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Sep 21st, 2012
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  1. local combat = createCombatObject()
  2. setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) -- damage
  3. setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) -- efeito /z
  4. setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD) -- efeito /x
  5. setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, - min, - 0, - max, - 0)
  6.  
  7. local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
  8. setCombatArea(combat, area)
  9.  
  10. function onUseWeapon(cid, var)
  11. return doCombat(cid, combat, var)
  12. end
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