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Nov 1st, 2014
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  1. using System;
  2.  
  3. namespace UnrealEngine.Runtime
  4. {
  5. [AttributeUsage (AttributeTargets.Property | AttributeTargets.Field), PropertyFlagsMap (PropertyFlags.None)]
  6. public sealed class UPropertyAttribute : Attribute
  7. {
  8. //
  9. // Fields
  10. //
  11. public int ArrayDim;
  12.  
  13. //
  14. // Properties
  15. //
  16. public UserPropertyFlags Flags {
  17. get;
  18. private set;
  19. }
  20.  
  21. //
  22. // Constructors
  23. //
  24. public UPropertyAttribute (UserPropertyFlags flags = UserPropertyFlags.None)
  25. {
  26. this.Flags = flags;
  27. this.ArrayDim = 1;
  28. }
  29. }
  30. }
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