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- v16
- Made planes run from text files, allowing easier plane creation
- 1.7.2v15
- Mouse control optional (off in multiplayer)
- Server side item "sprites" reduced to 0
- v15 (Singleplayer only)
- Added roll controls
- Switched to mouse based controller
- v14
- Fixed planes falling through floor
- Made plane movement smoother
- Stopped AA Guns from producing glitched shells
- 1.6.6v13
- Fixed the "fix" by which falling entities damage their riders
- 1.6.5v13
- Updated for 1.6.5
- 1.6.4v13
- Updated for 1.6.4
- Minecraft Extended compatibility
- Plane rotation fixed properly
- (old version was very smooth because server and client weren't syncing)
- v13
- Added P-51 Mustang
- Fixed bullet suicide glitch with BF-109
- Improved SMP entity code for smoother movement
- Added barrel recoil to AA Guns
- v12
- Added BF109
- SMP exit bug fixed
- Propeller speed calculated from movement in SMP; meaning smoother plane movement for other player's planes
- SMP sound fixed
- Added sounds for AA guns
- Added Metal Wing and changed recipes for existing Metal Wings
- v11
- 5 new achievements
- Added Flakvierling-38 and Bofors 40mm AA guns
- v10
- Updated for 1.5_01
- Propellers are now separate per plane
- v9
- Planes are destroyed correctly when attacked
- Server does not point plane in the direction player is facing so glitches in taking off are reduced
- Server tells the client which engine the plane has when a player gets in so the movement shouldn't be so jerky
- Properties file for client and server - changeable block ID and toggle-able guns/bombs
- Renamed v8 Rotary Engine to 8 Cylinder Rotary Engine
- v8
- SMP for Beta 1.4_01
- Compatible with SDK's guns in SMP
- v7
- Updated to Beta 1.4_01
- New 5x3 plane crafting grid
- New components
- Interchangeable Engines
- Improved Planes API
- Two Seater Planes (Only use at the moment is to carry wolves)
- Two Seater Biplane (Mainly an example plane)
- Support for double propellers
- Planes always break into component parts
- New Spitfire Skin
- Old planes somewhat tidied up, old items are obsolete, craft for a new one
- 1.4v6
- Updated to Beta 1.4
- v6
- Planes API implemented
- Added Spitfire (Mainly as an example, it is therefore a seperate mod (also it has awful textures))
- Bullets are now fixed and fire where you point the plane
- Bullets break glass, leaves and lightstone
- SMP Inventory added, had to fix SDKs modloader and so it is included in the DL
- Player View fixed for pitching the plane
- Added Bombs : Small, large, and napalm
- Added lots of various parts for people to construct their planes from
- v5
- SMP Support (somewhat buggy, jumps around like boats do)
- (SMP Planes currently have no inventories, fuel and bullets are infinite)
- Take off distance increased
- Max speed increased
- Change in Fokker Dr.1 model and texture
- Fokker Dr.1 and Sopwith Camel do not stall over 110 blocks (Biplane still does)
- Bullets are more visible
- Propeller actually dies when out of fuel
- Sounds slightly improved
- v4
- Added Fokker Dr.1 Triplane and Sopwith Camel WW1 fighter planes
- Added guns to the Fokker Dr.1 and Sopwith Camel
- Right click no longer exits the plane, you have to press the exit key (default : e)
- The plane remembers the direction in which it is facing and is loaded that way
- Added inventory and GUIs (default key to open : r)
- Added fuel (only coal works at the moment)
- Added a roll to the plane when turning
- Changed and added a lot of recipes
- Added sound (not great at the moment, you can turn it off by not adding the files to resources)
- v3
- Height limit now 115 blocks, but your propeller will start to smoke at 110 blocks and cut out if you stay too high too long
- Now completely keyboard controlled
- Properties file added to choose controls
- Points in the direction you face when placed
- Works after map reload (still north facing)
- Drops a biplane if destroyed by hand, parts if crashed
- Wheels added to model and recipe changed accordingly
- Tail flaps now rotate according to direction you are flying in
- Possible compatibility with Humans+, not this version as Mr Okushama will have to tell the mobs to get in the planes
- Collision box is now a 3 x 3 x 1.6 box. I am going to have to work on collision boxes quite a bit to get them fully working
- v2
- - Movement speed somewhat increased
- - Cruise control added so the view is not always locked
- - Recipe slightly changed
- - Collision Box made to cover the whole of the wings (does not yet cover the tail)
- - From that, the plane dissapearing when you look up has now been fixed
- - Removed Yaw control from mouse, it was giving me far too much grief...
- - Smoke effects added when propeller starting
- v1 - initial release
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