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Pwnemon

Switch Data VGC

Jul 4th, 2015
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  1. i recorded all of the switches in today's nationals stream. i think the data i got could be useful for someone, so if you want it, it's here: https://docs.google.com/spreadsheets/d/1mjAZKjyexYwW5xpl29vulKxXXXjr8o8C3XYcHYJcxrc/edit#gid=0.
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  3. I chose to only use day 2 to ensure that I was getting a picture of the top of the metagame. The data I analyzed only doesn't include switches after a knockout—it includes the switches caused by U-turn and Volt Switch and the switches where wolfey was just preserving the 4-0, and the like. I did mark the switches caused by voltturn if you want to rerun the numbers with those out.
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  5. I only ran some really simple analysis (Mean, Standard Deviation, Median, IQR) and drew a basic histogram but i also included all of my raw data in case anyone wants to do anything more with it. Possible other things to analyze would be the number of switches of the winner vs the loser of the match (though I believe that won't be too useful without a larger sample size), or if there's a relation between how many switches one side has and how many the other side has. I took AP Stats four years ago so I definitely don't remember nearly enough to do the latter.
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  7. What I did find: The median number of switches was 1; the mean was 1.84. The data, as to be expected, skewed right, because you can't have less than zero switches per game but you can have as many as you want. Also unsurprisingly, the standard deviation was incredibly high (1.61), because there is a high variance in how many times you need to switch in a given game.
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