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- Vision
- This deck is Motorized, focussing on fast infantry, supported by powerful, but weakly armored, vehicles.
- It should be used in that allows it to play to its strengths: forests, towns, mountains, broken terrain.
- Thanks to units like PTZ-89, ZTQ-62G and WZ-550 you can defend against an enemy pushing at you across open terrain however.
- Deck breakdown
- Logistics
- Pretty usual here. No FOB for more initial deployment points, mix of helos and trucks for supply. Could go with Jihwi-Ban in BTR-60PB instead of the Command Jeep, if you can live with only 3 command units.
- Infantry
- One of the major strengths of a Motorized deck.
- I went with Fagot teams for some long-ish range area denial, and they will occasionally snipe incoming transports or get sideshots on tanks.
- Li Jian '90 in Z-9A for excellent elite infantry to take key positions.
- QW-1 for a pretty good MANPAD.
- Tanke Shashou '85 in WZ-551 for some general fire-support and to help with defending areas.
- Yuckjeondae '90 in BTR-80As because the BTR-80A is an excellent Autocannon on a very fast chassis, and an RPG with 19 AP and 875m range is pretty good.
- Gongbyong for even more city/forest fighting potential.
- Bochongsu for cheap-ish filler infantry.
- Support
- For Air defence I went with:
- Pon'gae 2 for main Anti-Jet defense (remember: it only needs to get lucky once!), HQ-7 to counter big Blufor helicopters, and PGZ-88 because the two SAM systems have very limitted ammo and it's actually pretty nice for stunning jets and destroying helos.
- For Artillery, i'm currently going with the BM-24 for mid-long range stunning power, and a full barrage at short range can be quite devastating, too.
- Also using the YW-304 mortars for Smoke and generally annoying my enemies.
- Either of those could be switched out for a PHL-63 Napalm MLRS.
- Tanks
- Not the strong point of a Motorized deck, obviously.
- You still get the ZTZ-59-I for cheap meatshielding however, and the ZTS-63-II, which has a rather good cannon, decent ATGMs, Small size and good speed all rolled into one affordable package.
- Recon
- M1992 for it's automatic grenade launcher and Very Good optics, making it great for hunting infantry.
- Jeonchaldae in helos for infiltration and long-range reconaissance.
- MD 500D for exceptional recon, and finally the ZTQ-62G.
- This is not only the unit with the best armour in this deck (at a whopping 8!),but also sports Very Good optics, and an excellent gun for its price. I would totally get two cards of this baby if I could.
- Vehicles
- Another strong point of a Motorized deck, and Red Dragons get some very good vehicles indeed. Here we go:
- WZ-550 is the best ground-based ATGM in the game, period. You only get three of them however, so be VERY careful with them. They also go somewhat against the knife-fighting theme of the deck, but I found this necessary to, at least partially, balance out its weaknesses.
- ATS-103... 10 RPM, 45% accuracy and 2100m range.. at 25 points. Very good firesupport at a great price, and will mess with even heavy tanks in ambushes.
- ZSU-57-2 because... AUTOCANNONS FOR THE AUTOCANNON GOD!... erm, I mean, they have good stunning potential against infantry and lighter vehicles, and while AP 3 isn't as good as it sounds because of bad-ish range, their armor of 5 makes them more than a match for most IFVs and allows them to hunt infantry in woods more efficiently.
- PTZ-89 for another excellent gun on a weak chassis. While they'll struggle against NATO superheavies, they'll eat mediums for breakfast.
- And finally, the BJ212 PML75. This one is quite debatable. It's in there, basically, because of its massive Suppression value. I see it as a cheap fire support unit for attacking infantry in towns or forests, or generally ambushing things.
- Alternatives would be the PTZ-59 (feels a bit overpriced now, but can still two-shot Centurions at max range), second card of PTZ-89 or the BJ212 HJ-8 or BRDM-2 Malyutka for more ATGMs (something this deck is lacking in).
- Helicopters
- Z-9A HJ-8 for a very fast helicopter with good ATGMs, and the Mi-8 Gunship to provide general fire support,
- Planes
- JH-7A for the occasional SEAD mission, but more for additional ASF duty and, thanks to 40% ECM, a decently effective missile bait.
- SU-25K as my main bomber. Armor and great turn radius are decently effective at keeping it alive.
- SU-27SK as my main ASF. It's somewhat overpriced thanks to its missiles being SA only, but still better than the alternatives imo.
- Q-5D for sniping expensive stuffs, and as a ghetto replacement for an ATGM plane (the North Korean Mig-21s are terrible).
- And lastly, the F-5 on Napalm duty. Only getting 2 per card of such a crap plane hurts, but since the only other source of Napalm in this deck are Li Jian '90 (and possibly the PHL-63), it's a must.
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