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- 11:30:19: CUDA loaded successfully
- 11:30:19: 1 CUDA capable devices found
- 11:30:19: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
- 11:30:49: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
- 11:30:49: -------------------------------
- 11:30:49: CPU Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
- 11:30:49: CPU Speed: 3600MHz
- 11:30:49: Physical Memory: 4095MB Total, 2921MB Free
- 11:30:49: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 11:30:49: monitor 1: pos={0, 0}, size={1920, 1080}
- 11:30:49: monitor 2: pos={1920, 0}, size={1280, 1024}
- 11:30:49: Windows Version: 6.1 Build 7601 S
- 11:30:49: Aero is Enabled
- 11:30:49: -------------------------------
- 11:30:49: OBS Modules:
- 11:30:49: Base Address Module
- 11:30:49: 00FA0000 OBS.exe
- 11:30:49: 0F7B0000 OBSApi.dll
- 11:30:49: 0F120000 DShowPlugin.dll
- 11:30:49: 0FD70000 GraphicsCapture.dll
- 11:30:49: 0FF80000 NoiseGate.dll
- 11:30:49: 62AA0000 PSVPlugin.dll
- 11:30:49: 56870000 scenesw.dll
- 11:30:49: ------------------------------------------
- 11:30:49: Adapter 1
- 11:30:49: Video Adapter: NVIDIA GeForce GTX 970
- 11:30:49: Video Adapter Dedicated Video Memory: 3221225472
- 11:30:49: Video Adapter Shared System Memory: 1073676288
- 11:30:49: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 11:30:49: ------------------------------------------
- 11:30:49: Adapter 2
- 11:30:49: Video Adapter: Intel(R) HD Graphics 4600
- 11:30:49: Video Adapter Dedicated Video Memory: 67108864
- 11:30:49: Video Adapter Shared System Memory: 1711276032
- 11:30:49: Video Adapter Output 1: pos={1920, 0}, size={1280, 1024}, attached=true
- 11:30:49: =====Stream Start: 2015-05-18, 11:30:49===============================================
- 11:30:49: Multithreaded optimizations: On
- 11:30:49: Base resolution: 1920x1080
- 11:30:49: Output resolution: 1920x1080
- 11:30:49: ------------------------------------------
- 11:30:49: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
- 11:30:49: ------------------------------------------
- 11:30:49: Audio Format: 48000 Hz
- 11:30:49: ------------------------------------------
- 11:30:49: Audio Channels: 2 Ch
- 11:30:49: Playback device Default
- 11:30:49: ------------------------------------------
- 11:30:49: Using desktop audio input: Speakers (Razer Surround Audio Controller)
- 11:30:49: Global Audio time adjust: 0
- 11:30:49: Using 7.1 surround speaker setup
- 11:30:49: ------------------------------------------
- 11:30:49: Using auxilary audio input: Microphone (2- HP Webcam HD 2300)
- 11:30:49: Mic time offset: 0
- 11:30:49: ------------------------------------------
- 11:30:49: Audio Encoding: AAC
- 11:30:49: bitrate: 128
- 11:30:49: Using graphics capture
- 11:30:49: Trying to hook process: League of Legends.exe
- 11:30:49: Scene buffering time set to 700
- 11:30:49: x264: MB rate (489600) > level limit (245760)
- 11:30:49: ------------------------------------------
- 11:30:49: Video Encoding: x264
- 11:30:49: fps: 60
- 11:30:49: width: 1920, height: 1080
- 11:30:49: preset: veryfast
- 11:30:49: profile: main
- 11:30:49: keyint: 120
- 11:30:49: CBR: yes
- 11:30:49: CFR: yes
- 11:30:49: max bitrate: 1000
- 11:30:49: buffer size: 1000
- 11:30:49: ------------------------------------------
- 11:30:49: SharedTexCapture hooked
- 11:30:50: Audio timestamp for device 'Microphone (2- HP Webcam HD 2300)' was behind target timestamp by 11381607
- 11:30:52: GraphicsCaptureSource::NewCapture: eliminating old capture
- 11:30:52: SharedTexCapture hooked
- 11:31:51: Exit signal received, terminating capture
- 11:31:52: FlushBufferedVideo: Flushing 21 packets over 333 ms
- 11:31:53: Total frames encoded: 3786, total frames duplicated: 1731 (45.72%)
- 11:31:53: Number of frames skipped due to encoder lag: 1410 (37.24%)
- 11:31:53: Total frames rendered: 2362, number of late frames: 71 (3.01%) (it's okay for some frames to be late)
- 11:31:53:
- 11:31:53: Profiler time results:
- 11:31:53:
- 11:31:53: ==============================================================
- 11:31:53: video thread frame - [100%] [avg time: 4.748 ms] [children: 30.2%] [unaccounted: 69.8%]
- 11:31:53: | scene->Preprocess - [0.105%] [avg time: 0.005 ms]
- 11:31:53: | GPU download and conversion - [30.1%] [avg time: 1.427 ms] [children: 28.8%] [unaccounted: 1.28%]
- 11:31:53: | | flush - [15.4%] [avg time: 0.731 ms]
- 11:31:53: | | CopyResource - [13.2%] [avg time: 0.627 ms]
- 11:31:53: | | conversion to 4:2:0 - [0.168%] [avg time: 0.008 ms]
- 11:31:53: Convert444Threads - [100%] [avg time: 6.075 ms] [children: 99.6%] [unaccounted: 0.362%]
- 11:31:53: | Convert444toNV12 - [99.6%] [avg time: 6.053 ms]
- 11:31:53: encoder thread frame - [100%] [avg time: 14.167 ms] [children: 0.113%] [unaccounted: 99.9%]
- 11:31:53: | sending stuff out - [0.113%] [avg time: 0.016 ms]
- 11:31:53: ==============================================================
- 11:31:53:
- 11:31:53:
- 11:31:53: Profiler CPU results:
- 11:31:53:
- 11:31:53: ==============================================================
- 11:31:53: video thread frame - [cpu time: avg 0.851 ms, total 2012.41 ms] [avg calls per frame: 1]
- 11:31:53: | scene->Preprocess - [cpu time: avg 0.013 ms, total 31.2 ms] [avg calls per frame: 1]
- 11:31:53: | GPU download and conversion - [cpu time: avg 0.191 ms, total 452.405 ms] [avg calls per frame: 1]
- 11:31:53: | | flush - [cpu time: avg 0.151 ms, total 358.803 ms] [avg calls per frame: 1]
- 11:31:53: | | CopyResource - [cpu time: avg 0.013 ms, total 31.2 ms] [avg calls per frame: 1]
- 11:31:53: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 15.601 ms] [avg calls per frame: 1]
- 11:31:53: Convert444Threads - [cpu time: avg 5.545 ms, total 25677.8 ms] [avg calls per frame: 2]
- 11:31:53: | Convert444toNV12 - [cpu time: avg 5.532 ms, total 25615.4 ms] [avg calls per frame: 2]
- 11:31:53: encoder thread frame - [cpu time: avg 7.905 ms, total 29765 ms] [avg calls per frame: 1]
- 11:31:53: | sending stuff out - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
- 11:31:53: ==============================================================
- 11:31:53:
- 11:31:53: =====Stream End: 2015-05-18, 11:31:53=================================================
- 11:31:55: Terminating 0x1790
- Last game capture log:
- 2015-05-18, 11:30:49: we're booting up:
- 11:30:49: CaptureThread: attached to process League of Legends.exe
- 11:30:49: D3D9 Present
- 11:30:49: DXGI Present
- 11:30:49: WARNING: Another hook is already present while trying to hook gdi32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
- 11:30:49: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
- 11:30:49: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
- 11:30:49: GL Present
- 11:30:49: DirectDraw Present
- 11:30:49: (half life scientist) everything.. seems to be in order
- 11:30:49: D3D9EndScene called
- 11:30:49: D3DPRESENT_PARAMETERS {
- 11:30:49: BackBufferWidth: 1920
- 11:30:49: BackBufferHeight: 1080
- 11:30:49: BackBufferFormat: D3DFMT_X8R8G8B8
- 11:30:49: BackBufferCount: 1
- 11:30:49: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:30:49: MultiSampleQuality: 0
- 11:30:49: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:30:49: hDeviceWindow: 2558886
- 11:30:49: Windowed: false
- 11:30:49: EnableAutoDepthStencil: false
- 11:30:49: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:30:49: Flags: None
- 11:30:49: FullScreen_RefreshRateInHz: 60
- 11:30:49: PresentationInterval: 0
- 11:30:49: };
- 11:30:49: successfully set up d3d9 hooks
- 11:30:49: D3D9Present called
- 11:30:49: DoD3D9GPUHook: success
- 11:30:49: D3DSURFACE_DESC {
- 11:30:49: Format: D3DFMT_X8R8G8B8
- 11:30:49: Type: D3DRTYPE_SURFACE
- 11:30:49: Usage: D3DUSAGE_RENDERTARGET
- 11:30:49: Pool: D3DPOOL_DEFAULT
- 11:30:49: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:30:49: MultiSampleQuality: 0
- 11:30:49: Width: 1920
- 11:30:49: Height: 1080
- 11:30:49: };
- 11:30:49: successfully capturing d3d9 frames via GPU
- 11:30:51: D3D9Reset called
- 11:30:51: ---------------------- Cleared D3D9 Capture ----------------------
- 11:30:51: successfully set up d3d9 hooks
- 11:30:51: D3D9EndScene called
- 11:30:51: D3D9Present called
- 11:30:52: DoD3D9GPUHook: success
- 11:30:52: D3DSURFACE_DESC {
- 11:30:52: Format: D3DFMT_X8R8G8B8
- 11:30:52: Type: D3DRTYPE_SURFACE
- 11:30:52: Usage: D3DUSAGE_RENDERTARGET
- 11:30:52: Pool: D3DPOOL_DEFAULT
- 11:30:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:30:52: MultiSampleQuality: 0
- 11:30:52: Width: 1920
- 11:30:52: Height: 1080
- 11:30:52: };
- 11:30:52: successfully capturing d3d9 frames via GPU
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