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- #include "CfgLoot.hpp"
- class CfgBuildingLoot {
- class Default {
- zombieChance = 0.2;
- minRoaming = 0;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
- lootChance = 2.2;
- lootPos[] = {};
- lootType[] = {};
- hangPos[] = {};
- vehPos[] = {};
- };
- class Master {
- weapons[] = {"SMAW","Javelin","G36C","Stinger"};
- };
- class Church: Default {
- zombieChance = 0.3;
- minRoaming = 1;
- maxRoaming = 3;
- zombieClass[] = {"z_priest","z_priest","z_priest"};
- lootChance = 0.3;
- lootPos[] = {};
- lootType[] = {
- {"ItemSodaClays","magazine",0.10},
- {"ItemSodaMzly","magazine",0.10},
- {"Item5Matchbox","weapon",0.20},
- {"ItemBookBible","magazine",0.30},
- {"WoodenArrow","magazine",0.20},
- {"FoodCanCurgon","magazine",0.10},
- {"FoodCanRusStew","magazine",0.20},
- {"FoodChipsSulahoops","magazine",0.10},
- {"equip_rag","magazine",0.20},
- {"Colt1911","weapon",0.50},
- {"MeleeBaseBallBat","weapon",0.20},
- {"","ammo",0.10},
- {"","generic",0.20}
- };
- };
- class Castle: Default {
- zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
- lootChance = 0.2;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- {"Item5Matchbox","weapon",0.30},
- {"ItemKnife","weapon",0.30},
- {"ItemMap","generic",0.20},
- {"ItemCompass","weapon",0.30},
- {"ItemSandbag","magazine",0.20},
- {"WeaponHolder_ItemHatchet","object",0.30},
- {"WeaponHolder_ItemTent","object",0.30},
- {"WeaponHolder_ItemCamoNet","object",0.30},
- {"equip_rope","magazine",0.30},
- {"PartWoodPile","magazine",0.10},
- {"DZ_Czech_Vest_Puch","object",0.30},
- //Multiple spawns
- {"","Residential",0.60},
- {"","ammo",0.10},
- {"","generic",0.20}
- };
- };
- class CarePackages: Default {
- lootChance = 0.2;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- {"ItemSandbag","magazine",0.30},
- {"WeaponHolder_ItemTent","object",0.50},
- {"WeaponHolder_ItemCamoNet","object",0.50},
- {"WeaponHolder_ItemDomeTent","object",0.50},
- {"equip_rope","magazine",0.30},
- {"ItemWire","magazine",0.30},
- {"ItemTankTrap","magazine",0.30}
- };
- };
- class Residential: Default {
- zombieChance = 0.3;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- {"FoodCakeCremeCakeClean","magazine",0.20},
- {"ItemSodaMtngreen","magazine",0.20},
- {"Item5Matchbox","weapon",0.30},
- {"ItemWatch","generic",0.30},
- {"ItemKnife","generic",0.30},
- {"Makarov","weapon",0.20},
- {"revolver_EP1","weapon",0.20},
- {"MR43","weapon",0.20},
- {"LeeEnfield","weapon",0.10},
- {"Winchester1866","weapon",0.20},
- {"Colt1911","weapon",0.20},
- {"MeleeBaseBallBat","weapon",0.30},
- {"WeaponHolder_ItemFuelcan","object",0.20},
- {"equip_herb_box","magazine",0.20},
- {"equip_pvc_box","magazine",0.20},
- {"ItemPainkiller","magazine",0.30},
- {"ItemBandage","magazine",0.60},
- {"WeaponHolder_ItemTent","object",0.20},
- {"ItemDIY_wood","weapon",0.10},
- {"ItemDIY_metal","weapon",0.10},
- //multiple spawns
- {"","Residential",0.50},
- {"","ammo",0.10},
- {"","generic",0.50}
- };
- };
- class Construction: Default {
- zombieChance = 0.2;
- maxRoaming = 1;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemLog","magazine", 0.30},
- {"ItemPlank","magazine", 0.30},
- {"equip_nails","magazine", 0.30},
- {"ItemScrews","magazine", 0.30},
- {"equip_metal_sheet_rusted","magazine", 0.20},
- {"ItemRSJ","magazine", 0.20},
- {"equip_metal_sheet","magazine", 0.20},
- {"ItemMetalSheet", "magazine", 0.30}, // corrugated iron sheet
- {"ItemStone","magazine", 0.30},
- {"ItemEtool","weapon",0.30}
- };
- };
- class ResidentialRuins: Default {
- zombieChance = 0.3;
- maxRoaming = 1;
- zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemLog","magazine", 0.30},
- {"ItemStone","magazine", 0.30},
- {"equip_metal_sheet_rusted","magazine", 0.20},
- {"ItemRSJ","magazine", 0.20},
- {"ItemMetalSheet", "magazine", 0.30}, // corrugated iron sheet
- {"ItemEtool","weapon",0.20}
- };
- };
- class Wood: Default {
- zombieChance = 0;
- maxRoaming = 0;
- zombieClass[] = {};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- {"ItemLog","magazine", 0.40},
- {"ItemPlank","magazine", 0.40},
- {"PartWoodPile","magazine", 0.30}
- };
- };
- class Industrial: Default { //254
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3","z_new_worker2","z_new_worker3","z_new_worker4"};
- maxRoaming = 2;
- lootChance = 0.3;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- {"ItemKnife","weapon",0.20},
- {"ItemToolbox","weapon",0.30},
- {"ItemSandbag","magazine",0.20},
- {"WeaponHolder_ItemCrowbar","object",0.10},
- {"WeaponHolder_ItemHatchet","object",0.30},
- {"WeaponHolder_PartGeneric","object",0.30},
- {"WeaponHolder_PartWheel","object",0.30},
- {"WeaponHolder_PartFueltank","object",0.20},
- {"WeaponHolder_PartEngine","object",0.20},
- {"WeaponHolder_PartGlass","object",0.30},
- {"WeaponHolder_ItemJerrycan","object",0.30},
- {"WeaponHolder_ItemFuelcan","object",0.20},
- {"equip_rope","magazine",0.20},
- {"ItemWire","magazine",0.20},
- {"ItemTankTrap","magazine",0.20},
- {"equip_brick","magazine",0.20},
- {"equip_duct_tape","magazine",0.20},
- {"equip_hose","magazine",0.20},
- {"equip_nails","magazine",0.20},
- {"ItemScrews","magazine",0.20},
- {"equip_rag","magazine",0.20},
- {"equip_scrapelectronics","magazine",0.20},
- {"equip_metal_sheet","magazine",0.20},
- {"equip_2inch_metal_pipe","magazine",0.20},
- {"equip_1inch_metal_pipe","magazine",0.20},
- {"ItemPlank","magazine", 0.30},
- //multiple spawns
- {"","ammo",0.10},
- {"","generic",0.20}
- };
- };
- class Farm: Default {
- zombieChance = 0.3;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- //tools
- {"Item5Matchbox","weapon",0.40},
- {"ItemSandbag","magazine",0.20},
- {"WeaponHolder_ItemHatchet","object",0.40},
- {"huntingrifle","weapon",0.10},
- {"LeeEnfield","weapon",0.10},
- {"Winchester1866","weapon",0.10},
- {"Crossbow_DZ","weapon",0.10},
- {"MR43","weapon",0.10},
- {"WeaponHolder_ItemJerrycan","object",0.20},
- {"equip_rope","magazine",0.20},
- {"equip_duct_tape","magazine",0.20},
- {"TrapBear","magazine",0.10},
- {"2Rnd_shotgun_74Pellets","magazine",0.10},
- {"5x_22_LR_17_HMR","magazine",0.10},
- {"10x_303","magazine",0.10},
- {"15Rnd_W1866_Slug","magazine",0.10},
- {"WoodenArrow","magazine",0.10},
- {"FoodCanBoneboy","magazine",0.10},
- {"equip_nails","magazine",0.10},
- {"equip_string","magazine",0.10},
- //bags
- //multiple spawns
- {"","ammo",0.10},
- {"","generic",0.20}
- };
- };
- class Supermarket: Default {
- lootChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieChance = 2.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_new_villager2","z_new_villager3","z_new_villager4"};
- lootType[] = {
- //one spawn
- {"FoodBox0","generic",0.10},
- {"ItemWatch","generic",0.05},
- {"ItemCompass","generic",0.20},
- {"ItemMap","generic",0.30},
- {"ItemKnife","generic",0.20},
- {"Item5Matchbox","weapon",0.20},
- {"Binocular","weapon",0.10},
- {"Makarov","weapon",0.20},
- {"Attachment_MakarovSilencer","magazine",0.10},
- {"LeeEnfield","weapon",0.10},
- {"revolver_EP1","weapon",0.10},
- {"Winchester1866","weapon",0.10},
- {"Crossbow_DZ","weapon",0.10},
- {"Attachment_Crossbow_CCO","magazine",0.05},
- {"MR43","weapon", 0.10},
- {"WeaponHolder_ItemTent","object",0.10},
- {"WeaponHolder_ItemCamoNet","object",0.10},
- {"equip_pvc_box","magazine",0.10},
- {"equip_herb_box","magazine",0.10},
- {"equip_duct_tape","magazine",0.10},
- {"PartWoodPile","magazine",0.05},
- {"DZ_Czech_Vest_Puch","object",0.20}, // 16
- {"DZ_TK_Assault_Pack_EP1","object",0.20}, // 16
- {"ItemDIY_wood","weapon",0.05},
- {"ItemDIY_metal","weapon",0.05},
- //med
- //{"ItemAntibiotic",0.01},
- {"ItemPainkiller","magazine",0.20},
- {"ItemAntibacterialWipe","magazine",0.20},
- //ammo
- {"8Rnd_9x18_Makarov","magazine",0.10},
- //{"7Rnd_45ACP_1911",0.03}, //military/police
- {"10x_303","magazine",0.10},
- {"6Rnd_45ACP","magazine",0.10},
- {"15Rnd_W1866_Slug","magazine",0.10},
- {"WoodenArrow","magazine",0.05},
- {"2Rnd_shotgun_74Pellets","magazine",0.10},
- //drinks
- {"ItemWaterbottleUnfilled","magazine",0.05},
- {"ItemWaterbottle","magazine",0.10},
- {"ItemWaterbottleDmg","magazine",0.05},
- {"ItemSodaLirik","magazine",0.10},
- {"ItemSodaPeppsy","magazine",0.10},
- {"ItemSodaMtngreen","magazine",0.10},
- {"ItemSodaR4z0r","magazine",0.10},
- {"ItemSodaClays","magazine",0.10},
- {"ItemSodaSmasht","magazine",0.10},
- {"ItemSodaDrwaste","magazine",0.10},
- {"ItemSodaLemonade","magazine",0.10},
- {"ItemSodaLvg","magazine",0.10},
- {"ItemSodaMzly","magazine",0.10},
- {"ItemSodaRabbit","magazine",0.20},
- //food
- {"FoodNutmix","magazine",0.10},
- {"FoodCanBakedBeans","magazine",0.10},
- {"FoodCanSardines","magazine",0.10},
- {"FoodCanFrankBeans","magazine",0.10},
- {"FoodCanPasta","magazine",0.10},
- {"FoodCanBadguy","magazine",0.10},
- {"FoodCanBoneboy","magazine",0.20},
- {"FoodCanCorn","magazine",0.10},
- {"FoodCanCurgon","magazine",0.10},
- {"FoodCanDemon","magazine",0.10},
- {"FoodCanFraggleos","magazine",0.20},
- {"FoodCanBeef","magazine",0.10},
- {"FoodCanHerpy","magazine",0.10},
- {"FoodCanDerpy","magazine",0.10},
- {"FoodCanOrlok","magazine",0.10},
- {"FoodCanPowell","magazine",0.10},
- {"FoodCanTylers","magazine",0.10},
- {"FoodCanUnlabeled","magazine",0.10},
- {"FoodPistachio","magazine",0.10},
- {"FoodChipsSulahoops","magazine",0.10},
- {"FoodChipsMysticales","magazine",0.10},
- {"FoodCandyAnders","magazine",0.10},
- {"FoodCandyLegacys","magazine",0.10},
- {"FoodCandyMintception","magazine",0.10},
- {"FoodCanRusStew","magazine",0.10},
- {"FoodCanRusPork","magazine",0.10},
- {"FoodCanRusPeas","magazine",0.10},
- {"FoodCanRusMilk","magazine",0.10},
- {"FoodCanRusCorn","magazine",0.10},
- {"FoodCakeCremeCakeClean","magazine",0.20},
- //special
- {"equip_nails","magazine",0.1},
- //multiple spawns
- {"","ammo",0.10}
- };
- };
- class Office: Residential {
- maxRoaming = 3;
- lootChance = 1.2;
- zombieClass[] = {"z_suit1","z_suit2"};
- lootType[] = {
- //one spawn
- {"ItemWatch","weapon",0.05},
- {"ItemMap","weapon",0.20},
- {"ItemAntibacterialWipe","magazine",0.20},
- {"ItemPainkiller","magazine",0.30},
- {"Colt1911","weapon",0.20},
- {"MeleeBaseBallBat","weapon",0.10},
- {"equip_duct_tape","magazine",0.10},
- //multiple spawns
- {"","ammo",0.10},
- {"","generic",0.40}
- };
- };
- class InfectedCamps: Default { //5
- lootPos[] = {};
- lootType[] = {
- //No Objects IMPORTANT
- //one spawn
- //tools
- {"ItemKnife","tool",0.10},
- {"Item5Matchbox","tool",0.10},
- {"ItemCrowbar","tool",0.05},
- //weapons
- {"Makarov","weapon",0.10},
- {"LeeEnfield","weapon",0.10},
- {"revolver_EP1","weapon",0.10},
- {"Winchester1866","weapon",0.10},
- {"Crossbow_DZ","weapon",0.10},
- //special
- {"PartGeneric","generic",0.05},
- {"PartWheel","generic",0.05},
- {"PartFueltank","generic",0.05},
- {"PartEngine","generic",0.05},
- {"WeaponHolder_ItemFuelcan","generic",0.05},
- {"ItemDIY_wood","weapon",0.05},
- {"ItemDIY_metal","weapon",0.05},
- //Medical
- {"ItemBandage","magazine",0.10},
- {"ItemPainkiller","magazine",0.10},
- {"ItemMorphine","magazine",0.10},
- {"ItemEpinephrine","magazine",0.05},
- {"ItemAntibacterialWipe","magazine",0.10},
- {"ItemAntibiotic","magazine",0.10},
- {"emptyBloodBag","magazine",0.05},
- {"bloodBagONEG","magazine",0.20},
- {"equip_gauzepackaged","magazine",0.10},
- {"equip_gauze","magazine",0.10},
- {"bloodTester","magazine",0.10},
- {"transfusionKit","magazine",0.10},
- //mags special
- {"equip_rope","magazine",0.10},
- {"equip_herb_box","magazine",0.10},
- {"ItemWire","magazine",0.05},
- {"ItemTankTrap","magazine",0.05},
- {"ItemSodaMtngreen","magazine",0.05},
- {"Skin_Camo1_DZ","magazine",0.20},
- //bags
- //Attachements
- {"Attachment_M9Silencer","magazine",0.10},
- {"Attachment_M4A1_Aim","magazine",0.10},
- {"Attachment_M4A1_Aim_camo","magazine",0.10},
- {"Attachment_M4A1_AIM_SD_camo","magazine",0.10},
- {"Attachment_Crossbow_CCO","magazine",0.10},
- {"Attachment_MakarovSilencer","magazine",0.10}
- };
- };
- class HeliCrashWEST: Default {
- zombieChance = 1;
- maxRoaming = 8;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- {"MakarovSD","weapon",0.20},
- {"AK_74","weapon",0.10},
- {"AKS_74_U","weapon",0.10},
- {"RPK_47","weapon",0.10},
- {"AK_47_M","weapon",0.20},
- {"AK_47_S","weapon",0.20},
- {"AK_74","weapon",0.10},
- {"M24","weapon",0.20},
- {"SVD_DZ","weapon",0.10},
- {"M14_EP1","weapon",0.20},
- {"Skin_Soldier1_DZ","magazine",0.20},
- {"Skin_Sniper1_DZ","magazine",0.30},
- {"M240_DZ","weapon",0.10},
- {"Sa58V_RCO_EP1","weapon",0.20},
- {"Sa58V_CCO_EP1","weapon",0.20},
- {"Sa58P_EP1","weapon",0.10},
- {"Sa58V_EP1","weapon",0.10},
- {"FN_FAL","weapon",0.10},
- {"Mk_48_DZ","weapon",0.20},
- {"G36C_camo","weapon",0.1},
- {"G36A_camo","weapon",0.1},
- {"G36K_camo","weapon",0.1},
- //special
- {"Binocular_Vector","generic",0.10},
- {"ItemGPS","weapon",0.30},
- {"ItemMap","generic",0.05},
- {"ItemEtool","weapon",0.20},
- {"ItemToolbox","weapon",0.20},
- {"DZ_CivilBackpack_EP1","object",0.20}, // 24
- {"DZ_Backpack_EP1","object",0.20}, // 24
- {"AmmoBoxSmall_556","object",0.40},
- {"AmmoBoxSmall_762","object",0.30},
- {"MedBox2","object",0.20},
- {"WeaponHolder_ItemCamoNet","object",0.10},
- {"","ammo",0.20}
- };
- };
- class HeliCrashEAST: Default {
- zombieChance = 1;
- maxRoaming = 8;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- {"M9SD","weapon",0.20},
- {"M4A1","weapon",0.30},
- {"M4A1_HWS_GL_camo","weapon",0.20},
- {"M4A1_HWS_GL_SD_Camo","weapon",0.20},
- {"M16A4_ACG","weapon",0.20},
- {"M16A4_ACG_GL","weapon",0.20},
- {"M4A1_Aim_camo","weapon",0.20},
- {"M4A3_CCO_EP1","weapon",0.20},
- {"M4A1_AIM_SD_camo","weapon",0.30},
- {"M4A1_Aim","weapon",0.30},
- {"M249_DZ","weapon",0.10},
- {"SVD_CAMO_DZ","weapon",0.10},
- {"DMR_DZ","weapon",0.20},
- {"UZI_EP1","weapon",0.20},
- {"Skin_Camo1_DZ","magazine",0.30},
- {"Skin_Soldier1_DZ","magazine",0.30},
- {"M40A3","weapon",0.20},
- {"BAF_L85A2_RIS_Holo","weapon",0.1},
- {"Mk_48_DZ","weapon",0.20},
- {"G36C","weapon",0.1},
- {"G36A","weapon",0.1},
- {"G36K","weapon",0.1},
- //special
- {"Binocular_Vector","generic",0.10},
- {"ItemGPS","weapon",0.30},
- {"ItemMap","generic",0.05},
- {"ItemEtool","weapon",0.20},
- {"ItemToolbox","weapon",0.20},
- {"DZ_CivilBackpack_EP1","object",0.20}, // 24
- {"DZ_Backpack_EP1","object",0.20}, // 24
- {"AmmoBoxSmall_556","object",0.40},
- {"AmmoBoxSmall_762","object",0.30},
- {"MedBox2","object",0.20},
- {"WeaponHolder_ItemCamoNet","object",0.10},
- {"","ammo",0.20}
- };
- };
- class Hospital: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
- lootChance = 0.2;
- lootPos[] = {};
- lootType[] = {
- {"MedBox2","object",0.30},
- {"MedBox1","object",0.30},
- {"ItemBandage","magazine",0.60},
- {"ItemPainkiller","magazine",0.40},
- {"ItemMorphine","magazine",0.40},
- {"ItemEpinephrine","magazine",0.05},
- {"ItemAntibacterialWipe","magazine",0.40},
- {"ItemAntibiotic","magazine",0.40},
- {"emptyBloodBag","magazine",0.05},
- {"bloodBagONEG","magazine",0.60},
- {"equip_gauzepackaged","magazine",0.30},
- {"equip_gauze","magazine",0.30},
- {"bloodTester","magazine",0.05},
- {"transfusionKit","magazine",0.05},
- //multiple spawns
- {"","ammo",0.10}
- };
- };
- class Military: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_new_worker2","z_new_worker3","z_new_worker4"};
- lootChance = 2.2;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- //tools
- {"Binocular","weapon",0.05},
- {"ItemKnife","generic",0.20},
- {"ItemGPS","weapon",0.50},
- {"ItemMap","generic",0.40},
- {"ItemEtool","weapon",0.40},
- //weapons
- {"Colt1911","weapon",0.30},
- {"M9","weapon",0.40},
- {"M9SD","weapon",0.40},
- {"MakarovSD","weapon",0.40},
- {"AK_74","weapon",0.50},
- {"AKS_74_U","weapon",0.40},
- {"MakarovSD","weapon",0.40},
- {"AK_47_M","weapon",0.50},
- {"M1014","weapon",0.10},
- {"M4A1","weapon",0.50},
- {"M14_EP1","weapon",0.40},
- {"UZI_EP1","weapon",0.30},
- {"glock17_EP1","weapon",0.40},
- {"MP5A5","weapon",0.40},
- {"MP5SD","weapon",0.30},
- {"M4A3_CCO_EP1","weapon",0.40},
- {"AK_74","weapon",0.50},
- {"M4A1_Aim","weapon",0.50},
- {"AKS_74_U","weapon",0.50},
- {"Skin_Camo1_DZ","magazine",0.50},
- {"Skin_Sniper1_DZ","magazine",0.50},
- {"Skin_Soldier1_DZ","magazine",0.50},
- //special
- //mags special
- {"ItemSandbag","magazine",0.10},
- //bags
- {"DZ_British_ACU","object",0.30}, // 18
- {"DZ_CivilBackpack_EP1","object",0.50}, // 24
- {"DZ_Backpack_EP1","object",0.50}, // 24
- //multiple spawns
- {"","military",0.70},
- {"","ammo",1.00},
- {"","generic",0.10}
- };
- };
- class MilitarySpecial: Default {
- zombieChance = 0.8;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_heavy","z_new_worker2","z_new_worker3","z_new_worker4"};
- lootChance = 2.1;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- //tools
- {"ItemGPS","weapon",0.50},
- {"ItemMap","generic",0.20},
- {"Binocular_Vector","generic",0.20},
- //weapons
- {"M249_DZ","weapon",0.30},
- {"M9SD","weapon",0.30},
- {"AK_47_M","weapon",0.50},
- {"M24","weapon",0.40},
- {"SVD_CAMO_DZ","weapon",0.30},
- {"SVD_DZ","weapon",0.30},
- {"DMR_DZ","weapon",0.40},
- {"M4A1","weapon",0.450},
- {"M14_EP1","weapon",0.30},
- {"UZI_EP1","weapon",0.30},
- {"glock17_EP1","weapon",0.30},
- {"M240_DZ","weapon",0.30},
- {"M4A1_AIM_SD_camo","weapon",0.40},
- {"M16A4_ACG","weapon",0.50},
- {"M4A1_HWS_GL_camo","weapon",0.30},
- {"Mk_48_DZ","weapon",0.30},
- {"M4A3_CCO_EP1","weapon",0.20},
- {"Sa58V_RCO_EP1","weapon",0.40},
- {"Sa58V_CCO_EP1","weapon",0.40},
- {"M40A3","weapon",0.30},
- {"Sa58P_EP1","weapon",0.50},
- {"Sa58V_EP1","weapon",0.50},
- //special
- {"AmmoBoxSmall_556","object",0.50},
- {"AmmoBoxSmall_762","object",0.40},
- {"WeaponHolder_ItemCamoNet","object",0.30},
- //mags special
- {"PipeBomb","magazine",0.10},
- {"100Rnd_762x54_PK","magazine",0.10},
- {"Skin_Camo1_DZ","magazine",0.50},
- {"Skin_Sniper1_DZ","magazine",0.50},
- {"Skin_Soldier1_DZ","magazine",0.50},
- //bags
- {"DZ_CivilBackpack_EP1","object",0.50}, // 24
- {"DZ_Backpack_EP1","object",0.50}, // 24
- //multiple spawns
- {"","military",1.00},
- {"","ammo",1.00},
- {"","generic",0.10}
- };
- };
- class Hunting: Default {
- zombieChance = 0.6;
- minRoaming = 1;
- maxRoaming = 3;
- zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
- lootChance = 1.8;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- //tools
- {"ItemMap","weapon",0.10},
- {"ItemKnife","generic",0.10},
- {"Item5Matchbox","generic",0.10},
- //weapons
- {"Crossbow_DZ","weapon",0.10},
- {"Attachment_Crossbow_CCO","magazine",0.10},
- {"Crossbow_Stock","weapon",0.10},
- {"huntingrifle","weapon",0.10},
- {"MR43","weapon",0.20},
- {"Winchester1866","weapon",0.10},
- //special
- {"WeaponHolder_ItemDomeTent","object",0.10},
- {"ItemSandbag","magazine",0.10},
- //mags special
- {"equip_rope","magazine",0.10},
- {"TrapBear","magazine",0.10},
- //med
- {"ItemBandage","magazine",0.5},
- {"ItemHeatPack","magazine",0.2},
- {"5x_22_LR_17_HMR","magazine",0.10},
- {"15Rnd_W1866_Slug","magazine",0.05},
- {"10x_303","magazine",0.10},
- {"8Rnd_B_Beneli_74Slug","magazine",0.05},
- {"2Rnd_shotgun_74Pellets","magazine",0.05},
- {"WoodenArrow","magazine",0.10},
- {"ItemWaterbottleUnfilled","magazine",0.05},
- {"FoodCanRusUnlabeled","magazine",0.05},
- {"FoodCanRusStew","magazine",0.05},
- {"FoodCanRusPork","magazine",0.05},
- {"equip_duct_tape","magazine",0.10},
- {"DZ_British_ACU","object",0.10}, // 18
- {"equip_string","magazine",0.10},
- {"DZ_CivilBackpack_EP1","object",0.20}, // 24
- //multiple spawns
- {"","ammo",0.10},
- {"","generic",0.30}
- };
- };
- #include "CfgBuildingPos.hpp"
- };
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