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Jun 29th, 2016
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  1. Kunaikind
  2. Range: 30 feet
  3. One-Handed Throwing Weapon
  4. Special: You have a cache of special kunai equal to twice your Intelligence modifier (Min. 2) You restore this cache at the end of a short rest. Using any attack other than the basic attacks depletes this cache by one. As long as you have at least one remaining you may use either of the basic Stab or Throw attacks for no cost.
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  6. Stab | 1d4+Dex | Major Action: Make a melee attack against a single target within melee range.
  7. Throw | 1d6+Dex | Major Action: Make a ranged attack against a single target within range.
  8. Explosive Kunai | 1d8 | Major Action: Make an attack roll against all enemies within a 10 foot radius of your target location targetting Reflex. Only deals half damage on a failed roll.
  9. Sticky Kunai| 1d8 | Major Action: Make a ranged attack roll against an enemy within range. If you succeed, the target takes Dex damage, and the Kunai sticks to them. (They may use a Major action on their next turn to pry it off of them). At the beginning of your next turn, the Kunai explodes, dealing damage to every enemy within 5ft of it's explosion
  10. Smoke Kunai | None | Major Action: Create a smokescreen within a 30 foot radius of your target area. Anything that relies on sight is blinded. The smokescreen lasts either 1 minute (10 rounds) or until something dissipates it.
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