JMZ10

7Segment NumSet

Jan 10th, 2016
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0
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Lua 1.58 KB | None | 0 0
  1. function setNum(n, side)
  2.   if n == 0 then
  3.    redstone.setBundledOutput(side, colors.red+colors.blue+colors.white+colors.orange+colors.purple+colors.yellow)
  4.   elseif n == 1 then    
  5.    redstone.setBundledOutput(side, colors.white+colors.yellow)
  6.   elseif n == 2 then
  7.    redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.purple+colors.white)
  8.   elseif n == 3 then
  9.    redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.yellow+colors.white)
  10.   elseif n == 4 then
  11.    redstone.setBundledOutput(side, colors.yellow+colors.green+colors.orange+colors.white)
  12.   elseif n == 5 then
  13.    redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow)
  14.   elseif n == 6 then  
  15.    redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow+colors.purple)
  16.   elseif n == 7 then
  17.    redstone.setBundledOutput(side, colors.white+colors.yellow+colors.blue)
  18.   elseif n == 8 then  
  19.    redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow+colors.purple+colors.white)
  20.   elseif n == 9 then  
  21.    redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow+colors.white)  
  22.   end
  23. end
  24.  
  25. while true do
  26.   setNum(0, "left")
  27.   sleep(1)
  28.   setNum(1, "left")
  29.   sleep(1)
  30.   setNum(2, "left")
  31.   sleep(1)
  32.   setNum(3, "left")
  33.   sleep(1)
  34.   setNum(4, "left")
  35.   sleep(1)
  36.   setNum(5, "left")
  37.   sleep(1)
  38.   setNum(6, "left")
  39.   sleep(1)
  40.   setNum(7, "left")
  41.   sleep(1)
  42.   setNum(8, "left")
  43.   sleep(1)
  44.   setNum(9, "left")
  45.   sleep(1)
  46. end
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