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- Patch Beta TFT 300 - 315
- https://pastebin.com/vPgCWFb6
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- WARCRAFT III BETA VERSION HISTORY
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- - BETA PATCH 315
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- 2003-JUN-10
- Maps:
- Two Rivers - Miscellaneous improvements to creep and start location balance
- Changes to Neutral Buildings, Units and Heroes:
- - Forest Troll Shadow Priests have had their starting availability delayed
- by 60 seconds to 120 seconds.
- - The Beastmaster now has a smaller "footprint" or collision size - 32
- down from 48.
- Undead Changes:
- - Spirit Touch now replenishes 4 mana per casting, down from 5.
- - Spirit Touch and Essence of Blight now affect a maximum of 6 units per
- casting. Note that multiple obsidian statues can be used together to
- heal a larger number of units.
- - The Tomb of Relics now sells dust of appearance, but no longer sells
- clarity potions.
- - Devour Magic now heals 50 hitpoints per spell devoured, up from 25, and
- 75 mana, up from 50.
- Human Changes:
- - Lumber Mill cost reduced to 120 from 145.
- - Lumber upgrade effect doubled to +10 lumber capacity per level of
- upgrade, up from +5 lumber capacity per level of upgrade.
- - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from
- 100/100, 125/175, 175/250.
- - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from
- 80/60.
- - Mortar Teams now have a limitless supply of flares, but they can only
- use one flare every 2 minutes.
- - Gyrocopter air to air damage increased to 12-13 from 7-8
- - Gryphon Aviary cost reduced to 140/150 from 170/190
- - Dragonhawks are now correctly a level 3 unit instead of a level 5
- unit. This only impacts the experience gained when they are killed.
- Night Elf Changes:
- - Archer hitpoints reduced to 240 from 300.
- - Archers now have a new passive ability, Elune's Grace. This ability
- grants them 35% damage reduction against piercing attacks, and 20% damage
- reduction against spells.
- - Hippogryph Rider hitpoints reduced to 765 from 825 and armor increased
- to 1 from 0.
- - Huntress hitpoints increased to 600 from 575.
- Orc Changes:
- - The Voodoo Lounge now sells clarity potions, but no longer sells dust of
- appearance.
- - Wyvern damage reduced to 36-44 from 39-47.
- - Wyvern poison now deals 4 damage a second up from 3.3 damage a second.
- - Wyvern speed reduced to 320 from 350.
- - Batriders no longer require a fortress to build.
- - Spirit Link cost reduced to 75 from 100.
- - The Tauren Chieftan now has a smaller "footprint" or collision size -
- 32 down from 48.
- Other:
- - If a player owns only one hero (dead heroes count), and is at tier 2 or
- tier 3, they gain bonus experience of 10% for tier 2 and 20% for tier 3.
- This affects all experience gain - both creeping and killing enemy units.
- --------------------------------------------------------------------------
- - BETA PATCH 314A
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- 2003-JUN-02
- Bug Fixes:
- - Fixed a crash with Arranged Team games.
- --------------------------------------------------------------------------
- - BETA PATCH 314
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- 2003-MAY-30
- Map Changes:
- - Turtle rock - Center gold mine creeps now less aggressive
- - Twisted Meadows - Improved overall balance
- - Wheel of Chaos - Tweaked aggressive creeps
- - Tranquil Paths - Removed dragons from random island camps.
- Changes to Neutral Buildings, Units and Heroes:
- - Mercenaries cost 25% more gold than previously.
- - Mud Golem availability delayed to second day.
- - Summoned Doom Guard hitpoints increased to 1600 from 1350.
- - Howl of Terror % damage reduction increased by 5% at all levels to
- 30/40/50%.
- - Zeppelin hitpoints increased to 575 from 500.
- Undead Changes:
- - Gargoyles now require Halls of the Dead instead of Black Citadel.
- - Obsidian statue Aura of Blight effect reduced to 10 hp/sec from 12
- hp/sec.
- - Halls of the Dead and Black Citadel deal one quarter as much damage as
- previously, but now possess a frost attack similar to that of Nerubian
- Towers.
- - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10.
- - Orb of Corruption cost reduced to 375 from 400, and armor debuff
- increased to 5 from 4.
- - Boneyard cost changed to 175/200 from 125/250.
- Human Changes:
- - Gryphon Aviaries now require a Keep instead of a castle. However, both
- the Cloud upgrade and Gryphons require a castle to access.
- - Mana cost of spell steal increased to 75.
- - Spell Breaker armor type changed to medium.
- - Orb of Fire cost reduced to 375 from 400 and splash radius increased to
- 140 from 125.
- - Gryphon Aviary cost changed to 170/190 from 120/240.
- Night Elf Changes:
- - Mountain Giant base armor increased to 4 from 0 and hitpoints increased
- to 1650 from 1400.
- - Hardened skin upgrade cost reduced to 100/175 from 100/250, and damage
- reduction reduced to 12 from 15.
- - Orb of Venom cost reduced to 375 from 400 and poison damage/sec
- increased to 7 from 6.
- - Chimaera Roost cost changed to 140/190 from 100/230.
- Orc Changes:
- - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
- 25 from 15.
- - Purge has been improved. It no longer slows friendly units when used
- on them and causes units to stop for a brief moment when first cast
- (in addition to slowing them later).
- - Wyverns no longer require a Fotress to be built.
- - Orb of Lightning cost reduced to 375 from 400.
- - Tauren Totem cost changed to 135/155 from 90/200.
- Other:
- - Tier 3 town halls all cost 20 lumber and 20 gold less.
- --------------------------------------------------------------------------
- - BETA PATCH 313
- --------------------------------------------------------------------------
- 2003-MAY-19
- Major Fixes:
- - Fixed a resource exploit with constructing queued buildings.
- - Drunken Brawler is available again on the Pandaren Brewmaster.
- - Tranquil Paths creeps fixed.
- --------------------------------------------------------------------------
- - BETA PATCH 312
- --------------------------------------------------------------------------
- 2003-MAY-13
- Maps:
- - Adrenaline, Rice Fields, Bridge Too Near, and Turtle Rock have been
- updated with improved item balance, creep balance, and creep placement.
- - Tranquil Paths has been added to the beta. Its key difference from the
- Classic version is that it has random creeps. For the most part, creep
- camps are of the same power and type of capabilities (with slight
- differences), though some vary radically.
- - A significant number of new maps have been added: Floodplains (1v1
- version), Jungle Fever, Avalanche, Twisted Meadows, Paradise Islands,
- The Two Rivers, and Desert Strife. The final four of these are map
- contest winners.
- - 1v1 template changes: Hailstone, Ice Flow, Whirlwind and Floodplains
- removed; Floodplains (1v1 version), Twisted Meadows, Desert Strife,
- The Two Rivers, Tranquil Paths added.
- - 2v2 template changes: Tanaris, Islands, Plains of Snow removed;
- Jungle Fever, Paradise Islands, Avalanche added.
- Changes to Neutral Buildings, Units and Heroes:
- - Forked lightning damage reduced to 85/160/250 from 100/175/250.
- - Tornado now deals 7 damage a second to buildings in its general
- vicinity (down from 10), and 50 damage to buildings it is over (down
- from 80) and costs 250 mana to cast, up from 150.
- - Silence area of effect increased from 150/250/350 to 200/275/350.
- Item Changes
- - Scroll of Restoration is now a level 5 item instead of a level 6 item.
- Undead Changes:
- - Crypt Fiend damage reduced from 28-33 to 26-31.
- - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec.
- - Rod of Necromancy cooldown increased from 15 to 22.
- - Ghoul hitpoints upgraded to 340 from 330.
- - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
- damage per target reduced to 75/125/200 from 100/150/200.
- - Impale Area of Effect width reduced to 250 from 300.
- - Obsidian Statue hitpoints reduced to 700 from 800.
- Human Changes:
- - Spell Breaker hitpoints reduced to 600 from 650.
- - Scroll of Regeneration now heals 225 hitpoints over its 45 second
- duration, up from 150 hitpoints.
- - Thunderclap damage reduced to 60/100/140 from 70/110/150.
- Night Elf Changes:
- - Archer hitpoints reduced to 300 from 310.
- - Hippogryph Rider hitpoints decreased to 825 from 835.
- - Entangle duration vs heroes reduced to 3/4/5 from 3/5/7.
- - Chimaera splash increments reduced by 50 for quarter, 25 for half. This
- effectively means that Chimaeras will do less splash damage than previously.
- - Mana Flare has had a bug fixed that was preventing multiple mana flares
- from attacking multiple targets at the same time. As a result, Mana Flare
- has been rebalanced, and deals up to 90 damage to targets in a 250 area
- when a unit casts a spell, down from 125 damage.
- - Fan of Knives maximum damage reduced to 275/575/950 from 350/675/950, and
- damage per target reduced to 70/115/180 from 90/135/180.
- - Dryad damage increased from 15-17 to 16-18.
- Orc Changes:
- - Catapult damage reduced from 82-102 to 76-94
- - Kodo Beasts are now unarmored.
- - Ensnare duration increased to 15 from 12, and range increased to 500 from
- 400.
- - Raiders now have a base armor of 1, up from 0.
- - Shockwave area of effect width reduced to 250 from 300.
- - Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
- - Tauren Chieftan speed increased to 270 from 250.
- Other:
- - Town Portal now takes 5 seconds to activate, up from 3.
- - Units killed in a transport will "spill out" over a wider area. This
- means that surrounding a webbed transport and killing it will generally
- not kill the passengers.
- - Tavern instant revive costs three times more lumber than previously.
- - Heroes revived at the tavern now are brought back to life with 0 mana
- and 50% health.
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- - BETA PATCH 311
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- 2003-APR-28
- Tournament Additions:
- - Added support for team tournaments.
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- - BETA PATCH 310
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- 2003-APR-24
- Map Additions:
- - Adrenaline has been revamped for the expansion and has been added to the
- 1 on 1 template.
- - Scorched Basin has been added to the 1 on 1 template.
- - A new map, Floodplains, has been added to the 1 on 1 and 2 on 2 templates.
- - Another new map, Mur'gul Oasis, has been added to the 2 on 2 template.
- - Plains of Snow, has been added to the 2 on 2 template.
- Changes to Neutral Buildings, Units and Heroes:
- - Stampede area of effect increased to once again be 1000, up from 500.
- - Tornado tosses units into the air much more often than previously. With
- this change, Tornado is quite effective when used against armies.
- - Merc cooldowns slightly increased. Their cooldowns are now 50 seconds x
- Level + 10 seconds, up from 40 seconds x Level + 10 seconds.
- Undead Changes:
- - Statue mana regen reduced to 1.5/sec from 3 /sec.
- - Destroyers now start with zero mana.
- - Gargoyles are now unarmored type armor instead of light armor.
- - Nerubian Tower frost duration reduced to 5 seconds, down from 10 seconds.
- Human Changes:
- - Powerbuild effectiveness has been halved. It now takes 2 additional
- peons to double the rate of building, 4 to triple, etc. Note that the
- cost increase per additional peon is unchanged.
- - Flamestrike area of effect changed to 200, down from 225.
- - Spellbreaker feedback damage vs heroes reduced to 5 from 7.
- - Spellbreaker feedback no longer affects spell-immune units.
- - Spell steal mana cost increased to 60 from 50.
- - Dragon hawk damage increased to 1d3 + 18 from 1d2 + 17.
- Night Elf Changes:
- - Ballistas are now 3 food, down from 4 food.
- - Ballistas gain the ability to hit trees when the Impaling Bolt upgrade is
- researched. Note that trees will not be harmed by follow-through damage
- from the Impaling Bolt. You can use the Attack Ground command to damage
- multiple trees.
- - Hippogryphs and Druids of the Talon in Storm Crow form are now unarmored
- units rather than being "light armor" units.
- - Huntresses are now unarmored and have had their stats slightly tweaked.
- They now deal 1d3 + 15 damage, down from 1d3 + 18 damage, and their armor
- has been reduced to 2 from 3.
- - Mana Flare has been upgraded. It now gives bonus armor to the Faerie
- Dragon casting it (while it is being cast), as well as causing splash
- damage when it strikes targets.
- Orc Changes:
- - Hexed units once again move at speed 100 instead of speed 150.
- Other:
- - The mini-map creep camp indicator now displays 3 levels of difficulty
- instead of 2.
- - Added support for advanced users to customize hotkeys. For further
- information see the CustomKeyInfo.txt file inside your Warcraft III
- directory.
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- - BETA PATCH 309
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- 2003-APR-17
- Major Changes:
- - Corrected 308 data to properly reflect patch 307 changes
- --------------------------------------------------------------------------
- - BETA PATCH 308
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- 2003-APR-16
- Item Changes:
- - Town Portal range to include units to teleport increased to 1100 from
- 900.
- - Scroll of Speed duration increased to 10 seconds from 7 seconds.
- - Clarity Potion cost reduced to 70 from 80.
- - Healing Salve cost reduced to 100 from 125.
- Changes to Neutral Buildings, Units and Heroes:
- - Neutral heroes now require an Altar to be purchased.
- - Death Coil now heals Pit Lords while Holy Light harms them.
- - Pit Lord speed increased to 300 from 270.
- - Black Arrow minions once again improve with the level of the skill. For
- each level gained, Minions gain 30% hitpoints and slight amounts of
- damage.
- - Tornado has been reworked. It now creates a controllable unit that does
- extreme damage to nearby buildings, light damage to buildings in the
- general vicinity, slows units by a large amount, and tosses nearby units
- and heroes up into the air randomly. Note that the spell is still a
- channel spell.
- - Drunken Haze duration reduced to 12 seconds at all levels.
- Undead Changes:
- - Destroyers are now magic immune.
- - Destroyer damage decreased to 1d4 + 20 from 1d5 + 24.
- - Orb of Annihilation now adds 20 bonus damage up from 12 bonus damage.
- - Obsidian Statue mana pool increased to 600, up from 400, and Obsidian
- Statue starting mana is now 400, up from 100.
- - Obsidian Statue mana regeneration increased to 3/sec from 2/sec.
- - Essence of Blight and Spirit Touch now cost less mana when less targets
- are available. 5 or more targets: 10 mana; 4 targets - 8 mana; 3 targets
- - 6 mana, etc. Currently, these abilities show up as "2" mana, but this
- is a bug which will be fixed soon.
- - Essence of Blight now heals 12 hitpoints per casting, up from 10.
- - Cannibalize on the Abomination now heals 15 hp/sec, up from 10 hp/sec,
- and heals a maximum of 495 hitpoints, up from 330.
- - Spiked Carapace armor bonus now 3/5/7 up from 2/4/6.
- - Impale cooldown reduced to 9 seconds from 11 seconds.
- - Death Pact can now be used on invulnerable units.
- Human Changes:
- - Spell Breakers are now 3 food.
- - Spell Breaker cost increased to 215/30 from 155/20.
- - Spell Breaker damage increased to 1d3 + 12 from 1d2 + 8.
- - Spell Breaker feedback now deals 20 damage to units, and 7 damage to
- heroes (assuming they have mana to feedback).
- - Arcane Tower feedback now deals 24 points of damage to units and 12
- damage to heroes (assuming they have mana to feedback).
- - Polymorph no longer affects summoned units.
- - Aerial Shackles now deals 20 damage / sec, up from 10 damage / sec.
- - Town Hall cost increased to 385/205 from 385/185.
- - Banish duration vs heroes is now 5/7/9 by level, up from 5/6/7.
- Banish cooldown is 10 (for reference)
- - Mana Siphon now costs 10 mana down from 25.
- - Mana Siphon duration and cooldown reduced to 6 from 8, but rate of
- drain increased by roughly 20% at all levels.
- - Phoenixes now lose 25 hitpoints per second, up from 10.
- - Frag Shards now deals 25% more bonus damage than it did previously.
- Note that this bonus damage is only effective against unarmored and
- normal armor units.
- - Gyrocopters now move at speed 400 up from 350.
- Night Elf Changes:
- - Taunt radius reduced to 450 from 500.
- - Rejuvenation can now be cast on units at full health.
- - Dryad hitpoints increased to 435 from 380.
- - Fan of Knives damage cap reduced to 350/675/950 from 400/750/1075.
- - Fan of Knives mana cost reduced to 100 from 110.
- Orc Changes:
- - Lightning shield range increased to 600 from 500.
- - Hex no longer affects summoned units.
- - Hex cost reduced to 70 from 75.
- - Spirit Link now affects 4 targets, up from 3.
- - Researching the Berserker Strength upgrade now requires a
- Stronghold instead of a Fortress.
- - Berserker Strength cost reduced to 50/150 down from 50/200.
- - Troll Berserker hitpoints increased to 450, up from 425.
- - A bug which was reducing the effectiveness of Burning Oil has been
- fixed.
- Other:
- - Upgraded casters properly get the +30% mana regen boost that was put
- in several patches ago. Up until this patch, casters only got +30%
- mana regen to base regen, which ended up being only +15% when fully
- upgraded.
- - Splash damage units that get a "MISS!" from Curse, Evasion or Drunken
- Haze, now deal Ѕ damage to targets. Previously, they dealt full damage.
- - Gargantuan Sea Turtle hitpoints increased to 1250 from 1000.
- --------------------------------------------------------------------------
- - BETA PATCH 307
- --------------------------------------------------------------------------
- 2003-APR-11
- BALANCE CHANGES:
- - Runes no longer are on random drop tables. However, they still drop on
- Turtle Rock at certain pre-determined locations.
- - Ballista hitpoints reduced to 300 from 380, build time increased to 48
- from 36, and damage reduced to 1d12 + 38 from 1d14 + 55. Additionally,
- Ballistas can no longer damage trees. We will re-add the capability to
- attack trees in some capacity in a future patch.
- - Breath of Fire now deals 50/100/150 damage by level, down from
- 70/140/210 damage by level. Its mana cost has also been reduced to 75,
- but its DoT from comboing it with Drunken Haze has not changed.
- - Impale effect area increased to 300 from 200. It now has the same area
- of effect as Shockwave.
- - Blood Mage speed increased to 300 from 270.
- - Summon Bear now costs 125 mana down from 135 mana.
- - Beastmaster speed increased to 320 from 270.
- --------------------------------------------------------------------------
- - BETA PATCH 306
- --------------------------------------------------------------------------
- 2003-APR-08
- MAJOR ADDITIONS
- - Added Battle.net Tournament support. We will be running occasional Tour-
- naments through out the remainder of the beta.
- - Added Icon selection support on Battle.net. Check your profile and click
- the "Select Icon" button beneath your profile portrait to select from
- your available icons.
- BALANCE CHANGES
- Maps:
- - Turtle Rock – Increased the difficulty of the Goblin Merchant camps,
- added Runes and Powerups to several creeps.
- - Islands – Replaced the 4 less powerful turtle camps at the center of the
- map with less powerful creep camps which drop less powerful items. Tweaked
- the corner camps to use level 8 Revenants instead of level 7 Turtles.
- Human Changes:
- - Flamestrike has been completely rebalanced. Flamestrike initial damage
- increased to 45/80/110 per second from 35/65/90 per second and duration
- of initial damage increased to 3 seconds.
- - Bloodmage strength increased to 18 from 16 and agility increased to 16
- from 15.
- - Mana Siphon drain/sec increased to 15/30/45 from 12/24/36.
- - Phoenix negative regen is now -10 HP/sec, up from -14 HP/sec.
- - Spellbreakers now have heavy armor instead of light armor, have had their
- hitpoints increased to 650 from 550 and have had their damage reduced to
- 1d2 + 8 from 1d2 + 11.
- - Spellbreaker attack range increased to 250 from 200, and movement speed
- increased to 300 up from 270.
- - Spellbreaker mana regeneration increased to .8/sec from .625/sec.
- - Spell Steal steals a much wider array of buffs and debuffs now. Some
- spells, such as anti-magic shell, unholy frenzy, and cyclone are only
- affected if spell steal is cast on them manually. Spell steal only
- affects unit cast spells, and doesn’t work on hero spells such as Howl
- of Terror, Frost Armor, Drunken Haze, etc.
- - Control Magic now works on wards.
- - Dragonhawks have had their attack decreased to 1d2 + 15 from 1d6 + 20,
- and their attack range decreased to 300 down from 600, but their cost
- was decreased to 235/40 from 255/60.
- - Dragonhawks have a new ability: Aerial Shackles. This ability is a
- channeling spell which completely disables a target air unit, while
- dealing 10 points of damage a second to it.
- - Guard Tower upgrade time increased to 50 from 40 and armor type changed
- to heavy.
- - Arcane Tower feedback damage is now 12 per hit, down from 20 per hit.
- - Arcane Tower build time increased to 50 from 30 and armor type changed
- to heavy.
- - Arcane Vault hitpoints increased to 485 from 410.
- - Gryphon Rider hitpoints increased to 825 from 750.
- - Gyrocopters are now heavy armor.
- - Gyrocopter vs ground damage reduced to 1d2 + 6 from 1d2 + 10 and Gyro-
- copter cooldown vs air is now 2 up from 1.
- - Flak Cannons have been rebalanced.
- - Heal now heals 20 hp per cast, down from 25, and costs 4 mana to cast,
- down from 5.
- Undead Changes:
- - Essence of Blight, which was previously known as Replenish Life, now
- heals 10 hitpoints per casting, up from 8.
- - Spirit Touch now replenishes 5 mana per cast, up from 4.
- - Obsidian Statue mana regeneration is now 2, up from 1.25.
- - Tomb of Relics hitpoints increased to 475 from 400.
- - Impale has been redone. The new impale sends a series of impaling spikes
- through the ground. Enemy units hit by the spikes are impaled (taking
- damage), thrown into the air, and then stunned.
- - Level 2 and level 3 Carrion Scarab hitpoints are now 275 and 410 hitpoints
- respectively, up from 260 and 380 hitpoints.
- - Devour Magic now deals 180 damage to summoned units, up from 100.
- - Devour Magic radius reduced to 200 from 250.
- - Devour Magic cooldown is now 8 seconds up from 6.
- - Frost Wyrm hitpoints increased to 1350 from 1100.
- - Frost Wyrm base armor increased to 1 from 0.
- - Black Sphinxes are now called Destroyers.
- - Destroyer armor increased to 4 from 1.
- - Tomb of Wonders now sells Healing Scrolls at tier 3.
- Orc Changes:
- - Hex now costs 75 mana at all levels, and its cooldown is always 7 seconds.
- Additionally, Hex duration on units is now 15/30/45 by level (changed from
- 24/24/24), and its duration on heroes is now 4/5/6 (changed from 5/5/5).
- - Watch Tower build time increased to 55 from 40.
- - Watch Tower armor type changed to heavy.
- - Burning Oil (from Catapults) is slightly more powerful than before.
- - Unstable Concoction is now an instantaneous spell. Previously, it took a
- brief amount of time to cast.
- - Unstable concoction primary damage increased to 900.
- - Troll Batriders now deal siege damage instead of piercing damage, deal 1d2
- + 10 damage, down from 1d4 + 18, and no longer deal splash damage.
- - Troll Batrider hitpoints increased to 500 from 400.
- - Liquid Fire now reduces building attack speed by 80%, up from 75%, and
- deals 15 points of damage/sec to buildings, up from 5/sec.
- - Voodoo Lounge hitpoints increased to 500 from 425.
- - Disenchant has been re-balanced -- its radius was increased to 250 from
- 200, its damage to summoned units increased to 250 from 200, and its mana
- cost was increased to 125 from 75. It also correctly removes buffs on
- friendly and hostile units now.
- - Wand of Neutralization removed from Orc shop
- - Scroll of Speed added to Orc shop at tier 1.
- - Disenchant now removes buffs and debuffs from units.
- - Level 2 and Level 3 serpent ward damage increased by approximately 10%.
- Night Elf Changes:
- - Huntresses have had their hitpoints reduced to 575 from 600, their armor
- increased to 3 from 1, and their damage increased to 17-19 from 16-18.
- - Ancients can no longer attack while producing a unit, researching, or
- upgrading.
- - Hippogryph Riders now have an attack value which is the same as the
- Archer’s attack and hitpoints which match the sum of Archer and Hippogryph
- hitpoints. Hippogryph Rider range was also reduced to 400 from 450.
- - Faerie Dragon range decreased to 300 from 600 and damage increased to
- 13-14 from 12-13.
- - Dryad mana regeneration increased to .75/sec from .5/sec.
- - Den of Wonders hitpoints increased to 450 from 375.
- - Chimaera hitpoints increased to 1000 from 900.
- - Ballistas no longer require a Tree of Ages to be built.
- - Tranquility no longer heals mechanical units.
- Changes to Neutral Buildings, Units and Heroes:
- - You can now purchase the Pit Lord and Beastmaster neutral heroes from the
- Tavern. Their skill sets are described at the bottom of the patch text
- for this version.
- - Pandaren Brewmaster starting intelligence increased to 15 from 14.
- - Drunken Haze now affects several units and is targeted much like Frost
- Nova – the unit you target will always be affected, as will nearby units.
- Its cost, cooldown and duration have all been rebalanced to reflect this
- change.
- - Tornado now tosses units into the air, and has been rebalanced for this
- capability. We expect to make further improvements to Tornado in the next
- patch, so this functionality is not truly “done” yet.
- - Mana Shield has been improved. It now blocks 100% of incoming damage, and
- prevents 1, 1.5 or 2 damage per point of mana spent depending on the level
- of the ability.
- - Forked Lightning damage reduced to 100/175/250 per target by level, down
- from 110/180/250.
- - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units,
- and 185 damage to heroes. These values are reduced by armor values such as
- ‘5 armor’, but do not interact with armor types (e.g. ‘medium armor’).
- - Further slowed merc regen times. Mercenaries regenerate at 10 + (40 seconds
- times level) now.
- Item Changes:
- - Rod of Necromancy now has 4 charges, down from 5.
- - Potion of Divinity duration reduced to 25 from 30.
- - Increased the level of the items Staff of Silence, Dagger of Escape and
- Amulet of Spell Shield.
- - Decreased the level of Medallion of Courage, Helm of Valor and Hood of
- Cunning.
- - Boots of Speed no longer stack – two boots of speed will make a hero just
- as fast as one.
- - Moonstone effect lasts 50% stronger than previously (30 seconds up from
- 20).
- - Wand of Illusion can no longer be cast on hostile units. This change was
- made to prevent players from cheesing high level creep camps by using Wand
- of Illusion on high level creeps, and then using this illusionary creep to
- tank the damage.
- - Orb of Lightning and Orb of Fire now cost 400 gold, down from 450.
- - Orb of Lightning does not deliver its purge ability to summoned units as
- often as before (35% down from 55%).
- - Orb of Lightning damage to summonables is now 150, down from 400.
- Other:
- - Several creeps now drop Runes. Runes work like tomes, but instead of
- upgrading your hero, they provide some other immediate benefit.
- - Units healed while ethereal gain an additional 66% benefit. For example,
- casting level 1 Holy Light on an ethereal unit for 200 hitpoints actually
- ends up healing 333 hitpoints. Only “spell” healing is affected by this –
- item healing and aura healing is not.
- - Creeps can no longer be dragged via constant attacks – they eventually
- give up and return to their start location. As a result, we have re-added
- the Ice Flow map to ladder play.
- - Magic Damage now deals 125% damage against light armor.
- - Creeps that are not in combat now ignore flying units. This means that if
- you move flying units around using “move” instead of “attack move”, creeps
- will generally not attack them.
- - When “attack-moving”, air units now prefer to attack other air units more
- often than previously.
- - When a unit is purchasing from a shop, and the shop is selected, the
- unit’s inventory will be displayed in the normal position.
- - Dragons, Drakes, and Dragon Whelps are a lot tougher than they used to be,
- particularly when fighting other air units.
- Neutral Hero Abilities:
- The Beastmaster - The Beastmaster is a high-hitpoint “tanking” strength hero
- who deals his damage primarily through summonables. All of his basic spells
- are some form of summoning.
- * Grizzly Bear – High hitpoint / high damage melee attacker
- Level 2: Gains the Bash ability.
- Level 3: Gains the Blink ability.
- * Quill Beast -- Excellent ranged attacker.
- Level 2: Gains the Rage ability, which causes the Quill Beast’s
- attack speed and movement speed to increase in combat.
- Level 3: Attacks become splash damage.
- * Thunder Hawk – Versatile flying unit.
- Level 1: No attack, truesight ability.
- Level 2: Attacks air and ground units.
- Level 3: Gains passive invisibility – when not attacking, a level 3
- Thunder Hawk is invisible.
- * Stampede (ultimate) - Summons waves upon waves of stampeding beasts which explode and cause damage to enemy units and buildings in their path.
- The Pit Lord - The Pit Lord is a high-hitpoint “tanking” strength hero with
- a number of useful abilities.
- * Rain of Fire – Similar to Blizzard, except it also ignites affected units,
- causing moderate damage over time to them. Additionally, it costs a bit
- more mana than Blizzard, has a longer cooldown, and in all circumstances
- will do slightly more damage.
- * Howl of Terror – The Pit Lord screams a blood-curdling cry which causes
- nearby enemy units to have reduced damage for a limited time. Think of it
- as a ‘reverse’ roar.
- * Cleaving Attack – Causes the Pit Lord’s attacks to do splash damage to
- targets near the primary target.
- * Doom (ultimate) – Can be cast on any non-hero, ground unit. The unit is
- enveloped in darkness, and takes damage over time. Since doom is not
- dispelable, and cannot be cancelled, the unit WILL die. Once the unit dies,
- it will turn into a Doomguard under the control of the player who cast
- Doom.
- --------------------------------------------------------------------------
- - BETA PATCH 305A
- --------------------------------------------------------------------------
- 2003-MAR-30
- Major Fixes:
- - Fixed a bug where tomes could be used multiple times.
- - Removed magic damage resistance from the Defend ability.
- Balance Fixes:
- - Animate Dead duration is now 40 down from 60.
- - Animate Dead cooldown is now 180 down from 240.
- - You can not have more than 6 vengeance spirits summoned by the Avatar
- of Vengeance at any given time.
- - Heroes gain experience at the same rate as they used to for level 1 and
- 2, down from a slight bonus.
- - Mercenaries restock slower in general, and many initial availabilities
- of mercenaries have been adjusted.
- --------------------------------------------------------------------------
- - BETA PATCH 305
- --------------------------------------------------------------------------
- 2003-MAR-28
- Major Fixes:
- - We have fixed a bug that occasionally caused unit commands to be ignored
- by the game. This most commonly occurred when attempting to use healing
- spells while creeping, as the bug was related to adding units to a
- selection group and then using an ability.
- Item Changes:
- - Lion Horn of Stormwind is now a level-4 item.
- - Items now have 75 hit points, down from 100.
- - Clarity Potion, Scroll of Regeneration and Healing Salve are now
- dispelled only when a unit under the effect is hit by an attack or an
- offensive spell.
- They are no longer dispelled by attacking.
- Changes to Neutral Buildings, Units and Heroes:
- - Forked Lightning has been rebalanced. It now requires a specific unit
- target, and hits 3 targets, down from 4/5/6. It also has had its damage
- per target changed to 110/180/250 from 125/160/200.
- - Frost Arrows now last 5 seconds, down from 6.
- - Delayed the initial availability of various mercenaries, such as the
- Makrura Snapper and Goblin Shredder.
- - The Pandaren Brewmaster has gained 2 Agility, but lost 1 point of
- Strength and 1 point of Intelligence.
- - Breath of Fire damage reduced to 70/140/190 from 75/150/200.
- - Tornado is now a channeling spell, and does 40 points of damage a second
- to buildings, up from 20.
- Undead Changes:
- - Gargoyle anti-air attack increased by roughly 50%.
- - Black Sphinx hit points increased to 900 from 800.
- - Obsidian Statue's Replenish Life and Spirit Touch abilities have been
- rebalanced. They are much stronger now.
- - Obsidian Statue mana regeneration increased to 1.25 from .5.
- - Locust Swarm damage has increased 25%, but its life drain rate per
- attack has been decreased 25%.
- - Units created by Animate Dead are now invulnerable. Note that the creep
- version of this spell does not create invulnerable versions.
- - Units created by Animate Dead only last 60 seconds now, down from 120.
- - Carrion Beetle damage increased by 15% at all levels.
- Human Changes:
- - Devotion now gives 1.5/ 3 / 4.5 armor per level. Note that this
- fractional armor will not show up properly on unit information cards,
- but will work properly on units in terms of damage reduction. We are
- aware of this bug and will fix it at some point in the future.
- - Banish range increased to 800 from 600.
- - Banish now halves the speed of units rather than reducing it to 1/3 of
- their total speed.
- - Banish no longer affects mechanical units.
- - Flame Strike now costs 135 mana, down from 150 mana.
- - Flame Strike area increased to 225 from 200.
- - The spell formerly known as Mark of Fire is now known as "Phoenix".
- - Phoenix cooldown increased to 180 from 120.
- - Phoenix mana cost increased to 175 from 125.
- - Phoenixes now shed feathers, which cause both initial damage as well as a
- certain amount of damage over time to nearby hostile units. Note that
- the graphics and effects of this spell are temporary, though the
- functionality is done.
- - When a Phoenix dies, it becomes a Phoenix Egg. If the Phoenix Egg is not
- destroyed within 10 seconds, the Phoenix will be reborn.
- - Phoenixes only lose 10 hp a second now, down from 14 hp a second.
- - Casting Phoenix when you already control a Phoenix results in the original
- Phoenix's being destroyed, in much the same manner as Feral Spirit.
- - Blacksmith cost changed to 140/60 from 120/120.
- - Gyrocopters now deal 1d2 + 5 damage to air units, down from 1d2 + 8.
- Note that Gyrocopters with the Flak Cannons upgrade are still extremely
- effective against other air units.
- - Arcane Tower now deals 20 Feedback damage, down from 25.
- - Siphon Mana now drains 12/24/36 mana per second, up from 8/16/24 mana per
- second.
- - Siphon Mana can now be cast at range 600, up from 500, and will keep
- draining until the target is at a distance of 850, up from 800.
- Night Elf Changes:
- - Huntresses are now Light armor (formerly known as Heavy armor).
- - Huntress damage increased to 1d3 + 15 from 1d3 + 14.
- - Huntress hit points increased to 600 from 550.
- - Archer damage reduced to 1d3 + 15 from 1d4 + 18.
- - Archer hit points increased to 310 from 260.
- - Cyclone no longer affects mechanical units.
- - Shadow Strike move speed reduction is now 50% down from 60%.
- - Fan of Knives now deals a maximum of 400/750/1075 damage by level, down
- from 450/825/1200.
- - Entangled units are now unable to attack, though they can still cast
- spells.
- - Entangle duration on units reduced to 12/24/36, down from 15/30/45.
- - Hippogryph anti-air damage increased by roughly 50%.
- - Blink no longer works when the Warden is immobilized.
- Orc Changes:
- - Spirit Link is now a "chaining" spell which affects 3 targets. It also
- now costs 100 mana to cast.
- Armor System Change:
- We have switched around the naming of certain armor types for conceptual
- reasons. Heavy armor became Light armor, Medium armor became Heavy armor,
- and Light armor became Medium armor.
- - Light armor units, most of which are air units, take bonus damage from
- Piercing damage.
- - Medium armor units, which include basic ranged units such as Archers, as
- well as peon-type units, take bonus damage from Normal damage, and
- reduced damage from Magic and Piercing damage.
- - Heavy armor units, which include both tier-1 and tier-3 melee, take bonus
- damage from Magic damage.
- Other:
- - No Upkeep is now from 0-50 food, Low Upkeep is now from 51-80 food, and
- High Upkeep is now from 81-100 food. This change was made to compensate
- for the need to have large amounts of lumber-gathering peons.
- - Heroes gain more experience from creeps early on, and less once they hit
- level 3. Once they hit level 5, Heroes can only gain experience through
- killing units controlled by other players.
- - Backpack upgrade now requires a shop.
- - Ethereal units, which include Banished units and Spirit Walkers in
- Ethereal Form, now take 66% bonus damage from spells and magic, down
- from 100% bonus damage.
- - Units can never move at a speed slower than 150 (roughly 60% the speed
- of a Footman). This means that stacking slow effects such as Slow Poison,
- Shadow Strike, Slow, etc. will no longer virtually stop units. Note that
- Ancients still move very slowly.
- - All standard spellcasters have had their mana regeneration increased by
- 33%. Examples include Druid of the Claw, Sorceress, Witch Doctor and
- Necromancer.
- - All workers (Peons, Wisps, etc.) now have Medium type armor, which was
- formerly known as Light armor. This means that they take bonus damage
- from Normal damage, and reduced damage from Piercing and Magic attacks.
- --------------------------------------------------------------------------
- - BETA PATCH 304a
- --------------------------------------------------------------------------
- 2003-MAR-24
- PLEASE NOTE: We have made the Ctrl/Subgroup order functionality an optional
- feature that is disabled by default. You can re-enable this functionality
- by going to the "Options --> Gameplay" screen from the main Menu and check-
- ing the "Subgroup Order modifier key" box.
- MAJOR FIXES
- - Naga Sea Witch movement type is no longer amphibious.
- - Naga Sea witch now follows the proper "Hero" purchasing rules.
- - Added a new map and fixed several others that were not properly
- updated in previous patches.
- MAP CHANGES
- - (6)RiceFields: Added this new map which will initially be enabled for
- 2vs2 games. This map utilizes a new Random Creep concept where the creeps
- that make up each camp are generated randomly each time the map is played.
- - (6)Whirlwinds: Removed all Taverns. Replaced two Goblin Merchants
- with Mercenary Camps.
- - (6)StranglethornVale: Starting gold mines are reduced. Mercenary Camps
- are now gold mines with strong creep camps. Neutral buildings altered in
- the middle of the map. **NOTE: This map was unchanged in previous versions
- regardless of notes indicating otherwise. **
- --------------------------------------------------------------------------
- - BETA PATCH 304
- --------------------------------------------------------------------------
- 2003-MAR-19
- BALANCE CHANGES
- We have made numerous changes to improve the strategic depth of WC3: The
- Frozen Throne. Please try new strategies!
- BUILDING & UPGRADE CHANGES
- - Players now start with 500 gold and 150 lumber, down from 750 gold and
- 200 lumber.
- - Barracks-equivalents and Altars are much less expensive.
- - Technology structures, in general, cost more lumber, while costing less
- gold. This was part of an effort to make various strategies have a wider
- window of opportunity, as well as to decrease the cost of switching
- strategies.
- - Town Hall-equivalents and the Haunted Gold Mine cost more lumber.
- - Town Hall-equivalent upgrades cost more gold and a lot more lumber.
- - Most upgrades cost more lumber and less gold.
- - Upgrades other than attack/defense upgrades tend to have lower research
- times now.
- - Humans and Undead both have new towers, the Arcane Tower and the Nerubian
- Tower, respectively, which are designed to discourage Hero harassment.
- - Shop hit points have been significantly reduced, as they should be a prime
- target when attacking a base.
- Damage and Combat Hierarchy Changes:
- - Normal damage now does 70% damage to buildings, up from 50%.
- - Heroes now have the aptly-named 'Hero' damage type, which works much
- like Normal damage, except it only does 50% damage against buildings,
- and 100% damage against Light armor. This was done primarily so that
- Heroes no longer strongly counter tier-1 ranged units.
- - Piercing damage now does 200% damage to Heavy armor, up from 150%. This
- change was made to ensure that Archers and other ranged units can
- effectively counter air units.
- - Magic damage now deals 75% damage against Light armor units, as Light
- armor units typically are supposed to counter units that deal Magic
- damage.
- - Tier-3 melee units now have Medium armor in order to encourage their use,
- and make them more dangerous.
- - Siege units have been significantly improved by increasing their range
- and speed.
- - Heavy air units such as Gryphon Riders and Frost Wyrms now deal Magic
- damage, which makes them very effective against Medium armor units, and not
- so effective against Light armor units, which are supposed to counter them.
- - Air units OTHER than heavy air units have for the most part been
- rebalanced. You may notice different damage values and other
- differences.
- - All air units now have Heavy armor.
- Experience-Related Changes:
- - Kills made when no Hero is nearby still result in your Heroes' receiving
- experience. If one Hero is nearby, but another is not, only the nearby
- Hero gains experience. This change was made to encourage the use of air
- mobility in harassing an opponent.
- - High-level creeps and units give significantly less experience.
- - High-level creeps have Medium armor now.
- - Low-level Heroes take 30% longer to revive. Heroes of level 4 and higher
- still take the maximum of nearly 2 minutes to revive.
- - Units killed by buildings no longer give experience.
- Maps:
- - (4)BridgeTooNear: Goblin Laboratories are now gold mines. Starting gold
- mines and expansions have reduced gold. Tree circle in middle has thin
- wall of trees instead of thick wall of trees.
- - (4)HailStone: Moved the Tavern out of player's base and replaced with a
- large creep camp. Removed 4 expansion gold mines and replaced them with
- Taverns and creep camps. Beefed up a gold mine.
- - (4)IceFlow: All gold mines have been reduced.
- - (4)Islands: Changed creep camps at Goblin Shipyards.
- - (4)Tanaris: Middle is now a gold mine. Made creep camps stronger at
- Laboratory and gold mines. Ripped out the medium-sized creep camps. All
- gold mines reduced slightly.
- - (4)Turtle Rock: Starting gold mines reduced slightly. Tertiary gold mines
- reduced significantly.
- - (4)WhirlWind: Removed Mercenary Camps and some creep camps. Replaced with
- high ground, a Tavern, and a strong creep camp.
- - (6)WheelofChaos: One Goblin Laboratory replaced by a Marketplace. All
- Marketplaces around the outside became Goblin Laboratories. Gold mine and
- Laboratory islands are now connected. Island gold mine creep camps are now
- stronger.
- - (6)StranglethornVale: Starting gold mines are reduced. Mercenary Camps
- are now gold mines with strong creep camps. Neutral buildings altered in
- the middle of the map.
- Item Changes:
- - Clarity Potions, Healing Salves, and Scrolls of Regeneration all have
- their effects dispelled when units under their influence attack, are
- attacked, cast a spell, or are hit by a spell which does damage.
- - Circlet of Nobility price increased to 175 from 125.
- - Potion of Lesser Invulnerability now costs 150, up from 100.
- - Crystal Ball now has unlimited charges, but a 60-second cooldown. It is
- also now a level-5 permanent item instead of a level-2 charged item.
- - Staff of Teleportation now costs 100 gold, down from 200, and no longer
- randomly drops.
- - Orbs no longer cause melee Heroes to deal double damage.
- - Adjusted the level of several items.
- Human Changes:
- - Gyrocopters can now benefit from the new Flak Cannons upgrade, which gives
- their air-to-air attack splash damage.
- - Gyrocopters have been rebalanced as 1 food units.
- - Mortar Teams can now benefit from the Fragmentation Shards upgrade, which
- allows them to do increased damage against units.
- - Knights adjusted to have a higher damage output, while being the same
- overall strength.
- - Spell Breakers now have the Feedback ability, which causes their attacks
- to remove up to 10 mana from their target. Each point so removed causes
- 1 point of damage to the target.
- - Spell Steal no longer requires an upgrade to use.
- - Spell Breakers now have the Control Magic ability, which allows them to
- charm enemy summoned units. The spell's cost is relative to the hit points
- of the target. Control Magic requires the Control Magic upgrade.
- - Blood Mages no longer have the Mana Shield ability, but have gained the
- Siphon Mana ability, which is similar to the Dark Ranger's Life Drain,
- except it drains mana instead of life from the target.
- - Banish can now be cast on oneself, and slows its target by 66%.
- - Banished units, by virtue of being ethereal, now take double damage from
- Magic and spell attacks. The Sorceress' attack, Storm Bolt, and Flame Strike
- are all examples of spells that are doubled in damage by Banish.
- - Mark of Fire no longer requires a unit to create--just the spell.
- - Dragonhawk Riders now benefit from the Animal War Training upgrade.
- - Flame Strike now costs 150 mana to cast, up from 125.
- - Flame Strike initial damage/sec reduced to 35/65/90 by level from 45/75/105.
- - A bug with Flame Strike was fixed. Now it effectively deals 33%
- more damage against units. This means that its values have
- effectively been changed to 45/85/120 damage/sec by level.
- - War Engine rockets now deal 25 damage down from 75, and have had a range
- increase to 500 from 400. Additionally, up to 10 rockets can be fired at
- once, up from 3.
- - Human Shop no longer sells Scroll of Speed.
- - Scout Towers now cost 30/20, down from 70/20.
- - Guard Towers now have Light armor, take less time to build, and cost 80/60,
- down from 120/60.
- Undead Changes:
- - Black Sphinx now has the Absorb Mana ability.
- - Abominations now have the Cannibalize ability, which works much like the
- Ghoul Cannibalize ability, except 1 corpse will not always fully heal an
- Abomination.
- - When units Cannibalize, the most injured units do so first.
- - Obsidian Statues have been significantly changed. They now have only two
- abilities: Spirit Touch and Replenish Life. They are auto-cast area-of-
- effect mana and health restores which do not stack with other spells of
- the same type. Two Sphinxes replenishing mana do not do so faster than 1.
- Note that Statues no longer have Aura of Blight, Absorb Mana, or Replenish
- Mana.
- - Obsidian Statues are once again 3 food in addition to now having 800 hit
- points, being able to attack, and having medium armor.
- - Black Sphinxes now lose 3 mana per second.
- - Devour Magic radius reduced to 250 from 400, but cooldown reduced to 6
- from 12.
- - The Meat Wagon's corpse-carrying capability has been improved. Cannibalize
- and Raise Dead will automatically use corpses in a Meat Wagon as if the
- corpses were on the ground.
- - Shade speed increased to 350 from 270, but hit points reduced to 125 from
- 250.
- - Scroll of Speed now sold on Tomb of Wonders if a Black Citadel is built.
- - A Graveyard is once again required to make Spirit Towers.
- - Halls of the Dead hit points reduced to 1750 from 2000.
- - Black Citadel hit points reduced to 2000 from 2300.
- Orc Changes:
- - Catapults now have the Naphtha upgrade, which allows Catapults to cause
- an incendiary effect after hitting a target, causing damage to nearby
- buildings and units over time
- - Level-1 Serpent Ward now has 75 hit points, down from 135.
- - Ethereal Spirit Walker hit points increased to 500 from 350.
- - Spirit Walkers in ethereal form take double damage from Magic and spell
- attacks. The Sorceress' attack, Storm Bolt and Flame Strike are all
- examples of spells that do double damage against ethereal Spirit Walkers.
- - Disenchant radius reduced to 200 from 400, but mana cost reduced to 50
- from 125, and cooldown reduced to 0 from 3.
- - Wand of Neutralization now affects 8 targets per use, up from 5.
- - Watch Towers now have Light armor, build more quickly, and cost 110/80
- down from 155/80.
- - Reinforced Burrows upgrade is now called "Reinforced Defenses". It also
- costs 50/200, as opposed to 125/75, and now takes 60 seconds to research,
- up from 45 seconds. It gives Fortified armor to both Watch Towers and
- Burrows.
- - Liquid Fire damage/sec reduced to 5/sec from 10/sec temporarily.
- - Batrider attack now deals 1d4 + 18 damage, down from 1d5 + 22. This is
- a temporary change.
- Night Elf Changes:
- - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
- by level.
- - Mana Flare damage cooldown reduced to .75 from 1.5.
- - Shadow Strike now affects air units.
- - Wisps now move speed 270, up from 220.
- - Tranquility cooldown reduced to 60 from 120.
- - Tranquility mana cost reduced to 125 from 200.
- - Ancients now have Medium armor instead of Heavy armor when uprooted.
- - Mountain Giant Hardened Skin now subtracts 15 damage from every attack,
- down from 20.
- - Spirit of Vengeance has been reworked. You can summon the Spirit of
- Vengeance regardless of whether there are corpses nearby. The SoV will
- raise invulnerable Spirits from nearby friendly corpses to fight for you.
- These Spirits will dissipate if the SoV dies, or if their summon time
- elapses.
- - Treants (summoned by Force of Nature) now benefit from Nature's Blessing.
- - Anti-magic Potion now requires Ancient of Eternity to purchase.
- - Clarity Potion no longer sold on Ancient of Wonders.
- Neutral Heroes and Units:
- - You can now buy the Pandaren Brewmaster and Naga Sea Witch from the
- Tavern. Check the bottom of this readme for full details on their
- abilities.
- - Silence range increased to 900 from 700 to allow for easier use.
- - Level-2 and level-3 Black Arrow now create the same Dark Minions as
- level-1 Black Arrow.
- - Black Arrow damage bonus changed from 5/10/15 to 2/10/20.
- - Black Arrow now works on high-level creeps.
- - Charm now works on creeps of level 5 or lower, down from 6 or lower.
- - Charm mana cost increased to 150 from 125.
- - Neutral Heroes are not as quickly available for hire as before.
- - Marketplaces have been greatly changed. In no particular order: each
- Marketplace has its own stock of items; every 30 seconds, a new item is
- added; Marketplaces remove items once they are purchased; Marketplaces
- don't stock items until 2 minutes into the game.
- - Mercenary camps have a number of new creeps seeking to be soldiers of
- fortune! Be sure to check them out!
- - Creeps sold at Mercenary Camps and Goblin Laboratories are often
- available much earlier than before. Some are available as early as
- 60 seconds into the game (down from 440 seconds previously)!
- Other:
- - Second and third Heroes no longer start with Scrolls of Town Portal.
- - The allied minimap color filter now has a third state: minimap only. In
- this state, units on the main screen will have their own particular
- player's color, while units in the minimap will be color coded according
- to their team.
- - Group-selected buildings now distribute orders properly. For instance,
- if you tell two Barracks to research several upgrades and build several
- units at the same time, the orders are distributed between them equally.
- - Ethereal units take double damage from spell damage and Magic damage.
- - All Backpack upgrades now cost 50/25, down from 75/25.
- Neutral Hero Abilities:
- Pandaren Brewmaster
- * Drunken Haze – Causes the target to become extremely drunk, causing it
- to move slowly and miss attacks.
- * Breath of Fire – The Brewmaster breathes fire in a short-ranged cone shape,
- causing damage to both air units and ground units in the area of effect.
- Units which were under the effects of Drunken Haze are set aflame and take
- significant damage over time.
- * Drunken Brawler – Exactly like Evasion.
- * Storm, Earth, and Fire – The Brewmaster splits into three mini-pandas:
- Storm, Earth, and Fire. Each is a formidable fighter in its own right,
- and possesses at least one ability. All have the Resistant Skin ability.
- After the spell duration ends, if any one of the pandas is still alive,
- the Brewmaster reforms.
- - Storm: Can cast Cyclone, level-1 Wind Walk and Dispel Magic. Has a ranged
- attack.
- - Earth: Magic immune, has extremely high hit points, and possesses the
- Pulverize and Taunt abilities.
- - Fire: Has Permanent Immolation and a strong attack.
- Naga Sea Witch
- * Forked Lightning – Similar to Carrion Swarm. A cone-shaped direct damage
- spell which does fixed damage to a certain number of targets.
- Amount of damage and number of targets go up with level. This spell is
- slightly more powerful than Carrion Swarm, but is also a bit more costly,
- and has a slightly longer cooldown.
- * Mana Shield – This ability is completely reworked version of the Blood
- Mage's old Mana Shield ability. It is now an ability that can be activated
- or deactivated, much like Immolation. When it is activated, damage done to
- the Sea Witch is instead dealt to her mana pool instead of her health.
- * Cold Arrows – Similar to Searing Arrows. Deals bonus damage when turned
- on, and also slows the victim's attack rate and movement rate.
- * Tornado (ultimate) – Creates a randomly moving Tornado in the area of
- effect which causes significant damage to buildings and slows the attack rate
- and move speed of units.
- --------------------------------------------------------------------------
- - BETA PATCH 303
- --------------------------------------------------------------------------
- 2003-MAR-14
- MAJOR ISSUES
- - Fixed an issue with spirit walkers dying in ethereal form.
- - Corrected Sleep duration.
- --------------------------------------------------------------------------
- - BETA PATCH 302
- --------------------------------------------------------------------------
- 2003-MAR-11
- MAJOR ISSUES
- - "Your CD key is already in use." message now displays appropriately when
- connecting to Battle.net with an already active key.
- - Fixed an issue with transports that allowed players to instantly teleport
- units to any location on the map.
- - Fixed a crash that could occur when morphing a buffed unit when "Spell
- Detail" was set to Low or Medium.
- - Sleep is temporarily making units sleep for .5 seconds. This will be
- fixed in the next patch.
- MAP CHANGES
- - (4)HailStone: Adjusted a couple creep camp locations & strength.
- - (4)IceFlow: Slightly reduced an item drop.
- - (4)TurtleRock: Slightly adjusted creep location.
- - (4)Whirlwind: Slightly adjusted creep location.
- - (6)StranglethornVale: Adjusted an item drop.
- BALANCE CHANGES
- Human Changes:
- - War Engine, formerly known as the Rocket Tank upgrade, now costs
- 150/50, down from 200/50.
- - Dragon Hawks now benefit from the steel weapons upgrade.
- - Dragon Hawks are now built at the Gryphon Aviary.
- - Dragon Hawk build time reduced to 45 from 65.
- - Flame Strike now costs 125 mana, up from 80 mana.
- - Flame Strike area is now 200, down from 250.
- - Flame Strike secondary DoT lasts 6 seconds, up from 4 seconds, but also
- does 33% less damage per second.
- - Flame Strike cooldown is now 10, down from 13.
- - Banish cooldown increased to 10, up from 6.
- - Banish durations modified to non-Hero(Hero): 12(5) / 24(6) / 36(7), from 8(6)
- / 16(7) / 24(8).
- - Banished units can no longer cast spells.
- - Arcane Vault cost increased to 130/30 from 70/30.
- Undead Changes:
- - Locust Swarm damage reduced by 50%, but life transfer rate doubled.
- - Impale now does 100/200/300 damage a level, down from 120/240/360 damage
- per level. It also no longer stuns, beyond the fact that impaled units
- are in the air for a while and lose any channel spell they are casting.
- - Obsidian Statues now regenerate .5 mana per second, down from 4 mana per
- second. They are now similar to a slightly improved Moon Well for mana
- regeneration.
- - Obsidian Statues are now 2 food, down from 3.
- - Obsidian Statue cost reduced from 215/50 to 200/35.
- - Black Sphinx hit points reduced to 800 from 1000.
- - Black Sphinx cost increased to 100/50 from 85/35.
- - Tomb of Relics cost increased to 130/30 from 70/30.
- - Devour Magic range increased to 600 from 500.
- - Spirit Towers no longer require a Graveyard to be built.
- - Spirit Tower gold cost increased to 145 from 135.
- Orc Changes:
- - Spirit Walkers have an attack range of 400, up from 250.
- - Spirit Walkers now start in corporeal mode, and can enter ethereal mode
- as a defense. When Spirit Walkers leave ethereal mode, they cannot
- become ethereal again for 30 seconds.
- - Ethereal Spirit Walkers can no longer cast spells.
- - Troll Batrider's Unstable Concoction now does 750 damage to the unit it attacks
- (up from 500), and 100 damage to surrounding units (down from 200).
- Additionally, its splash radius is now 200, down from 300.
- - Batriders now have 400 hit points, down from 500 hit points.
- - Batrider range is now 300, down from 550.
- - Liquid Fire damage per second is now 10/sec, down from 25/sec.
- - Wind Walk now has a cooldown of 5 seconds.
- - Wind Walk costs 75 mana at all levels (changed from 100/75/25).
- - War Mill now takes 70 seconds to build, up from 60.
- - Watch Towers now take 65 seconds to build, up from 55.
- - Voodoo Lounge cost increased to 130/30 from 70/30
- - Hex duration is now 24 seconds on units, up from 15.
- - Hex cooldown reduced from 17/13/9 to 14/11/8.
- - Attacking while under the effect of Healing Salve removes the effect.
- Night Elf Changes:
- - Spirit of Vengeance now has Resistant Skin, which renders it immune to
- Kodo Beast Devour, among other things.
- - Mana Flare can only hit 1 target per 1.5 seconds. Previously, Mana Flare
- could hit an infinite number of targets.
- - Mana Flare now costs 50 mana to cast, down from 100.
- - Phase Shift now has a cooldown of 6.5 seconds, up from 3.5 seconds. Its
- duration has also changed and is now 1.5 seconds, down from 2 seconds.
- - Phase Shift no longer turns Faerie Dragons ethereal--instead, they are
- temporarily removed from the game, and reappear a short time later.
- This still causes attackers to switch targets, and causes any projectiles
- en route to a Faerie Dragon to miss.
- - Faerie Dragons can no longer use Phase Shift when casting Mana Flare.
- - Phase Shift no longer dispels Web and Ensnare.
- - Enchanted Bears and Enchanted Crows now cost 100/50 to research, down
- from 150/75. They also take only 20 seconds to research, down from 30.
- - Ancient of Wonders cost increased to 90/30 from 40/30.
- - Ancient of Wonders attack increased from 1d3 + 12 to 1d5 + 20.
- - Ancient of Wonders hit points increased to 550 from 500.
- - Blink can no longer escape Entangling Roots and other immobilizers.
- - Mountain Giants will now use the 'War Club' ability when you right-click
- on a tree with them.
- Item Changes:
- - Boots of Speed now give a 60 movement speed boost, up from 40. They are
- also a level-2 item now (up from 1), and cost 150 gold (up from 100).
- - Tome of Power is once again in the game as a level-8 artifact. However,
- it has been reworked. It now gives you a level's worth of experience,
- rather than just promoting your Hero to the next level up.
- - All player shop Orbs give a +5 damage bonus now, down from +6 in most
- cases (+9 in the case of Orb of Venom).
- - Orb of Venom poison damage per sec increased to 6/sec from 5/sec.
- - Claws of Attack +9 no longer sold on Goblin Merchant.
- - Circlet of Nobility now sold on Goblin Merchant for the low, low price
- of 125 gold.
- - Ring of Regeneration is now a level-3 item (up from 2).
- - Sobi Mask is now a level-4 item (up from 3).
- - Potion of Omniscience no longer drops in multiplayer games.
- - Staff of Teleportation is now available at the first nightfall, as
- opposed to dawn of the second day.
- - Periapt of Vitality now costs 350, down from 400.
- - Tiny Great Hall gold cost increased to 600 from 450.
- Other:
- - All normal spellcaster upgrades (i.e., adept and mastery) now cost
- 100 at first level, and 200/50 at second level.
- - Summonables give 1/2 the experience they used to when killed. Powerful
- summonables such as water elementals and the Spirit of Vengeance have been
- increased in level to preserve their old values, while small summonables
- such as skeletons have been left as level 1.
- - You can now buy neutral Hero for free if it is your first Hero.
- - Life Drain now costs 75 mana to cast.
- - Life Drain now deals 20/35/50 damage per second by level, down from
- 25/40/55.
- - Charm cooldown increased to 45 seconds, up from 30 seconds.
- - Becoming ethereal now makes a unit unable to cast spells.
- - Backpack upgrades now take 20 seconds to research, down from 75.
- - Magic damage does 100% damage to Unarmored now, up from 50%.
- - Magic damage does 50% damage to Heroes now, up from 40%.
- - Item sell price reduced to 50% of base price (down from 75%).
- - Instant revive now costs 2.5x the Hero's base revive price, up from 2x.
- - Level-10 Dragons are once again magic immune.
- --------------------------------------------------------------------------
- - BETA PATCH 301
- --------------------------------------------------------------------------
- 2003-MAR-04
- MINOR ISSUES
- - Several Battle.net Clan related message improvements.
- - Several minor button and art related fixes.
- BALANCE CHANGES
- Human Changes:
- - Flamestrike area of effect no longer increases with level.
- - Flamestrike initial damage decreased. It now does 45/75/105 damage per
- second down from 70/105/135.
- - Arcane Vaults can now stock an inventory of up to 3 Ivory Towers. They
- also restock towers much more quickly (30 sec down from 120 sec), and
- charge 70 gold for them, down from 80.
- - Dragon Hawks now deal piercing damage and have heavy armor.
- - Dragon Hawk cost increased by 50% (Food, lumber, gold)
- - Dragon Hawks now have 650 hitpoints.
- - Dragon Hawks now deal 21-26 damage, and attack 12% more slowly. (Cooldown
- increased to 1.7 from 1.5).
- - Banish is no longer auto-dispelled by dryads
- Undead Changes:
- - Obsidian Statue and Black Sphinx both now have 400 mana. Obsidian Statues
- previously had 750 mana and Black Sphinxes previously had 300 mana.
- - Obsidian statue mana regen increased to 4/sec from 3/sec.
- - Orb of Annihilation mana cost increased to 25 from 20.
- - Carrion swarm max damage increased to 375/700/1000 from 300/550/800.
- Orc Changes:
- - Spirit Walkers now have 150 less hitpoints in ethereal form than in
- corporeal form.
- - Spirit walkers are now called “Spirit walkers” regardless of their current
- mode (ethereal vs corporeal)
- - Spirit Link now lasts 75 seconds, up from 45 seconds.
- - Orb of Lightning damage bonus reduced to 6 from 12.
- - Orb of Lightning now procs 50% of the time on summoned units, and 35% of
- the time on units, up from 35% and 25% respectively.
- Night Elf Changes:
- - Blink cooldown is now 10/10/1 by level, and Blink mana cost is now 50/10/10
- by level.
- - Entangle now interrupts channeling spells such as Starfall and Blizzard.
- - Fan of Knives maximum damage decreased to 450/825/1200.
- - Fan of Knives now costs 110 mana up from 100 mana.
- - Faerie Dragons now do piercing damage.
- - Taunt no longer affects units that are casting spells or units that are
- repairing something.
- Item Changes:
- - Sobi mask no longer sold at goblin merchant.
- - Boots of Speed now sold at the goblin merchant for the low, low price of
- 100 gold.
- - Dust of Appearance cost reduced to 75 from 200, but number of uses reduced
- to 2 from 3.
- - Items now sell for 75% of their base price rather than 50%.
- Changes to Neutral Buildings, Units and Heroes:
- - Transport ship hitpoints upgraded to 1500 from 600.
- - Silence now costs 75 mana regardless of level, and has a cooldown of 15
- seconds regardless of level.
- - Silence Area of Effect is now 150/250/350 by level.
- - Silence duration is now: Units(Heroes) by level: 16(8)/20(10)/24(12)
- Other:
- - All races now have a backpack upgrade on their town hall equivalent.
- This upgrade gives units the ability to carry items. It currently costs
- 125/75.
- --------------------------------------------------------------------------
- - BETA PATCH 300
- --------------------------------------------------------------------------
- 2003-MAR-01
- ** Welcome to the Warcraft III Expansion Beta **
- --------------------------------------------------------------------------
- --------------------------------------------------------------------------
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