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  1. #include "CfgLoot.hpp"
  2.  
  3. class CfgBuildingLoot {
  4. class Default {
  5. zombieChance = 0.2;
  6. minRoaming = 0;
  7. maxRoaming = 2;
  8. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
  9. lootChance = 2.2;
  10. lootPos[] = {};
  11. lootType[] = {};
  12. hangPos[] = {};
  13. vehPos[] = {};
  14. };
  15. class Master {
  16. weapons[] = {"SMAW","Javelin","G36C","Stinger"};
  17. };
  18. class Church: Default {
  19. zombieChance = 0.3;
  20. minRoaming = 1;
  21. maxRoaming = 3;
  22. zombieClass[] = {"z_priest","z_priest","z_priest"};
  23. lootChance = 0.3;
  24. lootPos[] = {};
  25. lootType[] = {
  26. {"ItemSodaClays","magazine",0.10},
  27. {"ItemSodaMzly","magazine",0.10},
  28. {"Item5Matchbox","weapon",0.20},
  29. {"ItemBookBible","magazine",0.30},
  30. {"WoodenArrow","magazine",0.20},
  31. {"FoodCanCurgon","magazine",0.10},
  32. {"FoodCanRusStew","magazine",0.20},
  33. {"FoodChipsSulahoops","magazine",0.10},
  34. {"equip_rag","magazine",0.20},
  35. {"Colt1911","weapon",0.50},
  36. {"MeleeBaseBallBat","weapon",0.20},
  37. {"","ammo",0.10},
  38. {"","generic",0.20}
  39. };
  40. };
  41. class Castle: Default {
  42. zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
  43. lootChance = 0.2;
  44. lootPos[] = {};
  45. lootType[] = {
  46. //one spawn
  47. {"Item5Matchbox","weapon",0.30},
  48. {"ItemKnife","weapon",0.30},
  49. {"ItemMap","generic",0.20},
  50. {"ItemCompass","weapon",0.30},
  51. {"ItemSandbag","magazine",0.20},
  52. {"WeaponHolder_ItemHatchet","object",0.30},
  53. {"WeaponHolder_ItemTent","object",0.30},
  54. {"WeaponHolder_ItemCamoNet","object",0.30},
  55. {"equip_rope","magazine",0.30},
  56. {"PartWoodPile","magazine",0.10},
  57. {"DZ_Czech_Vest_Puch","object",0.30},
  58. //Multiple spawns
  59. {"","Residential",0.60},
  60. {"","ammo",0.10},
  61. {"","generic",0.20}
  62. };
  63. };
  64. class CarePackages: Default {
  65. lootChance = 0.2;
  66. lootPos[] = {};
  67. lootType[] = {
  68. //one spawn
  69. {"ItemSandbag","magazine",0.30},
  70. {"WeaponHolder_ItemTent","object",0.50},
  71. {"WeaponHolder_ItemCamoNet","object",0.50},
  72. {"WeaponHolder_ItemDomeTent","object",0.50},
  73. {"equip_rope","magazine",0.30},
  74. {"ItemWire","magazine",0.30},
  75. {"ItemTankTrap","magazine",0.30}
  76. };
  77. };
  78. class Residential: Default {
  79. zombieChance = 0.3;
  80. maxRoaming = 2;
  81. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
  82. lootChance = 0.5;
  83. lootPos[] = {};
  84. lootType[] = {
  85. //one spawn
  86. {"FoodCakeCremeCakeClean","magazine",0.20},
  87. {"ItemSodaMtngreen","magazine",0.20},
  88. {"Item5Matchbox","weapon",0.30},
  89. {"ItemWatch","generic",0.30},
  90. {"ItemKnife","generic",0.30},
  91. {"Makarov","weapon",0.20},
  92. {"revolver_EP1","weapon",0.20},
  93. {"MR43","weapon",0.20},
  94. {"LeeEnfield","weapon",0.10},
  95. {"Winchester1866","weapon",0.20},
  96. {"Colt1911","weapon",0.20},
  97. {"MeleeBaseBallBat","weapon",0.30},
  98. {"WeaponHolder_ItemFuelcan","object",0.20},
  99. {"equip_herb_box","magazine",0.20},
  100. {"equip_pvc_box","magazine",0.20},
  101. {"ItemPainkiller","magazine",0.30},
  102. {"ItemBandage","magazine",0.60},
  103. {"WeaponHolder_ItemTent","object",0.20},
  104. {"ItemDIY_wood","weapon",0.10},
  105. {"ItemDIY_metal","weapon",0.10},
  106. //multiple spawns
  107. {"","Residential",0.50},
  108. {"","ammo",0.10},
  109. {"","generic",0.50}
  110. };
  111. };
  112.  
  113. class Construction: Default {
  114. zombieChance = 0.2;
  115. maxRoaming = 1;
  116. zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
  117. lootChance = 0.4;
  118. lootPos[] = {};
  119. lootType[] = {
  120. {"ItemLog","magazine", 0.30},
  121. {"ItemPlank","magazine", 0.30},
  122. {"equip_nails","magazine", 0.30},
  123. {"ItemScrews","magazine", 0.30},
  124. {"equip_metal_sheet_rusted","magazine", 0.20},
  125. {"ItemRSJ","magazine", 0.20},
  126. {"equip_metal_sheet","magazine", 0.20},
  127. {"ItemMetalSheet", "magazine", 0.30}, // corrugated iron sheet
  128. {"ItemStone","magazine", 0.30},
  129. {"ItemEtool","weapon",0.30}
  130. };
  131. };
  132.  
  133. class ResidentialRuins: Default {
  134. zombieChance = 0.3;
  135. maxRoaming = 1;
  136. zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
  137. lootChance = 0.4;
  138. lootPos[] = {};
  139. lootType[] = {
  140. {"ItemLog","magazine", 0.30},
  141. {"ItemStone","magazine", 0.30},
  142. {"equip_metal_sheet_rusted","magazine", 0.20},
  143. {"ItemRSJ","magazine", 0.20},
  144. {"ItemMetalSheet", "magazine", 0.30}, // corrugated iron sheet
  145. {"ItemEtool","weapon",0.20}
  146. };
  147. };
  148.  
  149. class Wood: Default {
  150. zombieChance = 0;
  151. maxRoaming = 0;
  152. zombieClass[] = {};
  153. lootChance = 0.5;
  154. lootPos[] = {};
  155. lootType[] = {
  156. {"ItemLog","magazine", 0.40},
  157. {"ItemPlank","magazine", 0.40},
  158. {"PartWoodPile","magazine", 0.30}
  159. };
  160. };
  161.  
  162. class Industrial: Default { //254
  163. zombieChance = 0.4;
  164. zombieClass[] = {"z_worker1","z_worker2","z_worker3","z_new_worker2","z_new_worker3","z_new_worker4"};
  165. maxRoaming = 2;
  166. lootChance = 0.3;
  167. lootPos[] = {};
  168. lootType[] = {
  169. //one spawn
  170. {"ItemKnife","weapon",0.20},
  171. {"ItemToolbox","weapon",0.30},
  172. {"ItemSandbag","magazine",0.20},
  173. {"WeaponHolder_ItemCrowbar","object",0.10},
  174. {"WeaponHolder_ItemHatchet","object",0.30},
  175. {"WeaponHolder_PartGeneric","object",0.30},
  176. {"WeaponHolder_PartWheel","object",0.30},
  177. {"WeaponHolder_PartFueltank","object",0.20},
  178. {"WeaponHolder_PartEngine","object",0.20},
  179. {"WeaponHolder_PartGlass","object",0.30},
  180. {"WeaponHolder_ItemJerrycan","object",0.30},
  181. {"WeaponHolder_ItemFuelcan","object",0.20},
  182. {"equip_rope","magazine",0.20},
  183. {"ItemWire","magazine",0.20},
  184. {"ItemTankTrap","magazine",0.20},
  185. {"equip_brick","magazine",0.20},
  186. {"equip_duct_tape","magazine",0.20},
  187. {"equip_hose","magazine",0.20},
  188. {"equip_nails","magazine",0.20},
  189. {"ItemScrews","magazine",0.20},
  190. {"equip_rag","magazine",0.20},
  191. {"equip_scrapelectronics","magazine",0.20},
  192. {"equip_metal_sheet","magazine",0.20},
  193. {"equip_2inch_metal_pipe","magazine",0.20},
  194. {"equip_1inch_metal_pipe","magazine",0.20},
  195. {"ItemPlank","magazine", 0.30},
  196. //multiple spawns
  197. {"","ammo",0.10},
  198. {"","generic",0.20}
  199. };
  200. };
  201. class Farm: Default {
  202. zombieChance = 0.3;
  203. maxRoaming = 3;
  204. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
  205. lootChance = 0.5;
  206. lootPos[] = {};
  207. lootType[] = {
  208. //one spawn
  209. //tools
  210. {"Item5Matchbox","weapon",0.40},
  211. {"ItemSandbag","magazine",0.20},
  212. {"WeaponHolder_ItemHatchet","object",0.40},
  213. {"huntingrifle","weapon",0.10},
  214. {"LeeEnfield","weapon",0.10},
  215. {"Winchester1866","weapon",0.10},
  216. {"Crossbow_DZ","weapon",0.10},
  217. {"MR43","weapon",0.10},
  218. {"WeaponHolder_ItemJerrycan","object",0.20},
  219. {"equip_rope","magazine",0.20},
  220. {"equip_duct_tape","magazine",0.20},
  221. {"TrapBear","magazine",0.10},
  222. {"2Rnd_shotgun_74Pellets","magazine",0.10},
  223. {"5x_22_LR_17_HMR","magazine",0.10},
  224. {"10x_303","magazine",0.10},
  225. {"15Rnd_W1866_Slug","magazine",0.10},
  226. {"WoodenArrow","magazine",0.10},
  227. {"FoodCanBoneboy","magazine",0.10},
  228. {"equip_nails","magazine",0.10},
  229. {"equip_string","magazine",0.10},
  230. //bags
  231. //multiple spawns
  232. {"","ammo",0.10},
  233. {"","generic",0.20}
  234. };
  235. };
  236. class Supermarket: Default {
  237. lootChance = 0.4;
  238. minRoaming = 2;
  239. maxRoaming = 6;
  240. zombieChance = 2.3;
  241. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_new_villager2","z_new_villager3","z_new_villager4"};
  242. lootType[] = {
  243. //one spawn
  244. {"FoodBox0","generic",0.10},
  245. {"ItemWatch","generic",0.05},
  246. {"ItemCompass","generic",0.20},
  247. {"ItemMap","generic",0.30},
  248. {"ItemKnife","generic",0.20},
  249. {"Item5Matchbox","weapon",0.20},
  250. {"Binocular","weapon",0.10},
  251. {"Makarov","weapon",0.20},
  252. {"Attachment_MakarovSilencer","magazine",0.10},
  253. {"LeeEnfield","weapon",0.10},
  254. {"revolver_EP1","weapon",0.10},
  255. {"Winchester1866","weapon",0.10},
  256. {"Crossbow_DZ","weapon",0.10},
  257. {"Attachment_Crossbow_CCO","magazine",0.05},
  258. {"MR43","weapon", 0.10},
  259. {"WeaponHolder_ItemTent","object",0.10},
  260. {"WeaponHolder_ItemCamoNet","object",0.10},
  261. {"equip_pvc_box","magazine",0.10},
  262. {"equip_herb_box","magazine",0.10},
  263. {"equip_duct_tape","magazine",0.10},
  264. {"PartWoodPile","magazine",0.05},
  265. {"DZ_Czech_Vest_Puch","object",0.20}, // 16
  266. {"DZ_TK_Assault_Pack_EP1","object",0.20}, // 16
  267. {"ItemDIY_wood","weapon",0.05},
  268. {"ItemDIY_metal","weapon",0.05},
  269. //med
  270. //{"ItemAntibiotic",0.01},
  271. {"ItemPainkiller","magazine",0.20},
  272. {"ItemAntibacterialWipe","magazine",0.20},
  273. //ammo
  274. {"8Rnd_9x18_Makarov","magazine",0.10},
  275. //{"7Rnd_45ACP_1911",0.03}, //military/police
  276. {"10x_303","magazine",0.10},
  277. {"6Rnd_45ACP","magazine",0.10},
  278. {"15Rnd_W1866_Slug","magazine",0.10},
  279. {"WoodenArrow","magazine",0.05},
  280. {"2Rnd_shotgun_74Pellets","magazine",0.10},
  281. //drinks
  282. {"ItemWaterbottleUnfilled","magazine",0.05},
  283. {"ItemWaterbottle","magazine",0.10},
  284. {"ItemWaterbottleDmg","magazine",0.05},
  285. {"ItemSodaLirik","magazine",0.10},
  286. {"ItemSodaPeppsy","magazine",0.10},
  287. {"ItemSodaMtngreen","magazine",0.10},
  288. {"ItemSodaR4z0r","magazine",0.10},
  289. {"ItemSodaClays","magazine",0.10},
  290. {"ItemSodaSmasht","magazine",0.10},
  291. {"ItemSodaDrwaste","magazine",0.10},
  292. {"ItemSodaLemonade","magazine",0.10},
  293. {"ItemSodaLvg","magazine",0.10},
  294. {"ItemSodaMzly","magazine",0.10},
  295. {"ItemSodaRabbit","magazine",0.20},
  296. //food
  297. {"FoodNutmix","magazine",0.10},
  298. {"FoodCanBakedBeans","magazine",0.10},
  299. {"FoodCanSardines","magazine",0.10},
  300. {"FoodCanFrankBeans","magazine",0.10},
  301. {"FoodCanPasta","magazine",0.10},
  302. {"FoodCanBadguy","magazine",0.10},
  303. {"FoodCanBoneboy","magazine",0.20},
  304. {"FoodCanCorn","magazine",0.10},
  305. {"FoodCanCurgon","magazine",0.10},
  306. {"FoodCanDemon","magazine",0.10},
  307. {"FoodCanFraggleos","magazine",0.20},
  308. {"FoodCanBeef","magazine",0.10},
  309. {"FoodCanHerpy","magazine",0.10},
  310. {"FoodCanDerpy","magazine",0.10},
  311. {"FoodCanOrlok","magazine",0.10},
  312. {"FoodCanPowell","magazine",0.10},
  313. {"FoodCanTylers","magazine",0.10},
  314. {"FoodCanUnlabeled","magazine",0.10},
  315. {"FoodPistachio","magazine",0.10},
  316. {"FoodChipsSulahoops","magazine",0.10},
  317. {"FoodChipsMysticales","magazine",0.10},
  318. {"FoodCandyAnders","magazine",0.10},
  319. {"FoodCandyLegacys","magazine",0.10},
  320. {"FoodCandyMintception","magazine",0.10},
  321. {"FoodCanRusStew","magazine",0.10},
  322. {"FoodCanRusPork","magazine",0.10},
  323. {"FoodCanRusPeas","magazine",0.10},
  324. {"FoodCanRusMilk","magazine",0.10},
  325. {"FoodCanRusCorn","magazine",0.10},
  326. {"FoodCakeCremeCakeClean","magazine",0.20},
  327. //special
  328. {"equip_nails","magazine",0.1},
  329. //multiple spawns
  330. {"","ammo",0.10}
  331. };
  332. };
  333. class Office: Residential {
  334. maxRoaming = 3;
  335. lootChance = 1.2;
  336. zombieClass[] = {"z_suit1","z_suit2"};
  337. lootType[] = {
  338. //one spawn
  339. {"ItemWatch","weapon",0.05},
  340. {"ItemMap","weapon",0.20},
  341. {"ItemAntibacterialWipe","magazine",0.20},
  342. {"ItemPainkiller","magazine",0.30},
  343. {"Colt1911","weapon",0.20},
  344. {"MeleeBaseBallBat","weapon",0.10},
  345. {"equip_duct_tape","magazine",0.10},
  346. //multiple spawns
  347. {"","ammo",0.10},
  348. {"","generic",0.40}
  349. };
  350. };
  351. class InfectedCamps: Default { //5
  352. lootPos[] = {};
  353. lootType[] = {
  354. //No Objects IMPORTANT
  355. //one spawn
  356. //tools
  357. {"ItemKnife","tool",0.10},
  358. {"Item5Matchbox","tool",0.10},
  359. {"ItemCrowbar","tool",0.05},
  360. //weapons
  361. {"Makarov","weapon",0.10},
  362. {"LeeEnfield","weapon",0.10},
  363. {"revolver_EP1","weapon",0.10},
  364. {"Winchester1866","weapon",0.10},
  365. {"Crossbow_DZ","weapon",0.10},
  366. //special
  367. {"PartGeneric","generic",0.05},
  368. {"PartWheel","generic",0.05},
  369. {"PartFueltank","generic",0.05},
  370. {"PartEngine","generic",0.05},
  371. {"WeaponHolder_ItemFuelcan","generic",0.05},
  372. {"ItemDIY_wood","weapon",0.05},
  373. {"ItemDIY_metal","weapon",0.05},
  374. //Medical
  375. {"ItemBandage","magazine",0.10},
  376. {"ItemPainkiller","magazine",0.10},
  377. {"ItemMorphine","magazine",0.10},
  378. {"ItemEpinephrine","magazine",0.05},
  379. {"ItemAntibacterialWipe","magazine",0.10},
  380. {"ItemAntibiotic","magazine",0.10},
  381. {"emptyBloodBag","magazine",0.05},
  382. {"bloodBagONEG","magazine",0.20},
  383. {"equip_gauzepackaged","magazine",0.10},
  384. {"equip_gauze","magazine",0.10},
  385. {"bloodTester","magazine",0.10},
  386. {"transfusionKit","magazine",0.10},
  387. //mags special
  388. {"equip_rope","magazine",0.10},
  389. {"equip_herb_box","magazine",0.10},
  390. {"ItemWire","magazine",0.05},
  391. {"ItemTankTrap","magazine",0.05},
  392. {"ItemSodaMtngreen","magazine",0.05},
  393. {"Skin_Camo1_DZ","magazine",0.20},
  394. //bags
  395. //Attachements
  396. {"Attachment_M9Silencer","magazine",0.10},
  397. {"Attachment_M4A1_Aim","magazine",0.10},
  398. {"Attachment_M4A1_Aim_camo","magazine",0.10},
  399. {"Attachment_M4A1_AIM_SD_camo","magazine",0.10},
  400. {"Attachment_Crossbow_CCO","magazine",0.10},
  401. {"Attachment_MakarovSilencer","magazine",0.10}
  402. };
  403. };
  404. class HeliCrashWEST: Default {
  405. zombieChance = 1;
  406. maxRoaming = 8;
  407. zombieClass[] = {"z_soldier_pilot"};
  408. lootChance = 0.5;
  409. lootPos[] = {};
  410. lootType[] = {
  411. {"MakarovSD","weapon",0.20},
  412. {"AK_74","weapon",0.10},
  413. {"AKS_74_U","weapon",0.10},
  414. {"RPK_47","weapon",0.10},
  415. {"AK_47_M","weapon",0.20},
  416. {"AK_47_S","weapon",0.20},
  417. {"AK_74","weapon",0.10},
  418. {"M24","weapon",0.20},
  419. {"SVD_DZ","weapon",0.10},
  420. {"M14_EP1","weapon",0.20},
  421. {"Skin_Soldier1_DZ","magazine",0.20},
  422. {"Skin_Sniper1_DZ","magazine",0.30},
  423. {"M240_DZ","weapon",0.10},
  424. {"Sa58V_RCO_EP1","weapon",0.20},
  425. {"Sa58V_CCO_EP1","weapon",0.20},
  426. {"Sa58P_EP1","weapon",0.10},
  427. {"Sa58V_EP1","weapon",0.10},
  428. {"FN_FAL","weapon",0.10},
  429. {"Mk_48_DZ","weapon",0.20},
  430. {"G36C_camo","weapon",0.1},
  431. {"G36A_camo","weapon",0.1},
  432. {"G36K_camo","weapon",0.1},
  433. //special
  434. {"Binocular_Vector","generic",0.10},
  435. {"ItemGPS","weapon",0.30},
  436. {"ItemMap","generic",0.05},
  437. {"ItemEtool","weapon",0.20},
  438. {"ItemToolbox","weapon",0.20},
  439. {"DZ_CivilBackpack_EP1","object",0.20}, // 24
  440. {"DZ_Backpack_EP1","object",0.20}, // 24
  441. {"AmmoBoxSmall_556","object",0.40},
  442. {"AmmoBoxSmall_762","object",0.30},
  443. {"MedBox2","object",0.20},
  444. {"WeaponHolder_ItemCamoNet","object",0.10},
  445. {"","ammo",0.20}
  446. };
  447. };
  448. class HeliCrashEAST: Default {
  449. zombieChance = 1;
  450. maxRoaming = 8;
  451. zombieClass[] = {"z_soldier_pilot"};
  452. lootChance = 0.5;
  453. lootPos[] = {};
  454. lootType[] = {
  455. {"M9SD","weapon",0.20},
  456. {"M4A1","weapon",0.30},
  457. {"M4A1_HWS_GL_camo","weapon",0.20},
  458. {"M4A1_HWS_GL_SD_Camo","weapon",0.20},
  459. {"M16A4_ACG","weapon",0.20},
  460. {"M16A4_ACG_GL","weapon",0.20},
  461. {"M4A1_Aim_camo","weapon",0.20},
  462. {"M4A3_CCO_EP1","weapon",0.20},
  463. {"M4A1_AIM_SD_camo","weapon",0.30},
  464. {"M4A1_Aim","weapon",0.30},
  465. {"M249_DZ","weapon",0.10},
  466. {"SVD_CAMO_DZ","weapon",0.10},
  467. {"DMR_DZ","weapon",0.20},
  468. {"UZI_EP1","weapon",0.20},
  469. {"Skin_Camo1_DZ","magazine",0.30},
  470. {"Skin_Soldier1_DZ","magazine",0.30},
  471. {"M40A3","weapon",0.20},
  472. {"BAF_L85A2_RIS_Holo","weapon",0.1},
  473. {"Mk_48_DZ","weapon",0.20},
  474. {"G36C","weapon",0.1},
  475. {"G36A","weapon",0.1},
  476. {"G36K","weapon",0.1},
  477. //special
  478. {"Binocular_Vector","generic",0.10},
  479. {"ItemGPS","weapon",0.30},
  480. {"ItemMap","generic",0.05},
  481. {"ItemEtool","weapon",0.20},
  482. {"ItemToolbox","weapon",0.20},
  483. {"DZ_CivilBackpack_EP1","object",0.20}, // 24
  484. {"DZ_Backpack_EP1","object",0.20}, // 24
  485. {"AmmoBoxSmall_556","object",0.40},
  486. {"AmmoBoxSmall_762","object",0.30},
  487. {"MedBox2","object",0.20},
  488. {"WeaponHolder_ItemCamoNet","object",0.10},
  489. {"","ammo",0.20}
  490. };
  491. };
  492. class Hospital: Default {
  493. zombieChance = 0.4;
  494. minRoaming = 2;
  495. maxRoaming = 6;
  496. zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
  497. lootChance = 0.2;
  498. lootPos[] = {};
  499. lootType[] = {
  500. {"MedBox2","object",0.30},
  501. {"MedBox1","object",0.30},
  502. {"ItemBandage","magazine",0.60},
  503. {"ItemPainkiller","magazine",0.40},
  504. {"ItemMorphine","magazine",0.40},
  505. {"ItemEpinephrine","magazine",0.05},
  506. {"ItemAntibacterialWipe","magazine",0.40},
  507. {"ItemAntibiotic","magazine",0.40},
  508. {"emptyBloodBag","magazine",0.05},
  509. {"bloodBagONEG","magazine",0.60},
  510. {"equip_gauzepackaged","magazine",0.30},
  511. {"equip_gauze","magazine",0.30},
  512. {"bloodTester","magazine",0.05},
  513. {"transfusionKit","magazine",0.05},
  514. //multiple spawns
  515. {"","ammo",0.10}
  516. };
  517. };
  518. class Military: Default {
  519. zombieChance = 0.3;
  520. maxRoaming = 6;
  521. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_new_worker2","z_new_worker3","z_new_worker4"};
  522. lootChance = 2.2;
  523. lootPos[] = {};
  524. lootType[] = {
  525. //one spawn
  526. //tools
  527. {"Binocular","weapon",0.05},
  528. {"ItemKnife","generic",0.20},
  529. {"ItemGPS","weapon",0.50},
  530. {"ItemMap","generic",0.40},
  531. {"ItemEtool","weapon",0.40},
  532. //weapons
  533. {"Colt1911","weapon",0.30},
  534. {"M9","weapon",0.40},
  535. {"M9SD","weapon",0.40},
  536. {"MakarovSD","weapon",0.40},
  537. {"AK_74","weapon",0.50},
  538. {"AKS_74_U","weapon",0.40},
  539. {"MakarovSD","weapon",0.40},
  540. {"AK_47_M","weapon",0.50},
  541. {"M1014","weapon",0.10},
  542. {"M4A1","weapon",0.50},
  543. {"M14_EP1","weapon",0.40},
  544. {"UZI_EP1","weapon",0.30},
  545. {"glock17_EP1","weapon",0.40},
  546. {"MP5A5","weapon",0.40},
  547. {"MP5SD","weapon",0.30},
  548. {"M4A3_CCO_EP1","weapon",0.40},
  549. {"AK_74","weapon",0.50},
  550. {"M4A1_Aim","weapon",0.50},
  551. {"AKS_74_U","weapon",0.50},
  552. {"Skin_Camo1_DZ","magazine",0.50},
  553. {"Skin_Sniper1_DZ","magazine",0.50},
  554. {"Skin_Soldier1_DZ","magazine",0.50},
  555. //special
  556. //mags special
  557. {"ItemSandbag","magazine",0.10},
  558. //bags
  559. {"DZ_British_ACU","object",0.30}, // 18
  560. {"DZ_CivilBackpack_EP1","object",0.50}, // 24
  561. {"DZ_Backpack_EP1","object",0.50}, // 24
  562. //multiple spawns
  563. {"","military",0.70},
  564. {"","ammo",1.00},
  565. {"","generic",0.10}
  566. };
  567. };
  568. class MilitarySpecial: Default {
  569. zombieChance = 0.8;
  570. minRoaming = 2;
  571. maxRoaming = 6;
  572. zombieClass[] = {"z_soldier_heavy","z_new_worker2","z_new_worker3","z_new_worker4"};
  573. lootChance = 2.1;
  574. lootPos[] = {};
  575. lootType[] = {
  576. //one spawn
  577. //tools
  578. {"ItemGPS","weapon",0.50},
  579. {"ItemMap","generic",0.20},
  580. {"Binocular_Vector","generic",0.20},
  581. //weapons
  582. {"M249_DZ","weapon",0.30},
  583. {"M9SD","weapon",0.30},
  584. {"AK_47_M","weapon",0.50},
  585. {"M24","weapon",0.40},
  586. {"SVD_CAMO_DZ","weapon",0.30},
  587. {"SVD_DZ","weapon",0.30},
  588. {"DMR_DZ","weapon",0.40},
  589. {"M4A1","weapon",0.450},
  590. {"M14_EP1","weapon",0.30},
  591. {"UZI_EP1","weapon",0.30},
  592. {"glock17_EP1","weapon",0.30},
  593. {"M240_DZ","weapon",0.30},
  594. {"M4A1_AIM_SD_camo","weapon",0.40},
  595. {"M16A4_ACG","weapon",0.50},
  596. {"M4A1_HWS_GL_camo","weapon",0.30},
  597. {"Mk_48_DZ","weapon",0.30},
  598. {"M4A3_CCO_EP1","weapon",0.20},
  599. {"Sa58V_RCO_EP1","weapon",0.40},
  600. {"Sa58V_CCO_EP1","weapon",0.40},
  601. {"M40A3","weapon",0.30},
  602. {"Sa58P_EP1","weapon",0.50},
  603. {"Sa58V_EP1","weapon",0.50},
  604. //special
  605. {"AmmoBoxSmall_556","object",0.50},
  606. {"AmmoBoxSmall_762","object",0.40},
  607. {"WeaponHolder_ItemCamoNet","object",0.30},
  608. //mags special
  609. {"PipeBomb","magazine",0.10},
  610. {"100Rnd_762x54_PK","magazine",0.10},
  611. {"Skin_Camo1_DZ","magazine",0.50},
  612. {"Skin_Sniper1_DZ","magazine",0.50},
  613. {"Skin_Soldier1_DZ","magazine",0.50},
  614. //bags
  615. {"DZ_CivilBackpack_EP1","object",0.50}, // 24
  616. {"DZ_Backpack_EP1","object",0.50}, // 24
  617. //multiple spawns
  618. {"","military",1.00},
  619. {"","ammo",1.00},
  620. {"","generic",0.10}
  621. };
  622. };
  623. class Hunting: Default {
  624. zombieChance = 0.6;
  625. minRoaming = 1;
  626. maxRoaming = 3;
  627. zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
  628. lootChance = 1.8;
  629. lootPos[] = {};
  630. lootType[] = {
  631. //one spawn
  632. //tools
  633. {"ItemMap","weapon",0.10},
  634. {"ItemKnife","generic",0.10},
  635. {"Item5Matchbox","generic",0.10},
  636. //weapons
  637. {"Crossbow_DZ","weapon",0.10},
  638. {"Attachment_Crossbow_CCO","magazine",0.10},
  639. {"Crossbow_Stock","weapon",0.10},
  640. {"huntingrifle","weapon",0.10},
  641. {"MR43","weapon",0.20},
  642. {"Winchester1866","weapon",0.10},
  643. //special
  644. {"WeaponHolder_ItemDomeTent","object",0.10},
  645. {"ItemSandbag","magazine",0.10},
  646. //mags special
  647. {"equip_rope","magazine",0.10},
  648. {"TrapBear","magazine",0.10},
  649. //med
  650. {"ItemBandage","magazine",0.5},
  651. {"ItemHeatPack","magazine",0.2},
  652. {"5x_22_LR_17_HMR","magazine",0.10},
  653. {"15Rnd_W1866_Slug","magazine",0.05},
  654. {"10x_303","magazine",0.10},
  655. {"8Rnd_B_Beneli_74Slug","magazine",0.05},
  656. {"2Rnd_shotgun_74Pellets","magazine",0.05},
  657. {"WoodenArrow","magazine",0.10},
  658. {"ItemWaterbottleUnfilled","magazine",0.05},
  659. {"FoodCanRusUnlabeled","magazine",0.05},
  660. {"FoodCanRusStew","magazine",0.05},
  661. {"FoodCanRusPork","magazine",0.05},
  662. {"equip_duct_tape","magazine",0.10},
  663. {"DZ_British_ACU","object",0.10}, // 18
  664. {"equip_string","magazine",0.10},
  665. {"DZ_CivilBackpack_EP1","object",0.20}, // 24
  666. //multiple spawns
  667. {"","ammo",0.10},
  668. {"","generic",0.30}
  669. };
  670. };
  671.  
  672.  
  673. #include "CfgBuildingPos.hpp"
  674.  
  675. };
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