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- using System;
- namespace UnrealEngine.Runtime
- {
- [AttributeUsage (AttributeTargets.Property | AttributeTargets.Field), PropertyFlagsMap (PropertyFlags.None)]
- public sealed class UPropertyAttribute : Attribute
- {
- //
- // Fields
- //
- public int ArrayDim;
- //
- // Properties
- //
- public UserPropertyFlags Flags {
- get;
- private set;
- }
- //
- // Constructors
- //
- public UPropertyAttribute (UserPropertyFlags flags = UserPropertyFlags.None)
- {
- this.Flags = flags;
- this.ArrayDim = 1;
- }
- }
- }
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