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- I'm not experiencing any rubber banding. Here are my net code settings, give them a shot:
- cl_cmdrate "128" // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
- cl_interp "0" // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
- cl_interp_ratio "1" // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
- cl_forcepreload "1" // def. 0 - Force Data to preload into cache
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_resend "2" // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
- cl_resend_timeout "6" // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
- cl_timeout "30"
- cl_updaterate "128" // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR < cl_updaterate
- net_maxroutable "1260"
- rate "128000" // def. 60000; Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE. This should be your Internet Download Speed in Bytes. Do not use your max Download Speed if others use your network
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