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  1. # IMPORTANT: CHANGE THIS TO YOUR MOTDGD ID.
  2. # If you don't have one, you can get an ID at motdgd.com.
  3. motdgd-member-id: 10849
  4.  
  5. # Number of minutes between reminder messages(see "reminder-message", below).
  6. # To disable reminders, set this value to 0 or a negative number.
  7. # The reminder message will still show once with the link message, on initial connect even if disabled.
  8. # We recommend keeping this enabled to maximise ad revenue.
  9. reminder-delay-minutes: 5
  10.  
  11. # After receiving a reward, the player must wait this number of minutes before getting another.
  12. # Set to 0 or a negative number to disable.
  13. cooldown-minutes: 5
  14.  
  15. # Welcome message. Displays when the user connects to the server.
  16. welcome-message: "&eWelkom!"
  17.  
  18. # Message the player must click to open an ad link.
  19. link-message: "&bKlik hier"
  20.  
  21. # Message that shows after the player has viewed an ad.
  22. thanks-message: "&dThanks for supporting us! Here's your reward!"
  23.  
  24. # The default message that's shown with the link message periodically to remind the player to view an ad (when player is not on a cooldown).
  25. # This reminder message may be temporarily replaced by MOTDgd IF we have an "advertiser's messsage" available in the player's country.
  26. reminder-message: "&bGeld nodig? Klik op de link hieronder"
  27.  
  28. # Message that displays after the player views an ad; "<cooldown>" will be replaced with the cooldown duration in minutes.
  29. cooldown-message: "You can receive a new reward in <cooldown> minutes."
  30.  
  31. #When a player types "/cad ad" to request an ad manually in-game, this message will appear with the ad link, assuming they aren't on a cooldown. We'll sometimes add an advertisers sponsored message to this IF we have an "advertiser's message" available in the player's country.
  32. requested-link-message: "Here's your link!"
  33.  
  34. # Possible modes:
  35. # "ALL" - all rewards are executed on a player at once, in order.
  36. # "SEQUENTIAL" - the player will get the first reward the first time they view an ad, the second reward the second time, etc.
  37. # "RANDOM" - the player will get a reward at random. Each reward is equally likely to be selected.
  38. # "WEIGHTED" - the player gets a random reward, based on the probability numbers you set (1 is the lowest). A higher number means the player is more likely to get the reward.
  39. # For example a reward that has a probability of 100 is 99 times more likely to be given to the player than a reward with the probability of 1.
  40. # If you don't set a probability, the reward will automatically have a probability of 1.
  41. # Mode to use for reward commands.
  42. reward-mode: "ALL"
  43.  
  44. # If true, when the server sends ad messages, it will reapply the join commands on all players who are not on cooldown.
  45. reapply-join-commands: false
  46.  
  47. # If set to "false", only the receiving player will see the description of their reward.
  48. # If set to "true", everyone else on the server will see it as well.
  49. global-reward-messages: false
  50.  
  51. # If true, players will receive a reward even if no video ad is available.
  52. # IMPORTANT note: You will NOT earn video ad revenue from a player if there is no video for them to watch e.g. due to their location/ad campaigns/time of the year etc.
  53. # The availability of our video ads changes daily - see http://motdgd.com/rates.php for a better insight.
  54. give-reward-when-video-unavailable: false
  55.  
  56. # If true, sends the ad link to the player on join with the reminder message (if defined).
  57. ad-link-on-join: true
  58.  
  59. # If no video ad is available and "give-reward-when-video-unavailable" is "false", this message will be displayed.
  60. video-error-message: "Sorry, no video was available. Try again later!"
  61.  
  62. # Commands to be executed when a player has viewed an ad. You may use any command that could be run from the server console.
  63. # Do NOT include the / character in the command!
  64. # - command: MANDATORY. Command to be executed. It must be within quotation marks.
  65. # You can use any valid command.
  66. # description: OPTIONAL. This is the description. When a player gets a reward, the description will be shown to other players on the server if
  67. # global-reward-messages is true. Otherwise only the recipient will see it.
  68. # probability: OPTIONAL. determines how likely a reward is to be given to a player - see WEIGHTED reward mode for more info.
  69. # If undefined, or less than 1, it will be treated as 1.
  70. # world: OPTIONAL. The command will only be used if the player is in this world.
  71. # Any valid command will work - even commands that are from other plugins, as long as the plugins are installed.
  72. rewards:
  73. - command: "Give <player> 5 57"
  74. description: "Give diamonds"
  75. probability: 1
  76.  
  77.  
  78.  
  79. # Commands executed whenever a player joins the game.
  80. # For example: if you want to restrict the player until they viewed an ad, a command could go in here (eg. gamemode 2 <player>)
  81. join-commands:
  82.  
  83. # Example command - just says "Hello!" # - command: say Hello!
  84. # Add the names of any worlds where you do not want players: seeing messages, ad links and receiving rewards here e.g. exampleworld.
  85. excluded-worlds:
  86.  
  87. # - world
  88. # - world2
  89. # - etc...
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