Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) -- damage
- setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) -- efeito /z
- setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD) -- efeito /x
- setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, - min, - 0, - max, - 0)
- local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
- setCombatArea(combat, area)
- function onUseWeapon(cid, var)
- return doCombat(cid, combat, var)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement