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Radeon r600 Unigine_Heaven-4.0 log

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Dec 9th, 2015
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  1. GLRender::GLRender(): Unknown GPU
  2. GPUMonitorPlugin::init(): can't initialize GPUMonitor
  3. EnginePlugins::init(): can't initialize "GPUMonitor" plugin
  4. Loading "/home/nille/.Heaven/heaven_4.0.cfg"...
  5. Loading "libGPUMonitor_x64.so"...
  6. Loading "libGL.so.1"...
  7. Loading "libopenal.so.1"...
  8. Set 1366x768 windowed video mode
  9. Set 1.00 gamma value
  10. Unigine engine http://unigine.com/
  11. Binary: Linux 64bit GCC 4.4.5 Release Feb 13 2013 r11284
  12. Features: OpenGL OpenAL XPad360 Joystick Flash Editor
  13. App path: /tmp/Unigine_Heaven-4.0/bin/
  14. Data path: /tmp/Unigine_Heaven-4.0/data/
  15. Save path: /home/nille/.Heaven/
  16.  
  17. ---- System ----
  18. System: Linux 4.1.13 x86_64
  19. CPU: AMD A10-5750M APU with Radeon(tm) HD Graphics 2495MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A SSE5 AVX HTT x4
  20. GPU: Unknown GPU x1
  21. System memory: 7113 MB
  22. Video memory: 256 MB
  23. Sync threads: 3
  24. Async threads: 4
  25.  
  26. ---- MathLib ----
  27. Set SSE2 simd processor
  28.  
  29. ---- Sound ----
  30. Renderer: OpenAL Soft
  31. OpenAL vendor: OpenAL Community
  32. OpenAL renderer: OpenAL Soft
  33. OpenAL version: 1.1 ALSOFT 1.16.0
  34. Found AL_EXT_LINEAR_DISTANCE
  35. Found AL_EXT_OFFSET
  36. Found ALC_EXT_EFX
  37. Found EFX Filter
  38. Found EFX Reverb
  39. Found EAX Reverb
  40. Found QUAD16 format
  41. Found 51CHN16 format
  42. Found 61CHN16 format
  43. Found 71CHN16 format
  44. Maximum sources: 256
  45. Maximum effect slots: 4
  46. Maximum auxiliary sends: 2
  47.  
  48. ---- Render ----
  49. OpenGL vendor: X.Org
  50. OpenGL renderer: Gallium 0.4 on AMD ARUBA (DRM 2.42.0, LLVM 3.7.0)
  51. OpenGL version: 3.2 (Core Profile) Mesa 11.2.0-devel
  52. OpenGL flags: Core Profile
  53. Found required GL_ARB_map_buffer_range
  54. Found required GL_ARB_vertex_array_object
  55. Found required GL_ARB_draw_instanced
  56. Found required GL_ARB_draw_elements_base_vertex
  57. Found required GL_ARB_transform_feedback
  58. Found required GL_ARB_half_float_vertex
  59. Found required GL_ARB_half_float_pixel
  60. Found required GL_ARB_framebuffer_object
  61. Found required GL_ARB_texture_multisample
  62. Found required GL_ARB_uniform_buffer_object
  63. Found required GL_ARB_geometry_shader4
  64. Found optional GL_ARB_tessellation_shader
  65. Found optional GL_ARB_sample_shading
  66. Found optional GL_ARB_gpu_shader5
  67. Found optional GL_EXT_texture_compression_s3tc
  68. Found optional GL_ARB_texture_compression_rgtc
  69. Shading language: 1.50
  70. Maximum texture size: 16384
  71. Maximum texture units: 80
  72. Maximum texture renders: 8
  73.  
  74. ---- Physics ----
  75. Physics: Multi-threaded
  76.  
  77. ---- PathFind ----
  78. PathFind: Multi-threaded
  79.  
  80. ---- Interpreter ----
  81. Version: 2.52
  82.  
  83. Loading "heaven/unigine.cpp" 89ms
  84. Loading "heaven/locale/unigine.en" dictionary
  85. Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 8ms
  86. Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 18ms
  87. Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 26ms
  88. Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 13ms
  89. Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 11ms
  90. Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 29ms
  91. Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 19ms
  92. Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 3ms
  93. Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 6ms
  94. Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 8ms
  95. Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 2ms
  96. Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 3ms
  97. Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 29ms
  98. Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 1ms
  99. Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 10ms
  100. Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 7ms
  101. Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 2ms
  102. Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 2ms
  103. Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 7ms
  104. Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 7ms
  105. Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaderGLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  106. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_0
  107. 0:220(8): error: #version 150 layout qualifier `triangles' used
  108. GLShader::compile(): can't link program
  109. error: Tessellation control shader must be linked with tessellation evaluation shader
  110. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  111. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_0
  112. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  113. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_0
  114. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  115. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_0
  116. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_ambient.shader" fragment shader
  117. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_0
  118. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  119. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY
  120. 0:220(8): error: #version 150 layout qualifier `triangles' used
  121. GLShader::compile(): can't link program
  122. error: Tessellation control shader must be linked with tessellation evaluation shader
  123. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  124. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY
  125. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  126. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY
  127. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  128. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY
  129. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_ambient_reflection_cube.shader" fragment shader
  130. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY
  131. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  132. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_1
  133. 0:220(8): error: #version 150 layout qualifier `triangles' used
  134. GLShader::compile(): can't link program
  135. error: Tessellation control shader must be linked with tessellation evaluation shader
  136. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  137. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_1
  138. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  139. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_1
  140. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  141. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_1
  142. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_ambient.shader" fragment shader
  143. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY,OVERLAY_1
  144. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  145. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,ALPHA_TEST,TESSELLATION,OPACITY,OVERLAY_1
  146. 0:220(8): error: #version 150 layout qualifier `triangles' used
  147. GLShader::compile(): can't link program
  148. error: Tessellation control shader must be linked with tessellation evaluation shader
  149. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  150. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,ALPHA_TEST,TESSELLATION,OPACITY,OVERLAY_1
  151. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  152. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,ALPHA_TEST,TESSELLATION,OPACITY,OVERLAY_1
  153. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  154. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,ALPHA_TEST,TESSELLATION,OPACITY,OVERLAY_1
  155. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_ambient.shader" fragment shader
  156. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,ALPHA_TEST,TESSELLATION,OPACITY,OVERLAY_1
  157. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  158. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY
  159. 0:220(8): error: #version 150 layout qualifier `triangles' used
  160. GLShader::compile(): can't link program
  161. error: Tessellation control shader must be linked with tessellation evaluation shader
  162. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  163. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY
  164. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  165. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY
  166. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  167. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY
  168. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_ambient.shader" fragment shader
  169. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT,AMBIENT,TESSELLATION,OPACITY
  170. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  171. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY,FLECK
  172. 0:220(8): error: #version 150 layout qualifier `triangles' used
  173. GLShader::compile(): can't link program
  174. error: Tessellation control shader must be linked with tessellation evaluation shader
  175. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  176. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY,FLECK
  177. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  178. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY,FLECK
  179. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  180. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY,FLECK
  181. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_paint_ambient_reflection_cube.shader" fragment shader
  182. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_AMBIENT_REFLECTION_CUBE,AMBIENT,TESSELLATION,OPACITY,FLECK
  183. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  184. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_0,VOLUMETRIC
  185. 0:220(8): error: #version 150 layout qualifier `triangles' used
  186. GLShader::compile(): can't link program
  187. error: Tessellation control shader must be linked with tessellation evaluation shader
  188. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  189. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_0,VOLUMETRIC
  190. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  191. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_0,VOLUMETRIC
  192. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  193. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_0,VOLUMETRIC
  194. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_deferred.shader" fragment shader
  195. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_0,VOLUMETRIC
  196. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  197. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  198. 0:220(8): error: #version 150 layout qualifier `triangles' used
  199. GLShader::compile(): can't link program
  200. error: Tessellation control shader must be linked with tessellation evaluation shader
  201. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  202. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  203. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  204. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  205. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  206. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  207. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_deferred.shader" fragment shader
  208. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  209. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  210. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_1,VOLUMETRIC
  211. 0:220(8): error: #version 150 layout qualifier `triangles' used
  212. GLShader::compile(): can't link program
  213. error: Tessellation control shader must be linked with tessellation evaluation shader
  214. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  215. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_1,VOLUMETRIC
  216. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  217. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_1,VOLUMETRIC
  218. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  219. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_1,VOLUMETRIC
  220. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_deferred.shader" fragment shader
  221. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,OVERLAY_1,VOLUMETRIC
  222. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  223. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,ALPHA_TEST,TESSELLATION,OVERLAY_1,VOLUMETRIC
  224. 0:220(8): error: #version 150 layout qualifier `triangles' used
  225. GLShader::compile(): can't link program
  226. error: Tessellation control shader must be linked with tessellation evaluation shader
  227. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  228. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,ALPHA_TEST,TESSELLATION,OVERLAY_1,VOLUMETRIC
  229. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  230. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,ALPHA_TEST,TESSELLATION,OVERLAY_1,VOLUMETRIC
  231. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  232. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,ALPHA_TEST,TESSELLATION,OVERLAY_1,VOLUMETRIC
  233. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_deferred.shader" fragment shader
  234. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,ALPHA_TEST,TESSELLATION,OVERLAY_1,VOLUMETRIC
  235. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  236. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  237. 0:220(8): error: #version 150 layout qualifier `triangles' used
  238. GLShader::compile(): can't link program
  239. error: Tessellation control shader must be linked with tessellation evaluation shader
  240. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  241. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  242. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  243. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  244. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  245. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  246. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_deferred.shader" fragment shader
  247. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_DEFERRED,TESSELLATION,VOLUMETRIC
  248. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  249. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  250. 0:220(8): error: #version 150 layout qualifier `triangles' used
  251. GLShader::compile(): can't link program
  252. error: Tessellation control shader must be linked with tessellation evaluation shader
  253. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  254. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  255. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  256. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  257. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  258. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  259. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_shadow.shader" fragment shader
  260. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  261. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  262. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,ALPHA_TEST,TESSELLATION
  263. 0:220(8): error: #version 150 layout qualifier `triangles' used
  264. GLShader::compile(): can't link program
  265. error: Tessellation control shader must be linked with tessellation evaluation shader
  266. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  267. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,ALPHA_TEST,TESSELLATION
  268. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  269. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,ALPHA_TEST,TESSELLATION
  270. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  271. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,ALPHA_TEST,TESSELLATION
  272. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_shadow.shader" fragment shader
  273. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,ALPHA_TEST,TESSELLATION
  274. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  275. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  276. 0:220(8): error: #version 150 layout qualifier `triangles' used
  277. GLShader::compile(): can't link program
  278. error: Tessellation control shader must be linked with tessellation evaluation shader
  279. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  280. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  281. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  282. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  283. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  284. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  285. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_shadow.shader" fragment shader
  286. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_SHADOW,TESSELLATION
  287. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  288. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_0
  289. 0:220(8): error: #version 150 layout qualifier `triangles' used
  290. GLShader::compile(): can't link program
  291. error: Tessellation control shader must be linked with tessellation evaluation shader
  292. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  293. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_0
  294. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  295. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_0
  296. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  297. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_0
  298. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_light_world.shader" fragment shader
  299. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_0
  300. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  301. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM
  302. 0:220(8): error: #version 150 layout qualifier `triangles' used
  303. GLShader::compile(): can't link program
  304. error: Tessellation control shader must be linked with tessellation evaluation shader
  305. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  306. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM
  307. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  308. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM
  309. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  310. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM
  311. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_light_world.shader" fragment shader
  312. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM
  313. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  314. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_1
  315. 0:220(8): error: #version 150 layout qualifier `triangles' used
  316. GLShader::compile(): can't link program
  317. error: Tessellation control shader must be linked with tessellation evaluation shader
  318. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  319. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_1
  320. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  321. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_1
  322. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  323. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_1
  324. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_base_light_world.shader" fragment shader
  325. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,PHONG_RIM,OVERLAY_1
  326. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  327. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,FLECK
  328. 0:220(8): error: #version 150 layout qualifier `triangles' used
  329. GLShader::compile(): can't link program
  330. error: Tessellation control shader must be linked with tessellation evaluation shader
  331. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  332. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,FLECK
  333. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  334. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,FLECK
  335. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  336. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,FLECK
  337. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_paint_light_world.shader" fragment shader
  338. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,SHADOW,TESSELLATION,FLECK
  339. OpenGL error: invalid operation
  340. OpenGL error: invalid operation
  341. OpenGL error: invalid operation
  342. OpenGL error: invalid operation
  343. OpenGL error: invalid operation
  344. OpenGL error: invalid operation
  345. OpenGL error: invalid operation
  346. OpenGL error: invalid operation
  347. OpenGL error: invalid operation
  348. OpenGL error: invalid operation
  349. OpenGL error: invalid operation
  350. OpenGL error: invalid operation
  351. OpenGL error: invalid operation
  352. OpenGL error: invalid operation
  353. OpenGL error: invalid operation
  354. OpenGL error: invalid operation
  355. OpenGL error: invalid operation
  356. OpenGL error: invalid operation
  357. OpenGL error: invalid operation
  358. OpenGL error: invalid operation
  359. OpenGL error: invalid operation
  360. OpenGL error: invalid operation
  361. OpenGL error: invalid operation
  362. OpenGL error: invalid operation
  363. OpenGL error: invalid operation
  364. OpenGL error: invalid operation
  365. OpenGL error: invalid operation
  366. OpenGL error: invalid operation
  367. OpenGL error: invalid operation
  368. OpenGL error: invalid operation
  369. OpenGL error: invalid operation
  370. OpenGL error: invalid operation
  371. OpenGL error: invalid operation
  372. OpenGL error: invalid operation
  373. OpenGL error: invalid operation
  374. OpenGL error: invalid operation
  375. OpenGL error: invalid operation
  376. OpenGL error: invalid operation
  377. OpenGL error: invalid operation
  378. OpenGL error: invalid operation
  379. OpenGL error: invalid operation
  380. OpenGL error: invalid operation
  381. OpenGL error: invalid operation
  382. OpenGL error: invalid operation
  383. OpenGL error: invalid operation
  384. OpenGL error: invalid operation
  385. OpenGL error: invalid operation
  386. OpenGL error: invalid operation
  387. OpenGL error: invalid operation
  388. OpenGL error: invalid operation
  389. OpenGL error: invalid operation
  390. OpenGL error: invalid operation
  391. OpenGL error: invalid operation
  392. OpenGL error: invalid operation
  393. OpenGL error: invalid operation
  394. OpenGL error: invalid operation
  395. OpenGL error: invalid operation
  396. OpenGL error: invalid operation
  397. OpenGL error: invalid operation
  398. OpenGL error: invalid operation
  399. OpenGL error: invalid operation
  400. OpenGL error: invalid operation
  401. OpenGL error: invalid operation
  402. OpenGL error: invalid operation
  403. OpenGL error: invalid operation
  404. OpenGL error: invalid operation
  405. OpenGL error: invalid operation
  406. OpenGL error: invalid operation
  407. OpenGL error: invalid operation
  408. OpenGL error: invalid operation
  409. OpenGL error: invalid operation
  410. OpenGL error: invalid operation
  411. OpenGL error: invalid operation
  412. OpenGL error: invalid operation
  413. OpenGL error: invalid operation
  414. OpenGL error: invalid operation
  415. OpenGL error: invalid operation
  416. OpenGL error: invalid operation
  417. OpenGL error: invalid operation
  418. OpenGL error: invalid operation
  419. OpenGL error: invalid operation
  420. OpenGL error: invalid operation
  421. OpenGL error: invalid operation
  422. OpenGL error: invalid operation
  423. OpenGL error: invalid operation
  424. OpenGL error: invalid operation
  425. OpenGL error: invalid operation
  426. OpenGL error: invalid operation
  427. OpenGL error: invalid operation
  428. OpenGL error: invalid operation
  429. OpenGL error: invalid operation
  430. OpenGL error: invalid operation
  431. OpenGL error: invalid operation
  432. OpenGL error: invalid operation
  433. OpenGL error: invalid operation
  434. OpenGL error: invalid operation
  435. OpenGL error: invalid operation
  436. OpenGL error: invalid operation
  437. OpenGL error: invalid operation
  438. OpenGL error: invalid operation
  439. OpenGL error: invalid operation
  440. OpenGL error: invalid operation
  441. OpenGL error: invalid operation
  442. OpenGL error: invalid operation
  443. OpenGL error: invalid operation
  444. OpenGL error: invalid operation
  445. OpenGL error: invalid operation
  446. OpenGL error: invalid operation
  447. OpenGL error: invalid operation
  448. OpenGL error: invalid operation
  449. OpenGL error: invalid operation
  450. OpenGL error: invalid operation
  451. OpenGL error: invalid operation
  452. OpenGL error: invalid operation
  453. OpenGL error: invalid operation
  454. OpenGL error: invalid operation
  455. OpenGL error: invalid operation
  456. OpenGL error: invalid operation
  457. OpenGL error: invalid operation
  458. OpenGL error: invalid operation
  459. OpenGL error: invalid operation
  460. OpenGL error: invalid operation
  461. OpenGL error: invalid operation
  462. OpenGL error: invalid operation
  463. OpenGL error: invalid operation
  464. OpenGL error: invalid operation
  465. OpenGL error: invalid operation
  466. OpenGL error: invalid operation
  467. OpenGL error: invalid operation
  468. OpenGL error: invalid operation
  469. OpenGL error: invalid operation
  470. OpenGL error: invalid operation
  471. OpenGL error: invalid operation
  472. OpenGL error: invalid operation
  473. OpenGL error: invalid operation
  474. OpenGL error: invalid operation
  475. OpenGL error: invalid operation
  476. OpenGL error: invalid operation
  477. OpenGL error: invalid operation
  478. OpenGL error: invalid operation
  479. OpenGL error: invalid operation
  480. OpenGL error: invalid operation
  481. OpenGL error: invalid operation
  482. OpenGL error: invalid operation
  483. OpenGL error: invalid operation
  484. OpenGL error: invalid operation
  485. OpenGL error: invalid operation
  486. OpenGL error: invalid operation
  487. OpenGL error: invalid operation
  488. OpenGL error: invalid operation
  489. OpenGL error: invalid operation
  490. OpenGL error: invalid operation
  491. OpenGL error: invalid operation
  492. OpenGL error: invalid operation
  493. OpenGL error: invalid operation
  494. OpenGL error: invalid operation
  495. OpenGL error: invalid operation
  496. OpenGL error: invalid operation
  497. OpenGL error: invalid operation
  498. OpenGL error: invalid operation
  499. OpenGL error: invalid operation
  500. OpenGL error: invalid operation
  501. OpenGL error: invalid operation
  502. OpenGL error: invalid operation
  503. OpenGL error: invalid operation
  504. OpenGL error: invalid operation
  505. OpenGL error: invalid operation
  506. OpenGL error: invalid operation
  507. OpenGL error: invalid operation
  508. OpenGL error: invalid operation
  509. OpenGL error: invalid operation
  510. OpenGL error: invalid operation
  511. OpenGL error: invalid operation
  512. OpenGL error: invalid operation
  513. OpenGL error: invalid operation
  514. OpenGL error: invalid operation
  515. OpenGL error: invalid operation
  516. OpenGL error: invalid operation
  517. OpenGL error: invalid operation
  518. OpenGL error: invalid operation
  519. OpenGL error: invalid operation
  520. OpenGL error: invalid operation
  521. OpenGL error: invalid operation
  522. OpenGL error: invalid operation
  523. OpenGL error: invalid operation
  524. OpenGL error: invalid operation
  525. OpenGL error: invalid operation
  526. OpenGL error: invalid operation
  527. OpenGL error: invalid operation
  528. OpenGL error: invalid operation
  529. OpenGL error: invalid operation
  530. OpenGL error: invalid operation
  531. OpenGL error: invalid operation
  532. OpenGL error: invalid operation
  533. OpenGL error: invalid operation
  534. OpenGL error: invalid operation
  535. OpenGL error: invalid operation
  536. OpenGL error: invalid operation
  537. OpenGL error: invalid operation
  538. OpenGL error: invalid operation
  539. OpenGL error: invalid operation
  540. OpenGL error: invalid operation
  541. OpenGL error: invalid operation
  542. OpenGL error: invalid operation
  543. OpenGL error: invalid operation
  544. OpenGL error: invalid operation
  545. OpenGL error: invalid operation
  546. OpenGL error: invalid operation
  547. OpenGL error: invalid operation
  548. OpenGL error: invalid operation
  549. OpenGL error: invalid operation
  550. OpenGL error: invalid operation
  551. OpenGL error: invalid operation
  552. OpenGL error: invalid operation
  553. OpenGL error: invalid operation
  554. OpenGL error: invalid operation
  555. OpenGL error: invalid operation
  556. OpenGL error: invalid operation
  557. OpenGL error: invalid operation
  558. OpenGL error: invalid operation
  559. OpenGL error: invalid operation
  560. OpenGL error: invalid operation
  561. OpenGL error: invalid operation
  562. OpenGL error: invalid operation
  563. OpenGL error: invalid operation
  564. OpenGL error: invalid operation
  565. OpenGL error: invalid operation
  566. OpenGL error: invalid operation
  567. OpenGL error: invalid operation
  568. OpenGL error: invalid operation
  569. OpenGL error: invalid operation
  570. OpenGL error: invalid operation
  571. OpenGL error: invalid operation
  572. OpenGL error: invalid operation
  573. OpenGL error: invalid operation
  574. OpenGL error: invalid operation
  575. OpenGL error: invalid operation
  576. OpenGL error: invalid operation
  577. OpenGL error: invalid operation
  578. OpenGL error: invalid operation
  579. OpenGL error: invalid operation
  580. OpenGL error: invalid operation
  581. OpenGL error: invalid operation
  582. OpenGL error: invalid operation
  583. OpenGL error: invalid operation
  584. OpenGL error: invalid operation
  585. OpenGL error: invalid operation
  586. OpenGL error: invalid operation
  587. OpenGL error: invalid operation
  588. OpenGL error: invalid operation
  589. OpenGL error: invalid operation
  590. OpenGL error: invalid operation
  591. OpenGL error: invalid operation
  592. OpenGL error: invalid operation
  593. OpenGL error: invalid operation
  594. OpenGL error: invalid operation
  595. OpenGL error: invalid operation
  596. OpenGL error: invalid operation
  597. OpenGL error: invalid operation
  598. OpenGL error: invalid operation
  599. OpenGL error: invalid operation
  600. OpenGL error: invalid operation
  601. OpenGL error: invalid operation
  602. OpenGL error: invalid operation
  603. OpenGL error: invalid operation
  604. OpenGL error: invalid operation
  605. OpenGL error: invalid operation
  606. OpenGL error: invalid operation
  607. OpenGL error: invalid operation
  608. OpenGL error: invalid operation
  609. OpenGL error: invalid operation
  610. OpenGL error: invalid operation
  611. OpenGL error: invalid operation
  612. OpenGL error: invalid operation
  613. OpenGL error: invalid operation
  614. OpenGL error: invalid operation
  615. GLShader::loadEvaluate(): error in "core/shaders/default/mesh/evaluate_base.shader" file
  616. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,TESSELLATION,FLECK
  617. 0:220(8): error: #version 150 layout qualifier `triangles' used
  618. GLShader::compile(): can't link program
  619. error: Tessellation control shader must be linked with tessellation evaluation shader
  620. Material::create_shader(): can't compile "core/shaders/default/mesh/vertex_base.shader" vertex shader
  621. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,TESSELLATION,FLECK
  622. Material::create_shader(): can't compile "core/shaders/default/mesh/control_base.shader" control shader
  623. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,TESSELLATION,FLECK
  624. Material::create_shader(): can't compile "core/shaders/default/mesh/evaluate_base.shader" evaluate shader
  625. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,TESSELLATION,FLECK
  626. Material::create_shader(): can't compile "core/shaders/default/mesh/fragment_paint_light_world.shader" fragment shader
  627. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,BASE_LIGHT_WORLD,WORLD,TESSELLATION,FLECK
  628. OpenGL error: invalid operation
  629. OpenGL error: invalid operation
  630. OpenGL error: invalid operation
  631. OpenGL error: invalid operation
  632. OpenGL error: invalid operation
  633. OpenGL error: invalid operation
  634. OpenGL error: invalid operation
  635. OpenGL error: invalid operation
  636. OpenGL error: invalid operation
  637. OpenGL error: invalid operation
  638. OpenGL error: invalid operation
  639. OpenGL error: invalid operation
  640. OpenGL error: invalid operation
  641. OpenGL error: invalid operation
  642. OpenGL error: invalid operation
  643. OpenGL error: invalid operation
  644. OpenGL error: invalid operation
  645. OpenGL error: invalid operation
  646. OpenGL error: invalid operation
  647. OpenGL error: invalid operation
  648. OpenGL error: invalid operation
  649. OpenGL error: invalid operation
  650. OpenGL error: invalid operation
  651. OpenGL error: invalid operation
  652. OpenGL error: invalid operation
  653. OpenGL error: invalid operation
  654. OpenGL error: invalid operation
  655. OpenGL error: invalid operation
  656. OpenGL error: invalid operation
  657. OpenGL error: invalid operation
  658. OpenGL error: invalid operation
  659. OpenGL error: invalid operation
  660. OpenGL error: invalid operation
  661. OpenGL error: invalid operation
  662. OpenGL error: invalid operation
  663. OpenGL error: invalid operation
  664. OpenGL error: invalid operation
  665. OpenGL error: invalid operation
  666. OpenGL error: invalid operation
  667. OpenGL error: invalid operation
  668. OpenGL error: invalid operation
  669. OpenGL error: invalid operation
  670. OpenGL error: invalid operation
  671. OpenGL error: invalid operation
  672. OpenGL error: invalid operation
  673. OpenGL error: invalid operation
  674. OpenGL error: invalid operation
  675. OpenGL error: invalid operation
  676. OpenGL error: invalid operation
  677. OpenGL error: invalid operation
  678. OpenGL error: invalid operation
  679. OpenGL error: invalid operation
  680. OpenGL error: invalid operation
  681. OpenGL error: invalid operation
  682. OpenGL error: invalid operation
  683. OpenGL error: invalid operation
  684. OpenGL error: invalid operation
  685. OpenGL error: invalid operation
  686. OpenGL error: invalid operation
  687. OpenGL error: invalid operation
  688. OpenGL error: invalid operation
  689. OpenGL error: invalid operation
  690. OpenGL error: invalid operation
  691. OpenGL error: invalid operation
  692. OpenGL error: invalid operation
  693. OpenGL error: invalid operation
  694. OpenGL error: invalid operation
  695. OpenGL error: invalid operation
  696. OpenGL error: invalid operation
  697. OpenGL error: invalid operation
  698. OpenGL error: invalid operation
  699. OpenGL error: invalid operation
  700. OpenGL error: invalid operation
  701. OpenGL error: invalid operation
  702. OpenGL error: invalid operation
  703. OpenGL error: invalid operation
  704. OpenGL error: invalid operation
  705. OpenGL error: invalid operation
  706. OpenGL error: invalid operation
  707. OpenGL error: invalid operation
  708. OpenGL error: invalid operation
  709. OpenGL error: invalid operation
  710. OpenGL error: invalid operation
  711. OpenGL error: invalid operation
  712. OpenGL error: invalid operation
  713. OpenGL error: invalid operation
  714. OpenGL error: invalid operation
  715. OpenGL error: invalid operation
  716. OpenGL error: invalid operation
  717. OpenGL error: invalid operation
  718. OpenGL error: invalid operation
  719. OpenGL error: invalid operation
  720. OpenGL error: invalid operation
  721. OpenGL error: invalid operation
  722. OpenGL error: invalid operation
  723. OpenGL error: invalid operation
  724. OpenGL error: invalid operation
  725. OpenGL error: invalid operation
  726. OpenGL error: invalid operation
  727. OpenGL error: invalid operation
  728. OpenGL error: invalid operation
  729. OpenGL error: invalid operation
  730. OpenGL error: invalid operation
  731. OpenGL error: invalid operation
  732. OpenGL error: invalid operation
  733. OpenGL error: invalid operation
  734. OpenGL error: invalid operation
  735. OpenGL error: invalid operation
  736. OpenGL error: invalid operation
  737. OpenGL error: invalid operation
  738. OpenGL error: invalid operation
  739. OpenGL error: invalid operation
  740. OpenGL error: invalid operation
  741. OpenGL error: invalid operation
  742. OpenGL error: invalid operation
  743. OpenGL error: invalid operation
  744. OpenGL error: invalid operation
  745. OpenGL error: invalid operation
  746. OpenGL error: invalid operation
  747. OpenGL error: invalid operation
  748. OpenGL error: invalid operation
  749. OpenGL error: invalid operation
  750. OpenGL error: invalid operation
  751. OpenGL error: invalid operation
  752. OpenGL error: invalid operation
  753. OpenGL error: invalid operation
  754. OpenGL error: invalid operation
  755. OpenGL error: invalid operation
  756. OpenGL error: invalid operation
  757. OpenGL error: invalid operation
  758. OpenGL error: invalid operation
  759. OpenGL error: invalid operation
  760. OpenGL error: invalid operation
  761. OpenGL error: invalid operation
  762. OpenGL error: invalid operation
  763. OpenGL error: invalid operation
  764. OpenGL error: invalid operation
  765. OpenGL error: invalid operation
  766. OpenGL error: invalid operation
  767. OpenGL error: invalid operation
  768. OpenGL error: invalid operation
  769. OpenGL error: invalid operation
  770. OpenGL error: invalid operation
  771. OpenGL error: invalid operation
  772. OpenGL error: invalid operation
  773. OpenGL error: invalid operation
  774. OpenGL error: invalid operation
  775. OpenGL error: invalid operation
  776. OpenGL error: invalid operation
  777. OpenGL error: invalid operation
  778. OpenGL error: invalid operation
  779. OpenGL error: invalid operation
  780. OpenGL error: invalid operation
  781. OpenGL error: invalid operation
  782. OpenGL error: invalid operation
  783. OpenGL error: invalid operation
  784. OpenGL error: invalid operation
  785. OpenGL error: invalid operation
  786. OpenGL error: invalid operation
  787. OpenGL error: invalid operation
  788. OpenGL error: invalid operation
  789. OpenGL error: invalid operation
  790. OpenGL error: invalid operation
  791. OpenGL error: invalid operation
  792. OpenGL error: invalid operation
  793. OpenGL error: invalid operation
  794. OpenGL error: invalid operation
  795. OpenGL error: invalid operation
  796. OpenGL error: invalid operation
  797. OpenGL error: invalid operation
  798. OpenGL error: invalid operation
  799. OpenGL error: invalid operation
  800. OpenGL error: invalid operation
  801. OpenGL error: invalid operation
  802. OpenGL error: invalid operation
  803. OpenGL error: invalid operation
  804. OpenGL error: invalid operation
  805. OpenGL error: invalid operation
  806. OpenGL error: invalid operation
  807. OpenGL error: invalid operation
  808. OpenGL error: invalid operation
  809. OpenGL error: invalid operation
  810. OpenGL error: invalid operation
  811. OpenGL error: invalid operation
  812. OpenGL error: invalid operation
  813. OpenGL error: invalid operation
  814. OpenGL error: invalid operation
  815. OpenGL error: invalid operation
  816. OpenGL error: invalid operation
  817. OpenGL error: invalid operation
  818. OpenGL error: invalid operation
  819. OpenGL error: invalid operation
  820. OpenGL error: invalid operation
  821. OpenGL error: invalid operation
  822. OpenGL error: invalid operation
  823. OpenGL error: invalid operation
  824. OpenGL error: invalid operation
  825. OpenGL error: invalid operation
  826. OpenGL error: invalid operation
  827. OpenGL error: invalid operation
  828. OpenGL error: invalid operation
  829. OpenGL error: invalid operation
  830. OpenGL error: invalid operation
  831. OpenGL error: invalid operation
  832. OpenGL error: invalid operation
  833. OpenGL error: invalid operation
  834. OpenGL error: invalid operation
  835. OpenGL error: invalid operation
  836. OpenGL error: invalid operation
  837. OpenGL error: invalid operation
  838. OpenGL error: invalid operation
  839. OpenGL error: invalid operation
  840. OpenGL error: invalid operation
  841. OpenGL error: invalid operation
  842. OpenGL error: invalid operation
  843. OpenGL error: invalid operation
  844. OpenGL error: invalid operation
  845. OpenGL error: invalid operation
  846. OpenGL error: invalid operation
  847. OpenGL error: invalid operation
  848. OpenGL error: invalid operation
  849. OpenGL error: invalid operation
  850. OpenGL error: invalid operation
  851. OpenGL error: invalid operation
  852. OpenGL error: invalid operation
  853. OpenGL error: invalid operation
  854. OpenGL error: invalid operation
  855. OpenGL error: invalid operation
  856. OpenGL error: invalid operation
  857. OpenGL error: invalid operation
  858. OpenGL error: invalid operation
  859. OpenGL error: invalid operation
  860. OpenGL error: invalid operation
  861. OpenGL error: invalid operation
  862. OpenGL error: invalid operation
  863. OpenGL error: invalid operation
  864. OpenGL error: invalid operation
  865. OpenGL error: invalid operation
  866. OpenGL error: invalid operation
  867. OpenGL error: invalid operation
  868. OpenGL error: invalid operation
  869. OpenGL error: invalid operation
  870. OpenGL error: invalid operation
  871. OpenGL error: invalid operation
  872. OpenGL error: invalid operation
  873. OpenGL error: invalid operation
  874. OpenGL error: invalid operation
  875. OpenGL error: invalid operation
  876. OpenGL error: invalid operation
  877. OpenGL error: invalid operation
  878. OpenGL error: invalid operation
  879. OpenGL error: invalid operation
  880. OpenGL error: invalid operation
  881. OpenGL error: invalid operation
  882. OpenGL error: invalid operation
  883. OpenGL error: invalid operation
  884. OpenGL error: invalid operation
  885. OpenGL error: invalid operation
  886. OpenGL error: invalid operation
  887. OpenGL error: invalid operation
  888. OpenGL error: invalid operation
  889. OpenGL error: invalid operation
  890. OpenGL error: invalid operation
  891. OpenGL error: invalid operation
  892. OpenGL error: invalid operation
  893. OpenGL error: invalid operation
  894. OpenGL error: invalid operation
  895. OpenGL error: invalid operation
  896. OpenGL error: invalid operation
  897. OpenGL error: invalid operation
  898. OpenGL error: invalid operation
  899. OpenGL error: invalid operation
  900. OpenGL error: invalid operation
  901. OpenGL error: invalid operation
  902. OpenGL error: invalid operation
  903. OpenGL error: invalid operation
  904. OpenGL error: invalid operation
  905. OpenGL error: invalid operation
  906. OpenGL error: invalid operation
  907. OpenGL error: invalid operation
  908. OpenGL error: invalid operation
  909. OpenGL error: invalid operation
  910. OpenGL error: invalid operation
  911. OpenGL error: invalid operation
  912. OpenGL error: invalid operation
  913. OpenGL error: invalid operation
  914. OpenGL error: invalid operation
  915. OpenGL error: invalid operation
  916. OpenGL error: invalid operation
  917. OpenGL error: invalid operation
  918. OpenGL error: invalid operation
  919. OpenGL error: invalid operation
  920. OpenGL error: invalid operation
  921. OpenGL error: invalid operation
  922. OpenGL error: invalid operation
  923. OpenGL error: invalid operation
  924. OpenGL error: invalid operation
  925. OpenGL error: invalid operation
  926. OpenGL error: invalid operation
  927. OpenGL error: invalid operation
  928. OpenGL error: invalid operation
  929. OpenGL error: invalid operation
  930. OpenGL error: invalid operation
  931. OpenGL error: invalid operation
  932. OpenGL error: invalid operation
  933. OpenGL error: invalid operation
  934. OpenGL error: invalid operation
  935. OpenGL error: invalid operation
  936. OpenGL error: invalid operation
  937. OpenGL error: invalid operation
  938. OpenGL error: invalid operation
  939. OpenGL error: invalid operation
  940. OpenGL error: invalid operation
  941. OpenGL error: invalid operation
  942. OpenGL error: invalid operation
  943. OpenGL error: invalid operation
  944. OpenGL error: invalid operation
  945. OpenGL error: invalid operation
  946. OpenGL error: invalid operation
  947. OpenGL error: invalid operation
  948. OpenGL error: invalid operation
  949. OpenGL error: invalid operation
  950. OpenGL error: invalid operation
  951. OpenGL error: invalid operation
  952. OpenGL error: invalid operation
  953. OpenGL error: invalid operation
  954. OpenGL error: invalid operation
  955. OpenGL error: invalid operation
  956. OpenGL error: invalid operation
  957. OpenGL error: invalid operation
  958. OpenGL error: invalid operation
  959. OpenGL error: invalid operation
  960. OpenGL error: invalid operation
  961. OpenGL error: invalid operation
  962. OpenGL error: invalid operation
  963. OpenGL error: invalid operation
  964. OpenGL error: invalid operation
  965. OpenGL error: invalid operation
  966. OpenGL error: invalid operation
  967. OpenGL error: invalid operation
  968. OpenGL error: invalid operation
  969. OpenGL error: invalid operation
  970. OpenGL error: invalid operation
  971. OpenGL error: invalid operation
  972. OpenGL error: invalid operation
  973. OpenGL error: invalid operation
  974. OpenGL error: invalid operation
  975. OpenGL error: invalid operation
  976. OpenGL error: invalid operation
  977. OpenGL error: invalid operation
  978. OpenGL error: invalid operation
  979. OpenGL error: invalid operation
  980. OpenGL error: invalid operation
  981. OpenGL error: invalid operation
  982. OpenGL error: invalid operation
  983. OpenGL error: invalid operation
  984. OpenGL error: invalid operation
  985. OpenGL error: invalid operation
  986. OpenGL error: invalid operation
  987. OpenGL error: invalid operation
  988. OpenGL error: invalid operation
  989. OpenGL error: invalid operation
  990. OpenGL error: invalid operation
  991. OpenGL error: invalid operation
  992. OpenGL error: invalid operation
  993. OpenGL error: invalid operation
  994. OpenGL error: invalid operation
  995. OpenGL error: invalid operation
  996. OpenGL error: invalid operation
  997. OpenGL error: invalid operation
  998. OpenGL error: invalid operation
  999. OpenGL error: invalid operation
  1000. OpenGL error: invalid operation
  1001. OpenGL error: invalid operation
  1002. OpenGL error: invalid operation
  1003. OpenGL error: invalid operation
  1004. OpenGL error: invalid operation
  1005. OpenGL error: invalid operation
  1006. OpenGL error: invalid operation
  1007. OpenGL error: invalid operation
  1008. OpenGL error: invalid operation
  1009. OpenGL error: invalid operation
  1010. OpenGL error: invalid operation
  1011. OpenGL error: invalid operation
  1012. OpenGL error: invalid operation
  1013. OpenGL error: invalid operation
  1014. OpenGL error: invalid operation
  1015. OpenGL error: invalid operation
  1016. OpenGL error: invalid operation
  1017. OpenGL error: invalid operation
  1018. OpenGL error: invalid operation
  1019. OpenGL error: invalid operation
  1020. OpenGL error: invalid operation
  1021. OpenGL error: invalid operation
  1022. OpenGL error: invalid operation
  1023. OpenGL error: invalid operation
  1024. OpenGL error: invalid operation
  1025. OpenGL error: invalid operation
  1026. OpenGL error: invalid operation
  1027. OpenGL error: invalid operation
  1028. OpenGL error: invalid operation
  1029. OpenGL error: invalid operation
  1030. OpenGL error: invalid operation
  1031. OpenGL error: invalid operation
  1032. s 1ms
  1033. Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 26ms
  1034. Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 19ms
  1035. Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 2ms
  1036. Loading "core/properties/unigine.prop" 2 properties 0ms
  1037. Unigine Heaven Benchmark 4.0 (4.0)Unigine~# world_load heaven/heaven
  1038. Loading "heaven/heaven.cpp" 214ms
  1039. Loading "heaven/materials/heaven_base.mat" 7 materials 15ms
  1040. Loading "heaven/materials/heaven_environment.mat" 13 materials 742ms
  1041. Loading "heaven/materials/heaven_ruins.mat" 27 materials 1837ms
  1042. Loading "heaven/materials/heaven_buildings.mat" 58 materials 1939ms
  1043. Loading "heaven/materials/heaven_props.mat" 10 materials 384ms
  1044. Loading "heaven/materials/heaven_sfx.mat" 11 materials 9ms
  1045. Loading "heaven/materials/heaven_fort.mat" 15 materials 506ms
  1046. Loading "heaven/materials/heaven_airship.mat" 26 materials 2858ms
  1047. Loading "heaven/heaven.world" 9627ms
  1048. Unigine~# quit
  1049. Close "libopenal.so.1"
  1050. Close "libGL.so.1"
  1051. Memory usage: none
  1052. Allocations: none
  1053. Shutdown
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