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- public static void BossDown(Game.Entity killer)
- {
- BossAlive = false;
- uint Uid = 0;
- for (int i = 0; i < 4; i++)
- {
- byte type1 = 20;
- type1 = (byte)Kernel.Random.Next(1, 25);
- switch (type1)
- {
- case 1: Uid = 800014; break;
- case 2: Uid = 800015; break;
- case 3: Uid = 800016; break;
- case 4: Uid = 800140; break;
- case 5: Uid = 800200; break;
- case 6: Uid = 800214; break;
- case 7: Uid = 800251; break;
- case 8: Uid = 800410; break;
- case 9: Uid = 800512; break;
- case 10: Uid = 800510; break;
- case 11: Uid = 800613; break;
- case 12: Uid = 800615; break;
- case 13: Uid = 800720; break;
- case 14: Uid = 800723; break;
- case 15: Uid = 800802; break;
- case 16: Uid = 800806; break;
- case 17: Uid = 800915; break;
- case 18: Uid = 820056; break;
- case 19: Uid = 821027; break;
- case 20: Uid = 821029; break;
- case 21: Uid = 822090; break;
- case 22: Uid = 823041; break;
- case 23: Uid = 823052; break;
- case 24: Uid = 823053; break;
- case 25: Uid = 824015; break;
- }
- }
- killer.Owner.Inventory.Add(Uid, 0, 1);
- CoServer.Kernel.SendWorldMessage(new CoServer.Network.GamePackets.Message("Congratulations! " + killer.Name + " has killed " + BossName + " and got P6 Soul", Message.Center));
- killer.SubClasses.StudyPoints += 1000;
- killer.ConquerPoints += 50000;
- }
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