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- #include <a_samp>
- new gTargetPlayer[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- for(new i; i < MAX_PLAYERS;i ++)
- gTargetPlayer[i] = -1;
- }
- public OnPlayerUpdate(playerid)
- {
- if(!IsPlayerConnected(gTargetPlayer[playerid]))
- return 1;
- new
- Float:x,
- Float:y,
- Float:z;
- GetPlayerPos(gTargetPlayer[playerid], x, y, z);
- SetPlayerCameraLookAt(playerid, x, y, z);
- return 1;
- }
- CMD:setcameratarget(playerid, params[])
- {
- gTargetPlayer[playerid] = strval(params);
- return 1;
- }
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