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- ** You can only build on territories you own
- ** Building or upgrading costs an action
- ** When you build, the terrain you built on is destroyed. For example, building a "Temple" on a "Plains" tile means that tile is no longer considered "Plains" but "Temple" instead.
- ** Druids can build on "Forest" tiles without destroying them completely. The tile is still considered "Forest" for the purpose of druidic faith gain and mobility penalty against attackers.
- ** You can also a building, it costs 1 action.
- ** You get a price reduction according to your 1d100 roll, 1% for each 5 points (rolling 100 = 20% price reduction)
- 1)Build a City. (20% Fortification, 100 Growth, 3 wealth, +2000 progress per turn)
- *For every newer city the cost increases: *50,000(1st) **100,000(2nd) ***150,000(3rd) ****250,000(4th) ***** 400,000(5th) ****** 600,000(6th)
- *Cities can only be built on "Plains" tile and not closer than 3 spaces from one of your other cities
- **Upgrades (Each time your nation levels up you get to upgrade each of your existing cities with one of the upgrades below.)
- [Guilds] This city generates additional 1 wealth per mine/lumber-mill adjacent to it
- [Metropolis] Population growth is increased by 30. Allows adjacent buildings to be upgraded more than once
- [Dock] All of the tiles that are adjacent to the river this city is adjacent to are considered as adjacent tiles to this city.
- [Castle Town] This city's fortification is increased by 30%
- [Divine Glory] additional 500 progress for every adjacent temple to this city tile
- [Nature's Fruit] Additional 10 growth for each "Forest" tile adjacent to this city
- [Blood Throne] Gain twice the progress from battles adjacent or on this city tile.
- [Garrison] The maximum times your nation can attack other nations in a turn is increased by +1
- 2)Build a Farm (4 wealth, 30 Growth)
- * Farm costs 5,000 gold
- * Farm can only be built on a "Plains" tile adjacent to a city or region.
- ** Upgrades (an upgrade costs 10,000 gold. You can only upgrade the same building once)
- [Gristmill] +20 Population Growth
- [Refinery] +2 wealth
- 3)Build a Lumber-Mill (8 wealth, 20 Growth)
- * Lumber-Mill costs 5,000 gold
- * Lumber-Mill can only be built on a "Forest" tile and up to 2 spaces away from a city or region you own.
- * Lumber-Mill destroys a random adjacent "Forest" tile and converts it to "Plains" each end of turn . If there are no "Forest" tiles nearby, it doesn't generate wealth
- -- Lumber Mill has no upgrades --
- 4)Build a Temple (10% fortification, 1 Faith, 2 wealth)
- * Increases your nation's Faith by +1
- * Temples cost 10,000 gold to build
- * If a temple is destroyed or removed by any means, you lose 2 permanent points of faith
- * Temples can only be built adjacent to a city or a region.
- ** Upgrades (an upgrade costs 20,000 gold. You can only upgrade the same temple once)
- [Sacrifice Altar] +1 Faith, -10 Population growth
- [Sanctuary] Attacks against this tile will receive 30% fortification penalty. Can only be built if there are cliffs in an adjacent tile
- 5)Build a Region (10% fortification, 1 wealth, 40 Growth, +300 progress per turn)
- * Region costs 15,000 gold to build
- * Region can only be built on a "Plains" tile adjacent to a city or a region. Druids can also build a region on "Forest" Tiles.
- ** Upgrades (an upgrade costs 25,000 gold. You can only upgrade the same region once)
- [Outer walls] Fortification increases by additional 30%
- [Housing Project] Population Growth is increased by 30
- 6)Build a Mine (20% fortification, 5 wealth, 20 Growth)
- * Mines costs 20,000 gold to build
- * Mines can only be built on a "Cliffs" tile and up to 2 spaces away from a city or region you own.
- ** Upgrades (an upgrade costs 30,000 gold. You can only upgrade the same mine once)
- [Deep Tunnels] +3 wealth
- [Defensive Complex] Fortification increases by additional 30%
- 7)Build a Castle (50% fortification, 3 wealth, 20 Growth)
- * Castles costs 30,000 gold to build
- * Castles can be built on any tile and anywhere within the territory under your control.
- * Raiders attacking your nation will not gain loot for tiles with castles on them
- ** Upgrades (an upgrade costs 40,000 gold. You can only upgrade the same castle once)
- [Provincial taxation] additional +1 wealth for each adjacent region tile
- [Rally Point] If you attack a neighboring nation from a tile adjacent to this castle, your attack roll gains a +10 boost (can't pass 100)
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