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- Getting Doom
- -----------
- Q - Where do I start? Where can I get DOOM?
- A - Download the IWADs here:
- https://dl.dropboxusercontent.com/u/27048651/iwads.zip
- Q - Okay, now what do I do with these IWADs? How do I play DOOM?
- A - Download a sourceport!
- http://svn.drdteam.org/gzdoom/ -- OpenGL variant of ZDoom
- http://svn.drdteam.org/zdoom/ -- THE sourceport to get for singleplayer. TONS of features.
- http://www.zandronum.com/ -- The only surviving multiplayer port. Get this to play with /vr/.
- http://www.sourceforge.net/projects/prboom-plus/ -- for a little more than vanilla, has great demo compatability
- http://sourceforge.net/projects/chocolate-doom/ -- Faithful to original EXEs, but with bugfixes.
- http://pastebin.com/EzwyW330 -- Tutorial for setting up the original EXEs in DOSBox.
- Q - Wahh, why does it look like shit? Why are my controls so weird!?
- A - Whoa calm down there buckaroo, check the options menu or use this beautiful autoexec by Medicris if you're too lazy!
- http://pastebin.com/3G0a4jJC
- PRO STRATS
- ---------
- Q - I'm new to doom and not very good at it, how do I get better?
- A - HERE ARE SOME PRO STRATS
- - You'll want to go for some SSG swingshots, since everyone's hurling themselves around at about 50mph with
- delicious supershotguns. Doing this will probably increase your performance quite a lot.
- - Knowing the maps you play on is ALWAYS a good idea, in single or multiplayer. Knowing how to quickly eliminate
- opponents and monsters quickly in a map while still not taking too much damage is always a good thing and can
- really give you an edge over your opponents.
- - Learning to SR50 (Straferun50) is also something you should do, as it can give you a speed boost and possibly
- a good advantage over your enemies. Here's some info on it. http://zandronum.com/forum/showthread.php?tid=469
- - Practice with all the weapons, otherwise you'll probably get fucked over easily. Burst-firing with the
- chaingun at range is a killing machine (no aim penalty after one bullet, spread starts if you hold down
- your fire button) and loading up hallways with rockets will net kills on players blindly charging around.
- If you haven't already, try reading the BFG FAQ as well because the real operation of that gun is not
- entirely straightforward: http://www.gamers.org/docs/FAQ/bfgfaq/
- - Try to find players who have been at it for a while to be buddies with and learn from. You'll lose to them
- embarrassingly but they'll be able to tell you exactly how to get better in place of these general ideas
- There's also the DM Bible (which this part is based off of)
- http://www.doom2.net/~dev/DooMStrategy.pdf
- And the BFGFAQ
- http://www.gamers.org/docs/FAQ/bfgfaq/
- AND OF COURSE
- THE
- PRO DOOM MONSTER STRATS
- https://www.youtube.com/watch?v=HJcf0aOwmiA
- Happy fragging!
- Wad Questions
- ------------
- Q - (G)ZDoom only lists the normal IWADs, why won't it show the PWADs?
- A - (G)ZDoom recognizes IWADs and will supply a list for you to pick from when you run the executable. It does not generate a list for PWADs, you have to drag and drop the file on the .exe, or use command line, or use a front-end like ZDL. See next question for more info.
- Q - How do I load WADs/PK3s/PK7s?
- A - Drag them onto the EXE (ctrl-click to add, load order is first to last) or use ZDL (load order is up to down).
- ZDL download: http://data.vectec.net/zdl/qzdl/ZDL-3.2.2.2-stable.zip
- Q - Where do I get started with making maps?
- A - DoomBuilder 2 and/or GZDoomBuilder are an excellent place to start. GZDoomBuilder has more advanced ZDoom/Zandro features, but DoomBuilder 2 supports a fuckton more non-ZDoom formats. Slade 3 also has a map editor, but it's...inefficient at best. If you're a Linux user, well, you're shit out of luck--only the crash-prone editor of Slade 3 has been reported to work with them.
- Q - Where do I get started with making new weapons/characters/monsters?
- A - Slade 3 is practically THE Doom editor for creating, maintaining, and editing .wads and .pk3s. It boasts a whole shitton of features, such as minor sprite coloring, palette tweaking, checking for duplicate entries, etc, etc. XWE is another alternative to Slade 3 except worse in...practically every way. The big (and only) advantage XWE has over Slade 3 is that XWE can handle Build engine files (and some other weirdass formats) better.
- Weapon Making Tuts
- http://zdoom.org/wiki/Creating_new_weapons
- http://gunlabs.blogspot.com/2011/01/tutorials.html
- Pick out a SIMPLE weapon mod and try to edit it in a private build. See what breaks and what doesn't.
- Mapping Tuts
- http://www.youtube.com/playlist?list=PLCE835098C82D8F24 - ChubZDoomer's DB2 tutorial, slightly outdated.
- http://www.doombuilder.com/?p=tutorials - The official site's tutorials, also slightly outdated.
- http://zandronum.com/forum/showthread.php?tid=1303 - Not outdated but made by an Italian with poor English.
- References
- http://zdoom.org/wiki/ACS
- http://zdoom.org/zdkb/zdkbviewer.php
- http://zdoom.org/wiki/Tutorials
- Downloads
- http://www.doombuilder.com/
- http://svn.drdteam.org/doombuilder2-gzdb/
- http://svn.drdteam.org/slade/
- http://www.doomworld.com/xwe/
- Other Games
- ----------
- Q - What about Wolf3D? How do I play that on a modern machine?
- A - We gotcha covered. Your options are
- 1. Download the Wolfenstein 3D TC for ZDoom
- http://zdoom.org/wiki/Wolfenstein_3D_TC
- 2. Download ECWolf
- http://maniacsvault.net/ecwolf/
- http://puu.sh/5kGNE.7z - Game data
- Q - I wanna play the good ol' QUAKE! How do I do that?
- A - Well, you have several options here as well.
- 1. For Singleplayer, use Darkplaces
- https://icculus.org/twilight/darkplaces/download.html
- 2. For Netplay, use EZQuake
- http://ezquake.sourceforge.net/
- And some cool mods
- Hi-res map textures: http://qrp.quakeone.com/downloads/
- Hi-res monster textures: http://quakeone.com/reforged/downloads.html
- Dynamic lighting: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
- Transparent water: http://vispatch.sourceforge.net/
- HQ Music: http://quakeone.com/forums/quake-mod-releases/finished-works/7337-high-quality-music-packs.html
- Q - I wanna kick ass and chew bubblegum, though at the same time be out of gum.
- A - Well, there's EDuke32 which even has its own script language.
- EDuke32 - http://www.eduke32.com/
- High res pack - http://hrp.duke4.net/download.php
- Full Copies - http://pastebin.com/ywSx8g9E
- MODS
- ---
- Q - Hey what are some good mods? And can I get your guys opinions on them?
- A - Small list of good mods:
- Samsara
- http://forum.zdoom.org/viewtopic.php?f=19&t=33219
- "Samsara? What a piece of shit." - Jon St. John, Nov 15 2012
- In all seriousness, it's a good mod that adds in classic FPS heroes. Pretty fun online too.
- Pirate Doom
- http://forum.zdoom.org/viewtopic.php?f=19&t=32674
- It's monkey island. In doom. And it's hilarious and silly.
- That's really all there is to say.
- Wrath of Cronos
- http://forum.zdoom.org/viewtopic.php?f=19&t=35846
- Hexen in DOOM with RPG elements. Pretty cool stuff.
- Project MSX
- http://forum.zdoom.org/viewtopic.php?f=19&t=25836
- Mod that adds aspects from halo and speeds up the gameplay 10x.
- Hideous Destructor
- http://forum.zdoom.org/viewtopic.php?f=19&t=12973
- Hey, we took doom and made every aspect of it harder. Have fun.
- Crossfire
- http://forum.zdoom.org/viewtopic.php?f=19&t=36667
- WIP mod that has RPG elements and tasty weapons. Pretty damn fun.
- Cyberrunner
- http://forum.zdoom.org/viewtopic.php?f=19&t=36608
- Race the wind.
- Community
- --------
- Q - Why is this not on /vg/? This is a general, right???
- A - We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic. We even asked on /q/ whether it was allowed, they said they'd be fine with it.
- http://users.greyserv.net/fh/marrub/moot.png
- Q - Where can I find the newest DOOM thread?
- A - It should be on the front page, or you can look here:
- http://boards.4chan.org/vr/catalog#s=Doom%20Thread
- Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom?
- A - Everyone has their reason (reloading, ironsights, general feel/speed, tons of gore, the author, etc)...
- ...but ultimately, nobody should care. Cause, well, >opinions
- Q - So, there's the DOOM threads, but where's the rest of the community at?
- A - Over here!
- ZDoom Forums: http://forum.zdoom.org/
- Doomworld Forums: http://www.doomworld.com/vb/
- Zandronum Forums: http://zandronum.com/forum/
- Steam Group: https://steamcommunity.com/groups/vrDOOM
- some /vr/ servers:
- Name: vr Doom
- IP: vrfps.servegame.com:666
- Name: Time for Hexen co-op
- IP: vrfps.servegame.com:1200
- Name: Time for Hexen dm
- IP: vrfps.servegame.com:6112
- Masters of DOOM pdf: http://www.mita.lt/uploads/files/96840060_document_2_13464824385073.pdf
- Other pastebins
- Hosting with BE tutorial: http://pastebin.com/XLeN2pxe
- Old FAQ: http://pastebin.com/q0kKJy36
- /vr/oom's stuff: http://pastebin.com/5sKRiJzS
- Soundfont Q&A: http://pastebin.com/y0Mnk9s4
- IRC Channel:
- Server: irc.zandronum.com
- Channel: #vr
- Pass: gmotasux
- Good IRC clients:
- Hexchat - http://hexchat.github.io/
- Chatzilla (XULRunner) - http://chatzilla.rdmsoft.com/xulrunner/
- Our bans will redirect to #REKT, where #REKT people go.
- You can also publicly join #REKT if you are #REKT or want to join in on the #REKKAGE
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