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Planes Mod Changelog

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Sep 19th, 2011
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  1. v16
  2. Made planes run from text files, allowing easier plane creation
  3.  
  4. 1.7.2v15
  5. Mouse control optional (off in multiplayer)
  6. Server side item "sprites" reduced to 0
  7.  
  8. v15 (Singleplayer only)
  9. Added roll controls
  10. Switched to mouse based controller
  11.  
  12. v14
  13. Fixed planes falling through floor
  14. Made plane movement smoother
  15. Stopped AA Guns from producing glitched shells
  16.  
  17. 1.6.6v13
  18. Fixed the "fix" by which falling entities damage their riders
  19.  
  20. 1.6.5v13
  21. Updated for 1.6.5
  22.  
  23. 1.6.4v13
  24. Updated for 1.6.4
  25. Minecraft Extended compatibility
  26. Plane rotation fixed properly
  27. (old version was very smooth because server and client weren't syncing)
  28.  
  29. v13
  30. Added P-51 Mustang
  31. Fixed bullet suicide glitch with BF-109
  32. Improved SMP entity code for smoother movement
  33. Added barrel recoil to AA Guns
  34.  
  35. v12
  36. Added BF109
  37. SMP exit bug fixed
  38. Propeller speed calculated from movement in SMP; meaning smoother plane movement for other player's planes
  39. SMP sound fixed
  40. Added sounds for AA guns
  41. Added Metal Wing and changed recipes for existing Metal Wings
  42.  
  43. v11
  44. 5 new achievements
  45. Added Flakvierling-38 and Bofors 40mm AA guns
  46.  
  47. v10
  48. Updated for 1.5_01
  49. Propellers are now separate per plane
  50.  
  51. v9
  52. Planes are destroyed correctly when attacked
  53. Server does not point plane in the direction player is facing so glitches in taking off are reduced
  54. Server tells the client which engine the plane has when a player gets in so the movement shouldn't be so jerky
  55. Properties file for client and server - changeable block ID and toggle-able guns/bombs
  56. Renamed v8 Rotary Engine to 8 Cylinder Rotary Engine
  57.  
  58. v8
  59. SMP for Beta 1.4_01
  60. Compatible with SDK's guns in SMP
  61.  
  62. v7
  63. Updated to Beta 1.4_01
  64. New 5x3 plane crafting grid
  65. New components
  66. Interchangeable Engines
  67. Improved Planes API
  68. Two Seater Planes (Only use at the moment is to carry wolves)
  69. Two Seater Biplane (Mainly an example plane)
  70. Support for double propellers
  71. Planes always break into component parts
  72. New Spitfire Skin
  73. Old planes somewhat tidied up, old items are obsolete, craft for a new one
  74.  
  75. 1.4v6
  76. Updated to Beta 1.4
  77.  
  78. v6
  79. Planes API implemented
  80. Added Spitfire (Mainly as an example, it is therefore a seperate mod (also it has awful textures))
  81. Bullets are now fixed and fire where you point the plane
  82. Bullets break glass, leaves and lightstone
  83. SMP Inventory added, had to fix SDKs modloader and so it is included in the DL
  84. Player View fixed for pitching the plane
  85. Added Bombs : Small, large, and napalm
  86. Added lots of various parts for people to construct their planes from
  87.  
  88. v5
  89. SMP Support (somewhat buggy, jumps around like boats do)
  90. (SMP Planes currently have no inventories, fuel and bullets are infinite)
  91. Take off distance increased
  92. Max speed increased
  93. Change in Fokker Dr.1 model and texture
  94. Fokker Dr.1 and Sopwith Camel do not stall over 110 blocks (Biplane still does)
  95. Bullets are more visible
  96. Propeller actually dies when out of fuel
  97. Sounds slightly improved
  98.  
  99. v4
  100. Added Fokker Dr.1 Triplane and Sopwith Camel WW1 fighter planes
  101. Added guns to the Fokker Dr.1 and Sopwith Camel
  102. Right click no longer exits the plane, you have to press the exit key (default : e)
  103. The plane remembers the direction in which it is facing and is loaded that way
  104. Added inventory and GUIs (default key to open : r)
  105. Added fuel (only coal works at the moment)
  106. Added a roll to the plane when turning
  107. Changed and added a lot of recipes
  108. Added sound (not great at the moment, you can turn it off by not adding the files to resources)
  109.  
  110. v3
  111. Height limit now 115 blocks, but your propeller will start to smoke at 110 blocks and cut out if you stay too high too long
  112. Now completely keyboard controlled
  113. Properties file added to choose controls
  114. Points in the direction you face when placed
  115. Works after map reload (still north facing)
  116. Drops a biplane if destroyed by hand, parts if crashed
  117. Wheels added to model and recipe changed accordingly
  118. Tail flaps now rotate according to direction you are flying in
  119. Possible compatibility with Humans+, not this version as Mr Okushama will have to tell the mobs to get in the planes
  120. Collision box is now a 3 x 3 x 1.6 box. I am going to have to work on collision boxes quite a bit to get them fully working
  121.  
  122. v2
  123. - Movement speed somewhat increased
  124. - Cruise control added so the view is not always locked
  125. - Recipe slightly changed
  126. - Collision Box made to cover the whole of the wings (does not yet cover the tail)
  127. - From that, the plane dissapearing when you look up has now been fixed
  128. - Removed Yaw control from mouse, it was giving me far too much grief...
  129. - Smoke effects added when propeller starting
  130.  
  131. v1 - initial release
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