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  1. name: Towny
  2. main: ca.xshade.bukkit.towny.Towny
  3. version: 0.72.0
  4. language: english.yml
  5. last_run_version: 0.72.0
  6. author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
  7. website: http://code.google.com/a/eclipselabs.org/p/towny/
  8. description: >
  9.    Resident-Town-Nation heirarchy combined with a grid based
  10.     protection system. Including a war event.
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # |                   Towny commands                     | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. commands:
  19.     towny:
  20.         aliases: []
  21.     nation:
  22.         aliases: [n, nat]
  23.     nationchat:
  24.         aliases: [nc]
  25.     townchat:
  26.         aliases: [tc]
  27.     plot:
  28.         aliases: []
  29.     resident:
  30.         aliases: [res, p, player]
  31.     town:
  32.         aliases: [t]
  33.     townyadmin:
  34.         aliases: [ta]
  35.     townyworld:
  36.         aliases: [tw]
  37.  
  38. ############################################################
  39. # +------------------------------------------------------+ #
  40. # |                     Permissions                      | #
  41. # +------------------------------------------------------+ #
  42. ############################################################
  43.  
  44. #  Possible permission nodes
  45. #
  46. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  47. #    towny.town.new :User is able to create a town
  48. #    towny.town.claim : User is able to expand his town with /town claim
  49. #    towny.nation.new :User is able to create a nation
  50. #    towny.wild.*: User is able to build/destroy in wild regardless.
  51. #        towny.wild.build
  52. #        towny.wild.destroy
  53. #        towny.wild.switch
  54. #        towny.wild.item_use
  55. #    towny.wild.block.[block id] : User is able to edit [block id] in the wild.
  56. #    towny.spawntp :Use /town spawn
  57. #    towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns)
  58. #
  59. #
  60.  
  61. # these will be moved to permissions nodes at a later date
  62.  
  63. # Allow towns to claim outposts (a townblock not connected to town).
  64. allow_outposts: false
  65. allow_resident_plots: true
  66.  
  67. # all the use of /town spawn
  68. allow_town_spawn: false
  69. # Allow regular residents to use /town spawn [town] (TP to other towns).
  70. allow_town_spawn_travel: false
  71. # Respawn the player at his town spawn point when he/she dies.
  72. town_respawn: false
  73.  
  74. ############################################################
  75. # +------------------------------------------------------+ #
  76. # |                 default Town levels                  | #
  77. # +------------------------------------------------------+ #
  78. ############################################################
  79.  
  80. # numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit
  81.  
  82. townLevel:
  83.    - '0,, Ruin,Spirit ,,1'
  84.     - '1,, (Settlement),,,16'
  85.     - '2,, (Hamlet),Chief ,,32'
  86.     - '6,, (Village),Baron Von ,,96'
  87.     - '10,, (Town),Viscount ,,160'
  88.     - '14,, (Large Town),Count Von ,,224'
  89.     - '20,, (City),Earl ,,320'
  90.     - '24,, (Large City),Duke ,,384'
  91.     - '28,, (Metropolis),Lord ,,448'
  92.  
  93. ############################################################
  94. # +------------------------------------------------------+ #
  95. # |                default Nation levels                 | #
  96. # +------------------------------------------------------+ #
  97. ############################################################
  98.  
  99. # numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,kingPostfix
  100.  
  101. nationLevel:
  102.    - '0,Lands of , (Nation),,,Leader ,'
  103.     - '10,Federation of , (Nation),,,Count ,'
  104.     - '20,Dominion of , (Nation),,,Duke ,'
  105.     - '30,Kingdom of , (Nation),,,King ,'
  106.     - '40,The , Empire,,,Emperor ,'
  107.     - '60,The , Realm,,,God Emperor ,'
  108.  
  109.  
  110. ############################################################
  111. # +------------------------------------------------------+ #
  112. # |               Town Claim/new defaults                | #
  113. # +------------------------------------------------------+ #
  114. ############################################################
  115.  
  116. # used to limit a town size if the level config files are empty
  117. default_max_town_blocks: 64
  118. # maximum number of plots any single resident can own
  119. max_plots_per_resident: 100
  120. # Maximum number of towns allowed on the server.
  121. town_limit: 3000
  122.  
  123. # Minimum number of plots any towns home plot must be from the next town.
  124. # This will prevent someone founding a town right on your doorstep
  125. min_distance_from_town_homeblock: 10
  126.  
  127. # The maximum townblocks available to a town is (numResidents * ratio).
  128. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  129. town_block_ratio: 16
  130. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  131. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  132. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  133. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  134. town_block_size: 16
  135.  
  136.  
  137. ############################################################
  138. # +------------------------------------------------------+ #
  139. # |                Global town settings                  | #
  140. # +------------------------------------------------------+ #
  141. ############################################################
  142.  
  143. # force_pvp_on is a global flag and overrides any towns flag setting
  144. force_pvp_on: false
  145. # can residents/Allies harm other residents when in a town with pvp enabled?
  146. friendly_fire: true
  147. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds.
  148. health_regen: true
  149. health_regen_speed: 3000
  150.  
  151. # Enables taxes to be collected daily by town/nation
  152. # If a town can't pay it's tax then it is kicked from the nation.
  153. # if a resident can't pay his plot tax he loses his plot.
  154. # if a resident can't pay his town tax then he is kicked from the town.
  155. daily_taxes: true
  156.  
  157. nation_creation_admin_only: true
  158. town_creation_admin_only: true
  159.  
  160. ############################################################
  161. # +------------------------------------------------------+ #
  162. # |                 Plugin interfacing                   | #
  163. # +------------------------------------------------------+ #
  164. ############################################################
  165.  
  166. using_essentials: false
  167. using_iconomy: true
  168. using_permissions: true
  169. using_questioner: flase
  170.  
  171. database_load: flatfile
  172. database_save: flatfile
  173. daily_backups: true
  174. flatfile_backup: zip
  175.  
  176. # The time taken between each "day". At the start of each day, taxes will be collected.
  177. # Judged in milliseconds. Default is 24 hours.
  178. day_interval: 86400000
  179.  
  180. # Lots of messages to tell you what's going on in the server with time taken for events.
  181. debug_mode: false
  182.  
  183. # Spams the player named in dev_name with all messages related to towny.
  184. dev_mode: false
  185. dev_name: Shadeness
  186.  
  187. logging: true
  188.  
  189. name_check_regex: '^[a-zA-Z0-9]+[a-zA-Z0-9._-]*$'
  190. name_filter_regex: '[ /]'
  191. name_remove_regex: '[^a-zA-Z0-9._-]'
  192.  
  193. npc_prefix: 'NPC'
  194.  
  195. pve_in_non_pvp_towns: true
  196. reset_log_on_boot: true
  197.  
  198. # Enables the [~Home] message.
  199. # If false it will make it harder for enemies to find the home block during a war
  200. show_town_notifications: true
  201.  
  202.  
  203. # The name of the town a resident will automatically join when he first registers.
  204. default_town_name: ''
  205.  
  206. # Skin regular chat with a player's towny prefix, postfix, and colour.
  207. modify_chat_name: true
  208.  
  209. ############################################################
  210. # +------------------------------------------------------+ #
  211. # |             block/item/mob protection                | #
  212. # +------------------------------------------------------+ #
  213. ############################################################
  214.  
  215. protection:
  216.    # Items that can be blocked within towns via town/plot flags
  217.     # 259 - flint and steel
  218.     # 325 - bucket
  219.     # 326 - water bucket
  220.     # 327 - lava bucket
  221.     # 351 - bone/bonemeal
  222.     # 93/94 - redstone repeater
  223.     item_use_ids: 259,325,326,327,351
  224.  
  225.     # Items which can be blocked or enabled via town/plot flags
  226.     # 64 - wooden door
  227.     # 69 - lever
  228.     # 70 - stone pressure plate
  229.     # 71 - iron door
  230.     # 72 - wooden pressure plate
  231.     # 77 - stone button
  232.     # 96 - trap door
  233.     # 25 - noteblock
  234.     # 84 - jukebox
  235.     switch_ids: 64,69,70,71,72,77,96,25,84,93,94
  236.    
  237.     # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  238.     # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  239.     # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  240.  
  241.     # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  242.     mob_removal_town: true
  243.     town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  244.    
  245.     # Globally remove living entities in all worlds.
  246.     mob_removal_world: false
  247.     world_mob_removal_entities: WaterMob,Flying,Slime
  248.    
  249.     # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  250.     # Lower values will check all entities more often at the risk of heavier burden and resource use.
  251.     # NEVER set below 1000 (guestimate)
  252.     mob_removal_speed: 2000
  253.  
  254.  
  255. ############################################################
  256. # +------------------------------------------------------+ #
  257. # |             Unclaimed plot settings                  | #
  258. # +------------------------------------------------------+ #
  259. ############################################################
  260.  
  261. unclaimed:
  262.     unclaimed_zone_build: false
  263.     unclaimed_zone_destroy: false
  264.     unclaimed_zone_item_use: false
  265.     unclaimed_zone_switch: false
  266.     unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  267.  
  268.  
  269. ############################################################
  270. # +------------------------------------------------------+ #
  271. # |             Default Town/Plot flags                  | #
  272. # +------------------------------------------------------+ #
  273. ############################################################
  274.  
  275. # Default permission flags for towns
  276. # These are copied into the town data file at creation
  277.  
  278. default_perm_flags:
  279.     # Can allies/outsiders/residents perform certain actions in the town
  280.  
  281.     # build - place blocks and other items
  282.     # destroy - break blocks and other items
  283.     # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  284.     # switch - trigger or activate switches (as defined in switch_ids)
  285.     default_town_perm_ally_build: false
  286.     default_town_perm_ally_destroy: false
  287.     default_town_perm_ally_itemuse: false
  288.     default_town_perm_ally_switch: false
  289.     default_town_perm_outsider_build: false
  290.     default_town_perm_outsider_destroy: false
  291.     default_town_perm_outsider_itemuse: false
  292.     default_town_perm_outsider_switch: false
  293.     default_town_perm_resident_build: true
  294.     default_town_perm_resident_destroy: true
  295.     default_town_perm_resident_itemuse: true
  296.     default_town_perm_resident_switch: true
  297.  
  298. # Default permission flags for residents plots within a town
  299.  
  300.     # Can allies/friends/outsiders perform certain actions in the town
  301.  
  302.     # build - place blocks and other items
  303.     # destroy - break blocks and other items
  304.     # itemuse - use items such as furnaces (as defined in item_use_ids)
  305.     # switch - trigger or activate switches (as defined in switch_ids)
  306.     default_resident_perm_ally_build: false
  307.     default_resident_perm_ally_destroy: false
  308.     default_resident_perm_ally_itemuse: false
  309.     default_resident_perm_ally_switch: true
  310.     default_resident_perm_friend_build: true
  311.     default_resident_perm_friend_destroy: true
  312.     default_resident_perm_friend_itemuse: true
  313.     default_resident_perm_friend_switch: true
  314.     default_resident_perm_outsider_build: false
  315.     default_resident_perm_outsider_destroy: false
  316.     default_resident_perm_outsider_itemuse: false
  317.     default_resident_perm_outsider_switch: false
  318.  
  319.  
  320. ############################################################
  321. # +------------------------------------------------------+ #
  322. # |                  Resident settings                   | #
  323. # +------------------------------------------------------+ #
  324. ############################################################
  325.  
  326. # player is flagged as inactive after 1 hour (default)
  327. inactive_after_time: 86400000
  328.  
  329. # if enabled old residents will be kicked and deleted from a town
  330. # after Two months (default) of not logging in
  331. delete_old_residents: true
  332. deleted_after_time: 5184000000
  333.  
  334.  
  335. ############################################################
  336. # +------------------------------------------------------+ #
  337. # |                  Economy settings                    | #
  338. # +------------------------------------------------------+ #
  339. ############################################################
  340.  
  341. economy:
  342.     # Cost to use /town spawn [town]
  343.     price_town_spawn_travel: 10.0
  344.  
  345.     price_death: 10.0
  346.     price_death_wartime: 200.0
  347.  
  348.     # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  349.     price_nation_neutrality: 250.0
  350.  
  351.     # How much it costs to start a nation.
  352.     price_new_nation: 5000.0
  353.     # How much it costs to start a town.
  354.     price_new_town: 2450.0
  355.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  356.     price_outpost: 1250.0
  357.  
  358.     # The price for a town to expand one townblock.
  359.     price_claim_townblock: 50.0
  360.  
  361.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  362.     # all of it's member town are kicked and the Nation is removed.
  363.     price_nation_upkeep: 100.0
  364.  
  365.     # The server's daily charge on each town. If a town fails to pay this upkeep
  366.     # all of it's residents are kicked and the town is removed.
  367.     price_town_upkeep: 15.0
  368.  
  369.  
  370.  
  371.  
  372.  
  373. ############################################################
  374. # +------------------------------------------------------+ #
  375. # |                  Wartime settings                    | #
  376. # +------------------------------------------------------+ #
  377. ############################################################
  378.  
  379. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  380. wartime_nation_can_be_neutral: true
  381. wartime_base_spoils: 100.0
  382. wartime_home_block_hp: 120
  383. wartime_min_height: 60
  384. wartime_points_kill: 1
  385. wartime_points_nation: 100
  386. wartime_points_town: 10
  387. wartime_points_townblock: 1
  388. wartime_remove_on_monarch_death: false
  389. wartime_town_block_hp: 60
  390. wartime_town_block_loss_price: 100.0
  391. wartime_warning_delay: 30
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