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  1. 11:30:19: CUDA loaded successfully
  2. 11:30:19: 1 CUDA capable devices found
  3. 11:30:19: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
  4. 11:30:49: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  5. 11:30:49: -------------------------------
  6. 11:30:49: CPU Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  7. 11:30:49: CPU Speed: 3600MHz
  8. 11:30:49: Physical Memory: 4095MB Total, 2921MB Free
  9. 11:30:49: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  10. 11:30:49: monitor 1: pos={0, 0}, size={1920, 1080}
  11. 11:30:49: monitor 2: pos={1920, 0}, size={1280, 1024}
  12. 11:30:49: Windows Version: 6.1 Build 7601 S
  13. 11:30:49: Aero is Enabled
  14. 11:30:49: -------------------------------
  15. 11:30:49: OBS Modules:
  16. 11:30:49: Base Address Module
  17. 11:30:49: 00FA0000 OBS.exe
  18. 11:30:49: 0F7B0000 OBSApi.dll
  19. 11:30:49: 0F120000 DShowPlugin.dll
  20. 11:30:49: 0FD70000 GraphicsCapture.dll
  21. 11:30:49: 0FF80000 NoiseGate.dll
  22. 11:30:49: 62AA0000 PSVPlugin.dll
  23. 11:30:49: 56870000 scenesw.dll
  24. 11:30:49: ------------------------------------------
  25. 11:30:49: Adapter 1
  26. 11:30:49: Video Adapter: NVIDIA GeForce GTX 970
  27. 11:30:49: Video Adapter Dedicated Video Memory: 3221225472
  28. 11:30:49: Video Adapter Shared System Memory: 1073676288
  29. 11:30:49: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  30. 11:30:49: ------------------------------------------
  31. 11:30:49: Adapter 2
  32. 11:30:49: Video Adapter: Intel(R) HD Graphics 4600
  33. 11:30:49: Video Adapter Dedicated Video Memory: 67108864
  34. 11:30:49: Video Adapter Shared System Memory: 1711276032
  35. 11:30:49: Video Adapter Output 1: pos={1920, 0}, size={1280, 1024}, attached=true
  36. 11:30:49: =====Stream Start: 2015-05-18, 11:30:49===============================================
  37. 11:30:49: Multithreaded optimizations: On
  38. 11:30:49: Base resolution: 1920x1080
  39. 11:30:49: Output resolution: 1920x1080
  40. 11:30:49: ------------------------------------------
  41. 11:30:49: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  42. 11:30:49: ------------------------------------------
  43. 11:30:49: Audio Format: 48000 Hz
  44. 11:30:49: ------------------------------------------
  45. 11:30:49: Audio Channels: 2 Ch
  46. 11:30:49: Playback device Default
  47. 11:30:49: ------------------------------------------
  48. 11:30:49: Using desktop audio input: Speakers (Razer Surround Audio Controller)
  49. 11:30:49: Global Audio time adjust: 0
  50. 11:30:49: Using 7.1 surround speaker setup
  51. 11:30:49: ------------------------------------------
  52. 11:30:49: Using auxilary audio input: Microphone (2- HP Webcam HD 2300)
  53. 11:30:49: Mic time offset: 0
  54. 11:30:49: ------------------------------------------
  55. 11:30:49: Audio Encoding: AAC
  56. 11:30:49: bitrate: 128
  57. 11:30:49: Using graphics capture
  58. 11:30:49: Trying to hook process: League of Legends.exe
  59. 11:30:49: Scene buffering time set to 700
  60. 11:30:49: x264: MB rate (489600) > level limit (245760)
  61. 11:30:49: ------------------------------------------
  62. 11:30:49: Video Encoding: x264
  63. 11:30:49: fps: 60
  64. 11:30:49: width: 1920, height: 1080
  65. 11:30:49: preset: veryfast
  66. 11:30:49: profile: main
  67. 11:30:49: keyint: 120
  68. 11:30:49: CBR: yes
  69. 11:30:49: CFR: yes
  70. 11:30:49: max bitrate: 1000
  71. 11:30:49: buffer size: 1000
  72. 11:30:49: ------------------------------------------
  73. 11:30:49: SharedTexCapture hooked
  74. 11:30:50: Audio timestamp for device 'Microphone (2- HP Webcam HD 2300)' was behind target timestamp by 11381607
  75. 11:30:52: GraphicsCaptureSource::NewCapture: eliminating old capture
  76. 11:30:52: SharedTexCapture hooked
  77. 11:31:51: Exit signal received, terminating capture
  78. 11:31:52: FlushBufferedVideo: Flushing 21 packets over 333 ms
  79. 11:31:53: Total frames encoded: 3786, total frames duplicated: 1731 (45.72%)
  80. 11:31:53: Number of frames skipped due to encoder lag: 1410 (37.24%)
  81. 11:31:53: Total frames rendered: 2362, number of late frames: 71 (3.01%) (it's okay for some frames to be late)
  82. 11:31:53:
  83. 11:31:53: Profiler time results:
  84. 11:31:53:
  85. 11:31:53: ==============================================================
  86. 11:31:53: video thread frame - [100%] [avg time: 4.748 ms] [children: 30.2%] [unaccounted: 69.8%]
  87. 11:31:53: | scene->Preprocess - [0.105%] [avg time: 0.005 ms]
  88. 11:31:53: | GPU download and conversion - [30.1%] [avg time: 1.427 ms] [children: 28.8%] [unaccounted: 1.28%]
  89. 11:31:53: | | flush - [15.4%] [avg time: 0.731 ms]
  90. 11:31:53: | | CopyResource - [13.2%] [avg time: 0.627 ms]
  91. 11:31:53: | | conversion to 4:2:0 - [0.168%] [avg time: 0.008 ms]
  92. 11:31:53: Convert444Threads - [100%] [avg time: 6.075 ms] [children: 99.6%] [unaccounted: 0.362%]
  93. 11:31:53: | Convert444toNV12 - [99.6%] [avg time: 6.053 ms]
  94. 11:31:53: encoder thread frame - [100%] [avg time: 14.167 ms] [children: 0.113%] [unaccounted: 99.9%]
  95. 11:31:53: | sending stuff out - [0.113%] [avg time: 0.016 ms]
  96. 11:31:53: ==============================================================
  97. 11:31:53:
  98. 11:31:53:
  99. 11:31:53: Profiler CPU results:
  100. 11:31:53:
  101. 11:31:53: ==============================================================
  102. 11:31:53: video thread frame - [cpu time: avg 0.851 ms, total 2012.41 ms] [avg calls per frame: 1]
  103. 11:31:53: | scene->Preprocess - [cpu time: avg 0.013 ms, total 31.2 ms] [avg calls per frame: 1]
  104. 11:31:53: | GPU download and conversion - [cpu time: avg 0.191 ms, total 452.405 ms] [avg calls per frame: 1]
  105. 11:31:53: | | flush - [cpu time: avg 0.151 ms, total 358.803 ms] [avg calls per frame: 1]
  106. 11:31:53: | | CopyResource - [cpu time: avg 0.013 ms, total 31.2 ms] [avg calls per frame: 1]
  107. 11:31:53: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 15.601 ms] [avg calls per frame: 1]
  108. 11:31:53: Convert444Threads - [cpu time: avg 5.545 ms, total 25677.8 ms] [avg calls per frame: 2]
  109. 11:31:53: | Convert444toNV12 - [cpu time: avg 5.532 ms, total 25615.4 ms] [avg calls per frame: 2]
  110. 11:31:53: encoder thread frame - [cpu time: avg 7.905 ms, total 29765 ms] [avg calls per frame: 1]
  111. 11:31:53: | sending stuff out - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
  112. 11:31:53: ==============================================================
  113. 11:31:53:
  114. 11:31:53: =====Stream End: 2015-05-18, 11:31:53=================================================
  115. 11:31:55: Terminating 0x1790
  116.  
  117.  
  118. Last game capture log:
  119. 2015-05-18, 11:30:49: we're booting up:
  120. 11:30:49: CaptureThread: attached to process League of Legends.exe
  121. 11:30:49: D3D9 Present
  122. 11:30:49: DXGI Present
  123. 11:30:49: WARNING: Another hook is already present while trying to hook gdi32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
  124. 11:30:49: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
  125. 11:30:49: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
  126. 11:30:49: GL Present
  127. 11:30:49: DirectDraw Present
  128. 11:30:49: (half life scientist) everything.. seems to be in order
  129. 11:30:49: D3D9EndScene called
  130. 11:30:49: D3DPRESENT_PARAMETERS {
  131. 11:30:49: BackBufferWidth: 1920
  132. 11:30:49: BackBufferHeight: 1080
  133. 11:30:49: BackBufferFormat: D3DFMT_X8R8G8B8
  134. 11:30:49: BackBufferCount: 1
  135. 11:30:49: MultiSampleType: D3DMULTISAMPLE_NONE
  136. 11:30:49: MultiSampleQuality: 0
  137. 11:30:49: SwapEffect: D3DSWAPEFFECT_DISCARD
  138. 11:30:49: hDeviceWindow: 2558886
  139. 11:30:49: Windowed: false
  140. 11:30:49: EnableAutoDepthStencil: false
  141. 11:30:49: AutoDepthStencilFormat: D3DFMT_D24S8
  142. 11:30:49: Flags: None
  143. 11:30:49: FullScreen_RefreshRateInHz: 60
  144. 11:30:49: PresentationInterval: 0
  145. 11:30:49: };
  146. 11:30:49: successfully set up d3d9 hooks
  147. 11:30:49: D3D9Present called
  148. 11:30:49: DoD3D9GPUHook: success
  149. 11:30:49: D3DSURFACE_DESC {
  150. 11:30:49: Format: D3DFMT_X8R8G8B8
  151. 11:30:49: Type: D3DRTYPE_SURFACE
  152. 11:30:49: Usage: D3DUSAGE_RENDERTARGET
  153. 11:30:49: Pool: D3DPOOL_DEFAULT
  154. 11:30:49: MultiSampleType: D3DMULTISAMPLE_NONE
  155. 11:30:49: MultiSampleQuality: 0
  156. 11:30:49: Width: 1920
  157. 11:30:49: Height: 1080
  158. 11:30:49: };
  159. 11:30:49: successfully capturing d3d9 frames via GPU
  160. 11:30:51: D3D9Reset called
  161. 11:30:51: ---------------------- Cleared D3D9 Capture ----------------------
  162. 11:30:51: successfully set up d3d9 hooks
  163. 11:30:51: D3D9EndScene called
  164. 11:30:51: D3D9Present called
  165. 11:30:52: DoD3D9GPUHook: success
  166. 11:30:52: D3DSURFACE_DESC {
  167. 11:30:52: Format: D3DFMT_X8R8G8B8
  168. 11:30:52: Type: D3DRTYPE_SURFACE
  169. 11:30:52: Usage: D3DUSAGE_RENDERTARGET
  170. 11:30:52: Pool: D3DPOOL_DEFAULT
  171. 11:30:52: MultiSampleType: D3DMULTISAMPLE_NONE
  172. 11:30:52: MultiSampleQuality: 0
  173. 11:30:52: Width: 1920
  174. 11:30:52: Height: 1080
  175. 11:30:52: };
  176. 11:30:52: successfully capturing d3d9 frames via GPU
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