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- // Date: 10/3/2014 4:44:36 PM
- // Template version 1.1
- // Java generated by Techne
- // Keep in mind that you still need to fill in some blanks
- // - ZeuX
- package mymod.entity.EntityRifleBolt;
- import net.minecraft.client.model.ModelBase;
- import net.minecraft.client.model.ModelRenderer;
- import net.minecraft.entity.Entity;
- public class ModelRifleBolt extends ModelBase
- {
- //fields
- ModelRenderer Bullet_Bottom;
- ModelRenderer Bullet_Middle;
- ModelRenderer Shape1;
- ModelRenderer Shape2;
- ModelRenderer Shape3;
- public ModelRifleBolt()
- {
- textureWidth = 64;
- textureHeight = 32;
- Bullet_Bottom = new ModelRenderer(this, 0, 0);
- Bullet_Bottom.addBox(0F, 0F, 0F, 1, 1, 3);
- Bullet_Bottom.setRotationPoint(0F, 23F, 0F);
- Bullet_Bottom.setTextureSize(64, 32);
- Bullet_Bottom.mirror = true;
- setRotation(Bullet_Bottom, 0F, 0F, 0F);
- Bullet_Middle = new ModelRenderer(this, 0, 0);
- Bullet_Middle.addBox(0F, 0F, 0F, 1, 1, 5);
- Bullet_Middle.setRotationPoint(0F, 22F, -1F);
- Bullet_Middle.setTextureSize(64, 32);
- Bullet_Middle.mirror = true;
- setRotation(Bullet_Middle, 0F, 0F, 0F);
- Shape1 = new ModelRenderer(this, 0, 0);
- Shape1.addBox(0F, 0F, 0F, 1, 1, 3);
- Shape1.setRotationPoint(0F, 21F, 0F);
- Shape1.setTextureSize(64, 32);
- Shape1.mirror = true;
- setRotation(Shape1, 0F, 0F, 0F);
- Shape2 = new ModelRenderer(this, 0, 0);
- Shape2.addBox(0F, 0F, 0F, 1, 1, 3);
- Shape2.setRotationPoint(-1F, 22F, 0F);
- Shape2.setTextureSize(64, 32);
- Shape2.mirror = true;
- setRotation(Shape2, 0F, 0F, 0F);
- Shape3 = new ModelRenderer(this, 0, 0);
- Shape3.addBox(0F, 0F, 0F, 1, 1, 3);
- Shape3.setRotationPoint(1F, 22F, 0F);
- Shape3.setTextureSize(64, 32);
- Shape3.mirror = true;
- setRotation(Shape3, 0F, 0F, 0F);
- }
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
- {
- super.render(entity, f, f1, f2, f3, f4, f5);
- setRotationAngles(f, f1, f2, f3, f4, f5);
- Bullet_Bottom.render(f5);
- Bullet_Middle.render(f5);
- Shape1.render(f5);
- Shape2.render(f5);
- Shape3.render(f5);
- }
- private void setRotation(ModelRenderer model, float x, float y, float z)
- {
- model.rotateAngleX = x;
- model.rotateAngleY = y;
- model.rotateAngleZ = z;
- }
- public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
- {
- // super.setRotationAngles(f, f1, f2, f3, f4, f5);
- }
- }
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