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Array V2

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Nov 23rd, 2014
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  1. ;mp_array;level.bunkerList[0] = createBlock((1915.86, 2652.38, 658.125), (0, 0, 0));level.bunkerList[1] = createBlock((1915.86, 2652.38, 685.25), (0, 0, 0));level.bunkerList[2] = createBlock((1915.86, 2652.38, 712.375), (0, 0, 0));level.bunkerList[3] = createBlock((1915.86, 2652.38, 739.5), (0, 0, 0));level.bunkerList[4] = createBlock((1727.14, 2652.35, 658.125), (0, 0, 0));level.bunkerList[5] = createBlock((1727.14, 2652.35, 685.25), (0, 0, 0));level.bunkerList[6] = createBlock((1727.14, 2652.35, 712.375), (0, 0, 0));level.bunkerList[7] = createBlock((1727.14, 2652.35, 739.5), (0, 0, 0));level.bunkerList[8] = createBlock((1877.94, 2637.62, 733.816), (0, 90, 0));level.bunkerList[9] = createBlock((1820.77, 2637.83, 733.816), (0, 90, 0)); 74:11 ;mp_array;level.bunkerList[10] = createBlock((1765.14, 2637.73, 733.816), (0, 90, 0));level.bunkerList[11] = createBlock((1915.86, 2808.1, 658.125), (0, 0, 0));level.bunkerList[12] = createBlock((1915.86, 2808.1, 685.25), (0, 0, 0));level.bunkerList[13] = createBlock((1915.86, 2808.1, 712.375), (0, 0, 0));level.bunkerList[14] = createBlock((1915.86, 2808.1, 739.5), (0, 0, 0));level.bunkerList[15] = createBlock((1731.14, 2806.97, 658.125), (0, 0, 0));level.bunkerList[16] = createBlock((1731.14, 2806.97, 685.25), (0, 0, 0));level.bunkerList[17] = createBlock((1731.14, 2806.97, 712.375), (0, 0, 0));level.bunkerList[18] = createBlock((1731.14, 2807.34, 739.5), (0, 0, 0));level.bunkerList[19] = createBlock((1869.71, 2824.12, 658.125), (0, 90, 0)); 74:11 ;mp_array;level.bunkerList[20] = createBlock((1869.71, 2824.12, 685.25), (0, 90, 0));level.bunkerList[21] = createBlock((1869.71, 2824.12, 712.375), (0, 90, 0));level.bunkerList[22] = createBlock((1869.71, 2824.12, 739.5), (0, 90, 0));level.bunkerList[23] = createBlock((1779.16, 2823.2, 658.125), (0, 90, 0));level.bunkerList[24] = createBlock((1779.16, 2823.2, 685.25), (0, 90, 0));level.bunkerList[25] = createBlock((1779.16, 2823.2, 712.375), (0, 90, 0));level.bunkerList[26] = createBlock((1779.16, 2823.2, 739.5), (0, 90, 0));level.bunkerList[27] = createBlock((1407.63, 1915.64, 554.125), (0, 90, 0));level.bunkerList[28] = createBlock((1407.63, 1915.64, 581.25), (0, 90, 0));level.bunkerList[29] = createBlock((1407.63, 1915.64, 608.375), (0, 90, 0)); 74:11 ;mp_array;level.bunkerList[30] = createBlock((1356.11, 1932.91, 608.277), (0, 0, 0));level.bunkerList[31] = createBlock((1356.46, 1985.76, 608.277), (0, 0, 0));level.bunkerList[32] = createBlock((1414, 2021.38, 694.729), (0, 90, 0));level.bunkerList[33] = createBlock((84.9442, 3293.35, 586.125), (0, 90, 0));level.bunkerList[34] = createBlock((84.9442, 3293.35, 613.25), (0, 90, 0));level.bunkerList[35] = createBlock((84.9442, 3293.35, 640.375), (0, 90, 0));level.bunkerList[36] = createBlock((84.9442, 3293.35, 667.5), (0, 90, 0));level.bunkerList[37] = createBlock((-117.067, 2959.8, 622.125), (0, 0, 0));level.bunkerList[38] = createBlock((-117.067, 2959.8, 649.25), (0, 0, 0));level.bunkerList[39] = createBlock((-117.067, 2959.8, 676.375), (0, 0, 0)); 74:11 ;mp_array;level.bunkerList[40] = createBlock((222.354, 3105.35, 651.165), (0, 0, 0));level.bunkerList[41] = createBlock((102.165, 2847.39, 586.125), (0, 90, 0));level.bunkerList[42] = createBlock((102.165, 2847.39, 613.25), (0, 90, 0));level.bunkerList[43] = createBlock((102.165, 2847.39, 640.375), (0, 90, 0));level.bunkerList[44] = createBlock((89.309, 2496.12, 530.941), (0, 90, 0));level.bunkerList[45] = createBlock((88.9868, 2499.04, 546.591), (0, 90, 0));level.bunkerList[46] = createBlock((89.2837, 2501.71, 562.241), (0, 90, 0));level.bunkerList[47] = createBlock((34.6171, 2505.3, 535.641), (0, 0, 0));level.bunkerList[48] = createBlock((145.983, 2504.86, 535.641), (0, 0, 0));level.bunkerList[49] = createBlock((35.2403, 2504.81, 562.766), (0, 0, 0)); 74:11 ;mp_array;level.bunkerList[50] = createBlock((35.2403, 2504.81, 589.891), (0, 0, 0));level.bunkerList[51] = createBlock((35.2403, 2504.81, 617.016), (0, 0, 0));level.bunkerList[52] = createBlock((35.2403, 2504.81, 644.141), (0, 0, 0));level.bunkerList[53] = createBlock((35.2403, 2504.81, 671.266), (0, 0, 0));level.bunkerList[54] = createBlock((145.534, 2505.68, 562.766), (0, 0, 0));level.bunkerList[55] = createBlock((145.534, 2505.68, 589.891), (0, 0, 0));level.bunkerList[56] = createBlock((145.534, 2505.68, 617.016), (0, 0, 0));level.bunkerList[57] = createBlock((145.534, 2505.68, 644.141), (0, 0, 0));level.bunkerList[58] = createBlock((145.534, 2505.68, 671.266), (0, 0, 0));level.bunkerList[59] = createBlock((88.6523, 2468.96, 509.909), (0, 90, 0)); 74:11 ;mp_array;level.bunkerList[60] = createBlock((260.049, 2683, 587.997), (0, 90, 0));level.bunkerList[61] = createBlock((260.049, 2683, 615.122), (0, 90, 0));level.bunkerList[62] = createBlock((260.049, 2683, 642.247), (0, 90, 0));level.bunkerList[63] = createBlock((260.049, 2683, 669.372), (0, 90, 0));level.bunkerList[64] = createBlock((212.201, 2699.71, 636.282), (0, 0, 0));level.bunkerList[65] = createBlock((211.878, 2753.31, 636.282), (0, 0, 0));level.bunkerList[66] = createBlock((212.216, 2808.49, 636.282), (0, 0, 0));level.bunkerList[67] = createBlock((-842.689, 1951.7, 580.125), (0, 105, 0));level.bunkerList[68] = createBlock((-842.689, 1951.7, 607.25), (0, 105, 0));level.bunkerList[69] = createBlock((-796.453, 1988.42, 580.12), (0, 105, 0)); 74:11 ;mp_array;level.bunkerList[70] = createBlock((-796.453, 1988.42, 607.245), (0, 105, 0));level.bunkerList[71] = createBlock((-807.036, 1745.61, 617.957), (0, 105, 0));level.bunkerList[72] = createBlock((-1015.7, 1942.8, 617.957), (0, 105, 0));level.bunkerList[73] = createBlock((-266.914, 1176.77, 531.048), (0, 105, 0));level.bunkerList[74] = createBlock((-266.914, 1176.77, 558.173), (0, 105, 0));level.bunkerList[75] = createBlock((-266.914, 1176.77, 585.298), (0, 105, 0));level.bunkerList[76] = createBlock((-321.491, 1136.71, 560.835), (0, 105, 0));level.bunkerList[77] = createBlock((-321.491, 1136.71, 587.96), (0, 105, 0));level.bunkerList[78] = createBlock((-321.491, 1136.71, 615.085), (0, 105, 0));level.bunkerList[79] = createBlock((-362.272, 1094.47, 584.016), (0, 105, 0)); 74:11 ;mp_array;level.bunkerList[80] = createBlock((-362.272, 1094.47, 611.141), (0, 105, 0));level.bunkerList[81] = createBlock((-362.272, 1094.47, 638.266), (0, 105, 0));level.bunkerList[82] = createBlock((-328.515, 1061.16, 584.96), (0, 105, 0));level.bunkerList[83] = createBlock((-328.515, 1061.16, 612.085), (0, 105, 0));level.bunkerList[84] = createBlock((-287.132, 1032.2, 584.841), (0, 105, 0));level.bunkerList[85] = createBlock((-287.132, 1032.2, 611.966), (0, 105, 0));level.bunkerList[86] = createBlock((-409.266, 731.886, 610.019), (0, 90, 0));level.bunkerList[87] = createBlock((-353.609, 693.675, 610.019), (0, 90, 0));level.bunkerList[88] = createBlock((-317.905, 227.257, 448.989), (0, 90, 0));level.bunkerList[89] = createBlock((-282.851, 227.465, 476.114), (0, 90, 0)); 74:11 ;mp_array;level.bunkerList[90] = createBlock((-628.554, -1843.82, 339.425), (0, 0, 0));level.bunkerList[91] = createBlock((-628.554, -1843.82, 366.55), (0, 0, 0));level.bunkerList[92] = createBlock((-628.554, -1843.82, 393.675), (0, 0, 0));level.bunkerList[93] = createBlock((-528.994, -540.849, 492.894), (0, 0, 0));level.bunkerList[94] = createBlock((-912.97, -374.196, 492.894), (0, 0, 0));level.bunkerList[95] = createBlock((-247.593, 1663.43, 578.125), (0, 90, 0));level.bunkerList[96] = createBlock((-247.593, 1663.43, 605.25), (0, 90, 0));level.bunkerList[97] = createBlock((-147.976, 1662.14, 578.125), (0, 90, 0));level.bunkerList[98] = createBlock((-147.976, 1662.14, 605.25), (0, 90, 0));level.bunkerList[99] = createBlock((-558.724, 1561.99, 608.533), (0, 105, 0)); 74:11 ;mp_array;level.bunkerList[100] = createBlock((-605.838, 1525.51, 608.533), (0, 105, 0));level.bunkerList[101] = createBlock((1033.69, 1315.65, 481.176), (0, 90, 0));level.bunkerList[102] = createBlock((801.058, 1678.52, 481.176), (0, 0, 0));level.bunkerList[103] = createBlock((2127.09, 132.641, 354.919), (0, 0, 0));level.bunkerList[104] = createBlock((2129.05, 132.984, 370.57), (0, 0, 0));level.bunkerList[105] = createBlock((2131.55, 132.806, 386.22), (0, 0, 0));level.bunkerList[106] = createBlock((2134.02, 133.114, 401.87), (0, 0, 0));level.bunkerList[107] = createBlock((2137.14, 132.667, 417.521), (0, 0, 0));level.bunkerList[108] = createBlock((2140.02, 133.434, 433.171), (0, 0, 0));level.bunkerList[109] = createBlock((2142.46, 133.074, 448.821), (0, 0, 0)); 74:11 ;mp_array;level.bunkerList[110] = createBlock((2144.46, 132.631, 464.472), (0, 0, 0));level.bunkerList[111] = createBlock((2146.06, 132.949, 480.122), (0, 0, 0));level.bunkerList[112] = createBlock((2148.06, 132.718, 495.772), (0, 0, 0));level.bunkerList[113] = createBlock((2150.4, 132.734, 511.423), (0, 0, 0));level.bunkerList[114] = createBlock((2152.32, 132.986, 527.073), (0, 0, 0));level.bunkerList[115] = createBlock((2153.86, 132.622, 542.723), (0, 0, 0));level.bunkerList[116] = createBlock((2156.01, 132.646, 558.374), (0, 0, 0));level.bunkerList[117] = createBlock((2158.86, 132.908, 574.024), (0, 0, 0));level.bunkerList[118] = createBlock((2161.38, 132.795, 589.674), (0, 0, 0));level.bunkerList[119] = createBlock((2162.63, 133.146, 605.325), (0, 0, 0)); 74:11 ;mp_array;level.bunkerList[120] = createBlock((2165.14, 132.856, 620.975), (0, 0, 0));level.bunkerList[121] = createBlock((2167.46, 133.18, 636.625), (0, 0, 0));level.bunkerList[122] = createBlock((2169.78, 132.597, 652.276), (0, 0, 0));level.bunkerList[123] = createBlock((2171.24, 132.918, 667.926), (0, 0, 0));level.bunkerList[124] = createBlock((2172.9, 133.098, 683.576), (0, 0, 0));level.bunkerList[125] = createBlock((2299.65, 6.90737, 683.962), (0, 0, 0));level.bunkerList[126] = createBlock((2300.11, 66.4884, 683.962), (0, 0, 0));level.bunkerList[127] = createBlock((2301.35, 258.076, 683.962), (0, 0, 0));level.bunkerList[128] = createBlock((2301.23, 195.02, 683.962), (0, 0, 0));level.bunkerList[129] = createBlock((2298.41, 132.432, 683.962), (0, 0, 0)); 74:11 ;mp_array;level.bunkerList[130] = createBlock((2297.56, 131.794, 711.087), (0, 0, 0));level.bunkerList[131] = createBlock((2297.56, 131.794, 738.212), (0, 0, 0));level.bunkerList[132] = createBlock((2297.56, 131.794, 765.337), (0, 0, 0));level.bunkerList[133] = createBlock((2297.56, 131.794, 792.462), (0, 0, 0));level.bunkerList[134] = createBlock((2330.21, 252.155, 786.6), (0, 0, 0));level.bunkerList[135] = createBlock((2330, 196.821, 786.6), (0, 0, 0));level.bunkerList[136] = createBlock((2330.87, 16.5232, 786.6), (0, 0, 0));level.bunkerList[137] = createBlock((2331.01, 72.7533, 786.6), (0, 0, 0));level.bunkerList[138] = createBlock((2584.04, 59.8796, 709.777), (0, 90, 0));level.bunkerList[139] = createBlock((2584.04, 59.8796, 736.902), (0, 90, 0)); 74:11 ;mp_array;level.bunkerList[140] = createBlock((2584.06, 205.546, 709.899), (0, 90, 0));level.bunkerList[141] = createBlock((2584.06, 205.546, 737.024), (0, 90, 0));level.bunkerList[142] = createBlock((2608.15, 129.052, 609.191), (0, 0, 0));
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