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- function setNum(n, side)
- if n == 0 then
- redstone.setBundledOutput(side, colors.red+colors.blue+colors.white+colors.orange+colors.purple+colors.yellow)
- elseif n == 1 then
- redstone.setBundledOutput(side, colors.white+colors.yellow)
- elseif n == 2 then
- redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.purple+colors.white)
- elseif n == 3 then
- redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.yellow+colors.white)
- elseif n == 4 then
- redstone.setBundledOutput(side, colors.yellow+colors.green+colors.orange+colors.white)
- elseif n == 5 then
- redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow)
- elseif n == 6 then
- redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow+colors.purple)
- elseif n == 7 then
- redstone.setBundledOutput(side, colors.white+colors.yellow+colors.blue)
- elseif n == 8 then
- redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow+colors.purple+colors.white)
- elseif n == 9 then
- redstone.setBundledOutput(side, colors.blue+colors.red+colors.green+colors.orange+colors.yellow+colors.white)
- end
- end
- while true do
- setNum(0, "left")
- sleep(1)
- setNum(1, "left")
- sleep(1)
- setNum(2, "left")
- sleep(1)
- setNum(3, "left")
- sleep(1)
- setNum(4, "left")
- sleep(1)
- setNum(5, "left")
- sleep(1)
- setNum(6, "left")
- sleep(1)
- setNum(7, "left")
- sleep(1)
- setNum(8, "left")
- sleep(1)
- setNum(9, "left")
- sleep(1)
- end
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