.  Me.Character.Humanoid.WalkSpeed = 0
  1237.  
  1238.  Boom = Instance.new("Explosion")
  1239.  Boom.Parent = Workspace
  1240.  Boom.BlastRadius = Range/2
  1241.  Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  1242.  Boom = Instance.new("Explosion")
  1243.  Boom.Parent = Workspace
  1244.  Boom.BlastRadius = Range/2
  1245.  Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  1246.  Boom = Instance.new("Explosion")
  1247.  Boom.Parent = Workspace
  1248.  Boom.BlastRadius = Range/2
  1249.  Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  1250.  Boom = Instance.new("Explosion")
  1251.  Boom.Parent = Workspace
  1252.  Boom.BlastRadius = Range/2
  1253.  Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  1254.  Boom = Instance.new("Explosion")
  1255.  Boom.Parent = Workspace
  1256.  Boom.BlastRadius = Range/2
  1257.  Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  1258.  Boom = Instance.new("Explosion")
  1259.  Boom.Parent = Workspace
  1260.  Boom.BlastRadius = Range/2
  1261.  Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  1262.  Boom = Instance.new("Explosion")
  1263.  Boom.Parent = Workspace
  1264.  Boom.BlastRadius = Range/2
  1265.  Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  1266.  Boom = Instance.new("Explosion")
  1267.  Boom.Parent = Workspace
  1268.  Boom.BlastRadius = Range/2
  1269.  Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  1270.  wait(0.05)
  1271.  end
  1272.  for i = 1 , 8 do
  1273.   Clone1 = Grip17:clone()
  1274.   Clone1.Parent = Tool
  1275.   Clone1.Name = "Shadow"
  1276.   Clone1.Anchored = true
  1277.   Clone1.CanCollide = false
  1278.   Clone1.Transparency = 0.2
  1279.   Clone1.BrickColor = BrickColor.new(1003)
  1280.   Clone2 = Grip18:clone()
  1281.   Clone2.Parent = Tool
  1282.   Clone2.Name = "Shadow"
  1283.   Clone2.Anchored = true
  1284.   Clone2.CanCollide = false
  1285.   Clone2.Transparency = 0.2
  1286.   Clone2.BrickColor = BrickColor.new(1003)
  1287.   Clone3 = Grip19:clone()
  1288.   Clone3.Parent = Tool
  1289.   Clone3.Name = "Shadow"
  1290.   Clone3.Anchored = true
  1291.   Clone3.CanCollide = false
  1292.   Clone3.Transparency = 0.2
  1293.   Clone3.BrickColor = BrickColor.new(1003)
  1294.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1295.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1296.   wait()
  1297.  end
  1298. Activated = false
  1299. end
  1300. if Mode == "ExplodeVictim" then
  1301.  if mouse.Target ~= nil then
  1302.  torso = mouse.Target.Parent:findFirstChild("Torso")
  1303.  if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1304.  Activated = true
  1305.  for i = 1 , 8 do
  1306.   Clone1 = Grip17:clone()
  1307.   Clone1.Parent = Tool
  1308.   Clone1.Name = "Shadow"
  1309.   Clone1.Anchored = true
  1310.   Clone1.CanCollide = false
  1311.   Clone1.Transparency = 0.2
  1312.   Clone1.BrickColor = BrickColor.new(1003)
  1313.   Clone2 = Grip18:clone()
  1314.   Clone2.Parent = Tool
  1315.   Clone2.Name = "Shadow"
  1316.   Clone2.Anchored = true
  1317.   Clone2.CanCollide = false
  1318.   Clone2.Transparency = 0.2
  1319.   Clone2.BrickColor = BrickColor.new(1003)
  1320.   Clone3 = Grip19:clone()
  1321.   Clone3.Parent = Tool
  1322.   Clone3.Name = "Shadow"
  1323.   Clone3.Anchored = true
  1324.   Clone3.CanCollide = false
  1325.   Clone3.Transparency = 0.2
  1326.   Clone3.BrickColor = BrickColor.new(1003)
  1327.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1328.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1329.   wait()
  1330.  end
  1331.  onChargeAim(24, torso)
  1332.  Boom = Instance.new("Explosion")
  1333.  Boom.Parent = Workspace
  1334.  Boom.BlastRadius = 20
  1335.  Boom.Position = torso.Position
  1336.  Stuff = torso.Parent:GetChildren()
  1337.  for i = 1 , #Stuff do
  1338.   if Stuff[i].className == "Part" then
  1339.    Stuff[i].Anchored = false
  1340.    Stuff[i]:BreakJoints()
  1341.    Stuff[i].BrickColor = BrickColor.new("Really black")
  1342.    Stuff[i].CanCollide = true
  1343.   end
  1344.  end
  1345.  for i = 1 , 8 do
  1346.   Clone1 = Grip17:clone()
  1347.   Clone1.Parent = Tool
  1348.   Clone1.Name = "Shadow"
  1349.   Clone1.Anchored = true
  1350.   Clone1.CanCollide = false
  1351.   Clone1.Transparency = 0.2
  1352.   Clone1.BrickColor = BrickColor.new(1003)
  1353.   Clone2 = Grip18:clone()
  1354.   Clone2.Parent = Tool
  1355.   Clone2.Name = "Shadow"
  1356.   Clone2.Anchored = true
  1357.   Clone2.CanCollide = false
  1358.   Clone2.Transparency = 0.2
  1359.   Clone2.BrickColor = BrickColor.new(1003)
  1360.   Clone3 = Grip19:clone()
  1361.   Clone3.Parent = Tool
  1362.   Clone3.Name = "Shadow"
  1363.   Clone3.Anchored = true
  1364.   Clone3.CanCollide = false
  1365.   Clone3.Transparency = 0.2
  1366.   Clone3.BrickColor = BrickColor.new(1003)
  1367.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1368.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1369.   wait()
  1370.  end
  1371.  Activated = false
  1372.  end
  1373.  end
  1374. end
  1375. if Mode == "Assassinate" then
  1376.  if mouse.Target ~= nil then
  1377.  torso = mouse.Target.Parent:findFirstChild("Torso")
  1378.  if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1379.  Activated = true
  1380.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1381.  Sound:play()
  1382.  for i = 1 , 8 do
  1383.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  1384.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  1385.   wait()
  1386.  end
  1387.  wait()
  1388.  for i = 1 , 8 do
  1389.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  1390.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  1391.   wait()
  1392.  end
  1393.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  1394.  Weld = Instance.new("Weld")
  1395.  Weld.Parent = Me.Character["Torso"]
  1396.  Weld.Part0 = Me.Character["Torso"]
  1397.  Weld.Part1 = Handle
  1398.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1399.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)    
  1400.  
  1401.  for i = 1 , 16 do
  1402.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1403.  end
  1404.  for i = 1 , 16 do
  1405.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1406.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  1407.   wait()
  1408.  end
  1409.  FakeRightShoulder.Parent = Me.Character.Torso
  1410.  FakeRightShoulder.Part0 = Me.Character.Torso
  1411.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1412.  FakeRightShoulder.C0 = OriginalRightShoulder
  1413.  FakeRightShoulder.C1 = OriginalRightShoulder2
  1414.  FakeLeftShoulder.Parent = Me.Character.Torso
  1415.  FakeLeftShoulder.Part0 = Me.Character.Torso
  1416.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1417.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  1418.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1419.  FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  1420.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  1421.  wait(0.1)
  1422.  FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  1423.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  1424.  wait(0.1)
  1425.  Blade1 = Instance.new("Part")
  1426.  Blade1.Parent = Me.Character["Right Arm"]
  1427.  Blade1.CanCollide = false
  1428.  Blade1.formFactor = "Symmetric"
  1429.  Blade1.Size = Vector3.new(1, 2, 1)
  1430.  Blade1.TopSurface = "Smooth"
  1431.  Blade1.BottomSurface = "Smooth"
  1432.  Blade1.Locked = true
  1433.  Blade1.BrickColor = BrickColor.new(1003)
  1434.  Blade1.Name = "Blade1"
  1435.  Blade1.CFrame = Me.Character["Right Arm"].CFrame
  1436.  Blade2 = Instance.new("Part")
  1437.  Blade2.Parent = Me.Character["Left Arm"]
  1438.  Blade2.CanCollide = false
  1439.  Blade2.formFactor = "Symmetric"
  1440.  Blade2.Size = Vector3.new(1, 2, 1)
  1441.  Blade2.TopSurface = "Smooth"
  1442.  Blade2.BottomSurface = "Smooth"
  1443.  Blade2.Locked = true
  1444.  Blade2.BrickColor = BrickColor.new(1003)
  1445.  Blade2.Name = "Blade2"
  1446.  Blade2.CFrame = Me.Character["Left Arm"].CFrame
  1447.  Blade1Mesh = Instance.new("SpecialMesh")
  1448.  Blade1Mesh.Parent = Blade1
  1449.  Blade1Mesh.MeshType = "Brick"
  1450.  Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1451.  Blade2Mesh = Instance.new("SpecialMesh")
  1452.  Blade2Mesh.Parent = Blade2
  1453.  Blade2Mesh.MeshType = "Brick"
  1454.  Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1455.  Blade1Weld = Instance.new("Weld")
  1456.  Blade1Weld.Parent = Me.Character["Right Arm"]
  1457.  Blade1Weld.Part0 = Me.Character["Right Arm"]
  1458.  Blade1Weld.Part1 = Blade1
  1459.  Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  1460.  Blade2Weld = Instance.new("Weld")
  1461.  Blade2Weld.Parent = Me.Character["Left Arm"]
  1462.  Blade2Weld.Part0 = Me.Character["Left Arm"]
  1463.  Blade2Weld.Part1 = Blade2
  1464.  Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  1465.  for i = 1 , 17 do
  1466.   Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  1467.   Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  1468.   Me.Character:MoveTo(Me.Character.Torso.Position)
  1469.   wait(0.05)
  1470.  end
  1471.  for i = 1 , 5 do
  1472.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1473.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)  
  1474.  wait()
  1475.  end
  1476.  
  1477.  wait(0.5)
  1478.  Me.Character:MoveTo(Me.Character.Torso.Position)
  1479.  BodyPosition = Instance.new("BodyPosition")
  1480.  BodyPosition.Parent = Me.Character.Torso
  1481.  BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1482.  BodyPosition.position = torso.Position
  1483.  BodyGyro = Instance.new("BodyGyro")
  1484.  BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1485.  BodyGyro.Parent = Me.Character.Torso
  1486.  BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  1487.  wait(0.8)
  1488.  BodyPosition:Remove()
  1489.  BodyGyro:Remove()
  1490.  Me.Character.Torso.CFrame = torso.CFrame
  1491.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  1492.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)  
  1493.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  1494.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)  
  1495.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1496.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)  
  1497.  KillWeld = Instance.new("Weld")
  1498.  KillWeld.Parent = Me.Character.Torso
  1499.  KillWeld.Part0 = Me.Character.Torso
  1500.  KillWeld.Part1 = torso
  1501.  KillWeld.C0 = CFrame.new(0, 0, -1.6)
  1502.  wait(0.3)
  1503.  for i = 1 , 12 do
  1504.  KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  1505.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1506.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1507.  wait(0.1)
  1508.  end
  1509.  wait(0.15)
  1510.  KillWeld:Remove()
  1511.  if torso ~= nil then
  1512.   torso:BreakJoints()
  1513.  end
  1514.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1515.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1516.  for i = 1 , 3 do
  1517.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1518.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1519.  wait()
  1520.  end
  1521.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  1522.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  1523.  wait(0.1)
  1524.  for i = 1 , 17 do
  1525.   Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  1526.   Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  1527.   wait(0.05)
  1528.  end
  1529.  FakeRightShoulder.C0 = OriginalRightShoulder
  1530.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  1531.  wait()
  1532.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1533.  Sound:play()
  1534.  FakeRightShoulder.Parent = Me.Character.Torso
  1535.  FakeRightShoulder.Part0 = Me.Character.Torso
  1536.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1537.  FakeRightShoulder.C0 = OriginalRightShoulder
  1538.  FakeRightShoulder.C1 = OriginalRightShoulder2
  1539.  FakeLeftShoulder.Parent = Me.Character.Torso
  1540.  FakeLeftShoulder.Part0 = Me.Character.Torso
  1541.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1542.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  1543.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1544.  Weld:Remove()
  1545.  Weld = Instance.new("Weld")
  1546.  Weld.Parent = Me.Character["Torso"]
  1547.  Weld.Part0 = Me.Character["Torso"]
  1548.  Weld.Part1 = Handle
  1549.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1550.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1551.  for i = 1 , 16 do
  1552.   FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  1553.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1554.   wait()
  1555.  end
  1556.  wait()
  1557.  Weld.Parent = Me.Character["Right Arm"]
  1558.  Weld.Part0 = Me.Character["Right Arm"]
  1559.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1560.  for i = 1 , 8 do
  1561.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  1562.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  1563.   wait()
  1564.  end
  1565.  wait()
  1566.  for i = 1 , 8 do
  1567.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  1568.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  1569.   wait()
  1570.  end
  1571.  wait(0.2)
  1572.  Activated = false
  1573.  end
  1574.  end
  1575. end
  1576. if Mode == "Tornado" then
  1577.  Activated = true
  1578.  Weld.Parent = Me.Character["Left Arm"]
  1579.  Weld.Part0 = Me.Character["Left Arm"]
  1580.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1581.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1582.  Sound:play()
  1583.  for i = 1 , 8 do
  1584.   Clone1 = Grip17:clone()
  1585.   Clone1.Parent = Tool
  1586.   Clone1.Name = "Shadow"
  1587.   Clone1.Anchored = true
  1588.   Clone1.CanCollide = false
  1589.   Clone1.Transparency = 0.2
  1590.   Clone1.BrickColor = BrickColor.new(1003)
  1591.   Clone2 = Grip18:clone()
  1592.   Clone2.Parent = Tool
  1593.   Clone2.Name = "Shadow"
  1594.   Clone2.Anchored = true
  1595.   Clone2.CanCollide = false
  1596.   Clone2.Transparency = 0.2
  1597.   Clone2.BrickColor = BrickColor.new(1003)
  1598.   Clone3 = Grip19:clone()
  1599.   Clone3.Parent = Tool
  1600.   Clone3.Name = "Shadow"
  1601.   Clone3.Anchored = true
  1602.   Clone3.CanCollide = false
  1603.   Clone3.Transparency = 0.2
  1604.   Clone3.BrickColor = BrickColor.new(1003)
  1605.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1606.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1607.   wait()
  1608.  end
  1609.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1610.  Sound:play()
  1611.  Gyro = Instance.new("BodyGyro")
  1612.  Gyro.Parent = Me.Character.Torso
  1613.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1614.  Gyro.cframe = Me.Character.Torso.CFrame
  1615.  Gyro.D = 50
  1616.  Part = Instance.new("Part")
  1617.  Part.Transparency = 1
  1618.  Part.CanCollide = false
  1619.  Part.Anchored = true
  1620.  Part.Parent = Me.Character.Torso
  1621.  range = 10
  1622.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1623.  Sound:play()
  1624.  for i = 1 , 80 do
  1625.   range = range + 2
  1626.   Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
  1627.   p = game.Workspace:GetChildren()
  1628.   for i = 1 , #p do
  1629.    torso = p[i]:findFirstChild("Torso")
  1630.    if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1631.     if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
  1632.     humanoid = torso.Parent:findFirstChild("Humanoid")
  1633.     bp = torso:findFirstChild("BodyPosition")
  1634.     if bp == nil then
  1635.      bp = Instance.new("BodyPosition")
  1636.      bp.Parent = torso
  1637.      bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1638.      bp.position = Part.Position + Vector3.new(0, range, 0)
  1639.     end
  1640.     if bp ~= nil then
  1641.      bp.position = Part.Position + Vector3.new(0, range, 0)
  1642.     end
  1643.     bg = torso:findFirstChild("BodyGyro")
  1644.     if bg == nil then
  1645.      bg = Instance.new("BodyGyro")
  1646.      bg.Parent = torso
  1647.      bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1648.      bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1649.     end
  1650.     if bg ~= nil then
  1651.      bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1652.     end
  1653.     if humanoid ~= nil then
  1654.      humanoid.Sit = true
  1655.      humanoid.MaxHealth = 100
  1656.      humanoid:TakeDamage(2)
  1657.     end
  1658.    end
  1659.    end
  1660.   end
  1661.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
  1662.   wait()
  1663.  end
  1664.   p = game.Workspace:GetChildren()
  1665.   for i = 1 , #p do
  1666.    torso = p[i]:findFirstChild("Torso")
  1667.    if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1668.     humanoid = torso.Parent:findFirstChild("Humanoid")
  1669.     bp = torso:findFirstChild("BodyPosition")
  1670.     if bp ~= nil then
  1671.      bp:Remove()
  1672.     end
  1673.     bg = torso:findFirstChild("BodyGyro")
  1674.     if bg ~= nil then
  1675.      bg:Remove()
  1676.     end
  1677.     if humanoid ~= nil then
  1678.      humanoid.Sit = true
  1679.      torso.Velocity = torso.CFrame.lookVector * 100
  1680.     end
  1681.    end
  1682.    wait()
  1683.   end
  1684.  Stuff = Workspace:GetChildren()
  1685.  for i = 1 , #Stuff do
  1686.   torso = Stuff[i]:findFirstChild("Torso")
  1687.   if torso ~= nil then
  1688.    hax = torso:GetChildren()
  1689.    for i = 1 , #hax do
  1690.     if hax[i].className == "BodyPosition" then
  1691.      hax[i]:Remove()
  1692.     end
  1693.    end
  1694.   end
  1695.  end
  1696.  
  1697.  Gyro:Remove()
  1698.  wait(0.2)
  1699.  for i = 1 , 8 do
  1700.   Clone1 = Grip17:clone()
  1701.   Clone1.Parent = Tool
  1702.   Clone1.Name = "Shadow"
  1703.   Clone1.Anchored = true
  1704.   Clone1.CanCollide = false
  1705.   Clone1.Transparency = 0.2
  1706.   Clone1.BrickColor = BrickColor.new(1003)
  1707.   Clone2 = Grip18:clone()
  1708.   Clone2.Parent = Tool
  1709.   Clone2.Name = "Shadow"
  1710.   Clone2.Anchored = true
  1711.   Clone2.CanCollide = false
  1712.   Clone2.Transparency = 0.2
  1713.   Clone2.BrickColor = BrickColor.new(1003)
  1714.   Clone3 = Grip19:clone()
  1715.   Clone3.Parent = Tool
  1716.   Clone3.Name = "Shadow"
  1717.   Clone3.Anchored = true
  1718.   Clone3.CanCollide = false
  1719.   Clone3.Transparency = 0.2
  1720.   Clone3.BrickColor = BrickColor.new(1003)
  1721.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1722.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1723.   wait()
  1724.  end
  1725.  Weld.Parent = Me.Character["Right Arm"]
  1726.  Weld.Part0 = Me.Character["Right Arm"]
  1727.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1728. Activated = false
  1729. end
  1730. if Mode == "TripleSlash" then
  1731.  Activated = true
  1732.  Weld.Parent = Me.Character["Left Arm"]
  1733.  Weld.Part0 = Me.Character["Left Arm"]
  1734.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1735.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1736.  Sound:play()
  1737.  for i = 1 , 4 do
  1738.   Clone1 = Grip17:clone()
  1739.   Clone1.Parent = Tool
  1740.   Clone1.Name = "Shadow"
  1741.   Clone1.Anchored = true
  1742.   Clone1.CanCollide = false
  1743.   Clone1.Transparency = 0.2
  1744.   Clone1.BrickColor = BrickColor.new(1003)
  1745.   Clone2 = Grip18:clone()
  1746.   Clone2.Parent = Tool
  1747.   Clone2.Name = "Shadow"
  1748.   Clone2.Anchored = true
  1749.   Clone2.CanCollide = false
  1750.   Clone2.Transparency = 0.2
  1751.   Clone2.BrickColor = BrickColor.new(1003)
  1752.   Clone3 = Grip19:clone()
  1753.   Clone3.Parent = Tool
  1754.   Clone3.Name = "Shadow"
  1755.   Clone3.Anchored = true
  1756.   Clone3.CanCollide = false
  1757.   Clone3.Transparency = 0.2
  1758.   Clone3.BrickColor = BrickColor.new(1003)
  1759.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  1760.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1761.   wait()
  1762.  end
  1763.  for i = 1 , 2 do
  1764.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1765.   wait()
  1766.  end
  1767.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1768.  Sound:play()
  1769.  for i = 1 , 4 do
  1770.   Clone1 = Grip17:clone()
  1771.   Clone1.Parent = Tool
  1772.   Clone1.Name = "Shadow"
  1773.   Clone1.Anchored = true
  1774.   Clone1.CanCollide = false
  1775.   Clone1.Transparency = 0.2
  1776.   Clone1.BrickColor = BrickColor.new(1003)
  1777.   Clone2 = Grip18:clone()
  1778.   Clone2.Parent = Tool
  1779.   Clone2.Name = "Shadow"
  1780.   Clone2.Anchored = true
  1781.   Clone2.CanCollide = false
  1782.   Clone2.Transparency = 0.2
  1783.   Clone2.BrickColor = BrickColor.new(1003)
  1784.   Clone3 = Grip19:clone()
  1785.   Clone3.Parent = Tool
  1786.   Clone3.Name = "Shadow"
  1787.   Clone3.Anchored = true
  1788.   Clone3.CanCollide = false
  1789.   Clone3.Transparency = 0.2
  1790.   Clone3.BrickColor = BrickColor.new(1003)
  1791.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1792.   wait()
  1793.  end
  1794.  for i = 1 , 2 do
  1795.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1796.   wait()
  1797.  end
  1798.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1799.  Sound:play()
  1800.  for i = 1 , 4 do
  1801.   Clone1 = Grip17:clone()
  1802.   Clone1.Parent = Tool
  1803.   Clone1.Name = "Shadow"
  1804.   Clone1.Anchored = true
  1805.   Clone1.CanCollide = false
  1806.   Clone1.Transparency = 0.2
  1807.   Clone1.BrickColor = BrickColor.new(1003)
  1808.   Clone2 = Grip18:clone()
  1809.   Clone2.Parent = Tool
  1810.   Clone2.Name = "Shadow"
  1811.   Clone2.Anchored = true
  1812.   Clone2.CanCollide = false
  1813.   Clone2.Transparency = 0.2
  1814.   Clone2.BrickColor = BrickColor.new(1003)
  1815.   Clone3 = Grip19:clone()
  1816.   Clone3.Parent = Tool
  1817.   Clone3.Name = "Shadow"
  1818.   Clone3.Anchored = true
  1819.   Clone3.CanCollide = false
  1820.   Clone3.Transparency = 0.2
  1821.   Clone3.BrickColor = BrickColor.new(1003)
  1822.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1823.   wait()
  1824.  end
  1825.  for i = 1 , 4 do
  1826.   Clone1 = Grip17:clone()
  1827.   Clone1.Parent = Tool
  1828.   Clone1.Name = "Shadow"
  1829.   Clone1.Anchored = true
  1830.   Clone1.CanCollide = false
  1831.   Clone1.Transparency = 0.2
  1832.   Clone1.BrickColor = BrickColor.new(1003)
  1833.   Clone2 = Grip18:clone()
  1834.   Clone2.Parent = Tool
  1835.   Clone2.Name = "Shadow"
  1836.   Clone2.Anchored = true
  1837.   Clone2.CanCollide = false
  1838.   Clone2.Transparency = 0.2
  1839.   Clone2.BrickColor = BrickColor.new(1003)
  1840.   Clone3 = Grip19:clone()
  1841.   Clone3.Parent = Tool
  1842.   Clone3.Name = "Shadow"
  1843.   Clone3.Anchored = true
  1844.   Clone3.CanCollide = false
  1845.   Clone3.Transparency = 0.2
  1846.   Clone3.BrickColor = BrickColor.new(1003)
  1847.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1848.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1849.   wait()
  1850.  end
  1851.  Weld.Parent = Me.Character["Right Arm"]
  1852.  Weld.Part0 = Me.Character["Right Arm"]
  1853.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1854. Activated = false
  1855. end
  1856. if Mode == "Slashes" then
  1857.  Activated = true
  1858.  f = Instance.new("Fire")
  1859.  f.Parent = Grip17
  1860.  f.Size = 2
  1861.  ff = Instance.new("Fire")
  1862.  ff.Parent = Grip18
  1863.  ff.Size = 2
  1864.  fff = Instance.new("Fire")
  1865.  fff.Parent = Grip18
  1866.  fff.Size = 2
  1867.  Weld.Parent = Me.Character["Left Arm"]
  1868.  Weld.Part0 = Me.Character["Left Arm"]
  1869.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1870.  Test = FakeLeftShoulder.C0
  1871.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  1872.  for i = 1 , 20 do
  1873.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1874.  Sound:play()
  1875.  for i = 1 , 4 do
  1876.   Clone1 = Grip17:clone()
  1877.   Clone1.Parent = Tool
  1878.   Clone1.Name = "Shadow"
  1879.   Clone1.Anchored = true
  1880.   Clone1.CanCollide = false
  1881.   Clone1.Transparency = 0.2
  1882.   Clone1.BrickColor = BrickColor.new(1004)
  1883.   Clone2 = Grip18:clone()
  1884.   Clone2.Parent = Tool
  1885.   Clone2.Name = "Shadow"
  1886.   Clone2.Anchored = true
  1887.   Clone2.CanCollide = false
  1888.   Clone2.Transparency = 0.2
  1889.   Clone2.BrickColor = BrickColor.new(1004)
  1890.   Clone3 = Grip19:clone()
  1891.   Clone3.Parent = Tool
  1892.   Clone3.Name = "Shadow"
  1893.   Clone3.Anchored = true
  1894.   Clone3.CanCollide = false
  1895.   Clone3.Transparency = 0.2
  1896.   Clone3.BrickColor = BrickColor.new(1004)
  1897.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1898.   wait()
  1899.  end
  1900.  for i = 1 , 2 do
  1901.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1902.   wait()
  1903.  end
  1904.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1905.  Sound:play()
  1906.  for i = 1 , 4 do
  1907.   Clone1 = Grip17:clone()
  1908.   Clone1.Parent = Tool
  1909.   Clone1.Name = "Shadow"
  1910.   Clone1.Anchored = true
  1911.   Clone1.CanCollide = false
  1912.   Clone1.Transparency = 0.2
  1913.   Clone1.BrickColor = BrickColor.new(1005)
  1914.   Clone2 = Grip18:clone()
  1915.   Clone2.Parent = Tool
  1916.   Clone2.Name = "Shadow"
  1917.   Clone2.Anchored = true
  1918.   Clone2.CanCollide = false
  1919.   Clone2.Transparency = 0.2
  1920.   Clone2.BrickColor = BrickColor.new(1005)
  1921.   Clone3 = Grip19:clone()
  1922.   Clone3.Parent = Tool
  1923.   Clone3.Name = "Shadow"
  1924.   Clone3.Anchored = true
  1925.   Clone3.CanCollide = false
  1926.   Clone3.Transparency = 0.2
  1927.   Clone3.BrickColor = BrickColor.new(1005)
  1928.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1929.   wait()
  1930.  end
  1931.  for i = 1 , 2 do
  1932.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1933.   wait()
  1934.  end
  1935.  end
  1936.  for i = 1 , 2 do
  1937.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1938.  end
  1939.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1940.  Sound:play()
  1941.  for i = 1 , 4 do
  1942.   Clone1 = Grip17:clone()
  1943.   Clone1.Parent = Tool
  1944.   Clone1.Name = "Shadow"
  1945.   Clone1.Anchored = true
  1946.   Clone1.CanCollide = false
  1947.   Clone1.Transparency = 0.2
  1948.   Clone1.BrickColor = BrickColor.new(1009)
  1949.   Clone2 = Grip18:clone()
  1950.   Clone2.Parent = Tool
  1951.   Clone2.Name = "Shadow"
  1952.   Clone2.Anchored = true
  1953.   Clone2.CanCollide = false
  1954.   Clone2.Transparency = 0.2
  1955.   Clone2.BrickColor = BrickColor.new(1009)
  1956.   Clone3 = Grip19:clone()
  1957.   Clone3.Parent = Tool
  1958.   Clone3.Name = "Shadow"
  1959.   Clone3.Anchored = true
  1960.   Clone3.CanCollide = false
  1961.   Clone3.Transparency = 0.2
  1962.   Clone3.BrickColor = BrickColor.new(1009)
  1963.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1964.   wait()
  1965.  end
  1966.  for i = 1 , 4 do
  1967.   Clone1 = Grip17:clone()
  1968.   Clone1.Parent = Tool
  1969.   Clone1.Name = "Shadow"
  1970.   Clone1.Anchored = true
  1971.   Clone1.CanCollide = false
  1972.   Clone1.Transparency = 0.2
  1973.   Clone1.BrickColor = BrickColor.new(1004)
  1974.   Clone2 = Grip18:clone()
  1975.   Clone2.Parent = Tool
  1976.   Clone2.Name = "Shadow"
  1977.   Clone2.Anchored = true
  1978.   Clone2.CanCollide = false
  1979.   Clone2.Transparency = 0.2
  1980.   Clone2.BrickColor = BrickColor.new(1004)
  1981.   Clone3 = Grip19:clone()
  1982.   Clone3.Parent = Tool
  1983.   Clone3.Name = "Shadow"
  1984.   Clone3.Anchored = true
  1985.   Clone3.CanCollide = false
  1986.   Clone3.Transparency = 0.2
  1987.   Clone3.BrickColor = BrickColor.new(1004)
  1988.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1989.   FakeLeftShoulder.C0 = Test
  1990.   wait()
  1991.  end
  1992.  Weld.Parent = Me.Character["Right Arm"]
  1993.  Weld.Part0 = Me.Character["Right Arm"]
  1994.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1995. Activated = false
  1996. f:remove()
  1997. ff:remove()
  1998. fff:remove()
  1999. end
  2000. if Mode == "Wave" then
  2001.  Activated = true
  2002.  Weld.Parent = Me.Character["Left Arm"]
  2003.  Weld.Part0 = Me.Character["Left Arm"]
  2004.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2005.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2006.  Sound:play()
  2007.  for i = 1 , 4 do
  2008.   Clone1 = Grip17:clone()
  2009.   Clone1.Parent = Tool
  2010.   Clone1.Name = "Shadow"
  2011.   Clone1.Anchored = true
  2012.   Clone1.CanCollide = false
  2013.   Clone1.Transparency = 0.2
  2014.   Clone1.BrickColor = BrickColor.new(1003)
  2015.   Clone2 = Grip18:clone()
  2016.   Clone2.Parent = Tool
  2017.   Clone2.Name = "Shadow"
  2018.   Clone2.Anchored = true
  2019.   Clone2.CanCollide = false
  2020.   Clone2.Transparency = 0.2
  2021.   Clone2.BrickColor = BrickColor.new(1003)
  2022.   Clone3 = Grip19:clone()
  2023.   Clone3.Parent = Tool
  2024.   Clone3.Name = "Shadow"
  2025.   Clone3.Anchored = true
  2026.   Clone3.CanCollide = false
  2027.   Clone3.Transparency = 0.2
  2028.   Clone3.BrickColor = BrickColor.new(1003)
  2029.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2030.   wait()
  2031.  end
  2032.  for i = 1 , 2 do
  2033.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2034.   wait()
  2035.  end
  2036.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2037.  Sound:play()
  2038.  for i = 1 , 4 do
  2039.   Clone1 = Grip17:clone()
  2040.   Clone1.Parent = Tool
  2041.   Clone1.Name = "Shadow"
  2042.   Clone1.Anchored = true
  2043.   Clone1.CanCollide = false
  2044.   Clone1.Transparency = 0.2
  2045.   Clone1.BrickColor = BrickColor.new(1003)
  2046.   Clone2 = Grip18:clone()
  2047.   Clone2.Parent = Tool
  2048.   Clone2.Name = "Shadow"
  2049.   Clone2.Anchored = true
  2050.   Clone2.CanCollide = false
  2051.   Clone2.Transparency = 0.2
  2052.   Clone2.BrickColor = BrickColor.new(1003)
  2053.   Clone3 = Grip19:clone()
  2054.   Clone3.Parent = Tool
  2055.   Clone3.Name = "Shadow"
  2056.   Clone3.Anchored = true
  2057.   Clone3.CanCollide = false
  2058.   Clone3.Transparency = 0.2
  2059.   Clone3.BrickColor = BrickColor.new(1003)
  2060.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2061.   wait()
  2062.  end
  2063.  for i = 1 , 2 do
  2064.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2065.   wait()
  2066.  end
  2067.  Velocity = Instance.new("BodyVelocity")
  2068.  Velocity.Parent = Me.Character.Torso
  2069.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2070.  Velocity.velocity = Vector3.new(0, 30, 0)
  2071.  Gyro = Instance.new("BodyGyro")
  2072.  Gyro.Parent = Me.Character.Torso
  2073.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2074.  Gyro.cframe = Me.Character.Torso.CFrame
  2075.  Gyro.D = 50
  2076.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2077.  Sound:play()
  2078.  for i = 1 , 8 do
  2079.   Clone1 = Grip17:clone()
  2080.   Clone1.Parent = Tool
  2081.   Clone1.Name = "Shadow"
  2082.   Clone1.Anchored = true
  2083.   Clone1.CanCollide = false
  2084.   Clone1.Transparency = 0.2
  2085.   Clone1.BrickColor = BrickColor.new(1003)
  2086.   Clone2 = Grip18:clone()
  2087.   Clone2.Parent = Tool
  2088.   Clone2.Name = "Shadow"
  2089.   Clone2.Anchored = true
  2090.   Clone2.CanCollide = false
  2091.   Clone2.Transparency = 0.2
  2092.   Clone2.BrickColor = BrickColor.new(1003)
  2093.   Clone3 = Grip19:clone()
  2094.   Clone3.Parent = Tool
  2095.   Clone3.Name = "Shadow"
  2096.   Clone3.Anchored = true
  2097.   Clone3.CanCollide = false
  2098.   Clone3.Transparency = 0.2
  2099.   Clone3.BrickColor = BrickColor.new(1003)
  2100.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2101.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2102.   wait()
  2103.  end
  2104.  Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2105.  Velocity.velocity = Vector3.new(0, 0, 0)
  2106.  for i = 1 , 2 do
  2107.   Clone1 = Grip17:clone()
  2108.   Clone1.Parent = Tool
  2109.   Clone1.Name = "Shadow"
  2110.   Clone1.Anchored = true
  2111.   Clone1.CanCollide = false
  2112.   Clone1.Transparency = 0.2
  2113.   Clone1.BrickColor = BrickColor.new(1003)
  2114.   Clone2 = Grip18:clone()
  2115.   Clone2.Parent = Tool
  2116.   Clone2.Name = "Shadow"
  2117.   Clone2.Anchored = true
  2118.   Clone2.CanCollide = false
  2119.   Clone2.Transparency = 0.2
  2120.   Clone2.BrickColor = BrickColor.new(1003)
  2121.   Clone3 = Grip19:clone()
  2122.   Clone3.Parent = Tool
  2123.   Clone3.Name = "Shadow"
  2124.   Clone3.Anchored = true
  2125.   Clone3.CanCollide = false
  2126.   Clone3.Transparency = 0.2
  2127.   Clone3.BrickColor = BrickColor.new(1003)
  2128.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2129.   wait()
  2130.  end
  2131.  Weld.Parent = Me.Character["Right Arm"]
  2132.  Weld.Part0 = Me.Character["Right Arm"]
  2133.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2134.  for i = 1 , 4 do
  2135.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2136.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2137.  wait()
  2138.  end
  2139.  wait(0.2)
  2140.  for i = 1 , 8 do
  2141.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2142.  wait()
  2143.  end
  2144.  
  2145.  Wave = Instance.new("Part")
  2146.  Wave.Parent = Me.Character.Torso
  2147.  Wave.Anchored = true
  2148.  Wave.CanCollide = false
  2149.  Wave.Locked = true
  2150.  Wave.Transparency = 0.2
  2151.  Wave.Size = Vector3.new(2, 1, 2)
  2152.  Wave.TopSurface = "Smooth"
  2153.  Wave.BrickColor = BrickColor.new(1004)
  2154.  Wave.BottomSurface = "Smooth"
  2155.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2156.  WaveMesh = Instance.new("CylinderMesh")
  2157.  WaveMesh.Parent = Wave
  2158.  WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2159.  for i = 1 , 32 do
  2160.   Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2161.   Wave.Transparency = Wave.Transparency + (0.8/32)
  2162.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2163.   Stuff = Workspace:GetChildren()
  2164.   for i = 1 , #Stuff do
  2165.    Torso = Stuff[i]:findFirstChild("Torso")
  2166.    if Torso ~= nil then
  2167.     if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2168.      if Torso.Parent.Name ~= Me.Name then
  2169.       Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2170.       if Humanoid ~= nil then
  2171.        Humanoid.MaxHealth = 100
  2172.        Humanoid:TakeDamage(Damage)
  2173.       end
  2174.      end
  2175.     end
  2176.    end
  2177.   end
  2178.   wait()
  2179.  end
  2180.  for i = 1 , 4 do
  2181.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2182.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2183.  wait()
  2184.  end
  2185.  wait(0.4)
  2186.  Gyro:Remove()
  2187.  Velocity:Remove()
  2188. Activated = false
  2189. end
  2190. if Mode == "ForwardSpin" then
  2191.  Activated = true
  2192.  Weld.Parent = Me.Character["Left Arm"]
  2193.  Weld.Part0 = Me.Character["Left Arm"]
  2194.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2195.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2196.  Sound:play()
  2197.  for i = 1 , 8 do
  2198.   Clone1 = Grip17:clone()
  2199.   Clone1.Parent = Tool
  2200.   Clone1.Name = "Shadow"
  2201.   Clone1.Anchored = true
  2202.   Clone1.CanCollide = false
  2203.   Clone1.Transparency = 0.2
  2204.   Clone1.BrickColor = BrickColor.new(1003)
  2205.   Clone2 = Grip18:clone()
  2206.   Clone2.Parent = Tool
  2207.   Clone2.Name = "Shadow"
  2208.   Clone2.Anchored = true
  2209.   Clone2.CanCollide = false
  2210.   Clone2.Transparency = 0.2
  2211.   Clone2.BrickColor = BrickColor.new(1003)
  2212.   Clone3 = Grip19:clone()
  2213.   Clone3.Parent = Tool
  2214.   Clone3.Name = "Shadow"
  2215.   Clone3.Anchored = true
  2216.   Clone3.CanCollide = false
  2217.   Clone3.Transparency = 0.2
  2218.   Clone3.BrickColor = BrickColor.new(1003)
  2219.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2220.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2221.   wait()
  2222.  end
  2223.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2224.  Sound:play()
  2225.  Velocity = Instance.new("BodyVelocity")
  2226.  Velocity.Parent = Me.Character.Torso
  2227.  Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2228.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  2229.  Gyro = Instance.new("BodyGyro")
  2230.  Gyro.Parent = Me.Character.Torso
  2231.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2232.  Gyro.cframe = Me.Character.Torso.CFrame
  2233.  Gyro.D = 50
  2234.  Wave = Instance.new("Part")
  2235.  Wave.Parent = Me.Character.Torso
  2236.  Wave.Anchored = true
  2237.  Wave.CanCollide = false
  2238.  Wave.Locked = true
  2239.  Wave.Transparency = 0.2
  2240.  Wave.BrickColor = BrickColor.new(1004)
  2241.  Wave.Size = Vector3.new(2, 1, 2)
  2242.  Wave.TopSurface = "Smooth"
  2243.  Wave.BottomSurface = "Smooth"
  2244.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2245.  WaveMesh = Instance.new("CylinderMesh")
  2246.  WaveMesh.Parent = Wave
  2247.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2248.  for i = 1 , 16 do
  2249.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2250.   Wave.Transparency = Wave.Transparency + 0.055
  2251.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2252.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2253.   wait()
  2254.  end
  2255.  
  2256.  Wave:Remove()
  2257.  Gyro:Remove()
  2258.  Velocity:Remove()
  2259.  wait(1)
  2260.  for i = 1 , 8 do
  2261.   Clone1 = Grip17:clone()
  2262.   Clone1.Parent = Tool
  2263.   Clone1.Name = "Shadow"
  2264.   Clone1.Anchored = true
  2265.   Clone1.CanCollide = false
  2266.   Clone1.Transparency = 0.2
  2267.   Clone1.BrickColor = BrickColor.new(1003)
  2268.   Clone2 = Grip18:clone()
  2269.   Clone2.Parent = Tool
  2270.   Clone2.Name = "Shadow"
  2271.   Clone2.Anchored = true
  2272.   Clone2.CanCollide = false
  2273.   Clone2.Transparency = 0.2
  2274.   Clone2.BrickColor = BrickColor.new(1003)
  2275.   Clone3 = Grip19:clone()
  2276.   Clone3.Parent = Tool
  2277.   Clone3.Name = "Shadow"
  2278.   Clone3.Anchored = true
  2279.   Clone3.CanCollide = false
  2280.   Clone3.Transparency = 0.2
  2281.   Clone3.BrickColor = BrickColor.new(1003)
  2282.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2283.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2284.   wait()
  2285.  end
  2286.  Weld.Parent = Me.Character["Right Arm"]
  2287.  Weld.Part0 = Me.Character["Right Arm"]
  2288.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2289. Activated = false
  2290. end
  2291. if Mode == "DownThrust" then
  2292.  Activated = true
  2293.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2294.  Sound:play()
  2295.  for i = 1 , 24 do
  2296.   Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  2297.   wait()
  2298.  end
  2299.  for i = 1 , 8 do
  2300.   Clone1 = Grip17:clone()
  2301.   Clone1.Parent = Tool
  2302.   Clone1.Name = "Shadow"
  2303.   Clone1.Anchored = true
  2304.   Clone1.CanCollide = false
  2305.   Clone1.Transparency = 0.2
  2306.   Clone1.BrickColor = BrickColor.new(1003)
  2307.   Clone2 = Grip18:clone()
  2308.   Clone2.Parent = Tool
  2309.   Clone2.Name = "Shadow"
  2310.   Clone2.Anchored = true
  2311.   Clone2.CanCollide = false
  2312.   Clone2.Transparency = 0.2
  2313.   Clone2.BrickColor = BrickColor.new(1003)
  2314.   Clone3 = Grip19:clone()
  2315.   Clone3.Parent = Tool
  2316.   Clone3.Name = "Shadow"
  2317.   Clone3.Anchored = true
  2318.   Clone3.CanCollide = false
  2319.   Clone3.Transparency = 0.2
  2320.   Clone3.BrickColor = BrickColor.new(1003)
  2321.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2322.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2323.   wait()
  2324.  end
  2325.  Velocity = Instance.new("BodyVelocity")
  2326.  Velocity.Parent = Me.Character.Torso
  2327.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2328.  Velocity.velocity = Vector3.new(0, 30, 0)
  2329.  Gyro = Instance.new("BodyGyro")
  2330.  Gyro.Parent = Me.Character.Torso
  2331.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2332.  Gyro.cframe = Me.Character.Torso.CFrame
  2333.  Gyro.D = 50
  2334.  wait(0.8)
  2335.  Velocity:Remove()
  2336.  for i = 1 , 8 do
  2337.   Clone1 = Grip17:clone()
  2338.   Clone1.Parent = Tool
  2339.   Clone1.Name = "Shadow"
  2340.   Clone1.Anchored = true
  2341.   Clone1.CanCollide = false
  2342.   Clone1.Transparency = 0.2
  2343.   Clone1.BrickColor = BrickColor.new(1003)
  2344.   Clone2 = Grip18:clone()
  2345.   Clone2.Parent = Tool
  2346.   Clone2.Name = "Shadow"
  2347.   Clone2.Anchored = true
  2348.   Clone2.CanCollide = false
  2349.   Clone2.Transparency = 0.2
  2350.   Clone2.BrickColor = BrickColor.new(1003)
  2351.   Clone3 = Grip19:clone()
  2352.   Clone3.Parent = Tool
  2353.   Clone3.Name = "Shadow"
  2354.   Clone3.Anchored = true
  2355.   Clone3.CanCollide = false
  2356.   Clone3.Transparency = 0.2
  2357.   Clone3.BrickColor = BrickColor.new(1003)
  2358.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2359.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2360.   wait(0.08)
  2361.  end
  2362.  Wave = Instance.new("Part")
  2363.  Wave.Parent = Me.Character.Torso
  2364.  Wave.Anchored = true
  2365.  Wave.CanCollide = false
  2366.  Wave.Locked = true
  2367.  Wave.Transparency = 0.2
  2368.  Wave.Size = Vector3.new(2, 1, 2)
  2369.  Wave.TopSurface = "Smooth"
  2370.  Wave.BottomSurface = "Smooth"
  2371.  Wave.BrickColor = BrickColor.new(1004)
  2372.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2373.  WaveMesh = Instance.new("CylinderMesh")
  2374.  WaveMesh.Parent = Wave
  2375.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2376.  for i = 1 , 16 do
  2377.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2378.   Wave.Transparency = Wave.Transparency + 0.055
  2379.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2380.   wait()
  2381.  end
  2382.  
  2383.  Wave:Remove()
  2384.  Gyro:Remove()
  2385.  wait(0.8)
  2386.  for i = 1 , 20 do
  2387.   Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  2388.   wait()
  2389.  end
  2390. Activated = false
  2391. end
  2392. if Mode == "Escape" then
  2393.  Activated = true
  2394.  Weld.Parent = Me.Character["Left Arm"]
  2395.  Weld.Part0 = Me.Character["Left Arm"]
  2396.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2397.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2398.  Sound:play()
  2399.  for i = 1 , 8 do
  2400.   Clone1 = Grip17:clone()
  2401.   Clone1.Parent = Tool
  2402.   Clone1.Name = "Shadow"
  2403.   Clone1.Anchored = true
  2404.   Clone1.CanCollide = false
  2405.   Clone1.Transparency = 0.2
  2406.   Clone1.BrickColor = BrickColor.new(1003)
  2407.   Clone2 = Grip18:clone()
  2408.   Clone2.Parent = Tool
  2409.   Clone2.Name = "Shadow"
  2410.   Clone2.Anchored = true
  2411.   Clone2.CanCollide = false
  2412.   Clone2.Transparency = 0.2
  2413.   Clone2.BrickColor = BrickColor.new(1003)
  2414.   Clone3 = Grip19:clone()
  2415.   Clone3.Parent = Tool
  2416.   Clone3.Name = "Shadow"
  2417.   Clone3.Anchored = true
  2418.   Clone3.CanCollide = false
  2419.   Clone3.Transparency = 0.2
  2420.   Clone3.BrickColor = BrickColor.new(1003)
  2421.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2422.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2423.   wait()
  2424.  end
  2425.  Stuff = Me.Character:GetChildren()
  2426.  for i = 1 , #Stuff do
  2427.   if Stuff[i].className == "Part" then
  2428.    Stuff[i].Anchored = false
  2429.   end
  2430.  end
  2431.  Stuff = Me.Character:GetChildren()
  2432.  for i = 1 , #Stuff do
  2433.   if Stuff[i].className == "Part" then
  2434.    Stuff[i].Anchored = false
  2435.   end
  2436.   Stuff2 = Stuff[i]:GetChildren()
  2437.   for i = 1 , #Stuff2 do
  2438.    if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  2439.     Stuff2[i]:Remove()
  2440.    end
  2441.   end
  2442.  end
  2443.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2444.  Sound:play()
  2445.  Velocity = Instance.new("BodyVelocity")
  2446.  Velocity.Parent = Me.Character.Torso
  2447.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2448.  Velocity.velocity = Vector3.new(0, 40, 0)
  2449.  Gyro = Instance.new("BodyGyro")
  2450.  Gyro.Parent = Me.Character.Torso
  2451.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2452.  Gyro.cframe = Me.Character.Torso.CFrame
  2453.  Gyro.D = 50
  2454.  Wave = Instance.new("Part")
  2455.  Wave.Parent = Me.Character.Torso
  2456.  Wave.Anchored = true
  2457.  Wave.CanCollide = false
  2458.  Wave.Locked = true
  2459.  Wave.Transparency = 0.2
  2460.  Wave.Size = Vector3.new(2, 1, 2)
  2461.  Wave.TopSurface = "Smooth"
  2462.  Wave.BottomSurface = "Smooth"
  2463.  Wave.BrickColor = BrickColor.new(1004)
  2464.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2465.  WaveMesh = Instance.new("CylinderMesh")
  2466.  WaveMesh.Parent = Wave
  2467.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2468.  for i = 1 , 16 do
  2469.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2470.   Wave.Transparency = Wave.Transparency + 0.055
  2471.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2472.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2473.   wait()
  2474.  end
  2475.  
  2476.  Wave:Remove()
  2477.  Gyro:Remove()
  2478.  Velocity:Remove()
  2479.  wait(1)
  2480.  for i = 1 , 8 do
  2481.   Clone1 = Grip17:clone()
  2482.   Clone1.Parent = Tool
  2483.   Clone1.Name = "Shadow"
  2484.   Clone1.Anchored = true
  2485.   Clone1.CanCollide = false
  2486.   Clone1.Transparency = 0.2
  2487.   Clone1.BrickColor = BrickColor.new(1003)
  2488.   Clone2 = Grip18:clone()
  2489.   Clone2.Parent = Tool
  2490.   Clone2.Name = "Shadow"
  2491.   Clone2.Anchored = true
  2492.   Clone2.CanCollide = false
  2493.   Clone2.Transparency = 0.2
  2494.   Clone2.BrickColor = BrickColor.new(1003)
  2495.   Clone3 = Grip19:clone()
  2496.   Clone3.Parent = Tool
  2497.   Clone3.Name = "Shadow"
  2498.   Clone3.Anchored = true
  2499.   Clone3.CanCollide = false
  2500.   Clone3.Transparency = 0.2
  2501.   Clone3.BrickColor = BrickColor.new(1003)
  2502.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2503.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2504.   wait()
  2505.  end
  2506.  Weld.Parent = Me.Character["Right Arm"]
  2507.  Weld.Part0 = Me.Character["Right Arm"]
  2508.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2509. Activated = false
  2510. end
  2511. if Mode == "Toss" then
  2512.  Activated = true
  2513.  Weld.Parent = Me.Character["Left Arm"]
  2514.  Weld.Part0 = Me.Character["Left Arm"]
  2515.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2516.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2517.  Sound:play()
  2518.  for i = 1 , 4 do
  2519.   Clone1 = Grip17:clone()
  2520.   Clone1.Parent = Tool
  2521.   Clone1.Name = "Shadow"
  2522.   Clone1.Anchored = true
  2523.   Clone1.CanCollide = false
  2524.   Clone1.Transparency = 0.2
  2525.   Clone1.BrickColor = BrickColor.new(1005)
  2526.   Clone2 = Grip18:clone()
  2527.   Clone2.Parent = Tool
  2528.   Clone2.Name = "Shadow"
  2529.   Clone2.Anchored = true
  2530.   Clone2.CanCollide = false
  2531.   Clone2.Transparency = 0.2
  2532.   Clone2.BrickColor = BrickColor.new(1005)
  2533.   Clone3 = Grip19:clone()
  2534.   Clone3.Parent = Tool
  2535.   Clone3.Name = "Shadow"
  2536.   Clone3.Anchored = true
  2537.   Clone3.CanCollide = false
  2538.   Clone3.Transparency = 0.2
  2539.   Clone3.BrickColor = BrickColor.new(1005)
  2540.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2541.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2542.   wait()
  2543.  end
  2544.  Weld:Remove()
  2545.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2546.  Sound:play()
  2547.  Gyro = Instance.new("BodyGyro")
  2548.  Gyro.Parent = Handle
  2549.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2550.  Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2551.  Gyro.D = 50
  2552.  Velocity = Instance.new("BodyVelocity")
  2553.  Velocity.Parent = Handle
  2554.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2555.  Velocity.velocity = Vector3.new(0, 1, 0) * 10
  2556.  for i = 1 , 4 do
  2557.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2558.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2559.   wait()
  2560.  end
  2561.  for i = 1 , 15 do
  2562.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2563.   wait(0.1)
  2564.  end
  2565.  Velocity.velocity = Vector3.new(0, 0, 0)
  2566.  for i = 1 , 5 do
  2567.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2568.   wait(0.1)
  2569.  end
  2570.  Velocity:Remove()
  2571.  Position = Instance.new("BodyPosition")
  2572.  Position.Parent = Handle
  2573.  Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2574.  Position.position = Me.Character["Left Arm"].Position
  2575.  for i = 1 , 10 do
  2576.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2577.   Position.position = Me.Character["Left Arm"].Position  
  2578.   wait(0.1)
  2579.  end
  2580.  Gyro:Remove()
  2581.  Position:Remove()
  2582.  Weld = Instance.new("Weld")
  2583.  Weld.Parent = Me.Character["Left Arm"]
  2584.  Weld.Part0 = Me.Character["Left Arm"]
  2585.  Weld.Part1 = Handle
  2586.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2587.  for i = 1 , 8 do
  2588.   Clone1 = Grip17:clone()
  2589.   Clone1.Parent = Tool
  2590.   Clone1.Name = "Shadow"
  2591.   Clone1.Anchored = true
  2592.   Clone1.CanCollide = false
  2593.   Clone1.Transparency = 0.2
  2594.   Clone1.BrickColor = BrickColor.new(1005)
  2595.   Clone2 = Grip18:clone()
  2596.   Clone2.Parent = Tool
  2597.   Clone2.Name = "Shadow"
  2598.   Clone2.Anchored = true
  2599.   Clone2.CanCollide = false
  2600.   Clone2.Transparency = 0.2
  2601.   Clone2.BrickColor = BrickColor.new(1005)
  2602.   Clone3 = Grip19:clone()
  2603.   Clone3.Parent = Tool
  2604.   Clone3.Name = "Shadow"
  2605.   Clone3.Anchored = true
  2606.   Clone3.CanCollide = false
  2607.   Clone3.Transparency = 0.2
  2608.   Clone3.BrickColor = BrickColor.new(1005)
  2609.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2610.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2611.   wait()
  2612.  end
  2613.  Weld.Parent = Me.Character["Right Arm"]
  2614.  Weld.Part0 = Me.Character["Right Arm"]
  2615.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2616. Activated = false
  2617. end
  2618. if Mode == "Boomerang" then
  2619.  Activated = true
  2620.  Weld.Parent = Me.Character["Left Arm"]
  2621.  Weld.Part0 = Me.Character["Left Arm"]
  2622.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2623.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2624.  Sound:play()
  2625.  for i = 1 , 4 do
  2626.   Clone1 = Grip17:clone()
  2627.   Clone1.Parent = Tool
  2628.   Clone1.Name = "Shadow"
  2629.   Clone1.Anchored = true
  2630.   Clone1.CanCollide = false
  2631.   Clone1.Transparency = 0.2
  2632.   Clone1.BrickColor = BrickColor.new(1003)
  2633.   Clone2 = Grip18:clone()
  2634.   Clone2.Parent = Tool
  2635.   Clone2.Name = "Shadow"
  2636.   Clone2.Anchored = true
  2637.   Clone2.CanCollide = false
  2638.   Clone2.Transparency = 0.2
  2639.   Clone2.BrickColor = BrickColor.new(1003)
  2640.   Clone3 = Grip19:clone()
  2641.   Clone3.Parent = Tool
  2642.   Clone3.Name = "Shadow"
  2643.   Clone3.Anchored = true
  2644.   Clone3.CanCollide = false
  2645.   Clone3.Transparency = 0.2
  2646.   Clone3.BrickColor = BrickColor.new(1003)
  2647.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2648.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2649.   wait()
  2650.  end
  2651.  Weld:Remove()
  2652.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2653.  Sound:play()
  2654.  Gyro = Instance.new("BodyGyro")
  2655.  Gyro.Parent = Handle
  2656.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2657.  Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2658.  Gyro.D = 50
  2659.  Velocity = Instance.new("BodyVelocity")
  2660.  Velocity.Parent = Handle
  2661.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2662.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  2663.  for i = 1 , 4 do
  2664.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2665.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2666.   wait()
  2667.  end
  2668.  for i = 1 , 15 do
  2669.   Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2670.   wait(0.1)
  2671.  end
  2672.  Velocity.velocity = Vector3.new(0, 0, 0)
  2673.  for i = 1 , 5 do
  2674.   Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2675.   wait(0.1)
  2676.  end
  2677.  Velocity:Remove()
  2678.  Position = Instance.new("BodyPosition")
  2679.  Position.Parent = Handle
  2680.  Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2681.  Position.position = Me.Character["Left Arm"].Position
  2682.  for i = 1 , 10 do
  2683.   Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2684.   Position.position = Me.Character["Left Arm"].Position  
  2685.   wait(0.1)
  2686.  end
  2687.  Gyro:Remove()
  2688.  Position:Remove()
  2689.  Weld = Instance.new("Weld")
  2690.  Weld.Parent = Me.Character["Left Arm"]
  2691.  Weld.Part0 = Me.Character["Left Arm"]
  2692.  Weld.Part1 = Handle
  2693.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2694.  for i = 1 , 8 do
  2695.   Clone1 = Grip17:clone()
  2696.   Clone1.Parent = Tool
  2697.   Clone1.Name = "Shadow"
  2698.   Clone1.Anchored = true
  2699.   Clone1.CanCollide = false
  2700.   Clone1.Transparency = 0.2
  2701.   Clone1.BrickColor = BrickColor.new(1003)
  2702.   Clone2 = Grip18:clone()
  2703.   Clone2.Parent = Tool
  2704.   Clone2.Name = "Shadow"
  2705.   Clone2.Anchored = true
  2706.   Clone2.CanCollide = false
  2707.   Clone2.Transparency = 0.2
  2708.   Clone2.BrickColor = BrickColor.new(1003)
  2709.   Clone3 = Grip19:clone()
  2710.   Clone3.Parent = Tool
  2711.   Clone3.Name = "Shadow"
  2712.   Clone3.Anchored = true
  2713.   Clone3.CanCollide = false
  2714.   Clone3.Transparency = 0.2
  2715.   Clone3.BrickColor = BrickColor.new(1003)
  2716.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2717.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2718.   wait()
  2719.  end
  2720.  Weld.Parent = Me.Character["Right Arm"]
  2721.  Weld.Part0 = Me.Character["Right Arm"]
  2722.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2723. Activated = false
  2724. end
  2725. if Mode == "Remover" then
  2726.  Activated = true
  2727.  Weld.Parent = Me.Character["Left Arm"]
  2728.  Weld.Part0 = Me.Character["Left Arm"]
  2729.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2730.  for i = 1 , 8 do
  2731.   Clone1 = Grip17:clone()
  2732.   Clone1.Parent = Tool
  2733.   Clone1.Name = "Shadow"
  2734.   Clone1.Anchored = true
  2735.   Clone1.CanCollide = false
  2736.   Clone1.Transparency = 0.2
  2737.   Clone1.BrickColor = BrickColor.new(1003)
  2738.   Clone2 = Grip18:clone()
  2739.   Clone2.Parent = Tool
  2740.   Clone2.Name = "Shadow"
  2741.   Clone2.Anchored = true
  2742.   Clone2.CanCollide = false
  2743.   Clone2.Transparency = 0.2
  2744.   Clone2.BrickColor = BrickColor.new(1003)
  2745.   Clone3 = Grip19:clone()
  2746.   Clone3.Parent = Tool
  2747.   Clone3.Name = "Shadow"
  2748.   Clone3.Anchored = true
  2749.   Clone3.CanCollide = false
  2750.   Clone3.Transparency = 0.2
  2751.   Clone3.BrickColor = BrickColor.new(1003)
  2752.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2753.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2754.   wait()
  2755.  end
  2756.  Gyro = Instance.new("BodyGyro")
  2757.  Gyro.Parent = Me.Character.Torso
  2758.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2759.  Gyro.cframe = Me.Character.Torso.CFrame
  2760.  Gyro.D = 50
  2761.  ShockWave = Instance.new("Part")
  2762.  ShockWave.Parent = Me.Character.Torso
  2763.  ShockWave.Anchored = true
  2764.  ShockWave.CanCollide = false
  2765.  ShockWave.Locked = true
  2766.  ShockWave.Transparency = 0
  2767.  ShockWave.Shape = "Ball"
  2768.  ShockWave.BrickColor = BrickColor.new(1004)
  2769.  ShockWave.Size = Vector3.new(1, 1, 1)
  2770.  ShockWave.TopSurface = "Smooth"
  2771.  ShockWave.BottomSurface = "Smooth"
  2772.  ShockWave.CFrame = Me.Character.Torso.CFrame
  2773.  ShockWaveMesh = Instance.new("SpecialMesh")
  2774.  ShockWaveMesh.Parent = ShockWave
  2775.  ShockWaveMesh.MeshType = "Sphere"
  2776.  ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  2777.  for ii = 1 , 50 do
  2778.   ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  2779.   ShockWave.Transparency = ShockWave.Transparency + 0.02
  2780.   ShockWave.CFrame = Me.Character.Torso.CFrame
  2781.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2782.   Stuff = game.Workspace:GetChildren()
  2783.   for i = 1 , #Stuff do
  2784.    if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2785.     if Stuff[i].className == "Part" then
  2786.      if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  2787.       Stuff[i]:Remove()
  2788.      end
  2789.     end
  2790.     if Stuff[i].className == "Model" then
  2791.      Stuff2 = Stuff[i]:GetChildren()
  2792.      for i = 1 , #Stuff2 do
  2793.       if Stuff2[i].className == "Part" then
  2794.        if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  2795.         Stuff2[i]:Remove()
  2796.        end
  2797.       end
  2798.      end
  2799.     end
  2800.    end
  2801.   end
  2802.   wait()
  2803.  end
  2804.  
  2805.  ShockWave:Remove()
  2806.  Gyro:Remove()
  2807.  wait(0.2)
  2808.  for i = 1 , 8 do
  2809.   Clone1 = Grip17:clone()
  2810.   Clone1.Parent = Tool
  2811.   Clone1.Name = "Shadow"
  2812.   Clone1.Anchored = true
  2813.   Clone1.CanCollide = false
  2814.   Clone1.Transparency = 0.2
  2815.   Clone1.BrickColor = BrickColor.new(1003)
  2816.   Clone2 = Grip18:clone()
  2817.   Clone2.Parent = Tool
  2818.   Clone2.Name = "Shadow"
  2819.   Clone2.Anchored = true
  2820.   Clone2.CanCollide = false
  2821.   Clone2.Transparency = 0.2
  2822.   Clone2.BrickColor = BrickColor.new(1003)
  2823.   Clone3 = Grip19:clone()
  2824.   Clone3.Parent = Tool
  2825.   Clone3.Name = "Shadow"
  2826.   Clone3.Anchored = true
  2827.   Clone3.CanCollide = false
  2828.   Clone3.Transparency = 0.2
  2829.   Clone3.BrickColor = BrickColor.new(1003)
  2830.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2831.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2832.   wait()
  2833.  end
  2834.  Weld.Parent = Me.Character["Right Arm"]
  2835.  Weld.Part0 = Me.Character["Right Arm"]
  2836.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2837. Activated = false
  2838. end
  2839. if Mode == "Alchemy" then
  2840.  Activated = true
  2841.  Weld.Parent = Me.Character["Left Arm"]
  2842.  Weld.Part0 = Me.Character["Left Arm"]
  2843.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2844.  for i = 1 , 8 do
  2845.   Clone1 = Grip17:clone()
  2846.   Clone1.Parent = Tool
  2847.   Clone1.Name = "Shadow"
  2848.   Clone1.Anchored = true
  2849.   Clone1.CanCollide = false
  2850.   Clone1.Transparency = 0.2
  2851.   Clone1.BrickColor = BrickColor.new(1003)
  2852.   Clone2 = Grip18:clone()
  2853.   Clone2.Parent = Tool
  2854.   Clone2.Name = "Shadow"
  2855.   Clone2.Anchored = true
  2856.   Clone2.CanCollide = false
  2857.   Clone2.Transparency = 0.2
  2858.   Clone2.BrickColor = BrickColor.new(1003)
  2859.   Clone3 = Grip19:clone()
  2860.   Clone3.Parent = Tool
  2861.   Clone3.Name = "Shadow"
  2862.   Clone3.Anchored = true
  2863.   Clone3.CanCollide = false
  2864.   Clone3.Transparency = 0.2
  2865.   Clone3.BrickColor = BrickColor.new(1003)
  2866.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2867.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2868.   wait()
  2869.  end
  2870.  Point1 = Instance.new("Part")
  2871.  Point1.Parent = Me.Character.Torso
  2872.  Point1.Anchored = true
  2873.  Point1.Locked = true
  2874.  Point1.Transparency = 1
  2875.  Point1.Size = Vector3.new(5, 10, 5)
  2876.  Point1.TopSurface = "Smooth"
  2877.  Point1.BottomSurface = "Smooth"
  2878.  Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  2879.  Point1Mesh = Instance.new("CylinderMesh")
  2880.  Point1Mesh.Parent = Point1
  2881.  Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2882.  Point2 = Instance.new("Part")
  2883.  Point2.Parent = Me.Character.Torso
  2884.  Point2.Anchored = true
  2885.  Point2.Locked = true
  2886.  Point2.Transparency = 1
  2887.  Point2.Size = Vector3.new(5, 10, 5)
  2888.  Point2.TopSurface = "Smooth"
  2889.  Point2.BottomSurface = "Smooth"
  2890.  Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  2891.  Point2Mesh = Instance.new("CylinderMesh")
  2892.  Point2Mesh.Parent = Point2
  2893.  Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2894.  Point3 = Instance.new("Part")
  2895.  Point3.Parent = Me.Character.Torso
  2896.  Point3.Anchored = true
  2897.  Point3.Locked = true
  2898.  Point3.Transparency = 1
  2899.  Point3.Size = Vector3.new(5, 10, 5)
  2900.  Point3.TopSurface = "Smooth"
  2901.  Point3.BottomSurface = "Smooth"
  2902.  Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  2903.  Point3Mesh = Instance.new("CylinderMesh")
  2904.  Point3Mesh.Parent = Point3
  2905.  Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2906.  Point4 = Instance.new("Part")
  2907.  Point4.Parent = Me.Character.Torso
  2908.  Point4.Anchored = true
  2909.  Point4.Locked = true
  2910.  Point4.Transparency = 1
  2911.  Point4.Size = Vector3.new(5, 10, 5)
  2912.  Point4.TopSurface = "Smooth"
  2913.  Point4.BottomSurface = "Smooth"
  2914.  Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  2915.  Point4Mesh = Instance.new("CylinderMesh")
  2916.  Point4Mesh.Parent = Point4
  2917.  Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2918.  for i = 1 , 10 do
  2919.  Point1.Transparency = Point1.Transparency - 0.1
  2920.  Point2.Transparency = Point2.Transparency - 0.1
  2921.  Point3.Transparency = Point3.Transparency - 0.1
  2922.  Point4.Transparency = Point4.Transparency - 0.1
  2923.  wait(0.1)
  2924.  end
  2925.  Line1 = Instance.new("Part")
  2926.  Line1.Parent = Me.Character.Torso
  2927.  Line1.Anchored = true
  2928.  Line1.Locked = true
  2929.  Line1.Transparency = 0.5
  2930.  Line1.BrickColor = BrickColor.new(1)
  2931.  Line1.Size = Vector3.new(1, 1, 1)
  2932.  Line1.TopSurface = "Smooth"
  2933.  Line1.BottomSurface = "Smooth"
  2934.  Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  2935.  Line1Mesh = Instance.new("SpecialMesh")
  2936.  Line1Mesh.MeshType = "Brick"
  2937.  Line1Mesh.Parent = Line1
  2938.  Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  2939.  Line2 = Instance.new("Part")
  2940.  Line2.Parent = Me.Character.Torso
  2941.  Line2.Anchored = true
  2942.  Line2.Locked = true
  2943.  Line2.Transparency = 0.5
  2944.  Line2.BrickColor = BrickColor.new(1)
  2945.  Line2.Size = Vector3.new(1, 1, 1)
  2946.  Line2.TopSurface = "Smooth"
  2947.  Line2.BottomSurface = "Smooth"
  2948.  Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  2949.  Line2Mesh = Instance.new("SpecialMesh")
  2950.  Line2Mesh.MeshType = "Brick"
  2951.  Line2Mesh.Parent = Line2
  2952.  Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  2953.  Line3 = Instance.new("Part")
  2954.  Line3.Parent = Me.Character.Torso
  2955.  Line3.Anchored = true
  2956.  Line3.Locked = true
  2957.  Line3.Transparency = 0.5
  2958.  Line3.BrickColor = BrickColor.new(1)
  2959.  Line3.Size = Vector3.new(1, 1, 1)
  2960.  Line3.TopSurface = "Smooth"
  2961.  Line3.BottomSurface = "Smooth"
  2962.  Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  2963.  Line3Mesh = Instance.new("SpecialMesh")
  2964.  Line3Mesh.MeshType = "Brick"
  2965.  Line3Mesh.Parent = Line3
  2966.  Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  2967.  Line4 = Instance.new("Part")
  2968.  Line4.Parent = Me.Character.Torso
  2969.  Line4.Anchored = true
  2970.  Line4.Locked = true
  2971.  Line4.Transparency = 0.5
  2972.  Line4.BrickColor = BrickColor.new(1)
  2973.  Line4.Size = Vector3.new(1, 1, 1)
  2974.  Line4.TopSurface = "Smooth"
  2975.  Line4.BottomSurface = "Smooth"
  2976.  Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  2977.  Line4Mesh = Instance.new("SpecialMesh")
  2978.  Line4Mesh.MeshType = "Brick"
  2979.  Line4Mesh.Parent = Line4
  2980.  Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  2981.  for i = 1 , 20 do
  2982.  Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  2983.  Sound:play()
  2984.  Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  2985.  Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  2986.  Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  2987.  Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  2988.  Stuff = Workspace:GetChildren()
  2989.  for i = 1 , #Stuff do
  2990.   if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2991.    if Stuff[i].className == "Part" then
  2992.     if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  2993.      if Stuff[i].BrickColor ~= BrickColor.new(28) then
  2994.       Stuff[i]:Remove()
  2995.      end
  2996.     end
  2997.    end
  2998.    if Stuff[i].className == "Model" then
  2999.     Stuff2 = Stuff[i]:GetChildren()
  3000.     for i = 1 , #Stuff2 do
  3001.      if Stuff2[i].className == "Part" then
  3002.       if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  3003.        Stuff2[i]:Remove()
  3004.       end
  3005.      end
  3006.     end
  3007.    end
  3008.   end
  3009.  end
  3010.  wait(0.05)
  3011.  end
  3012.  wait(1)
  3013.  for i = 1 , 20 do
  3014.  Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  3015.  Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  3016.  Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  3017.  Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  3018.  wait(0.05)
  3019.  end
  3020.  Line1:Remove()
  3021.  Line2:Remove()
  3022.  Line3:Remove()
  3023.  Line4:Remove()
  3024.  for i = 1 , 10 do
  3025.  Point1.Transparency = Point1.Transparency + 0.1
  3026.  Point2.Transparency = Point2.Transparency + 0.1
  3027.  Point3.Transparency = Point3.Transparency + 0.1
  3028.  Point4.Transparency = Point4.Transparency + 0.1
  3029.  wait(0.1)
  3030.  end
  3031.  Point1:Remove()
  3032.  Point2:Remove()
  3033.  Point3:Remove()
  3034.  Point4:Remove()
  3035.  
  3036.  for i = 1 , 8 do
  3037.   Clone1 = Grip17:clone()
  3038.   Clone1.Parent = Tool
  3039.   Clone1.Name = "Shadow"
  3040.   Clone1.Anchored = true
  3041.   Clone1.CanCollide = false
  3042.   Clone1.Transparency = 0.2
  3043.   Clone1.BrickColor = BrickColor.new(1003)
  3044.   Clone2 = Grip18:clone()
  3045.   Clone2.Parent = Tool
  3046.   Clone2.Name = "Shadow"
  3047.   Clone2.Anchored = true
  3048.   Clone2.CanCollide = false
  3049.   Clone2.Transparency = 0.2
  3050.   Clone2.BrickColor = BrickColor.new(1003)
  3051.   Clone3 = Grip19:clone()
  3052.   Clone3.Parent = Tool
  3053.   Clone3.Name = "Shadow"
  3054.   Clone3.Anchored = true
  3055.   Clone3.CanCollide = false
  3056.   Clone3.Transparency = 0.2
  3057.   Clone3.BrickColor = BrickColor.new(1003)
  3058.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3059.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3060.   wait()
  3061.  end
  3062.  Weld.Parent = Me.Character["Right Arm"]
  3063.  Weld.Part0 = Me.Character["Right Arm"]
  3064.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3065. Activated = false
  3066. end
  3067. if Mode == "Lightning" then
  3068.  Activated = true
  3069.  Weld.Parent = Me.Character["Left Arm"]
  3070.  Weld.Part0 = Me.Character["Left Arm"]
  3071.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3072.  for i = 1 , 8 do
  3073.   Clone1 = Grip17:clone()
  3074.   Clone1.Parent = Tool
  3075.   Clone1.Name = "Shadow"
  3076.   Clone1.Anchored = true
  3077.   Clone1.CanCollide = false
  3078.   Clone1.Transparency = 0.2
  3079.   Clone1.BrickColor = BrickColor.new(24)
  3080.   Clone2 = Grip18:clone()
  3081.   Clone2.Parent = Tool
  3082.   Clone2.Name = "Shadow"
  3083.   Clone2.Anchored = true
  3084.   Clone2.CanCollide = false
  3085.   Clone2.Transparency = 0.2
  3086.   Clone2.BrickColor = BrickColor.new(24)
  3087.   Clone3 = Grip19:clone()
  3088.   Clone3.Parent = Tool
  3089.   Clone3.Name = "Shadow"
  3090.   Clone3.Anchored = true
  3091.   Clone3.CanCollide = false
  3092.   Clone3.Transparency = 0.2
  3093.   Clone3.BrickColor = BrickColor.new(24)
  3094.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3095.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3096.   wait()
  3097.  end
  3098.  Bolt = Instance.new("Part")
  3099.  Bolt.Parent = Tool
  3100.  Bolt.Anchored = true
  3101.  Bolt.Name = "Shadow"
  3102.  Bolt.CanCollide = false
  3103.  Bolt.Locked = true
  3104.  Bolt.Transparency = 0.2
  3105.  Bolt.formFactor = "Symmetric"
  3106.  Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3107.  Bolt.TopSurface = "Smooth"
  3108.  Bolt.BrickColor = BrickColor.new(1009)
  3109.  Bolt.BottomSurface = "Smooth"
  3110.  Value = (math.random(-5, 5)/100)
  3111.  Value2 = (math.random(-5, 5)/100)
  3112.  Value3 = (math.random(-5, 5)/100)
  3113.  Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3114.  BoltMesh = Instance.new("SpecialMesh")
  3115.  BoltMesh.MeshType = "Brick"
  3116.  BoltMesh.Parent = Bolt
  3117.  BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3118.  Stuff = Workspace:GetChildren()
  3119.  for i = 1 , #Stuff do
  3120.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3121.    Torso = Stuff[i]:findFirstChild("Torso")
  3122.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3123.    if Torso ~= nil and Humanoid ~= nil then
  3124.     if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3125.      Humanoid.MaxHealth = 100
  3126.      Humanoid:TakeDamage(Damage)
  3127.     end
  3128.    end
  3129.   end
  3130.  end
  3131.  game.Lighting.Brightness = 10
  3132.  Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3133.  Sound:play()
  3134.  for i = 1 , math.random(9, 13) do
  3135.   FakeBolt = Instance.new("Part")
  3136.   FakeBolt.Parent = Tool
  3137.   FakeBolt.Anchored = true
  3138.   FakeBolt.Name = "Shadow"
  3139.   FakeBolt.CanCollide = false
  3140.   FakeBolt.Locked = true
  3141.   FakeBolt.Transparency = 0.2
  3142.   FakeBolt.formFactor = "Symmetric"
  3143.   FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3144.   FakeBolt.TopSurface = "Smooth"
  3145.   FakeBolt.BrickColor = BrickColor.new(1009)
  3146.   FakeBolt.BottomSurface = "Smooth"
  3147.   Value = (math.random(-5, 5)/100)
  3148.   Value2 = (math.random(-5, 5)/100)
  3149.   Value3 = (math.random(-5, 5)/100)
  3150.   FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3151.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3152.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3153.   FakeBoltMesh = Instance.new("SpecialMesh")
  3154.   FakeBoltMesh.MeshType = "Brick"
  3155.   FakeBoltMesh.Parent = FakeBolt
  3156.   FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3157.   Stuff = Workspace:GetChildren()
  3158.   for i = 1 , #Stuff do
  3159.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3160.     Torso = Stuff[i]:findFirstChild("Torso")
  3161.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3162.     if Torso ~= nil and Humanoid ~= nil then
  3163.      if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3164.       Humanoid.MaxHealth = 100
  3165.       Humanoid:TakeDamage(Damage)
  3166.      end
  3167.     end
  3168.    end
  3169.   end
  3170.   Bolt:Remove()
  3171.   Bolt = Instance.new("Part")
  3172.   Bolt.Parent = Tool
  3173.   Bolt.Anchored = true
  3174.   Bolt.Name = "Shadow"
  3175.   Bolt.CanCollide = false
  3176.   Bolt.Locked = true
  3177.   Bolt.Transparency = 0.2
  3178.   Bolt.formFactor = "Symmetric"
  3179.   Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3180.   Bolt.TopSurface = "Smooth"
  3181.   Bolt.BrickColor = BrickColor.new(1009)
  3182.   Bolt.BottomSurface = "Smooth"
  3183.   Value = (math.random(-5, 5)/100)
  3184.   Value2 = (math.random(-5, 5)/100)
  3185.   Value3 = (math.random(-5, 5)/100)
  3186.   Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3187.   Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3188.   Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3189.   BoltMesh = Instance.new("SpecialMesh")
  3190.   BoltMesh.MeshType = "Brick"
  3191.   BoltMesh.Parent = Bolt
  3192.   BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3193.   Stuff = Workspace:GetChildren()
  3194.   for i = 1 , #Stuff do
  3195.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3196.     Torso = Stuff[i]:findFirstChild("Torso")
  3197.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3198.     if Torso ~= nil and Humanoid ~= nil then
  3199.      if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3200.       Humanoid.MaxHealth = 100
  3201.       Humanoid:TakeDamage(Damage)
  3202.      end
  3203.     end
  3204.    end
  3205.   end
  3206.   Bolt2 = Instance.new("Part")
  3207.   Bolt2.Parent = Tool
  3208.   Bolt2.Anchored = true
  3209.   Bolt2.Name = "Shadow"
  3210.   Bolt2.CanCollide = false
  3211.   Bolt2.Locked = true
  3212.   Bolt2.Transparency = 0.2
  3213.   Bolt2.formFactor = "Symmetric"
  3214.   Bolt2.Size = Bolt.Size
  3215.   Bolt2.TopSurface = "Smooth"
  3216.   Bolt2.BrickColor = BrickColor.new(1009)
  3217.   Bolt2.BottomSurface = "Smooth"
  3218.   Bolt2.CFrame = Bolt.CFrame
  3219.   BoltMesh = Instance.new("SpecialMesh")
  3220.   BoltMesh.MeshType = "Brick"
  3221.   BoltMesh.Parent = Bolt2
  3222.   BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3223.   Stuff = Workspace:GetChildren()
  3224.   for i = 1 , #Stuff do
  3225.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3226.     Torso = Stuff[i]:findFirstChild("Torso")
  3227.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3228.     if Torso ~= nil and Humanoid ~= nil then
  3229.      if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3230.       Humanoid.MaxHealth = 100
  3231.       Humanoid:TakeDamage(Damage)
  3232.     end
  3233.     end
  3234.    end
  3235.   end
  3236.  end
  3237.  FakeBolt = Instance.new("Part")
  3238.  FakeBolt.Parent = Tool
  3239.  FakeBolt.Anchored = true
  3240.  FakeBolt.Name = "Shadow"
  3241.  FakeBolt.CanCollide = false
  3242.  FakeBolt.Locked = true
  3243.  FakeBolt.Transparency = 0.2
  3244.  FakeBolt.formFactor = "Symmetric"
  3245.  FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3246.  FakeBolt.TopSurface = "Smooth"
  3247.  FakeBolt.BrickColor = BrickColor.new(1009)
  3248.  FakeBolt.BottomSurface = "Smooth"
  3249.  Value = (math.random(-5, 5)/100)
  3250.  Value2 = (math.random(-5, 5)/100)
  3251.  Value3 = (math.random(-5, 5)/100)
  3252.  FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3253.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3254.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3255.  FakeBoltMesh = Instance.new("SpecialMesh")
  3256.  FakeBoltMesh.MeshType = "Brick"
  3257.  FakeBoltMesh.Parent = FakeBolt
  3258.  FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3259.  Stuff = Workspace:GetChildren()
  3260.  for i = 1 , #Stuff do
  3261.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3262.    Torso = Stuff[i]:findFirstChild("Torso")
  3263.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3264.    if Torso ~= nil and Humanoid ~= nil then
  3265.     if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3266.      Humanoid.MaxHealth = 100
  3267.      Humanoid:TakeDamage(Damage)
  3268.      FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3269.     end
  3270.    end
  3271.   end
  3272.  end
  3273.  Bolt:Remove()
  3274.  wait(0.1)
  3275.  game.Lighting.Brightness = 1
  3276.  for i = 1 , 8 do
  3277.   Clone1 = Grip17:clone()
  3278.   Clone1.Parent = Tool
  3279.   Clone1.Name = "Shadow"
  3280.   Clone1.Anchored = true
  3281.   Clone1.CanCollide = false
  3282.   Clone1.Transparency = 0.2
  3283.   Clone1.BrickColor = BrickColor.new(24)
  3284.   Clone2 = Grip18:clone()
  3285.   Clone2.Parent = Tool
  3286.   Clone2.Name = "Shadow"
  3287.   Clone2.Anchored = true
  3288.   Clone2.CanCollide = false
  3289.   Clone2.Transparency = 0.2
  3290.   Clone2.BrickColor = BrickColor.new(24)
  3291.   Clone3 = Grip19:clone()
  3292.   Clone3.Parent = Tool
  3293.   Clone3.Name = "Shadow"
  3294.   Clone3.Anchored = true
  3295.   Clone3.CanCollide = false
  3296.   Clone3.Transparency = 0.2
  3297.   Clone3.BrickColor = BrickColor.new(24)
  3298.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3299.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3300.   wait()
  3301.  end
  3302.  Weld.Parent = Me.Character["Right Arm"]
  3303.  Weld.Part0 = Me.Character["Right Arm"]
  3304.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3305. Activated = false
  3306. end
  3307. if Mode == "Lazor" then
  3308.  Activated = true
  3309.  Weld.Parent = Me.Character["Left Arm"]
  3310.  Weld.Part0 = Me.Character["Left Arm"]
  3311.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3312.  for i = 1 , 8 do
  3313.   Clone1 = Grip17:clone()
  3314.   Clone1.Parent = Tool
  3315.   Clone1.Name = "Shadow"
  3316.   Clone1.Anchored = true
  3317.   Clone1.CanCollide = false
  3318.   Clone1.Transparency = 0.2
  3319.   Clone1.BrickColor = BrickColor.new(1010)
  3320.   Clone2 = Grip18:clone()
  3321.   Clone2.Parent = Tool
  3322.   Clone2.Name = "Shadow"
  3323.   Clone2.Anchored = true
  3324.   Clone2.CanCollide = false
  3325.   Clone2.Transparency = 0.2
  3326.   Clone2.BrickColor = BrickColor.new(1010)
  3327.   Clone3 = Grip19:clone()
  3328.   Clone3.Parent = Tool
  3329.   Clone3.Name = "Shadow"
  3330.   Clone3.Anchored = true
  3331.   Clone3.CanCollide = false
  3332.   Clone3.Transparency = 0.2
  3333.   Clone3.BrickColor = BrickColor.new(1010)
  3334.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3335.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3336.   wait()
  3337.  end
  3338.  Bolt = Instance.new("Part")
  3339.  Bolt.Parent = Tool
  3340.  Bolt.Anchored = true
  3341.  Bolt.Name = "Shadow"
  3342.  Bolt.CanCollide = false
  3343.  Bolt.Locked = true
  3344.  Bolt.Transparency = 0.2
  3345.  Bolt.formFactor = "Symmetric"
  3346.  Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3347.  Bolt.TopSurface = "Smooth"
  3348.  Bolt.BrickColor = BrickColor.new(1010)
  3349.  Bolt.BottomSurface = "Smooth"
  3350.  Value = (math.random(-5, 5)/100)
  3351.  Value2 = (math.random(-5, 5)/100)
  3352.  Value3 = (math.random(-5, 5)/100)
  3353.  Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3354.  BoltMesh = Instance.new("SpecialMesh")
  3355.  BoltMesh.MeshType = "Brick"
  3356.  BoltMesh.Parent = Bolt
  3357.  BoltMesh.Scale = Vector3.new(10, 10, 3)
  3358.  Stuff = Workspace:GetChildren()
  3359.  for i = 1 , #Stuff do
  3360.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3361.    Torso = Stuff[i]:findFirstChild("Torso")
  3362.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3363.    if Torso ~= nil and Humanoid ~= nil then
  3364.     if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3365.      Humanoid.MaxHealth = 100
  3366.      Humanoid:TakeDamage(Damage)
  3367.     end
  3368.    end
  3369.   end
  3370.  end
  3371.  game.Lighting.Brightness = 10
  3372.  Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3373.  Sound:play()
  3374.  for i = 1 , math.random(9, 13) do
  3375.   FakeBolt = Instance.new("Part")
  3376.   FakeBolt.Parent = Tool
  3377.   FakeBolt.Anchored = true
  3378.   FakeBolt.Name = "Shadow"
  3379.   FakeBolt.CanCollide = false
  3380.   FakeBolt.Locked = true
  3381.   FakeBolt.Transparency = 0.2
  3382.   FakeBolt.formFactor = "Symmetric"
  3383.   FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3384.   FakeBolt.TopSurface = "Smooth"
  3385.   FakeBolt.BrickColor = BrickColor.new(1010)
  3386.   FakeBolt.BottomSurface = "Smooth"
  3387.   Value = (math.random(-5, 5)/100)
  3388.   Value2 = (math.random(-5, 5)/100)
  3389.   Value3 = (math.random(-5, 5)/100)
  3390.   FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3391.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3392.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3393.   FakeBoltMesh = Instance.new("SpecialMesh")
  3394.   FakeBoltMesh.MeshType = "Brick"
  3395.   FakeBoltMesh.Parent = FakeBolt
  3396.   FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3397.   Stuff = Workspace:GetChildren()
  3398.   for i = 1 , #Stuff do
  3399.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3400.     Torso = Stuff[i]:findFirstChild("Torso")
  3401.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3402.     if Torso ~= nil and Humanoid ~= nil then
  3403.      if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3404.       Humanoid.MaxHealth = 100
  3405.       Humanoid:TakeDamage(Damage)
  3406.      end
  3407.     end
  3408.    end
  3409.   end
  3410.   Bolt:Remove()
  3411.   Bolt = Instance.new("Part")
  3412.   Bolt.Parent = Tool
  3413.   Bolt.Anchored = true
  3414.   Bolt.Name = "Shadow"
  3415.   Bolt.CanCollide = false
  3416.   Bolt.Locked = true
  3417.   Bolt.Transparency = 0.2
  3418.   Bolt.formFactor = "Symmetric"
  3419.   Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3420.   Bolt.TopSurface = "Smooth"
  3421.   Bolt.BrickColor = BrickColor.new(1010)
  3422.   Bolt.BottomSurface = "Smooth"
  3423.   Value = (math.random(-5, 5)/100)
  3424.   Value2 = (math.random(-5, 5)/100)
  3425.   Value3 = (math.random(-5, 5)/100)
  3426.   Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3427.   Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3428.   Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3429.   BoltMesh = Instance.new("SpecialMesh")
  3430.   BoltMesh.MeshType = "Brick"
  3431.   BoltMesh.Parent = Bolt
  3432.   BoltMesh.Scale = Vector3.new(10, 10, 3)
  3433.   Stuff = Workspace:GetChildren()
  3434.   for i = 1 , #Stuff do
  3435.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3436.     Torso = Stuff[i]:findFirstChild("Torso")
  3437.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3438.     if Torso ~= nil and Humanoid ~= nil then
  3439.      if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3440.       Humanoid.MaxHealth = 100
  3441.       Humanoid:TakeDamage(Damage)
  3442.      end
  3443.     end
  3444.    end
  3445.   end
  3446.   Bolt2 = Instance.new("Part")
  3447.   Bolt2.Parent = Tool
  3448.   Bolt2.Anchored = true
  3449.   Bolt2.Name = "Shadow"
  3450.   Bolt2.CanCollide = false
  3451.   Bolt2.Locked = true
  3452.   Bolt2.Transparency = 0.2
  3453.   Bolt2.formFactor = "Symmetric"
  3454.   Bolt2.Size = Bolt.Size
  3455.   Bolt2.TopSurface = "Smooth"
  3456.   Bolt2.BrickColor = BrickColor.new(1010)
  3457.   Bolt2.BottomSurface = "Smooth"
  3458.   Bolt2.CFrame = Bolt.CFrame
  3459.   BoltMesh = Instance.new("SpecialMesh")
  3460.   BoltMesh.MeshType = "Brick"
  3461.   BoltMesh.Parent = Bolt2
  3462.   BoltMesh.Scale = Vector3.new(10, 10, 3)
  3463.   Stuff = Workspace:GetChildren()
  3464.   for i = 1 , #Stuff do
  3465.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3466.     Torso = Stuff[i]:findFirstChild("Torso")
  3467.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3468.     if Torso ~= nil and Humanoid ~= nil then
  3469.      if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3470.       Humanoid.MaxHealth = 100
  3471.       Humanoid:TakeDamage(Damage)
  3472.     end
  3473.     end
  3474.    end
  3475.   end
  3476.  end
  3477.  FakeBolt = Instance.new("Part")
  3478.  FakeBolt.Parent = Tool
  3479.  FakeBolt.Anchored = true
  3480.  FakeBolt.Name = "Shadow"
  3481.  FakeBolt.CanCollide = false
  3482.  FakeBolt.Locked = true
  3483.  FakeBolt.Transparency = 0.2
  3484.  FakeBolt.formFactor = "Symmetric"
  3485.  FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3486.  FakeBolt.TopSurface = "Smooth"
  3487.  FakeBolt.BrickColor = BrickColor.new(1010)
  3488.  FakeBolt.BottomSurface = "Smooth"
  3489.  Value = (math.random(-5, 5)/100)
  3490.  Value2 = (math.random(-5, 5)/100)
  3491.  Value3 = (math.random(-5, 5)/100)
  3492.  FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3493.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3494.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3495.  FakeBoltMesh = Instance.new("SpecialMesh")
  3496.  FakeBoltMesh.MeshType = "Brick"
  3497.  FakeBoltMesh.Parent = FakeBolt
  3498.  FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3499.  Stuff = Workspace:GetChildren()
  3500.  for i = 1 , #Stuff do
  3501.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3502.    Torso = Stuff[i]:findFirstChild("Torso")
  3503.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3504.    if Torso ~= nil and Humanoid ~= nil then
  3505.     if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3506.      Humanoid.MaxHealth = 100
  3507.      Humanoid:TakeDamage(Damage)
  3508.      FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3509.     end
  3510.    end
  3511.   end
  3512.  end
  3513.  Bolt:Remove()
  3514.  wait(0.1)
  3515.  game.Lighting.Brightness = 1
  3516.  for i = 1 , 8 do
  3517.   Clone1 = Grip17:clone()
  3518.   Clone1.Parent = Tool
  3519.   Clone1.Name = "Shadow"
  3520.   Clone1.Anchored = true
  3521.   Clone1.CanCollide = false
  3522.   Clone1.Transparency = 0.2
  3523.   Clone1.BrickColor = BrickColor.new(1010)
  3524.   Clone2 = Grip18:clone()
  3525.   Clone2.Parent = Tool
  3526.   Clone2.Name = "Shadow"
  3527.   Clone2.Anchored = true
  3528.   Clone2.CanCollide = false
  3529.   Clone2.Transparency = 0.2
  3530.   Clone2.BrickColor = BrickColor.new(1010)
  3531.   Clone3 = Grip19:clone()
  3532.   Clone3.Parent = Tool
  3533.   Clone3.Name = "Shadow"
  3534.   Clone3.Anchored = true
  3535.   Clone3.CanCollide = false
  3536.   Clone3.Transparency = 0.2
  3537.   Clone3.BrickColor = BrickColor.new(1010)
  3538.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3539.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3540.   wait()
  3541.  end
  3542.  Weld.Parent = Me.Character["Right Arm"]
  3543.  Weld.Part0 = Me.Character["Right Arm"]
  3544.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3545. Activated = false
  3546. end
  3547. if Mode == "Ice" then
  3548.  Activated = true
  3549.  Weld.Parent = Me.Character["Left Arm"]
  3550.  Weld.Part0 = Me.Character["Left Arm"]
  3551.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3552.  for i = 1 , 8 do
  3553.   Clone1 = Grip17:clone()
  3554.   Clone1.Parent = Tool
  3555.   Clone1.Name = "Shadow"
  3556.   Clone1.Anchored = true
  3557.   Clone1.CanCollide = false
  3558.   Clone1.Transparency = 0.2
  3559.   Clone1.BrickColor = BrickColor.new(23)
  3560.   Clone2 = Grip18:clone()
  3561.   Clone2.Parent = Tool
  3562.   Clone2.Name = "Shadow"
  3563.   Clone2.Anchored = true
  3564.   Clone2.CanCollide = false
  3565.   Clone2.Transparency = 0.2
  3566.   Clone2.BrickColor = BrickColor.new(23)
  3567.   Clone3 = Grip19:clone()
  3568.   Clone3.Parent = Tool
  3569.   Clone3.Name = "Shadow"
  3570.   Clone3.Anchored = true
  3571.   Clone3.CanCollide = false
  3572.   Clone3.Transparency = 0.2
  3573.   Clone3.BrickColor = BrickColor.new(23)
  3574.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3575.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3576.   wait()
  3577.  end
  3578.  Bolt = Instance.new("Part")
  3579.  Bolt.Parent = Tool
  3580.  Bolt.Anchored = true
  3581.  Bolt.Name = "Shadow"
  3582.  Bolt.CanCollide = false
  3583.  Bolt.Locked = true
  3584.  Bolt.Transparency = 0.2
  3585.  Bolt.Reflectance = 0.3
  3586.  Bolt.formFactor = "Symmetric"
  3587.  Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3588.  Bolt.TopSurface = "Smooth"
  3589.  Bolt.BrickColor = BrickColor.new(1)
  3590.  Bolt.BottomSurface = "Smooth"
  3591.  Value = (math.random(-5, 5)/100)
  3592.  Value2 = (math.random(-5, 5)/100)
  3593.  Value3 = (math.random(-5, 5)/100)
  3594.  Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3595.  BoltMesh = Instance.new("SpecialMesh")
  3596.  BoltMesh.MeshType = "Brick"
  3597.  BoltMesh.Parent = Bolt
  3598.  BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3599.  Stuff = Workspace:GetChildren()
  3600.  for i = 1 , #Stuff do
  3601.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3602.    Torso = Stuff[i]:findFirstChild("Torso")
  3603.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3604.    if Torso ~= nil and Humanoid ~= nil then
  3605.     if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3606.      Humanoid.MaxHealth = 100
  3607.      Humanoid:TakeDamage(Damage)
  3608.      Stuff2 = Stuff[i]:GetChildren()
  3609.      for i = 1 , #Stuff2 do
  3610.       if Stuff2[i].className == "Part" then
  3611.        Stuff2[i].Anchored = true
  3612.        Stuff2[i].Transparency = 0.5
  3613.        Stuff2[i].Reflectance = 0.5
  3614.        Stuff2[i].Friction = 0
  3615.        IceBrick = Instance.new("Part")
  3616.        IceBrick.Parent = Stuff2[i]
  3617.        IceBrick.Anchored = true
  3618.        IceBrick.Locked = true
  3619.        IceBrick.Transparency = 0.5
  3620.        IceBrick.Reflectance = 0.5
  3621.        IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3622.        IceBrick.TopSurface = "Smooth"
  3623.        IceBrick.BottomSurface = "Smooth"
  3624.        IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3625.       end
  3626.      end
  3627.     end
  3628.    end
  3629.   end
  3630.  end
  3631.  for i = 1 , math.random(9, 13) do
  3632.   FakeBolt = Instance.new("Part")
  3633.   FakeBolt.Parent = Tool
  3634.   FakeBolt.Anchored = true
  3635.   FakeBolt.Name = "Shadow"
  3636.   FakeBolt.CanCollide = false
  3637.   FakeBolt.Locked = true
  3638.   FakeBolt.Reflectance = 0.3
  3639.   FakeBolt.Transparency = 0.2
  3640.   FakeBolt.formFactor = "Symmetric"
  3641.   FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3642.   FakeBolt.TopSurface = "Smooth"
  3643.   FakeBolt.BrickColor = BrickColor.new(1)
  3644.   FakeBolt.BottomSurface = "Smooth"
  3645.   Value = (math.random(-5, 5)/100)
  3646.   Value2 = (math.random(-5, 5)/100)
  3647.   Value3 = (math.random(-5, 5)/100)
  3648.   FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3649.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3650.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3651.   FakeBoltMesh = Instance.new("SpecialMesh")
  3652.   FakeBoltMesh.MeshType = "Brick"
  3653.   FakeBoltMesh.Parent = FakeBolt
  3654.   FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3655.   Stuff = Workspace:GetChildren()
  3656.   for i = 1 , #Stuff do
  3657.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3658.     Torso = Stuff[i]:findFirstChild("Torso")
  3659.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3660.     if Torso ~= nil and Humanoid ~= nil then
  3661.      if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3662.       Humanoid.MaxHealth = 100
  3663.       Humanoid:TakeDamage(Damage)
  3664.       Stuff2 = Stuff[i]:GetChildren()
  3665.       for i = 1 , #Stuff2 do
  3666.        if Stuff2[i].className == "Part" then
  3667.         Stuff2[i].Anchored = true
  3668.         Stuff2[i].Transparency = 0.5
  3669.         Stuff2[i].Reflectance = 0.5
  3670.         Stuff2[i].Friction = 0
  3671.         IceBrick = Instance.new("Part")
  3672.         IceBrick.Parent = Stuff2[i]
  3673.         IceBrick.Anchored = true
  3674.         IceBrick.Locked = true
  3675.         IceBrick.Transparency = 0.5
  3676.         IceBrick.Reflectance = 0.5
  3677.         IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3678.         IceBrick.TopSurface = "Smooth"
  3679.         IceBrick.BottomSurface = "Smooth"
  3680.         IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3681.        end
  3682.       end
  3683.      end
  3684.     end
  3685.    end
  3686.   end
  3687.   Bolt:Remove()
  3688.   Bolt = Instance.new("Part")
  3689.   Bolt.Parent = Tool
  3690.   Bolt.Anchored = true
  3691.   Bolt.Name = "Shadow"
  3692.   Bolt.CanCollide = false
  3693.   Bolt.Locked = true
  3694.   Bolt.Reflectance = 0.3
  3695.   Bolt.Transparency = 0.2
  3696.   Bolt.formFactor = "Symmetric"
  3697.   Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3698.   Bolt.TopSurface = "Smooth"
  3699.   Bolt.BrickColor = BrickColor.new(1)
  3700.   Bolt.BottomSurface = "Smooth"
  3701.   Value = (math.random(-5, 5)/100)
  3702.   Value2 = (math.random(-5, 5)/100)
  3703.   Value3 = (math.random(-5, 5)/100)
  3704.   Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3705.   Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3706.   Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3707.   BoltMesh = Instance.new("SpecialMesh")
  3708.   BoltMesh.MeshType = "Brick"
  3709.   BoltMesh.Parent = Bolt
  3710.   BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3711.   Stuff = Workspace:GetChildren()
  3712.   for i = 1 , #Stuff do
  3713.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3714.     Torso = Stuff[i]:findFirstChild("Torso")
  3715.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3716.     if Torso ~= nil and Humanoid ~= nil then
  3717.      if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3718.       Humanoid.MaxHealth = 100
  3719.       Humanoid:TakeDamage(Damage)
  3720.       Stuff2 = Stuff[i]:GetChildren()
  3721.       for i = 1 , #Stuff2 do
  3722.        if Stuff2[i].className == "Part" then
  3723.         Stuff2[i].Anchored = true
  3724.         Stuff2[i].Transparency = 0.5
  3725.         Stuff2[i].Reflectance = 0.5
  3726.         Stuff2[i].Friction = 0
  3727.         IceBrick = Instance.new("Part")
  3728.         IceBrick.Parent = Stuff2[i]
  3729.         IceBrick.Anchored = true
  3730.         IceBrick.Locked = true
  3731.         IceBrick.Transparency = 0.5
  3732.         IceBrick.Reflectance = 0.5
  3733.         IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3734.         IceBrick.TopSurface = "Smooth"
  3735.         IceBrick.BottomSurface = "Smooth"
  3736.         IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3737.        end
  3738.       end
  3739.      end
  3740.     end
  3741.    end
  3742.   end
  3743.   Bolt2 = Instance.new("Part")
  3744.   Bolt2.Parent = Tool
  3745.   Bolt2.Anchored = true
  3746.   Bolt2.Name = "Shadow"
  3747.   Bolt2.CanCollide = false
  3748.   Bolt2.Locked = true
  3749.   Bolt2.Reflectance = 0.3
  3750.   Bolt2.Transparency = 0.2
  3751.   Bolt2.formFactor = "Symmetric"
  3752.   Bolt2.Size = Bolt.Size
  3753.   Bolt2.TopSurface = "Smooth"
  3754.   Bolt2.BrickColor = BrickColor.new(1)
  3755.   Bolt2.BottomSurface = "Smooth"
  3756.   Bolt2.CFrame = Bolt.CFrame
  3757.   BoltMesh = Instance.new("SpecialMesh")
  3758.   BoltMesh.MeshType = "Brick"
  3759.   BoltMesh.Parent = Bolt2
  3760.   BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3761.   Stuff = Workspace:GetChildren()
  3762.   for i = 1 , #Stuff do
  3763.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3764.     Torso = Stuff[i]:findFirstChild("Torso")
  3765.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3766.     if Torso ~= nil and Humanoid ~= nil then
  3767.      if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3768.       Humanoid.MaxHealth = 100
  3769.       Humanoid:TakeDamage(Damage)
  3770.       Stuff2 = Stuff[i]:GetChildren()
  3771.       for i = 1 , #Stuff2 do
  3772.        if Stuff2[i].className == "Part" then
  3773.         Stuff2[i].Anchored = true
  3774.         Stuff2[i].Transparency = 0.5
  3775.         Stuff2[i].Reflectance = 0.5
  3776.         Stuff2[i].Friction = 0
  3777.         IceBrick = Instance.new("Part")
  3778.         IceBrick.Parent = Stuff2[i]
  3779.         IceBrick.Anchored = true
  3780.         IceBrick.Locked = true
  3781.         IceBrick.Transparency = 0.5
  3782.         IceBrick.Reflectance = 0.5
  3783.         IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3784.         IceBrick.TopSurface = "Smooth"
  3785.         IceBrick.BottomSurface = "Smooth"
  3786.         IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3787.        end
  3788.       end
  3789.      end
  3790.     end
  3791.    end
  3792.   end
  3793.  end
  3794.  FakeBolt = Instance.new("Part")
  3795.  FakeBolt.Parent = Tool
  3796.  FakeBolt.Anchored = true
  3797.  FakeBolt.Name = "Shadow"
  3798.  FakeBolt.CanCollide = false
  3799.  FakeBolt.Locked = true
  3800.  FakeBolt.Reflectance = 0.3
  3801.  FakeBolt.Transparency = 0.2
  3802.  FakeBolt.formFactor = "Symmetric"
  3803.  FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3804.  FakeBolt.TopSurface = "Smooth"
  3805.  FakeBolt.BrickColor = BrickColor.new(1)
  3806.  FakeBolt.BottomSurface = "Smooth"
  3807.  Value = (math.random(-5, 5)/100)
  3808.  Value2 = (math.random(-5, 5)/100)
  3809.  Value3 = (math.random(-5, 5)/100)
  3810.  FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3811.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3812.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3813.  FakeBoltMesh = Instance.new("SpecialMesh")
  3814.  FakeBoltMesh.MeshType = "Brick"
  3815.  FakeBoltMesh.Parent = FakeBolt
  3816.  FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3817.  Stuff = Workspace:GetChildren()
  3818.  for i = 1 , #Stuff do
  3819.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3820.    Torso = Stuff[i]:findFirstChild("Torso")
  3821.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3822.    if Torso ~= nil and Humanoid ~= nil then
  3823.     if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3824.      Humanoid.MaxHealth = 100
  3825.      Humanoid:TakeDamage(Damage)
  3826.      Stuff2 = Stuff[i]:GetChildren()
  3827.      for i = 1 , #Stuff2 do
  3828.       if Stuff2[i].className == "Part" then
  3829.        Stuff2[i].Anchored = true
  3830.        Stuff2[i].Transparency = 0.5
  3831.        Stuff2[i].Reflectance = 0.5
  3832.        Stuff2[i].Friction = 0
  3833.        IceBrick = Instance.new("Part")
  3834.        IceBrick.Parent = Stuff2[i]
  3835.        IceBrick.Anchored = true
  3836.        IceBrick.Locked = true
  3837.        IceBrick.Transparency = 0.5
  3838.        IceBrick.Reflectance = 0.5
  3839.        IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3840.        IceBrick.TopSurface = "Smooth"
  3841.        IceBrick.BottomSurface = "Smooth"
  3842.        IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3843.       end
  3844.      end
  3845.     end
  3846.    end
  3847.   end
  3848.  end
  3849.  Bolt:Remove()
  3850.  wait(0.1)
  3851.  for i = 1 , 8 do
  3852.   Clone1 = Grip17:clone()
  3853.   Clone1.Parent = Tool
  3854.   Clone1.Name = "Shadow"
  3855.   Clone1.Anchored = true
  3856.   Clone1.CanCollide = false
  3857.   Clone1.Transparency = 0.2
  3858.   Clone1.BrickColor = BrickColor.new(23)
  3859.   Clone2 = Grip18:clone()
  3860.   Clone2.Parent = Tool
  3861.   Clone2.Name = "Shadow"
  3862.   Clone2.Anchored = true
  3863.   Clone2.CanCollide = false
  3864.   Clone2.Transparency = 0.2
  3865.   Clone2.BrickColor = BrickColor.new(23)
  3866.   Clone3 = Grip19:clone()
  3867.   Clone3.Parent = Tool
  3868.   Clone3.Name = "Shadow"
  3869.   Clone3.Anchored = true
  3870.   Clone3.CanCollide = false
  3871.   Clone3.Transparency = 0.2
  3872.   Clone3.BrickColor = BrickColor.new(23)
  3873.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3874.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3875.   wait()
  3876.  end
  3877.  Weld.Parent = Me.Character["Right Arm"]
  3878.  Weld.Part0 = Me.Character["Right Arm"]
  3879.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3880. Activated = false
  3881. end
  3882. if Mode == "Fire" then
  3883.  Activated = true
  3884.  Weld.Parent = Me.Character["Left Arm"]
  3885.  Weld.Part0 = Me.Character["Left Arm"]
  3886.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3887.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3888.  Sound:play()
  3889.  for i = 1 , 8 do
  3890.   Clone1 = Grip17:clone()
  3891.   Clone1.Parent = Tool
  3892.   Clone1.Name = "Shadow"
  3893.   Clone1.Anchored = true
  3894.   Clone1.CanCollide = false
  3895.   Clone1.Transparency = 0.2
  3896.   Clone1.BrickColor = BrickColor.new(21)
  3897.   Clone2 = Grip18:clone()
  3898.   Clone2.Parent = Tool
  3899.   Clone2.Name = "Shadow"
  3900.   Clone2.Anchored = true
  3901.   Clone2.CanCollide = false
  3902.   Clone2.Transparency = 0.2
  3903.   Clone2.BrickColor = BrickColor.new(21)
  3904.   Clone3 = Grip19:clone()
  3905.   Clone3.Parent = Tool
  3906.   Clone3.Name = "Shadow"
  3907.   Clone3.Anchored = true
  3908.   Clone3.CanCollide = false
  3909.   Clone3.Transparency = 0.2
  3910.   Clone3.BrickColor = BrickColor.new(21)
  3911.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3912.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3913.   wait()
  3914.  end
  3915.  Flaming = true
  3916.  while Flaming == true do
  3917.  wait()
  3918.  end
  3919.  wait(0.2)
  3920.  for i = 1 , 8 do
  3921.   Clone1 = Grip17:clone()
  3922.   Clone1.Parent = Tool
  3923.   Clone1.Name = "Shadow"
  3924.   Clone1.Anchored = true
  3925.   Clone1.CanCollide = false
  3926.   Clone1.Transparency = 0.2
  3927.   Clone1.BrickColor = BrickColor.new(21)
  3928.   Clone2 = Grip18:clone()
  3929.   Clone2.Parent = Tool
  3930.   Clone2.Name = "Shadow"
  3931.   Clone2.Anchored = true
  3932.   Clone2.CanCollide = false
  3933.   Clone2.Transparency = 0.2
  3934.   Clone2.BrickColor = BrickColor.new(21)
  3935.   Clone3 = Grip19:clone()
  3936.   Clone3.Parent = Tool
  3937.   Clone3.Name = "Shadow"
  3938.   Clone3.Anchored = true
  3939.   Clone3.CanCollide = false
  3940.   Clone3.Transparency = 0.2
  3941.   Clone3.BrickColor = BrickColor.new(21)
  3942.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3943.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3944.   wait()
  3945.  end
  3946.  Weld.Parent = Me.Character["Right Arm"]
  3947.  Weld.Part0 = Me.Character["Right Arm"]
  3948.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3949. Activated = false
  3950. end
  3951. if Mode == "Slime" then
  3952.  Activated = true
  3953.  Weld.Parent = Me.Character["Left Arm"]
  3954.  Weld.Part0 = Me.Character["Left Arm"]
  3955.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3956.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3957.  Sound:play()
  3958.  for i = 1 , 8 do
  3959.   Clone1 = Grip17:clone()
  3960.   Clone1.Parent = Tool
  3961.   Clone1.Name = "Shadow"
  3962.   Clone1.Anchored = true
  3963.   Clone1.CanCollide = false
  3964.   Clone1.Transparency = 0.2
  3965.   Clone1.BrickColor = BrickColor.new(1004)
  3966.   Clone2 = Grip18:clone()
  3967.   Clone2.Parent = Tool
  3968.   Clone2.Name = "Shadow"
  3969.   Clone2.Anchored = true
  3970.   Clone2.CanCollide = false
  3971.   Clone2.Transparency = 0.2
  3972.   Clone2.BrickColor = BrickColor.new(1004)
  3973.   Clone3 = Grip19:clone()
  3974.   Clone3.Parent = Tool
  3975.   Clone3.Name = "Shadow"
  3976.   Clone3.Anchored = true
  3977.   Clone3.CanCollide = false
  3978.   Clone3.Transparency = 0.2
  3979.   Clone3.BrickColor = BrickColor.new(1004)
  3980.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3981.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3982.   wait()
  3983.  end
  3984.  SlimeCharge = true
  3985.  Slime = Instance.new("Part")
  3986.  Slime.Parent = Me.Character.Torso
  3987.  Slime.Size = Vector3.new(1, 1, 1)
  3988.  Slime.BrickColor = BrickColor.new(1003)
  3989.  Slime.Locked = true
  3990.  Slime.Shape = "Ball"
  3991.  Slime.Anchored = true
  3992.  Slime.TopSurface = "Smooth"
  3993.  Slime.BottomSurface = "Smooth"
  3994.  Slime.Transparency = 0.4
  3995.  Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  3996.  Nucleus = Instance.new("Part")
  3997.  Nucleus.Parent = Slime
  3998.  Nucleus.Size = Vector3.new(2, 2, 2)
  3999.  Nucleus.BrickColor = BrickColor.new(1004)
  4000.  Nucleus.Locked = true
  4001.  Nucleus.LeftSurface = "Glue"
  4002.  Nucleus.Anchored = true
  4003.  Nucleus.RightSurface = "Glue"
  4004.  Nucleus.FrontSurface = "Glue"
  4005.  Nucleus.BackSurface = "Glue"
  4006.  Nucleus.TopSurface = "Glue"
  4007.  Nucleus.BottomSurface = "Glue"
  4008.  Nucleus.Transparency = 0.1
  4009.  Nucleus.Shape = "Ball"
  4010.  Nucleus.CFrame = Slime.CFrame
  4011.  SlimeWeld = Instance.new("Weld")
  4012.  SlimeWeld.Parent = Slime
  4013.  SlimeWeld.Part0 = Slime
  4014.  SlimeWeld.Part1 = Nucleus
  4015.  SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4016.  while SlimeCharge == true do
  4017.   Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4018.   Nucleus.CFrame = Slime.CFrame
  4019.   if Slime.Size.X <= 10 then
  4020.    SlimeWeld:Remove()
  4021.    Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  4022.    Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4023.    Nucleus.CFrame = Slime.CFrame
  4024.    SlimeWeld = Instance.new("Weld")
  4025.    SlimeWeld.Parent = Slime
  4026.    SlimeWeld.Part0 = Slime
  4027.    SlimeWeld.Part1 = Nucleus
  4028.    SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4029.   end
  4030.  wait()
  4031.  end
  4032.  wait(0.2)
  4033.  for i = 1 , 8 do
  4034.   Clone1 = Grip17:clone()
  4035.   Clone1.Parent = Tool
  4036.   Clone1.Name = "Shadow"
  4037.   Clone1.Anchored = true
  4038.   Clone1.CanCollide = false
  4039.   Clone1.Transparency = 0.2
  4040.   Clone1.BrickColor = BrickColor.new(1010)
  4041.   Clone2 = Grip18:clone()
  4042.   Clone2.Parent = Tool
  4043.   Clone2.Name = "Shadow"
  4044.   Clone2.Anchored = true
  4045.   Clone2.CanCollide = false
  4046.   Clone2.Transparency = 0.2
  4047.   Clone2.BrickColor = BrickColor.new(1010)
  4048.   Clone3 = Grip19:clone()
  4049.   Clone3.Parent = Tool
  4050.   Clone3.Name = "Shadow"
  4051.   Clone3.Anchored = true
  4052.   Clone3.CanCollide = false
  4053.   Clone3.Transparency = 0.2
  4054.   Clone3.BrickColor = BrickColor.new(1010)
  4055.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4056.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4057.   wait()
  4058.  end
  4059.  Weld.Parent = Me.Character["Right Arm"]
  4060.  Weld.Part0 = Me.Character["Right Arm"]
  4061.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4062. Activated = false
  4063. end
  4064. if Mode == "DarkPulse" then
  4065.  Activated = true
  4066.  Weld.Parent = Me.Character["Left Arm"]
  4067.  Weld.Part0 = Me.Character["Left Arm"]
  4068.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4069.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4070.  Sound:play()
  4071.  for i = 1 , 8 do
  4072.   Clone1 = Grip17:clone()
  4073.   Clone1.Parent = Tool
  4074.   Clone1.Name = "Shadow"
  4075.   Clone1.Anchored = true
  4076.   Clone1.CanCollide = false
  4077.   Clone1.Transparency = 0.2
  4078.   Clone1.BrickColor = BrickColor.new(1003)
  4079.   Clone2 = Grip18:clone()
  4080.   Clone2.Parent = Tool
  4081.   Clone2.Name = "Shadow"
  4082.   Clone2.Anchored = true
  4083.   Clone2.CanCollide = false
  4084.   Clone2.Transparency = 0.2
  4085.   Clone2.BrickColor = BrickColor.new(1003)
  4086.   Clone3 = Grip19:clone()
  4087.   Clone3.Parent = Tool
  4088.   Clone3.Name = "Shadow"
  4089.   Clone3.Anchored = true
  4090.   Clone3.CanCollide = false
  4091.   Clone3.Transparency = 0.2
  4092.   Clone3.BrickColor = BrickColor.new(1003)
  4093.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4094.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4095.   wait()
  4096.  end
  4097.  DarkCharge = true
  4098.  Dark = Instance.new("Part")
  4099.  Dark.Parent = Me.Character.Torso
  4100.  Dark.Size = Vector3.new(1, 2, 1)
  4101.  Dark.BrickColor = BrickColor.new(1003)
  4102.  Dark.Locked = true
  4103.  Dark.Anchored = true
  4104.  Dark.TopSurface = "Smooth"
  4105.  Dark.BottomSurface = "Smooth"
  4106.  Dark.Transparency = 0
  4107.  Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4108.  DarkMesh = Instance.new("SpecialMesh")
  4109.  DarkMesh.Parent = Dark
  4110.  DarkMesh.MeshType = "Sphere"
  4111.  Gyro = Instance.new("BodyGyro")
  4112.  Gyro.Parent = Dark
  4113.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4114.  Gyro.D = 50
  4115.  Gyro.cframe = Dark.CFrame
  4116.  while DarkCharge == true do
  4117.   if Dark.Transparency < 0 then
  4118.    Dark.Transparency = Dark.Transparency + 0
  4119.   end
  4120.   Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4121.   if Dark.Size.X <= 20 then
  4122.    Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  4123.    Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4124.   end
  4125.  wait()
  4126.  end
  4127.  wait(0.2)
  4128.  for i = 1 , 8 do
  4129.   Clone1 = Grip17:clone()
  4130.   Clone1.Parent = Tool
  4131.   Clone1.Name = "Shadow"
  4132.   Clone1.Anchored = true
  4133.   Clone1.CanCollide = false
  4134.   Clone1.Transparency = 0.2
  4135.   Clone1.BrickColor = BrickColor.new(1003)
  4136.   Clone2 = Grip18:clone()
  4137.   Clone2.Parent = Tool
  4138.   Clone2.Name = "Shadow"
  4139.   Clone2.Anchored = true
  4140.   Clone2.CanCollide = false
  4141.   Clone2.Transparency = 0.2
  4142.   Clone2.BrickColor = BrickColor.new(1003)
  4143.   Clone3 = Grip19:clone()
  4144.   Clone3.Parent = Tool
  4145.   Clone3.Name = "Shadow"
  4146.   Clone3.Anchored = true
  4147.   Clone3.CanCollide = false
  4148.   Clone3.Transparency = 0.2
  4149.   Clone3.BrickColor = BrickColor.new(1003)
  4150.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4151.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4152.   wait()
  4153.  end
  4154.  Weld.Parent = Me.Character["Right Arm"]
  4155.  Weld.Part0 = Me.Character["Right Arm"]
  4156.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4157. end
  4158. if Mode == "Raise" then
  4159.  if mouse.Target ~= nil then
  4160.  Activated = true
  4161.  MousePosition = mouse.Hit.p
  4162.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4163.  Sound:play()
  4164.  for i = 1 , 8 do
  4165.   Clone1 = Grip17:clone()
  4166.   Clone1.Parent = Tool
  4167.   Clone1.Name = "Shadow"
  4168.   Clone1.Anchored = true
  4169.   Clone1.CanCollide = false
  4170.   Clone1.Transparency = 0.2
  4171.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4172.   Clone2 = Grip18:clone()
  4173.   Clone2.Parent = Tool
  4174.   Clone2.Name = "Shadow"
  4175.   Clone2.Anchored = true
  4176.   Clone2.CanCollide = false
  4177.   Clone2.Transparency = 0.2
  4178.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4179.   Clone3 = Grip19:clone()
  4180.   Clone3.Parent = Tool
  4181.   Clone3.Name = "Shadow"
  4182.   Clone3.Anchored = true
  4183.   Clone3.CanCollide = false
  4184.   Clone3.Transparency = 0.2
  4185.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4186.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4187.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4188.   wait()
  4189.  end
  4190.  onCharge(28)
  4191.  WidthSize = 10
  4192.  for i = 1 , 20 do
  4193.  Rock = Instance.new("Part")
  4194.  Rock.Parent = Tool
  4195.  Rock.Name = "Rock"
  4196.  Rock.Anchored = true
  4197.  Rock.BrickColor = BrickColor.new("Dark stone grey")
  4198.  Base = Workspace:findFirstChild("Base")
  4199.  if Base ~= nil then
  4200.   Rock.BrickColor = Base.BrickColor
  4201.  end
  4202.  Rock.Material = "Concrete"
  4203.  Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
  4204.  Rock.formFactor = "Symmetric"
  4205.  Rock.Locked = true
  4206.  Rock.BottomSurface = "Smooth"
  4207.  Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
  4208.  end
  4209.  for i = 1 , 32 do
  4210.   Stuff = Tool:GetChildren()
  4211.   for i = 1 , #Stuff do
  4212.    if Stuff[i].Name == "Rock" then
  4213.     Stuff2 = Workspace:GetChildren()
  4214.     for i = 1 , #Stuff2 do
  4215.      Torso = Stuff2[i]:findFirstChild("Torso")
  4216.      if Torso ~= nil then
  4217.       if (Rock.Position-Torso.Position).magnitude <= 30 then
  4218.        Torso.Velocity = Vector3.new(0, 200, 0)
  4219.       end
  4220.      end
  4221.     end
  4222.     Stuff[i].Velocity = Vector3.new(0, 100, 0)
  4223.     P = Stuff[i].CFrame
  4224.     Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
  4225.     Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
  4226.    end
  4227.   end
  4228.  wait()
  4229.  end
  4230.  wait(5)
  4231.  for i = 1 , 40 do
  4232.   Stuff = Tool:GetChildren()
  4233.   for i = 1 , #Stuff do
  4234.    if Stuff[i].Name == "Rock" then
  4235.     P = Stuff[i].CFrame
  4236.     Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
  4237.     Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
  4238.    end
  4239.   end
  4240.  wait()
  4241.  end
  4242.  Stuff = Tool:GetChildren()
  4243.  for i = 1 , #Stuff do
  4244.   if Stuff[i].Name == "Rock" then
  4245.    Stuff[i]:Remove()
  4246.   end
  4247.  end
  4248.  wait(0.2)
  4249.  for i = 1 , 8 do
  4250.   Clone1 = Grip17:clone()
  4251.   Clone1.Parent = Tool
  4252.   Clone1.Name = "Shadow"
  4253.   Clone1.Anchored = true
  4254.   Clone1.CanCollide = false
  4255.   Clone1.Transparency = 0.2
  4256.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4257.   Clone2 = Grip18:clone()
  4258.   Clone2.Parent = Tool
  4259.   Clone2.Name = "Shadow"
  4260.   Clone2.Anchored = true
  4261.   Clone2.CanCollide = false
  4262.   Clone2.Transparency = 0.2
  4263.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4264.   Clone3 = Grip19:clone()
  4265.   Clone3.Parent = Tool
  4266.   Clone3.Name = "Shadow"
  4267.   Clone3.Anchored = true
  4268.   Clone3.CanCollide = false
  4269.   Clone3.Transparency = 0.2
  4270.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4271.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4272.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4273.   wait()
  4274.  end
  4275. Activated = false
  4276. end
  4277. end
  4278. if Mode == "Stone" then
  4279.  Activated = true
  4280.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4281.  Sound:play()
  4282.  for i = 1 , 8 do
  4283.   Clone1 = Grip17:clone()
  4284.   Clone1.Parent = Tool
  4285.   Clone1.Name = "Shadow"
  4286.   Clone1.Anchored = true
  4287.   Clone1.CanCollide = false
  4288.   Clone1.Transparency = 0.2
  4289.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4290.   Clone2 = Grip18:clone()
  4291.   Clone2.Parent = Tool
  4292.   Clone2.Name = "Shadow"
  4293.   Clone2.Anchored = true
  4294.   Clone2.CanCollide = false
  4295.   Clone2.Transparency = 0.2
  4296.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4297.   Clone3 = Grip19:clone()
  4298.   Clone3.Parent = Tool
  4299.   Clone3.Name = "Shadow"
  4300.   Clone3.Anchored = true
  4301.   Clone3.CanCollide = false
  4302.   Clone3.Transparency = 0.2
  4303.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4304.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4305.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4306.   wait()
  4307.  end
  4308.  onCharge(27)
  4309.  Stuff = game.Workspace:GetChildren()
  4310.  for i = 1 , #Stuff do
  4311.   if Stuff[i].Name ~= Me.Name then
  4312.    Torso = Stuff[i]:findFirstChild("Torso")
  4313.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  4314.    if Torso ~= nil and Humanoid ~= nil then
  4315.     if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  4316.      Humanoid.Sit = true
  4317.      Rock = Instance.new("Part")
  4318.      Rock.Parent = Tool
  4319.      Rock.Name = "Rock"
  4320.      Rock.Anchored = true
  4321.      Rock.BrickColor = BrickColor.new("Dark stone grey")
  4322.      Rock.Material = "Concrete"
  4323.      Rock.Size = Vector3.new(10, 2, 10)
  4324.      Rock.formFactor = "Symmetric"
  4325.      Rock.Locked = true
  4326.      Rock.TopSurface = "Smooth"
  4327.      Rock.BottomSurface = "Smooth"
  4328.      Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  4329.      Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  4330.      Humanoid.MaxHealth = 100
  4331.      Humanoid:TakeDamage(Damage*3)
  4332.     end
  4333.    end
  4334.   end
  4335.  end
  4336.  for i = 1 , 10 do
  4337.   Stuff = Tool:GetChildren()
  4338.   for i = 1 , #Stuff do
  4339.    if Stuff[i].Name == "Rock" then
  4340.     P = Stuff[i].CFrame
  4341.     Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  4342.     Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  4343.    end
  4344.   end
  4345.  wait()
  4346.  end
  4347.  wait(0.1)
  4348.  for i = 1 , 10 do
  4349.   Stuff = Tool:GetChildren()
  4350.   for i = 1 , #Stuff do
  4351.    if Stuff[i].Name == "Rock" then
  4352.     P = Stuff[i].CFrame
  4353.     Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  4354.     Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  4355.    end
  4356.   end
  4357.  wait()
  4358.  end
  4359.  Stuff = Tool:GetChildren()
  4360.  for i = 1 , #Stuff do
  4361.   if Stuff[i].Name == "Rock" then
  4362.    Stuff[i]:Remove()
  4363.   end
  4364.  end
  4365.  wait(0.2)
  4366.  for i = 1 , 8 do
  4367.   Clone1 = Grip17:clone()
  4368.   Clone1.Parent = Tool
  4369.   Clone1.Name = "Shadow"
  4370.   Clone1.Anchored = true
  4371.   Clone1.CanCollide = false
  4372.   Clone1.Transparency = 0.2
  4373.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4374.   Clone2 = Grip18:clone()
  4375.   Clone2.Parent = Tool
  4376.   Clone2.Name = "Shadow"
  4377.   Clone2.Anchored = true
  4378.   Clone2.CanCollide = false
  4379.   Clone2.Transparency = 0.2
  4380.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4381.   Clone3 = Grip19:clone()
  4382.   Clone3.Parent = Tool
  4383.   Clone3.Name = "Shadow"
  4384.   Clone3.Anchored = true
  4385.   Clone3.CanCollide = false
  4386.   Clone3.Transparency = 0.2
  4387.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4388.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4389.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4390.   wait()
  4391.  end
  4392. Activated = false
  4393. end
  4394. if Mode == "Shield" then
  4395.  Activated = true
  4396.  Weld.Parent = Me.Character["Left Arm"]
  4397.  Weld.Part0 = Me.Character["Left Arm"]
  4398.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4399.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4400.  Sound:play()
  4401.  for i = 1 , 8 do
  4402.   Clone1 = Grip17:clone()
  4403.   Clone1.Parent = Tool
  4404.   Clone1.Name = "Shadow"
  4405.   Clone1.Anchored = true
  4406.   Clone1.CanCollide = false
  4407.   Clone1.Transparency = 0.2
  4408.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4409.   Clone2 = Grip18:clone()
  4410.   Clone2.Parent = Tool
  4411.   Clone2.Name = "Shadow"
  4412.   Clone2.Anchored = true
  4413.   Clone2.CanCollide = false
  4414.   Clone2.Transparency = 0.2
  4415.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4416.   Clone3 = Grip19:clone()
  4417.   Clone3.Parent = Tool
  4418.   Clone3.Name = "Shadow"
  4419.   Clone3.Anchored = true
  4420.   Clone3.CanCollide = false
  4421.   Clone3.Transparency = 0.2
  4422.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4423.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4424.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4425.   wait()
  4426.  end
  4427.  Shielding = true
  4428.  while Shielding == true do
  4429.   Me.Character.Humanoid.WalkSpeed = 0
  4430.   Stuff = game.Workspace:GetChildren()
  4431.   for i = 1 , #Stuff do
  4432.    if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  4433.     if Stuff[i].className == "Part" then
  4434.      if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  4435.       Stuff[i]:Remove()
  4436.      end
  4437.     end
  4438.     if Stuff[i].className == "Model" then
  4439.      Stuff2 = Stuff[i]:GetChildren()
  4440.      for i = 1 , #Stuff2 do
  4441.       if Stuff2[i].className == "Part" then
  4442.        if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  4443.         Stuff2[i]:Remove()
  4444.        end
  4445.       end
  4446.      end
  4447.     end
  4448.    end
  4449.   end
  4450.  wait()
  4451.  end
  4452.  for i = 1 , 8 do
  4453.   Clone1 = Grip17:clone()
  4454.   Clone1.Parent = Tool
  4455.   Clone1.Name = "Shadow"
  4456.   Clone1.Anchored = true
  4457.   Clone1.CanCollide = false
  4458.   Clone1.Transparency = 0.2
  4459.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4460.   Clone2 = Grip18:clone()
  4461.   Clone2.Parent = Tool
  4462.   Clone2.Name = "Shadow"
  4463.   Clone2.Anchored = true
  4464.   Clone2.CanCollide = false
  4465.   Clone2.Transparency = 0.2
  4466.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4467.   Clone3 = Grip19:clone()
  4468.   Clone3.Parent = Tool
  4469.   Clone3.Name = "Shadow"
  4470.   Clone3.Anchored = true
  4471.   Clone3.CanCollide = false
  4472.   Clone3.Transparency = 0.2
  4473.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4474.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4475.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4476.   wait()
  4477.  end
  4478.  Weld.Parent = Me.Character["Right Arm"]
  4479.  Weld.Part0 = Me.Character["Right Arm"]
  4480.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4481. Activated = false
  4482. end
  4483. if Mode == "Snipe" then
  4484.  if mouse.Target ~= nil then
  4485.   Torso = mouse.Target.Parent:findFirstChild("Torso")
  4486.   if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  4487.    Activated = true
  4488.    Weld.Parent = Me.Character["Left Arm"]
  4489.    Weld.Part0 = Me.Character["Left Arm"]
  4490.    Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4491.    Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4492.    Sound:play()
  4493.    for i = 1 , 4 do
  4494.     Clone1 = Grip17:clone()
  4495.     Clone1.Parent = Tool
  4496.     Clone1.Name = "Shadow"
  4497.     Clone1.Anchored = true
  4498.     Clone1.CanCollide = false
  4499.     Clone1.Transparency = 0.2
  4500.     Clone1.BrickColor = BrickColor.new(1003)
  4501.     Clone2 = Grip18:clone()
  4502.     Clone2.Parent = Tool
  4503.     Clone2.Name = "Shadow"
  4504.     Clone2.Anchored = true
  4505.     Clone2.CanCollide = false
  4506.     Clone2.Transparency = 0.2
  4507.     Clone2.BrickColor = BrickColor.new(1003)
  4508.     Clone3 = Grip19:clone()
  4509.     Clone3.Parent = Tool
  4510.     Clone3.Name = "Shadow"
  4511.     Clone3.Anchored = true
  4512.     Clone3.CanCollide = false
  4513.     Clone3.Transparency = 0.2
  4514.     Clone3.BrickColor = BrickColor.new(1003)
  4515.     FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4516.     FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4517.     wait()
  4518.    end
  4519.    Weld:Remove()
  4520.    Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  4521.    Sound:play()
  4522.    Gyro = Instance.new("BodyGyro")
  4523.    Gyro.Parent = Handle
  4524.    Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4525.    Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  4526.    Gyro.D = 50
  4527.    Position = Instance.new("BodyPosition")
  4528.    Position.Parent = Handle
  4529.    Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  4530.    Position.position = Torso.Position
  4531.    for i = 1 , 4 do
  4532.     FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4533.     FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4534.     wait()
  4535.    end
  4536.    for i = 1 , 20 do
  4537.     if Torso ~= nil then
  4538.      Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4539.      Position.position = Torso.Position
  4540.     end
  4541.     wait(0.1)
  4542.    end
  4543.    Gyro:Remove()
  4544.    Position:Remove()
  4545.    for i = 1 , 10 do
  4546.     Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4547.     Position.position = Me.Character.Torso.Position
  4548.     wait(0.1)
  4549.    end
  4550.    Weld = Instance.new("Weld")
  4551.    Weld.Parent = Me.Character["Left Arm"]
  4552.    Weld.Part0 = Me.Character["Left Arm"]
  4553.    Weld.Part1 = Handle
  4554.    Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4555.    for i = 1 , 8 do
  4556.     Clone1 = Grip17:clone()
  4557.     Clone1.Parent = Tool
  4558.     Clone1.Name = "Shadow"
  4559.     Clone1.Anchored = true
  4560.     Clone1.CanCollide = false
  4561.     Clone1.Transparency = 0.2
  4562.     Clone1.BrickColor = BrickColor.new(1003)
  4563.     Clone2 = Grip18:clone()
  4564.     Clone2.Parent = Tool
  4565.     Clone2.Name = "Shadow"
  4566.     Clone2.Anchored = true
  4567.     Clone2.CanCollide = false
  4568.     Clone2.Transparency = 0.2
  4569.     Clone2.BrickColor = BrickColor.new(1003)
  4570.     Clone3 = Grip19:clone()
  4571.     Clone3.Parent = Tool
  4572.     Clone3.Name = "Shadow"
  4573.     Clone3.Anchored = true
  4574.     Clone3.CanCollide = false
  4575.     Clone3.Transparency = 0.2
  4576.     Clone3.BrickColor = BrickColor.new(1003)
  4577.     FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4578.     FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4579.     wait()
  4580.    end
  4581.    Weld.Parent = Me.Character["Right Arm"]
  4582.    Weld.Part0 = Me.Character["Right Arm"]
  4583.    Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4584.    Activated = false
  4585.   end
  4586.  end
  4587. end
  4588. end
  4589. ------------------------------------------------------------>
  4590. --[[
  4591. ?     -->> onButton1Up
  4592. --]]
  4593. ------------------------------------------------------------>
  4594. function onButton1Up()
  4595. Flaming = false
  4596. Shielding = false
  4597. if DarkCharge == true then
  4598.  Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  4599.  Sound:play()
  4600.  DarkCharge = false
  4601.  Dark.Anchored = false
  4602.  Velocity = Instance.new("BodyVelocity")
  4603.  Velocity.Parent = Dark
  4604.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4605.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  4606.  for i = 1 , 40 do
  4607.  Dark.Transparency = Dark.Transparency + 0.02
  4608.  function DarkHit(Hit)
  4609.   if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  4610.    Hit:Remove()
  4611.   end
  4612.  end
  4613.  Dark.Touched:connect(DarkHit)
  4614.  wait(0.1)
  4615.  end
  4616.  Dark:Remove()
  4617.  Activated = false
  4618. end
  4619. if SlimeCharge == true then
  4620.  SlimeCharge = false
  4621.  Slime.Anchored = false
  4622.  Nucleus.Anchored = false
  4623.  SlimeWeld = Instance.new("Weld")
  4624.  SlimeWeld.Parent = Slime
  4625.  SlimeWeld.Part0 = Slime
  4626.  SlimeWeld.Part1 = Nucleus
  4627.  SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4628.  Velocity = Instance.new("BodyVelocity")
  4629.  Velocity.Parent = Slime
  4630.  Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  4631.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  4632.  
  4633.  function SlimeWeld(Hit)
  4634.   if Hit.Parent.Name ~= Me.Name then
  4635.    Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4636.    if Humanoid ~= nil then
  4637.     Humanoid.MaxHealth = 0
  4638.     Humanoid.Health = 0
  4639.     Stuff = Humanoid.Parent:GetChildren()
  4640.     for i = 1 , #Stuff do
  4641.      if Stuff[i].className == "Part" then
  4642.       SlimeWeldz = Instance.new("Weld")
  4643.       SlimeWeldz.Parent = Slime
  4644.       SlimeWeldz.Part0 = Slime
  4645.       SlimeWeldz.Part1 = Stuff[i]
  4646.       SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4647.      end
  4648.     end
  4649.    end
  4650.   end
  4651.  end
  4652.  Slime.Touched:connect(SlimeWeld)
  4653. end
  4654. end
  4655. ------------------------------------------------------------>
  4656. --[[
  4657. ?     -->> Selected
  4658. --]]
  4659. ------------------------------------------------------------>
  4660. function onSelected(Mouse)
  4661.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4662.  Sound:play()
  4663.  Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  4664.  Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  4665.  mouse = Mouse
  4666.  FakeRightShoulder = Instance.new("Weld")
  4667.  FakeRightShoulder.Parent = Me.Character.Torso
  4668.  FakeRightShoulder.Part0 = Me.Character.Torso
  4669.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4670.  FakeRightShoulder.C0 = OriginalRightShoulder
  4671.  FakeRightShoulder.C1 = OriginalRightShoulder2
  4672.  FakeLeftShoulder = Instance.new("Weld")
  4673.  FakeLeftShoulder.Parent = Me.Character.Torso
  4674.  FakeLeftShoulder.Part0 = Me.Character.Torso
  4675.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4676.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  4677.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4678.  Weld:Remove()
  4679.  Weld = Instance.new("Weld")
  4680.  Weld.Parent = Me.Character["Torso"]
  4681.  Weld.Part0 = Me.Character["Torso"]
  4682.  Weld.Part1 = Handle
  4683.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4684.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4685.  equipped = true
  4686.  Activated = false
  4687.  Equipping = true
  4688.  Unequipping = false
  4689.  Flaming = false
  4690.  Shielding = false
  4691.  SlimeCharge = false
  4692.  DarkCharge = false
  4693.  for i = 1 , 16 do
  4694.   FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  4695.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4696.   wait()
  4697.  end
  4698.  wait()
  4699.  Weld.Parent = Me.Character["Right Arm"]
  4700.  Weld.Part0 = Me.Character["Right Arm"]
  4701.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4702.  for i = 1 , 8 do
  4703.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  4704.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  4705.   wait()
  4706.  end
  4707.  wait()
  4708.  for i = 1 , 8 do
  4709.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  4710.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  4711.   wait()
  4712.  end
  4713.  Equipping = false
  4714. end
  4715. HopperBin.Selected:connect(onSelected)
  4716. ------------------------------------------------------------>
  4717. --[[
  4718. ?     -->> Deselected
  4719. --]]
  4720. ------------------------------------------------------------>
  4721. function onDeselected(Mouse)
  4722.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4723.  Sound:play()
  4724.  for i = 1 , 8 do
  4725.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  4726.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  4727.   wait()
  4728.  end
  4729.  wait()
  4730.  for i = 1 , 8 do
  4731.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  4732.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  4733.   wait()
  4734.  end
  4735.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  4736.  Weld = Instance.new("Weld")
  4737.  Weld.Parent = Me.Character["Torso"]
  4738.  Weld.Part0 = Me.Character["Torso"]
  4739.  Weld.Part1 = Handle
  4740.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4741.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)    
  4742.  
  4743.  for i = 1 , 16 do
  4744.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4745.  end
  4746.  for i = 1 , 16 do
  4747.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  4748.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  4749.   wait()
  4750.  end
  4751.  FakeRightShoulder:Remove()
  4752.  FakeLeftShoulder:Remove()
  4753.  FakeRightShoulder = Instance.new("Weld")
  4754.  FakeRightShoulder.Parent = Me.Character.Torso
  4755.  FakeRightShoulder.Part0 = Me.Character.Torso
  4756.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4757.  FakeRightShoulder.C0 = OriginalRightShoulder
  4758.  FakeRightShoulder.C1 = OriginalRightShoulder2
  4759.  FakeLeftShoulder = Instance.new("Weld")
  4760.  FakeLeftShoulder.Parent = Me.Character.Torso
  4761.  FakeLeftShoulder.Part0 = Me.Character.Torso
  4762.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4763.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  4764.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4765.  Equipped = false
  4766.  Activated = false
  4767.  Equipping = false
  4768.  Flaming = false
  4769.  DarkCharge = false
  4770.  Shielding = false
  4771.  Unequipping = true
  4772.  SlimeCharge = false
  4773.  Unequipping = false
  4774. end
  4775. HopperBin.Deselected:connect(onDeselected)
  4776. ------------------------------------------------------------>
  4777. --[[
  4778. ?     -->> onTouched() Functions
  4779. --]]
  4780. ------------------------------------------------------------>
  4781. function onTouched(Hit)
  4782.  if Activated then
  4783.   if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  4784.    Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4785.    if Humanoid ~= nil and Mode ~= "Assassinate" then
  4786.     Humanoid.MaxHealth = 100
  4787.     Humanoid:TakeDamage(Damage)
  4788.     for i = 1 , (Humanoid.Health/10) do
  4789.      Blood = Instance.new("Part")
  4790.      Blood.Parent = Workspace
  4791.      Blood.CanCollide = false
  4792.      Blood.Transparency = 0.1
  4793.      Blood.TopSurface = "Smooth"
  4794.      Blood.BottomSurface = "Smooth"
  4795.      Blood.Size = Vector3.new(1, 1, 1)
  4796.      Blood.Locked = true
  4797.      Blood.BrickColor = BrickColor.new(1004)
  4798.      Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4799.      Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4800.      BloodMesh = Instance.new("SpecialMesh")
  4801.      BloodMesh.Parent = Blood
  4802.      BloodMesh.MeshType = "Sphere"
  4803.      BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  4804.      Blood:BreakJoints()
  4805.      Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4806.     end
  4807.    end
  4808.   end
  4809.  end
  4810. end
  4811. Stuff = Tool:GetChildren()
  4812. for i = 1 , #Stuff do
  4813. if Stuff[i].className == "Part" then
  4814. Stuff[i].Touched:connect(onTouched)
  4815. end
  4816. end
  4817. ------------------------------------------------------------>
  4818. --[[
  4819. ?     -->> Gui
  4820. --]]
  4821. ------------------------------------------------------------>
  4822. wait(1)
  4823. Gui = PlayerGui:findFirstChild("LoadGui")
  4824. if Gui ~= nil then
  4825.  Gui:Remove()
  4826. end
  4827. PlayerGui = Me["PlayerGui"]
  4828. Gui = PlayerGui:findFirstChild("SwordGui")
  4829. if Gui ~= nil then
  4830.  Gui:Remove()
  4831. end
  4832. Gui = Instance.new("ScreenGui")
  4833. Gui.Parent = PlayerGui
  4834. Gui.Name = "SwordGui"
  4835. Background = Instance.new("ImageLabel")
  4836. Background.Parent = Gui
  4837. Background.Name = "Background"
  4838. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  4839. Background.BackgroundTransparency = 0.7
  4840. Background.Position = UDim2.new(0.55, 0, 0, 0)
  4841. Background.BackgroundColor = BrickColor.new(1003)
  4842. Page1 = Instance.new("ImageLabel")
  4843. Page1.Parent = Background
  4844. Page1.Name = "Page1"
  4845. Page1.Size = UDim2.new(1, 0, 1, 0)
  4846. Page1.BackgroundTransparency = 1
  4847. Page1.Position = UDim2.new(0, 0, 0, 0)
  4848. Reset = Instance.new("TextButton")
  4849. Reset.Parent = Page1
  4850. Reset.Name = "Swing"
  4851. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  4852. Reset.BackgroundTransparency = 0.1
  4853. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  4854. Reset.BorderSizePixel = 0
  4855. Reset.BackgroundColor = BrickColor.new(1004)
  4856. Reset.Text = "[ Reset ]"
  4857. Reset.MouseButton1Down:connect(function()
  4858. p = game.Workspace:findFirstChild(Me.Name)
  4859. if p ~= nil then
  4860.  p:BreakJoints()
  4861. end
  4862. end)
  4863. Hint = Instance.new("TextLabel")
  4864. Hint.Parent = Background
  4865. Hint.Name = "Hint"
  4866. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  4867. Hint.BackgroundTransparency = 0.1
  4868. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  4869. Hint.BorderSizePixel = 0
  4870. Hint.BackgroundColor = BrickColor.new(1004)
  4871. Hint.Text = "[ ]"
  4872. Header1 = Instance.new("TextLabel")
  4873. Header1.Parent = Page1
  4874. Header1.Name = "Header1"
  4875. Header1.Size = UDim2.new(0, 0, 0, 0)
  4876. Header1.BackgroundTransparency = 1
  4877. Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
  4878. Header1.Text = "[ Sword Modes ]"
  4879. Swing = Instance.new("TextButton")
  4880. Swing.Parent = Page1
  4881. Swing.Name = "Swing"
  4882. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  4883. Swing.BackgroundTransparency = 0.1
  4884. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  4885. Swing.BorderSizePixel = 0
  4886. Swing.BackgroundColor = BrickColor.new(1004)
  4887. Swing.Text = "[ Swing ]"
  4888. Swing.MouseButton1Down:connect(function()
  4889. Mode = "Swing"
  4890. Stuff = Page1:GetChildren()
  4891. for i = 1 , #Stuff do
  4892.  if Stuff[i].className == "TextButton" then
  4893.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4894.   Swing.BackgroundColor = BrickColor.new(1010)
  4895.   Hint.Text = "[ Click to Slash ]"
  4896.  end
  4897. end
  4898. end)
  4899. Spin = Instance.new("TextButton")
  4900. Spin.Parent = Page1
  4901. Spin.Name = "Spin"
  4902. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4903. Spin.BackgroundTransparency = 0.1
  4904. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  4905. Spin.BorderSizePixel = 0
  4906. Spin.BackgroundColor = BrickColor.new(1004)
  4907. Spin.Text = "[ Spin ]"
  4908. Spin.MouseButton1Down:connect(function()
  4909. Mode = "Spin"
  4910. Stuff = Page1:GetChildren()
  4911. for i = 1 , #Stuff do
  4912.  if Stuff[i].className == "TextButton" then
  4913.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4914.   Spin.BackgroundColor = BrickColor.new(1010)
  4915.   Hint.Text = "[ Click to Spin Slash ]"
  4916.  end
  4917. end
  4918. end)
  4919. TripleSlash = Instance.new("TextButton")
  4920. TripleSlash.Parent = Page1
  4921. TripleSlash.Name = "TripleSlash"
  4922. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  4923. TripleSlash.BackgroundTransparency = 0.1
  4924. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  4925. TripleSlash.BorderSizePixel = 0
  4926. TripleSlash.BackgroundColor = BrickColor.new(1004)
  4927. TripleSlash.Text = "[ TripleSlash ]"
  4928. TripleSlash.MouseButton1Down:connect(function()
  4929. Mode = "TripleSlash"
  4930. Stuff = Page1:GetChildren()
  4931. for i = 1 , #Stuff do
  4932.  if Stuff[i].className == "TextButton" then
  4933.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4934.   TripleSlash.BackgroundColor = BrickColor.new(1010)
  4935.   Hint.Text = "[ Click to slash 3 times quickly ]"
  4936.  end
  4937. end
  4938. end)
  4939. ForwardSpin = Instance.new("TextButton")
  4940. ForwardSpin.Parent = Page1
  4941. ForwardSpin.Name = "Spin"
  4942. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4943. ForwardSpin.BackgroundTransparency = 0.1
  4944. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  4945. ForwardSpin.BorderSizePixel = 0
  4946. ForwardSpin.BackgroundColor = BrickColor.new(1004)
  4947. ForwardSpin.Text = "[ ForwardSpin ]"
  4948. ForwardSpin.MouseButton1Down:connect(function()
  4949. Mode = "ForwardSpin"
  4950. Stuff = Page1:GetChildren()
  4951. for i = 1 , #Stuff do
  4952.  if Stuff[i].className == "TextButton" then
  4953.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4954.   ForwardSpin.BackgroundColor = BrickColor.new(1010)
  4955.   Hint.Text = "[ Click to Spin Slash forward ]"
  4956.  end
  4957. end
  4958. end)
  4959. Boomerang = Instance.new("TextButton")
  4960. Boomerang.Parent = Page1
  4961. Boomerang.Name = "Boomerang"
  4962. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  4963. Boomerang.BackgroundTransparency = 0.1
  4964. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  4965. Boomerang.BorderSizePixel = 0
  4966. Boomerang.BackgroundColor = BrickColor.new(1004)
  4967. Boomerang.Text = "[ Boomerang ]"
  4968. Boomerang.MouseButton1Down:connect(function()
  4969. Mode = "Boomerang"
  4970. Stuff = Page1:GetChildren()
  4971. for i = 1 , #Stuff do
  4972.  if Stuff[i].className == "TextButton" then
  4973.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4974.   Boomerang.BackgroundColor = BrickColor.new(1010)
  4975.   Hint.Text = "[ Click to throw your sword ]"
  4976.  end
  4977. end
  4978. end)
  4979. Remover = Instance.new("TextButton")
  4980. Remover.Parent = Page1
  4981. Remover.Name = "Remover"
  4982. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  4983. Remover.BackgroundTransparency = 0.1
  4984. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  4985. Remover.BorderSizePixel = 0
  4986. Remover.BackgroundColor = BrickColor.new(1004)
  4987. Remover.Text = "[ Remover ]"
  4988. Remover.MouseButton1Down:connect(function()
  4989. Mode = "Remover"
  4990. Stuff = Page1:GetChildren()
  4991. for i = 1 , #Stuff do
  4992.  if Stuff[i].className == "TextButton" then
  4993.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4994.   Remover.BackgroundColor = BrickColor.new(1010)
  4995.   Hint.Text = "[ Click to remove anything nearby ]"
  4996.  end
  4997. end
  4998. end)
  4999. Alchemy = Instance.new("TextButton")
  5000. Alchemy.Parent = Page1
  5001. Alchemy.Name = "Alchemy"
  5002. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  5003. Alchemy.BackgroundTransparency = 0.1
  5004. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  5005. Alchemy.BorderSizePixel = 0
  5006. Alchemy.BackgroundColor = BrickColor.new(1004)
  5007. Alchemy.Text = "[ Alchemy ]"
  5008. Alchemy.MouseButton1Down:connect(function()
  5009. Mode = "Alchemy"
  5010. Stuff = Page1:GetChildren()
  5011. for i = 1 , #Stuff do
  5012.  if Stuff[i].className == "TextButton" then
  5013.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5014.   Alchemy.BackgroundColor = BrickColor.new(1010)
  5015.   Hint.Text = "[ Click to use alchemy ]"
  5016.  end
  5017. end
  5018. end)
  5019. Lightning = Instance.new("TextButton")
  5020. Lightning.Parent = Page1
  5021. Lightning.Name = "Lightning"
  5022. Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
  5023. Lightning.BackgroundTransparency = 0.1
  5024. Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
  5025. Lightning.BorderSizePixel = 0
  5026. Lightning.BackgroundColor = BrickColor.new(1004)
  5027. Lightning.Text = "[ Lightning ]"
  5028. Lightning.MouseButton1Down:connect(function()
  5029. Mode = "Lightning"
  5030. Stuff = Page1:GetChildren()
  5031. for i = 1 , #Stuff do
  5032.  if Stuff[i].className == "TextButton" then
  5033.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5034.   Lightning.BackgroundColor = BrickColor.new(1010)
  5035.   Hint.Text = "[ Click to fire a bolt of lightning ]"
  5036.  end
  5037. end
  5038. end)
  5039. Fire = Instance.new("TextButton")
  5040. Fire.Parent = Page1
  5041. Fire.Name = "Fire"
  5042. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  5043. Fire.BackgroundTransparency = 0.1
  5044. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  5045. Fire.BorderSizePixel = 0
  5046. Fire.BackgroundColor = BrickColor.new(1004)
  5047. Fire.Text = "[ Fire ]"
  5048. Fire.MouseButton1Down:connect(function()
  5049. Mode = "Fire"
  5050. Stuff = Page1:GetChildren()
  5051. for i = 1 , #Stuff do
  5052.  if Stuff[i].className == "TextButton" then
  5053.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5054.   Fire.BackgroundColor = BrickColor.new(1010)
  5055.   Hint.Text = "[ Click and hold to shoot fire ]"
  5056.  end
  5057. end
  5058. end)
  5059. Slimeball = Instance.new("TextButton")
  5060. Slimeball.Parent = Page1
  5061. Slimeball.Name = "Slime"
  5062. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  5063. Slimeball.BackgroundTransparency = 0.1
  5064. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  5065. Slimeball.BorderSizePixel = 0
  5066. Slimeball.BackgroundColor = BrickColor.new(1004)
  5067. Slimeball.Text = "[ Slime ]"
  5068. Slimeball.MouseButton1Down:connect(function()
  5069. Mode = "Slime"
  5070. Stuff = Page1:GetChildren()
  5071. for i = 1 , #Stuff do
  5072.  if Stuff[i].className == "TextButton" then
  5073.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5074.   Slimeball.BackgroundColor = BrickColor.new(1010)
  5075.   Hint.Text = "[ Click and hold to fire a slime ]"
  5076.  end
  5077. end
  5078. end)
  5079. Stone = Instance.new("TextButton")
  5080. Stone.Parent = Page1
  5081. Stone.Name = "Stone"
  5082. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  5083. Stone.BackgroundTransparency = 0.1
  5084. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  5085. Stone.BorderSizePixel = 0
  5086. Stone.BackgroundColor = BrickColor.new(1004)
  5087. Stone.Text = "[ Stone ]"
  5088. Stone.MouseButton1Down:connect(function()
  5089. Mode = "Stone"
  5090. Stuff = Page1:GetChildren()
  5091. for i = 1 , #Stuff do
  5092.  if Stuff[i].className == "TextButton" then
  5093.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5094.   Stone.BackgroundColor = BrickColor.new(1010)
  5095.   Hint.Text = "[ Click to hit anybody near you ]"
  5096.  end
  5097. end
  5098. end)
  5099. Escape = Instance.new("TextButton")
  5100. Escape.Parent = Page1
  5101. Escape.Name = "Escape"
  5102. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  5103. Escape.BackgroundTransparency = 0.1
  5104. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  5105. Escape.BorderSizePixel = 0
  5106. Escape.BackgroundColor = BrickColor.new(1004)
  5107. Escape.Text = "[ Escape ]"
  5108. Escape.MouseButton1Down:connect(function()
  5109. Mode = "Escape"
  5110. Stuff = Page1:GetChildren()
  5111. for i = 1 , #Stuff do
  5112.  if Stuff[i].className == "TextButton" then
  5113.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5114.   Escape.BackgroundColor = BrickColor.new(1010)
  5115.   Hint.Text = "[ Click to escape when stuck ]"
  5116.  end
  5117. end
  5118. end)
  5119. Shield = Instance.new("TextButton")
  5120. Shield.Parent = Page1
  5121. Shield.Name = "Shield"
  5122. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  5123. Shield.BackgroundTransparency = 0.1
  5124. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  5125. Shield.BorderSizePixel = 0
  5126. Shield.BackgroundColor = BrickColor.new(1004)
  5127. Shield.Text = "[ Shield ]"
  5128. Shield.MouseButton1Down:connect(function()
  5129. Mode = "Shield"
  5130. Stuff = Page1:GetChildren()
  5131. for i = 1 , #Stuff do
  5132.  if Stuff[i].className == "TextButton" then
  5133.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5134.   Shield.BackgroundColor = BrickColor.new(1010)
  5135.   Hint.Text = "[ Click and hold for an invisible shield ]"
  5136.  end
  5137. end
  5138. end)
  5139. DarkPulse = Instance.new("TextButton")
  5140. DarkPulse.Parent = Page1
  5141. DarkPulse.Name = "DarkPulse"
  5142. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  5143. DarkPulse.BackgroundTransparency = 0.1
  5144. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  5145. DarkPulse.BorderSizePixel = 0
  5146. DarkPulse.BackgroundColor = BrickColor.new(1004)
  5147. DarkPulse.Text = "[ DarkPulse ]"
  5148. DarkPulse.MouseButton1Down:connect(function()
  5149. Mode = "DarkPulse"
  5150. Stuff = Page1:GetChildren()
  5151. for i = 1 , #Stuff do
  5152.  if Stuff[i].className == "TextButton" then
  5153.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5154.   DarkPulse.BackgroundColor = BrickColor.new(1010)
  5155.   Hint.Text = "[ Click and hold to fire a dark wave ]"
  5156.  end
  5157. end
  5158. end)
  5159. Snipe = Instance.new("TextButton")
  5160. Snipe.Parent = Page1
  5161. Snipe.Name = "Snipe"
  5162. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  5163. Snipe.BackgroundTransparency = 0.1
  5164. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  5165. Snipe.BorderSizePixel = 0
  5166. Snipe.BackgroundColor = BrickColor.new(1004)
  5167. Snipe.Text = "[ Snipe ]"
  5168. Snipe.MouseButton1Down:connect(function()
  5169. Mode = "Snipe"
  5170. Stuff = Page1:GetChildren()
  5171. for i = 1 , #Stuff do
  5172.  if Stuff[i].className == "TextButton" then
  5173.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5174.   Snipe.BackgroundColor = BrickColor.new(1010)
  5175.   Hint.Text = "[ Click a person to zoom toward him ]"
  5176.  end
  5177. end
  5178. end)
  5179. Wave = Instance.new("TextButton")
  5180. Wave.Parent = Page1
  5181. Wave.Name = "Wave"
  5182. Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
  5183. Wave.BackgroundTransparency = 0.1
  5184. Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
  5185. Wave.BorderSizePixel = 0
  5186. Wave.BackgroundColor = BrickColor.new(1004)
  5187. Wave.Text = "[ Wave ]"
  5188. Wave.MouseButton1Down:connect(function()
  5189. Mode = "Wave"
  5190. Stuff = Page1:GetChildren()
  5191. for i = 1 , #Stuff do
  5192.  if Stuff[i].className == "TextButton" then
  5193.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5194.   Wave.BackgroundColor = BrickColor.new(1010)
  5195.   Hint.Text = "[ Click to send out a wave to damage ]"
  5196.  end
  5197. end
  5198. end)
  5199. Ice = Instance.new("TextButton")
  5200. Ice.Parent = Page1
  5201. Ice.Name = "Ice"
  5202. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  5203. Ice.BackgroundTransparency = 0.1
  5204. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  5205. Ice.BorderSizePixel = 0
  5206. Ice.BackgroundColor = BrickColor.new(1004)
  5207. Ice.Text = "[ Ice ]"
  5208. Ice.MouseButton1Down:connect(function()
  5209. Mode = "Ice"
  5210. Stuff = Page1:GetChildren()
  5211. for i = 1 , #Stuff do
  5212.  if Stuff[i].className == "TextButton" then
  5213.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5214.   Ice.BackgroundColor = BrickColor.new(1010)
  5215.   Hint.Text = "[ Click to send out a beam of ice ]"
  5216.  end
  5217. end
  5218. end)
  5219. Tornado = Instance.new("TextButton")
  5220. Tornado.Parent = Page1
  5221. Tornado.Name = "Tornado"
  5222. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  5223. Tornado.BackgroundTransparency = 0.1
  5224. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  5225. Tornado.BorderSizePixel = 0
  5226. Tornado.BackgroundColor = BrickColor.new(1004)
  5227. Tornado.Text = "[ Tornado ]"
  5228. Tornado.MouseButton1Down:connect(function()
  5229. Mode = "Tornado"
  5230. Stuff = Page1:GetChildren()
  5231. for i = 1 , #Stuff do
  5232.  if Stuff[i].className == "TextButton" then
  5233.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5234.   Tornado.BackgroundColor = BrickColor.new(1010)
  5235.   Hint.Text = "[ Click to throw people near you ]"
  5236.  end
  5237. end
  5238. end)
  5239. Explosion = Instance.new("TextButton")
  5240. Explosion.Parent = Page1
  5241. Explosion.Name = "BlackHole"
  5242. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  5243. Explosion.BackgroundTransparency = 0.1
  5244. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  5245. Explosion.BorderSizePixel = 0
  5246. Explosion.BackgroundColor = BrickColor.new(1004)
  5247. Explosion.Text = "[ Explosion ]"
  5248. Explosion.MouseButton1Down:connect(function()
  5249. Mode = "Explosion"
  5250. Stuff = Page1:GetChildren()
  5251. for i = 1 , #Stuff do
  5252.  if Stuff[i].className == "TextButton" then
  5253.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5254.   Explosion.BackgroundColor = BrickColor.new(1010)
  5255.   Hint.Text = "[ Click to summon a huge explosion ]"
  5256.  end
  5257. end
  5258. end)
  5259. ExplodeVictim = Instance.new("TextButton")
  5260. ExplodeVictim.Parent = Page1
  5261. ExplodeVictim.Name = "ExplodeVictim"
  5262. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  5263. ExplodeVictim.BackgroundTransparency = 0.1
  5264. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  5265. ExplodeVictim.BorderSizePixel = 0
  5266. ExplodeVictim.BackgroundColor = BrickColor.new(1004)
  5267. ExplodeVictim.Text = "[ ExplodeVictim ]"
  5268. ExplodeVictim.MouseButton1Down:connect(function()
  5269. Mode = "ExplodeVictim"
  5270. Stuff = Page1:GetChildren()
  5271. for i = 1 , #Stuff do
  5272.  if Stuff[i].className == "TextButton" then
  5273.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5274.   ExplodeVictim.BackgroundColor = BrickColor.new(1010)
  5275.   Hint.Text = "[ Click a person to explode him ]"
  5276.  end
  5277. end
  5278. end)
  5279. Raise = Instance.new("TextButton")
  5280. Raise.Parent = Page1
  5281. Raise.Name = "Raise"
  5282. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  5283. Raise.BackgroundTransparency = 0.1
  5284. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  5285. Raise.BorderSizePixel = 0
  5286. Raise.BackgroundColor = BrickColor.new(1004)
  5287. Raise.Text = "[ Raise ]"
  5288. Raise.MouseButton1Down:connect(function()
  5289. Mode = "Raise"
  5290. Stuff = Page1:GetChildren()
  5291. for i = 1 , #Stuff do
  5292.  if Stuff[i].className == "TextButton" then
  5293.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5294.   Raise.BackgroundColor = BrickColor.new(1010)
  5295.   Hint.Text = "[ Click the ground to make a mountain ]"
  5296.  end
  5297. end
  5298. end)
  5299. Teleport = Instance.new("TextButton")
  5300. Teleport.Parent = Page1
  5301. Teleport.Name = "Teleport"
  5302. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  5303. Teleport.BackgroundTransparency = 0.1
  5304. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  5305. Teleport.BorderSizePixel = 0
  5306. Teleport.BackgroundColor = BrickColor.new(1004)
  5307. Teleport.Text = "[ Teleport ]"
  5308. Teleport.MouseButton1Down:connect(function()
  5309. Mode = "Teleport"
  5310. Stuff = Page1:GetChildren()
  5311. for i = 1 , #Stuff do
  5312.  if Stuff[i].className == "TextButton" then
  5313.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5314.   Teleport.BackgroundColor = BrickColor.new(1010)
  5315.   Hint.Text = "[ Click to teleport and slash ]"
  5316.  end
  5317. end
  5318. end)
  5319. DownThrust = Instance.new("TextButton")
  5320. DownThrust.Parent = Page1
  5321. DownThrust.Name = "DownThrust"
  5322. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  5323. DownThrust.BackgroundTransparency = 0.1
  5324. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  5325. DownThrust.BorderSizePixel = 0
  5326. DownThrust.BackgroundColor = BrickColor.new(1004)
  5327. DownThrust.Text = "[ DownThrust ]"
  5328. DownThrust.MouseButton1Down:connect(function()
  5329. Mode = "DownThrust"
  5330. Stuff = Page1:GetChildren()
  5331. for i = 1 , #Stuff do
  5332.  if Stuff[i].className == "TextButton" then
  5333.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5334.   DownThrust.BackgroundColor = BrickColor.new(1010)
  5335.   Hint.Text = "[ Click to thurst downward ]"
  5336.  end
  5337. end
  5338. end)
  5339. Slashes2 = Instance.new("TextButton")
  5340. Slashes2.Parent = Page1
  5341. Slashes2.Name = "Slashes"
  5342. Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5343. Slashes2.BackgroundTransparency = 0.1
  5344. Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
  5345. Slashes2.BorderSizePixel = 0
  5346. Slashes2.BackgroundColor = BrickColor.new(1004)
  5347. Slashes2.Text = "[ HeatSlashes ]"
  5348. Slashes2.MouseButton1Down:connect(function()
  5349. Mode = "Slashes"
  5350. Stuff = Page1:GetChildren()
  5351. for i = 1 , #Stuff do
  5352.  if Stuff[i].className == "TextButton" then
  5353.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5354.   Slashes2.BackgroundColor = BrickColor.new(1010)
  5355.   Hint.Text = "[ Click to heat slash ]"
  5356.  end
  5357. end
  5358. end)
  5359. Page2 = Instance.new("ImageLabel")
  5360. Page2.Parent = Background
  5361. Page2.Name = "Page2"
  5362. Page2.Visible = false
  5363. Page2.Size = UDim2.new(1, 0, 1, 0)
  5364. Page2.BackgroundTransparency = 1
  5365. Page2.Position = UDim2.new(0, 0, 0, 0)
  5366. Header2 = Instance.new("TextLabel")
  5367. Header2.Parent = Page2
  5368. Header2.Name = "Header2"
  5369. Header2.Size = UDim2.new(0, 0, 0, 0)
  5370. Header2.BackgroundTransparency = 1
  5371. Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
  5372. Header2.Text = "[ Sword Modes #2 ]"
  5373. NextPage1 = Instance.new("TextButton")
  5374. NextPage1.Parent = Page1
  5375. NextPage1.Name = "NextPage1"
  5376. NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5377. NextPage1.BackgroundTransparency = 0.1
  5378. NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
  5379. NextPage1.BorderSizePixel = 0
  5380. NextPage1.BackgroundColor = BrickColor.new(1004)
  5381. NextPage1.Text = "[ Next ]"
  5382. NextPage1.MouseButton1Down:connect(function()
  5383. Stuff = Page1:GetChildren()
  5384. for i = 1 , #Stuff do
  5385.  if Stuff[i].className == "TextButton" then
  5386.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5387.  end
  5388. end
  5389. Stuff = Page2:GetChildren()
  5390. for i = 1 , #Stuff do
  5391.  if Stuff[i].className == "TextButton" then
  5392.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5393.  end
  5394. end
  5395. Mode = ""
  5396. Page1.Visible = false
  5397. Page2.Visible = true
  5398. end)
  5399. BackPage1 = Instance.new("TextButton")
  5400. BackPage1.Parent = Page2
  5401. BackPage1.Name = "BackPage1"
  5402. BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5403. BackPage1.BackgroundTransparency = 0.1
  5404. BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
  5405. BackPage1.BorderSizePixel = 0
  5406. BackPage1.BackgroundColor = BrickColor.new(1004)
  5407. BackPage1.Text = "[ Back ]"
  5408. BackPage1.MouseButton1Down:connect(function()
  5409. Stuff = Page1:GetChildren()
  5410. for i = 1 , #Stuff do
  5411.  if Stuff[i].className == "TextButton" then
  5412.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5413.  end
  5414. end
  5415. Stuff = Page2:GetChildren()
  5416. for i = 1 , #Stuff do
  5417.  if Stuff[i].className == "TextButton" then
  5418.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5419.  end
  5420. end
  5421. Mode = ""
  5422. Page1.Visible = true
  5423. Page2.Visible = false
  5424. end)
  5425. Assassinate = Instance.new("TextButton")
  5426. Assassinate.Parent = Page2
  5427. Assassinate.Name = "Assassinate"
  5428. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  5429. Assassinate.BackgroundTransparency = 0.1
  5430. Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
  5431. Assassinate.BorderSizePixel = 0
  5432. Assassinate.BackgroundColor = BrickColor.new(1004)
  5433. Assassinate.Text = "[ Assassinate ]"
  5434. Assassinate.MouseButton1Down:connect(function()
  5435. Mode = "Assassinate"
  5436. Stuff = Page2:GetChildren()
  5437. for i = 1 , #Stuff do
  5438.  if Stuff[i].className == "TextButton" then
  5439.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5440.   Assassinate.BackgroundColor = BrickColor.new(1010)
  5441.   Hint.Text = "[ Click a player to kill ]"
  5442.  end
  5443. end
  5444. end)
  5445. Swing2 = Instance.new("TextButton")
  5446. Swing2.Parent = Page2
  5447. Swing2.Name = "Swing"
  5448. Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5449. Swing2.BackgroundTransparency = 0.1
  5450. Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
  5451. Swing2.BorderSizePixel = 0
  5452. Swing2.BackgroundColor = BrickColor.new(1004)
  5453. Swing2.Text = "[ Slow Swing ]"
  5454. Swing2.MouseButton1Down:connect(function()
  5455. Mode = "Slow Swing"
  5456. Stuff = Page2:GetChildren()
  5457. for i = 1 , #Stuff do
  5458.  if Stuff[i].className == "TextButton" then
  5459.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5460.   Swing2.BackgroundColor = BrickColor.new(1010)
  5461.   Hint.Text = "[ Click to Slash ]"
  5462.  end
  5463. end
  5464. end)
  5465. Lazor = Instance.new("TextButton")
  5466. Lazor.Parent = Page2
  5467. Lazor.Name = "lazor"
  5468. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  5469. Lazor.BackgroundTransparency = 0.1
  5470. Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
  5471. Lazor.BorderSizePixel = 0
  5472. Lazor.BackgroundColor = BrickColor.new(1004)
  5473. Lazor.Text = "[ LAZOR ]"
  5474. Lazor.MouseButton1Down:connect(function()
  5475. Mode = "Lazor"
  5476. Stuff = Page2:GetChildren()
  5477. for i = 1 , #Stuff do
  5478.  if Stuff[i].className == "TextButton" then
  5479.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5480.   Lazor.BackgroundColor = BrickColor.new(1010)
  5481.   Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  5482.  end
  5483. end
  5484. end)
  5485. Lazor3 = Instance.new("TextButton")
  5486. Lazor3.Parent = Page2
  5487. Lazor3.Name = "Toss"
  5488. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  5489. Lazor3.BackgroundTransparency = 0.1
  5490. Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
  5491. Lazor3.BorderSizePixel = 0
  5492. Lazor3.BackgroundColor = BrickColor.new(1004)
  5493. Lazor3.Text = "[ Toss ]"
  5494. Lazor3.MouseButton1Down:connect(function()
  5495. Mode = "Toss"
  5496. Stuff = Page2:GetChildren()
  5497. for i = 1 , #Stuff do
  5498.  if Stuff[i].className == "TextButton" then
  5499.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5500.   Lazor3.BackgroundColor = BrickColor.new(1010)
  5501.   Hint.Text = "[ Click to toss Sword ]"
  5502.  end
  5503. end
  5504. end)
  5505.  
  5506. ------------------------------------------------------------>
  5507. --[[
  5508. ?     -->> onDied()
  5509. --]]
  5510. ------------------------------------------------------------>
  5511. Me.Character.Humanoid.Died:connect(function()
  5512.  f = Instance.new("Explosion")
  5513.  f.Parent = Me.Character.Torso
  5514.  f.Position = Me.Character.Torso.Position
  5515.  f.BlastRadius = 3000
  5516.  f.BlastPressure = 500000000
  5517. end)
  5518. Me.Character.Humanoid.Died:connect(function()
  5519.  f = Instance.new("Explosion")
  5520.  f.Parent = Me.Character.Head
  5521.  f.Position = Me.Character.Head.Position
  5522.  f.BlastRadius = 3000
  5523.  f.BlastPressure = 500000000
  5524. end)
  5525.  
  5526. ------------------------------------------------------------>
  5527. --[[
  5528. ?     -->> Suit
  5529. --]]
  5530. ------------------------------------------------------------>
  5531. Hat = Instance.new("Part")
  5532. Hat.Parent = Me.Character
  5533. Hat.CanCollide = false
  5534. Hat.Locked = true
  5535. Hat.Size = Vector3.new(2, 2, 2)
  5536. Hat.TopSurface = "Smooth"
  5537. Hat.BottomSurface = "Smooth"
  5538. Hat.Name = "Hat"
  5539. Hat.CFrame = Me.Character.Head.CFrame
  5540. HatMesh = Instance.new("SpecialMesh")
  5541. HatMesh.Parent = Hat
  5542. HatMesh.MeshType = "FileMesh"
  5543. HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
  5544. HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  5545. HatMesh.TextureId = "http://www.roblox.com/asset/?id=80984257"
  5546. HatWeld = Instance.new("Weld")
  5547. HatWeld.Parent = Me.Character.Head
  5548. HatWeld.Part0 = Me.Character.Head
  5549. HatWeld.Part1 = Hat
  5550. HatWeld.C0 = CFrame.new(0, 0, 0)
  5551. Stuff = Me.Character:GetChildren()
  5552. for i = 1 , #Stuff do
  5553.  if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
  5554.   Stuff[i]:Remove()
  5555.  end
  5556. end
  5557. Shirt = Instance.new("Shirt")
  5558. Shirt.Parent = Me.Character
  5559. Shirt.Name = "Shirt"
  5560. Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=55465111"
  5561. Pants = Instance.new("Pants")
  5562. Pants.Parent = Me.Character
  5563. Pants.Name = "Pants"
  5564. Pants.PantsTemplate = "http://www.roblox.com/asset/?id=55466324"
  5565. Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
  5566. ------------------------------------------------------------>
  5567. --[[
  5568. ?     -->> Loop
  5569. --]]
  5570. ------------------------------------------------------------>
  5571. while true do
  5572.  wait()
  5573.  Stuff = Workspace:GetChildren()
  5574.  for i = 1 , #Stuff do
  5575.   Stuff2 = Stuff[i]:GetChildren()
  5576.   for i = 1 , #Stuff2 do
  5577.    Stuff3 = Stuff2[i]:GetChildren()
  5578.    for i = 1 , #Stuff3 do
  5579.     if Stuff3[i].className == "ForceField" then
  5580.      Stuff3[i]:Remove()
  5581.     end
  5582.    end
  5583.    if Stuff2[i].className == "ForceField" then
  5584.     Stuff2[i]:Remove()
  5585.    end
  5586.   end
  5587.  end
  5588.  if Flaming == true then
  5589.  Flame = Instance.new("Part")
  5590.  Flame.Parent = Tool
  5591.  Flame.Anchored = true
  5592.  Flame.BrickColor = BrickColor.new("Really black")
  5593.  Flame.CanCollide = false
  5594.  Flame.Name = "Flame"
  5595.  Color = math.random(1, 3)
  5596.  if Color == 1 then
  5597.   Flame.BrickColor = BrickColor.new(21)
  5598.   else
  5599.   if Color == 2 then
  5600.    Flame.BrickColor = BrickColor.new(24)
  5601.   end
  5602.   if Color == 3 then
  5603.    Flame.BrickColor = BrickColor.new(105)
  5604.   end
  5605.  end
  5606.  Flame.Locked = true
  5607.  Flame.Shape = "Ball"
  5608.  Flame.Transparency = 0.2
  5609.  Flame.Size = Vector3.new(1, 1, 1)
  5610.  Flame.TopSurface = "Smooth"
  5611.  Flame.BottomSurface = "Smooth"
  5612.  Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  5613.  FlameMesh = Instance.new("SpecialMesh")
  5614.  FlameMesh.MeshType = "Sphere"
  5615.  FlameMesh.Parent = Flame
  5616.  FlameMesh.Scale = Vector3.new(1, 1, 1)
  5617.  end
  5618.  Me.Character.Humanoid.WalkSpeed = 80
  5619.  Me.Character.Humanoid.MaxHealth = math.huge
  5620.  if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  5621.   Base = Workspace:findFirstChild("Base")
  5622.   if Base ~= nil then
  5623.    Me.Character:MoveTo(Base.Position)
  5624.    else
  5625.    Me.Character:MoveTo(Vector3.new(0, 50, 0))
  5626.   end
  5627.  end
  5628.  Stuff = Tool:GetChildren()
  5629.  for i = 1 , #Stuff do
  5630.   if Stuff[i].className == "Part" then
  5631.    if Stuff[i].Name == "Shadow" then
  5632.     Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  5633.     if Stuff[i].Transparency >= 1 then
  5634.      Stuff[i]:Remove()
  5635.     end
  5636.    end
  5637.    if Stuff[i].Name == "Flame" then
  5638.     p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  5639.     Size = math.random(1, 3)
  5640.     Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  5641.     Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  5642.     Stuff[i].CFrame = p
  5643.     Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  5644.     Stuff2 = Workspace:GetChildren()
  5645.     for ii = 1 , #Stuff2 do
  5646.      if Stuff2[ii].className == "Part" then
  5647.       if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5648.        if Stuff2[ii].Name ~= "Base" then
  5649.         Stuff2[ii].Anchored = false
  5650.         Stuff2[ii].BrickColor = BrickColor.new("Really black")
  5651.         Stuff2[ii]:BreakJoints()
  5652.        end
  5653.       end
  5654.      end
  5655.      if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  5656.       Torso = Stuff2[ii]:findFirstChild("Torso")
  5657.       Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  5658.       if Torso ~= nil and Humanoid ~= nil then
  5659.        if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5660.         Humanoid.MaxHealth = 100
  5661.         Humanoid:TakeDamage(Damage)
  5662.         Parts = Humanoid.Parent:GetChildren()
  5663.         for i = 1 , #Parts do
  5664.          if Parts[i].className == "Part" then
  5665.           Parts[i].BrickColor = BrickColor.new("Really black")
  5666.           if Humanoid.Health <= 0 then
  5667.            Parts[i].Anchored = false
  5668.            Parts[i]:BreakJoints()
  5669.           end
  5670.          end
  5671.         end
  5672.        end
  5673.       end
  5674.      end
  5675.     end
  5676.     if Stuff[i].Transparency >= 1 then
  5677.      Stuff[i]:Remove()
  5678.     end
  5679.    end
  5680.   end
  5681.  end
  5682. ------------------------------------------------------------>
  5683. --[[
  5684. ?     -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
  5685. --]]
  5686. ------------------------------------------------------------>
  5687. end