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- Current Map Info:
- Map Name: CP Rail Spike
- Version: A2
- Stage of Development: Alpha Build
- Game Mode: Control Point (5CP)
- Map Design: Extreme Linear
- Download Link: http://tf2maps.net/threads/rail-spike.26432/
- Things to be done:
- Key:
- * = Continuously Do
- ! = Problem/Error Occurred
- ~ = In Progress
- - = Completed
- + = In Progress but On Hold
- / = Abandoned
- Layout:
- - Reduce Size of Map
- Mid:
- - Width/Length
- Second:
- - Length
- - Angles to Width
- Last:
- - Length
- - Add Verticality (especially between last and mid)
- - Break up sight lines
- Appearance:
- - Add in Props in More Locations
- - Shrink some overly stretched textures
- Gameplay:
- * Reduce Sniper Sight Lines to Reasonable Amount
- * Prevent Engineer Domination Areas (A location that an engineer can easily hold and be difficult to deal with)
- - Give Players More of A Heads Up to Train's Arrival
- Notes:
- This log will be updated based on progress.
- Alpha v1 will remain available for further review.
- Recent Changes:
- Paths to mid are being completely redesigned.
- Less Tunnels on the tracks. In exchange the train goes twice as fast now.
- Snipers have been nerfed to hell and back but they only visited the 1st level. (Thats the hottest level)
- A flank path that skips by 2nd and goes straight to mid was added. It ends up in the halls above the point.
- New entrance to mid is along the tracks. This increases train deaths but also limits snipers.
- The entrance mentioned above has a large door that opens only to the train and can kill you (5 hp per frame) if in the way while closing.
- Two out of the way paths between mid and second where added.
- Both paths are hidden. One goes under the wall around mid. The other goes through the wall off to the side.
- Hurt Trigger for the train changed to be the same size as the train. No more dying on the opposite end of the train from far away.
- Last has lost weight and is much skinnier then it was before.
- New pathways for heading out of spawn prevents you from taking fall damage (idiot).
- In light of recent updates, a few health packs have been removed. Most of them where small health packs.
- Doors to mid are your main source for telling if a train is coming. They open when a train appears on second and closes when gone.
- Random stretched textures have been fixed.
- Feedback to feedback:
- Some Feedback asked to completely abandon the map. This will never happen.
- Ok I understand, its too big for what it should be. If you got this far you know its a big focal point.
- Forward Spawns: In the future maybe. For now no since I'm reducing the size.
- Train Alert: I want the train to be a bit of a surprise but I'll still add something in to help alert players.
- Ledge High: I only intended two ledges to have fall damage. I'll look into it more.
- Flatness: I'm going to add verticality too it.
- Curve Layout: No because it's meant to be linear by design. I will make paths however not so straight.
- Sniper Heaven: I'll make it sniper hell. How does that sound? Sounds good to me!
- Red Bias: Really? I never saw a bias towards one team when testing. If its the train alert that causes it refer to what I said.
- Spawn Ramps: Its a ramp. I may change it.
- Weird Collision Objects: Walls aren't weird. Entities are weird. I'll teach entities normality.
- Key Points Looking for in Alpha:
- Sniper Sight Lines
- Engineer Effectiveness
- Teams having to work harder as they push towards 2nd and last
- Trains Effectiveness/Gameplay Effectiveness
- Play Testers:
- Those wanting to play test may ask but ultimately will be allowed based on my decision.
- Those who are allowed to play test will be informed of when and where it will be.
- Those who play test are allowed to keep a copy of the map to play around in.
- Those who play test are not allowed to edit the map without my permission.
- This was last updated 1/7/2016 4:58pm EST
- Last Edits:
- 12/20/2015 7:01pm EST
- 12/17/2015 4:24pm EST
- 12/1/2015 4:36pm EST
- 11/20/2015 3:37am EST
- 11/13/2015 11:33am EST
- 11/12/2015 1:08pm EST
- 11/11/2015 12:46pm EST
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