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  1. # PROJECT: mod_sa-eider
  2. # LICENSE: See LICENSE in the top level directory
  3. # COPYRIGHT: Copyright 2007, 2008, 2009, 2010, 2011, 2012 we_sux AND eider & bartekdvd
  4. #
  5. # mod_sa is available from http://code.google.com/p/m0d-m0d-s0beit-sa/
  6. #
  7. # mod_sa is free software: you can redistribute it and/or modify
  8. # it under the terms of the GNU General Public License as published by
  9. # the Free Software Foundation, either version 3 of the License, or
  10. # (at your option) any later version.
  11. #
  12. # mod_sa is distributed in the hope that it will be useful,
  13. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. # GNU General Public License for more details.
  16. #
  17. # You should have received a copy of the GNU General Public License
  18. # along with mod_sa. If not, see <http://www.gnu.org/licenses/>.
  19.  
  20.  
  21.  
  22. ##############################################################################
  23. #
  24. #
  25. # by jflm, nuckfuts, notaplane, bartekdvd,eider and the game modification community
  26. # http://code.google.com/p/m0d-m0d-s0beit-sa/
  27. #
  28. #
  29. # Credits & Greets:
  30. # NotAPlane, jflm, nuckfuts
  31. # s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,
  32. # wax, cereal, jac0b, playa', North, caytchen, DeN00b,
  33. # Offroader23, Kosty@n, gaffkanone, Racer_S ...
  34. # everyone at gamedeception.net
  35. # everyone at GTAForums.com
  36. # everyone at Multi Theft Auto
  37. # and everyone helping with moral support & hosting
  38. #
  39. #
  40. ##############################################################################
  41. #
  42. #
  43. # This INI file has all of the startup configuration and
  44. # also serves as a README for getting basic info about it.
  45. # It's highly recommended you read through it to figure out what
  46. # all of the features are, and to customize them to your taste.
  47. #
  48. # ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO mod_sa.log *******
  49. # ******* ERRORS OF ALL SESSIONS ARE LOGGED TO mod_sa_all.log *******
  50. #
  51. #
  52. ##############################################################################
  53.  
  54.  
  55.  
  56.  
  57.  
  58. ##############################################################################
  59. # Basic INI related Info
  60. ##############################################################################
  61. #
  62. # File format:
  63. #
  64. # variable_name = value assigns "value" to "variable_name"
  65. # array_name[index] = value assigns "value" to array_name[index]
  66. # array_name[] = value assigns "value" to the first free index in the array
  67. #
  68. # Entries ending with a backslash ('\') continue on the next line.
  69. #
  70. # Lines starting with '#' or ';' are ignored.
  71. #
  72. # \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids."
  73. #
  74. #
  75. # Valid hotkey names include:
  76. #
  77. # a-z, 0-9
  78. # lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons)
  79. # backspace, tab, return
  80. # lshift, rshift, lctrl, rctrl, lalt, ralt
  81. # space, pageup, pagedn, end, home
  82. # left, up, right, down
  83. # insert, delete, pause
  84. # np0-9 (numpad 0-9)
  85. # multiply, add, separator, subtract, decimal, divide
  86. # f1-f24
  87. # oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys)
  88. # &num (where num is the key's constant number, in decimal, see URL below)
  89. # oem_1-oem_8:
  90. #
  91. # VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key
  92. # VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key
  93. # VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key
  94. # VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key
  95. # VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key
  96. # VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key
  97. # VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
  98. # VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard.
  99. #
  100. # See:
  101. # http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
  102. # for more information about keys
  103. #
  104. # Use &0 to disable a hotkey
  105. #
  106. ##############################################################################
  107.  
  108.  
  109.  
  110.  
  111.  
  112. ##############################################################################
  113. # Main INI settings
  114. ##############################################################################
  115.  
  116. # ===================
  117. # s0nicTz Project
  118. # ===================
  119. s0n_crazy_car = 0
  120. s0n_black_and_white = 0
  121. s0n_change_all_cars_color = 0
  122. s0n_remove_all_cars = 0
  123. s0n_car_shooter = 0
  124. s0n_car_lag = 0
  125. s0n_floating_cars = 0
  126. s0n_floating_cars2 = 0
  127. s0n_pick_car = 0
  128. s0n_car_circle = 0
  129. s0n_player_bugger = 0
  130. s0n_pawn_drivers = 0
  131. s0n_server_fucker = 0
  132. s0n_fake_kill_my_self = 0
  133. s0n_fake_kill_random = 0
  134. s0n_crasher_in_car = 0
  135. s0n_crasher_random_cars = 0
  136. s0n_anti_crasher = 1
  137. s0n_send_timeout = 1
  138. s0n_use_fake_serial = 1
  139. s0n_pulse = 0
  140. s0n_by_player_id = -1
  141. s0n_exattack = 0
  142. s0n_color_spammer = 0
  143. s0n_spamer_1 = 0
  144. s0n_crypted_text_spammer = 0
  145. s0n_crashing_text_spammer = 0
  146. s0n_connection_spammer = 0
  147. s0n_connection_spammer2 = 0
  148. s0n_player_anim_wtf = 0
  149. s0n_auto_2_2 = 0
  150. s0n_lag_god_mode = 0
  151. s0n_fast_respawn = 0
  152. s0n_aimbot = 0
  153. s0n_through_the_walls = 1
  154. s0n_do_not_send_death = 0
  155. s0n_anti_fall = 1
  156. s0n_pickup_hotkeys = 0
  157. s0n_pickup_pick_drugs_fast = 0
  158. s0n_pickup_pick_money_fast = 0
  159. s0n_pickup_pick_all_fast = 0
  160. s0n_pickup_dont_take_twice = 0
  161. s0n_spammer1_text = "s0nicTz Project"
  162. s0n_color_spammer_text = "s0nicTz Project"
  163. s0n_connection_spammer_nick[0] = "s0nicTz1"
  164. s0n_connection_spammer_nick[1] = "Project"
  165. s0n_connection_spammer_nick[2] = "_____"
  166. ###s0n_fake_serial = "FakeSerial"
  167. s0n_esp_boxes = 1
  168. s0n_esp_bones = 0
  169. s0n_ghost_mode = 1
  170. s0n_nick_loading = 0
  171. s0n_nick_loading2 = 0
  172. s0n_speed_mul = 1
  173. s0n_speed_mul_by = 10
  174. s0n_client_ver = "0.3x-R1-2"
  175. s0n_repeat_delay = 15
  176. s0n_rain_at_start = 1
  177.  
  178. ### s0nicTz Project Bots ###
  179. b0t_name = "[BoT]s0nicTz"
  180. b0t_split_string = "_"
  181. b0t_random_chars = "0123456789"
  182. b0t_new_name_in_ms = 4000
  183. b0t_add_num_bots = 10
  184. b0t_random_length_from = 3
  185. b0t_random_length_to = 6
  186. #######################
  187.  
  188. no_collision = 1
  189.  
  190. # ========
  191. # Run mode
  192. # ========
  193. #
  194. # This is automatic when it's in SA-MP mode, so you don't need to change this.
  195. #
  196. # 0 = Single player
  197. # 1 = SA-MP
  198. run_mode = 1
  199.  
  200. # Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)
  201. #
  202. wine_compatibility = false
  203.  
  204.  
  205. # =================
  206. # In-game menu keys
  207. # =================
  208. #
  209. key_menu = f11
  210. key_menu_up = up
  211. key_menu_right = right
  212. key_menu_down = down
  213. key_menu_left = left
  214. key_menu_select = return
  215. key_menu_dec = subtract
  216. key_menu_inc = add
  217.  
  218.  
  219. # ===================
  220. # Custom GUI settings
  221. # ===================
  222. #
  223. hud_draw_bar = true
  224. render_text_shadows = false
  225. left_bottom_bars_enable = true
  226.  
  227. # Format: gui[] = "element" alpha red green blue
  228. # NOTE: Don't change the order nor add anything else because these are internal.
  229. # The "element" field is just to identify the item you're editing.
  230. #
  231. gui[] = "HUD bar" 127 0 0 0
  232. gui[] = "SA:MP cheat state text" 255 255 0 0
  233.  
  234. # menu colors
  235. #
  236. gui[] = "Menu: Titlebar background" 190 20 20 20
  237. gui[] = "Menu: Background" 180 20 20 20
  238. gui[] = "Menu: Selected item bar" 190 127 127 127
  239. gui[] = "Menu: Selected item text" 255 93 210 41
  240.  
  241. # GTA SA HUD colors
  242. #
  243. gui[] = "GTA: HP bar" 255 180 25 29
  244. gui[] = "GTA: Money HUD" 255 54 104 44
  245.  
  246.  
  247. # ==============
  248. # HUD indicators
  249. # ==============
  250. #
  251. hud_indicator_inv = true
  252. hud_indicator_weapon = true
  253. hud_indicator_money = true
  254. hud_indicator_freeze = true
  255.  
  256. hud_indicator_inveh_airbrk = true
  257. hud_indicator_inveh_stick = true
  258. hud_indicator_inveh_brkdance = true
  259. hud_indicator_inveh_spider = true
  260. hud_indicator_inveh_fly = true
  261.  
  262. hud_indicator_onfoot_airbrk = true
  263. hud_indicator_onfoot_stick = true
  264. hud_indicator_onfoot_aim = true
  265. hud_indicator_onfoot_fly = true
  266.  
  267. hud_indicator_pos = true
  268. hud_fps_draw = true
  269.  
  270.  
  271. # =========
  272. # FPS Limit
  273. # =========
  274. #
  275. # This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled
  276. # in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off.
  277. # GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu
  278. # and setting this to around whatever your average maximum FPS normally is, for a much smoother
  279. # gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that
  280. # world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors
  281. # which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just
  282. # added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an
  283. # easy way to always make sure it's the value that you want, if you decide to have VSync enabled.
  284. # The major advantage of VSync is visual quality, because it prevents image tearing between frames.
  285. fps_limit = 60
  286.  
  287.  
  288. # =============
  289. # Invincibility
  290. # =============
  291. #
  292. key_hp_cheat = insert
  293.  
  294. # In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
  295. # (0.0 = dead, 1000.0 = full HP)
  296. # Really high values above 1000 will make you invulnerable to missiles, etc..
  297. # The HP bar seems to range from ~250 to 1000.
  298. # NOTE: This is for vehicles only.
  299. hp_minimum = 0.0
  300.  
  301. # Regenerate HP per second.
  302. hp_regen = 0
  303. hp_regen_onfoot = 0
  304.  
  305. # Sets the maximum vehicle HP to 1000.0 (full HP).
  306. # NOTE: This is for vehicles only.
  307. hp_keep_vehicleHPsane = false
  308.  
  309. # The internal "extra actor invincibility" patch makes you invulnerable
  310. # to helicopter rotor blades, but as a side effect makes peds in single
  311. # player almost invulnerable. Set this variable to true to disable it.
  312. hp_disable_inv_sp_enemies = false
  313.  
  314. # Additional actor invincibility.
  315. # NOTE: This is for actors only.
  316. hp_actor_explosion_inv = true
  317. hp_actor_fall_inv = true
  318. hp_actor_fire_inv = true
  319.  
  320.  
  321. # =====================
  322. # Key anti admin freeze
  323. # =====================
  324. #
  325. key_anti_freeze = b
  326.  
  327.  
  328. # =========
  329. # Panic key
  330. # =========
  331. #
  332. # Disables all cheats when pressed.
  333. key_panic = f12
  334.  
  335.  
  336. # ==============
  337. # Air brake keys
  338. # ==============
  339. #
  340. # key_air_brake_foot_mod is the key to use when on foot.
  341. key_air_brake_mod = rshift
  342. key_air_brake_foot_mod = rshift
  343. key_air_brake_mod2 = &0
  344. key_air_brake_forward = w
  345. key_air_brake_backward = s
  346. key_air_brake_left = a
  347. key_air_brake_right = d
  348. key_air_brake_up = up
  349. key_air_brake_down = down
  350.  
  351. # Air brake rotation keys
  352. #
  353.  
  354. # Yaw (aka turn left/right)
  355. key_air_brake_rot_yaw1 = j
  356. key_air_brake_rot_yaw2 = l
  357.  
  358. # Roll (left/right)
  359. key_air_brake_rot_roll1 = u
  360. key_air_brake_rot_roll2 = o
  361.  
  362. # Pitch (aka up/down)
  363. key_air_brake_rot_pitch1 = i
  364. key_air_brake_rot_pitch2 = k
  365.  
  366. # Air brake key mode
  367. #
  368. # If set to true, key_air_brake_mod toggle air brake mode on and off.
  369. # key_air_brake_mod2 will also become a toggle-key.
  370. air_brake_toggle = true
  371.  
  372. # Air brake behaviour
  373. #
  374. # 0 - original s0beit - simple x/y/z addition
  375. # 1 - up/down moves along z-axis, others move in the car's direction
  376. # 2 - full 3d movement (default)
  377. air_brake_behaviour = 2
  378.  
  379. # Speed multiplier for movement (Units per second)
  380. air_brake_speed = 200.0
  381.  
  382. # Speed multiplier for rotation (full turns per second)
  383. air_brake_rot_speed = 0.4
  384.  
  385. # Time to full speed (in seconds)
  386. air_brake_accel_time = 2.0
  387.  
  388.  
  389. # ========
  390. # Warp key
  391. # ========
  392. #
  393. # Also known as one-hit-kill.
  394. key_warp_mod = r
  395.  
  396. # Warp speed modified (1.2 ~= regular car max speed)
  397. warp_speed = 15.0
  398.  
  399. # Use speed vector
  400. #
  401. # If set to true, the direction in which the vehicle is heading
  402. # will be used, instead of the direction in which the vehicle is
  403. # pointing.. but only _if_ the vehicle actually is moving.
  404. # If the vehicle is not moving, the direction in which the
  405. # vehicle is pointing is always used.
  406. #
  407. # If set to false, the car's direction is always used.
  408. warp_use_speed = true
  409.  
  410.  
  411. # ===================
  412. # Blinking car lights
  413. # ===================
  414. #
  415. # Press Once for lights flashing when steering, twice for random
  416. # blinking lights, three times for a stroboscope alike effect
  417. key_blinking_car_lights = f2
  418.  
  419. # Others still won't be able to see your car lights at day time.
  420. enable_car_lights_at_day_time = false
  421.  
  422.  
  423. # =====================
  424. # Keep trailer attached
  425. # =====================
  426. #
  427. # Avoids loosing attached trailer.
  428. key_keep_trailer = f1
  429.  
  430.  
  431. # ==============
  432. # Car repair kit
  433. # ==============
  434. #
  435. # Sets health to 1000, fixes tires and body panels.
  436. key_repair_car = 1
  437.  
  438.  
  439. # ======
  440. # Jumper
  441. # ======
  442. #
  443. # instantly jump yourself into the nearest vehicle that you are not already in.
  444. # the occupied one only jumps you into vehicles that are occupied
  445. key_vehicle_jumper = q
  446. key_vehicle_occupied_jumper = end
  447.  
  448.  
  449. # =========
  450. # Fast exit
  451. # =========
  452. #
  453. key_fast_exit = e
  454.  
  455.  
  456. # ================
  457. # Anti car-jacking
  458. # ================
  459. #
  460. # Puts you back in your vehicle if this gets jacked by a kiddo.
  461. anti_carjacking = true
  462.  
  463.  
  464. # ======================
  465. # Disable Wall Collision
  466. # ======================
  467. #
  468. # Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions.
  469. # There will be no collisions at all while you are flying with mod internal
  470. # vehicle fly and this enabled.
  471. # Enable wall_collisions_disableObjects to disable all sa-mp created objects.
  472. # Enable wall_collisions_disableRender to hide objects you can drive through.
  473. # Hiding objects is always disabled in vehicle fly mode (you can fly through everything).
  474. #
  475. key_disable_Wall_Collisions = np6
  476. wall_collisions_disableObjects = true
  477. wall_collisions_disableRender = true
  478.  
  479.  
  480. # ========
  481. # Teleport
  482. # ========
  483. #
  484. # Go back to previous location
  485. key_teleport_hist = &0
  486.  
  487. # Up to 10 teleports are supported. If any of key_teleport(_set)
  488. # through 10 are set to &0, they are disabled.
  489. #
  490. # Preset locations
  491. #
  492. # Format: x y z interior_id
  493. # If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.
  494.  
  495. key_teleport[0] = multiply
  496. key_teleport_set[0] = divide
  497. teleport_pos[0] = 0.0 0.0 0.0 0
  498.  
  499. key_teleport[1] = &0
  500. key_teleport_set[1] = &0
  501. teleport_pos[1] = 0.0 0.0 0.0 0
  502.  
  503. key_teleport[2] = &0
  504. key_teleport_set[2] = &0
  505. teleport_pos[2] = 0.0 0.0 0.0 0
  506.  
  507. key_teleport[3] = &0
  508. key_teleport_set[3] = &0
  509. teleport_pos[3] = 0.0 0.0 0.0 0
  510.  
  511. key_teleport[4] = &0
  512. key_teleport_set[4] = &0
  513. teleport_pos[4] = 0.0 0.0 0.0 0
  514.  
  515.  
  516. # =========================
  517. # Static teleport locations
  518. # =========================
  519. #
  520. # These are accessible from the in-game menu.
  521. # No more than 200 teleport locations can be defined ([0] -> [199])
  522. #
  523.  
  524. # Mods 'n' Bombs
  525. # ==============
  526. static_teleport_name[] = "Transfender near Wang Cars in Doherty"
  527. static_teleport_pos[] = -1935.77 228.79 34.16 0
  528. static_teleport_name[] = "Wheel Archangels in Ocean Flats"
  529. static_teleport_pos[] = -2707.48 218.65 4.93 0
  530. static_teleport_name[] = "LowRider Tuning Garage in Willowfield"
  531. static_teleport_pos[] = 2645.61 -2029.15 14.28 0
  532. static_teleport_name[] = "Transfender in Temple"
  533. static_teleport_pos[] = 1041.26 -1036.77 32.48 0
  534. static_teleport_name[] = "Transfender in come-a-lot"
  535. static_teleport_pos[] = 2387.55 1035.70 11.56 0
  536. static_teleport_name[] = "Eight Ball Autos near El Corona"
  537. static_teleport_pos[] = 1836.93 -1856.28 14.13 0
  538. static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"
  539. static_teleport_pos[] = 2006.11 2292.87 11.57 0
  540.  
  541. # Pay 'n' Sprays
  542. # ==============
  543. #static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"
  544. #static_teleport_pos[] = -1787.25 1202.00 25.84 0
  545. #static_teleport_name[] = "Pay 'n' Spray in Dillimore"
  546. #static_teleport_pos[] = 720.10 -470.93 17.07 0
  547. #static_teleport_name[] = "Pay 'n' Spray in El Quebrados"
  548. #static_teleport_pos[] = -1420.21 2599.45 56.43 0
  549. #static_teleport_name[] = "Pay 'n' Spray in Fort Carson"
  550. #static_teleport_pos[] = -100.16 1100.79 20.34 0
  551. #static_teleport_name[] = "Pay 'n' Spray in Idlewood"
  552. #static_teleport_pos[] = 2078.44 -1831.44 14.13 0
  553. #static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"
  554. #static_teleport_pos[] = -2426.89 1036.61 51.14 0
  555. #static_teleport_name[] = "Pay 'n' Spray in Redsands East"
  556. #static_teleport_pos[] = 1957.96 2161.96 11.56 0
  557. #static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"
  558. #static_teleport_pos[] = 488.29 -1724.85 12.01 0
  559. #static_teleport_name[] = "Pay 'n' Spray in Temple"
  560. #static_teleport_pos[] = 1025.08 -1037.28 32.28 0
  561. #static_teleport_name[] = "Pay 'n' Spray near Royal Casino"
  562. #static_teleport_pos[] = 2393.70 1472.80 11.42 0
  563. #static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"
  564. #static_teleport_pos[] = -1904.97 268.51 41.04 0
  565.  
  566. # Player Garages
  567. # ==============
  568. static_teleport_name[] = "Player Garage: Verdant Meadows"
  569. static_teleport_pos[] = 403.58 2486.33 17.23 0
  570. static_teleport_name[] = "Player Garage: Las Venturas Airport"
  571. static_teleport_pos[] = 1578.24 1245.20 11.57 0
  572. static_teleport_name[] = "Player Garage: Calton Heights"
  573. static_teleport_pos[] = -2105.79 905.11 77.07 0
  574. static_teleport_name[] = "Player Garage: Derdant Meadows"
  575. static_teleport_pos[] = 423.69 2545.99 17.07 0
  576. static_teleport_name[] = "Player Garage: Dillimore "
  577. static_teleport_pos[] = 785.79 -513.12 17.44 0
  578. static_teleport_name[] = "Player Garage: Doherty"
  579. static_teleport_pos[] = -2027.34 141.02 29.57 0
  580. static_teleport_name[] = "Player Garage: El Corona"
  581. static_teleport_pos[] = 1698.10 -2095.88 14.29 0
  582. static_teleport_name[] = "Player Garage: Fort Carson"
  583. static_teleport_pos[] = -361.10 1185.23 20.49 0
  584. static_teleport_name[] = "Player Garage: Hashbury"
  585. static_teleport_pos[] = -2463.27 -124.86 26.41 0
  586. static_teleport_name[] = "Player Garage: Johnson House"
  587. static_teleport_pos[] = 2505.64 -1683.72 14.25 0
  588. static_teleport_name[] = "Player Garage: Mulholland"
  589. static_teleport_pos[] = 1350.76 -615.56 109.88 0
  590. static_teleport_name[] = "Player Garage: Palomino Creek"
  591. static_teleport_pos[] = 2231.64 156.93 27.63 0
  592. static_teleport_name[] = "Player Garage: Paradiso"
  593. static_teleport_pos[] = -2695.51 810.70 50.57 0
  594. static_teleport_name[] = "Player Garage: Prickle Pine"
  595. static_teleport_pos[] = 1293.61 2529.54 11.42 0
  596. static_teleport_name[] = "Player Garage: Redland West"
  597. static_teleport_pos[] = 1401.34 1903.08 11.99 0
  598. static_teleport_name[] = "Player Garage: Rockshore West"
  599. static_teleport_pos[] = 2436.50 698.43 11.60 0
  600. static_teleport_name[] = "Player Garage: Santa Maria Beach"
  601. static_teleport_pos[] = 322.65 -1780.30 5.55 0
  602. static_teleport_name[] = "Player Garage: Whitewood Estates"
  603. static_teleport_pos[] = 917.46 2012.14 11.65 0
  604.  
  605. # All Interiors around SA
  606. # =======================
  607. static_teleport_name[] = "Interior: Burning Desire House"
  608. static_teleport_pos[] = 2338.32 -1180.61 1027.98 5
  609. static_teleport_name[] = "Interior: RC Zero's Battlefield"
  610. static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10
  611. static_teleport_name[] = "Interior: Liberty City"
  612. static_teleport_pos[] = -750.80 491.00 1371.70 1
  613. static_teleport_name[] = "Interior: Unknown Stadium"
  614. static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1
  615. static_teleport_name[] = "Interior: Secret San Fierro Chunk"
  616. static_teleport_pos[] = -2015.6638 147.2069 29.3127 14
  617. static_teleport_name[] = "Interior: Jefferson Motel"
  618. static_teleport_pos[] = 2220.26 -1148.01 1025.80 15
  619. static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"
  620. static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3
  621.  
  622. # Stadiums
  623. # ========
  624. static_teleport_name[] = "Stadium: Bloodbowl"
  625. static_teleport_pos[] = -1394.20 987.62 1023.96 15
  626. static_teleport_name[] = "Stadium: Kickstart"
  627. static_teleport_pos[] = -1410.72 1591.16 1052.53 14
  628. static_teleport_name[] = "Stadium: 8-Track Stadium"
  629. static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7
  630.  
  631. # 24/7 Stores
  632. # ===========
  633. static_teleport_name[] = "24/7 Store: Big - L-Shaped"
  634. static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17
  635. static_teleport_name[] = "24/7 Store: Big - Oblong"
  636. static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10
  637. static_teleport_name[] = "24/7 Store: Med - Square"
  638. static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18
  639. static_teleport_name[] = "24/7 Store: Med - Square"
  640. static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16
  641. static_teleport_name[] = "24/7 Store: Sml - Long"
  642. static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4
  643. static_teleport_name[] = "24/7 Store: Sml - Square"
  644. static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6
  645.  
  646. # Airport / Airplane interiors
  647. # ============================
  648. static_teleport_name[] = "Airport: Ticket Sales"
  649. static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14
  650. static_teleport_name[] = "Airport: Baggage Claim"
  651. static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14
  652. static_teleport_name[] = "Airplane: Shamal Cabin"
  653. static_teleport_pos[] = 2.3848 33.1033 1199.8499 1
  654. static_teleport_name[] = "Airplane: Andromada Cargo hold"
  655. static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9
  656.  
  657. # Interesting Places
  658. # add your own teleports here, don't forget the 200 teleport limit
  659. # ==================
  660. static_teleport_name[] = "Commerce Region Loading Bay"
  661. static_teleport_pos[] = 1641.14 -1526.87 14.30 0
  662. static_teleport_name[] = "San Fierro Police Garage"
  663. static_teleport_pos[] = -1617.58 688.69 -4.50 0
  664. static_teleport_name[] = "Los Santos Cemetery"
  665. static_teleport_pos[] = 837.05 -1101.93 23.98 0
  666.  
  667. # Main Spawns
  668. # ==============
  669. static_teleport_name[] = "Grove Street"
  670. static_teleport_pos[] = 2536.08 -1632.98 13.79 0
  671. static_teleport_name[] = "4D casino"
  672. static_teleport_pos[] = 1992.93 1047.31 10.82 0
  673. static_teleport_name[] = "LS Hospital"
  674. static_teleport_pos[] = 2033.00 -1416.02 16.99 0
  675. static_teleport_name[] = "SF Hospital"
  676. static_teleport_pos[] = -2653.11 634.78 14.45 0
  677. static_teleport_name[] = "LV Hospital"
  678. static_teleport_pos[] = 1580.22 1768.93 10.82 0
  679. static_teleport_name[] = "SF Export"
  680. static_teleport_pos[] = -1550.73 99.29 17.33 0
  681. static_teleport_name[] = "LV"
  682. static_teleport_pos[] = 2030.47 1338.39 10.82 0
  683. static_teleport_name[] = "SF"
  684. static_teleport_pos[] = -1975.60 200.97 27.41 0
  685. static_teleport_name[] = "LS"
  686. static_teleport_pos[] = 1479.55 -1738.63 13.55 0
  687.  
  688.  
  689.  
  690. # =========================
  691. # Toggleable Infinite Nitro
  692. # =========================
  693. #
  694. key_nitro = np0
  695.  
  696.  
  697. # ======================
  698. # Nitro / Constant speed
  699. # ======================
  700. #
  701. # Unlike the original s0beit, this nitro will not keep accelerating
  702. # towards the speed of light, but rather keep a constant high speed.
  703. key_nitro_mod = lalt
  704.  
  705. # Speed multiplier at full speed
  706. # 1.25 = as fast or faster than most vehicles. Higher = faster.
  707. nitro_high = 2.0
  708.  
  709. # Reduce to this speed multiplier when the key is released
  710. # To disable nitro deceleration, set nitro_low to the same value
  711. # as nitro_high, and nitro_decel_time to 0.
  712. nitro_low = 0.75
  713.  
  714. # Time in seconds to accelerate from 0 to full speed
  715. nitro_accel_time = 1.0
  716.  
  717. # Time in seconds to decelerate from full speed to reduced speed
  718. nitro_decel_time = 1.0
  719.  
  720.  
  721. # =====
  722. # Brake
  723. # =====
  724. #
  725. key_brake_mod = oem_2
  726.  
  727. # Brake multiplier
  728. #
  729. # Higher values = faster brake
  730. # Lower values = slower brake :p
  731. brake_mult = 2.0
  732.  
  733.  
  734. # ===========
  735. # Vehicle hop
  736. # ===========
  737. #
  738. key_vehicle_hop = b
  739. vehicle_hop_speed = 0.2
  740.  
  741.  
  742. # =============
  743. # Spider Wheels
  744. # =============
  745. #
  746. # Defy gravity just like spiderman, DRIVE ON ANYTHING!!!
  747. # original idea by eXo|dragon, made uuber by nuckfuts
  748. key_spiderwheels = np5
  749.  
  750.  
  751. # ==================================
  752. # Ingame vehicle handling multiplier
  753. # ==================================
  754. #
  755. handling_multiplier = 0.1
  756.  
  757.  
  758. # =============================
  759. # Toggle freeze nearby vehicles
  760. # =============================
  761. #
  762. key_vehicles_freeze = oem_7
  763.  
  764.  
  765. # ==========
  766. # Unflip car
  767. # ==========
  768. #
  769. # Unflips the car. If held down, the car will rotate.
  770. key_unflip = delete
  771.  
  772.  
  773. # ==========
  774. # Quick turn
  775. # ==========
  776. #
  777. # Rotates the car about its Z-axis (Z being up and down)
  778. key_quick_turn_180 = backspace
  779. key_quick_turn_left = oem_4
  780. key_quick_turn_right = oem_6
  781.  
  782.  
  783. # =============================
  784. # Toggle stick-to-other-players
  785. # =============================
  786. #
  787. key_stick = np4
  788.  
  789. # Key to stick to the nearest car
  790. key_stick_nearest = np7
  791.  
  792. # Keys to switch between players
  793. key_stick_prev = np8
  794. key_stick_next = np9
  795.  
  796. # When sticking to players, don't go below this z-value.
  797. stick_min_height = -100.0
  798.  
  799. # Stick vector + distance
  800. #
  801. # The vector is automatically normalized. They can also be modified
  802. # with in-game keys, so you probably don't want to touch these.
  803. #
  804. # Examples:
  805. # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0
  806. # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0
  807. # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0
  808. # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0
  809. # Side-kick: vect= 1.0 0.5 0.5 dist=7.0
  810. #
  811. stick_vect = 0.0 -1.0 0.5
  812. stick_vect_dist = 10.0
  813.  
  814. # Note:
  815. # When in stick-to-car mode, the warp key will always warp towards
  816. # the car you're following.
  817.  
  818. # Keys to control stick position in-game
  819. key_stick_forward = w
  820. key_stick_backward = s
  821. key_stick_left = a
  822. key_stick_right = d
  823. key_stick_up = up
  824. key_stick_down = down
  825. # Move towards / away
  826. key_stick_in = i
  827. key_stick_out = k
  828.  
  829. # Acceleration time for control keys
  830. stick_accel_time = 1.0
  831.  
  832.  
  833. # ===============
  834. # Checkpoint warp
  835. # ===============
  836. #
  837. key_checkpoint_1 = np1
  838. key_checkpoint_2 = np3
  839.  
  840. # Minimum height
  841. checkpoint_min_height = -100.0
  842.  
  843.  
  844. # =======================
  845. # Toggle misc protections
  846. # =======================
  847. #
  848. key_protection = decimal
  849.  
  850. # Prevent vehicles from spinning too fast
  851. protection_spin_cap = 0.25
  852.  
  853. # Prevent vehicles from going too fast
  854. protection_speed_cap = 1.30
  855.  
  856. # Prevent the car from going below a certain point
  857. protection_min_height = -100.0
  858.  
  859.  
  860. # =============
  861. # Self destruct
  862. # =============
  863. #
  864. # On Foot: you die.
  865. # In Vehicle: sets vehicle health to 1 and pops tires.
  866. key_self_destruct = f3
  867.  
  868.  
  869. # ===========
  870. # Weapon haxx
  871. # ===========
  872. #
  873. # Key to enable infinite ammo + equip all weapons chosen below.
  874. key_weapon = f5
  875.  
  876. # Enable weapon cheat by default?
  877. weapon_enabled = false
  878.  
  879. # Randomize the ammo values.
  880. ammo_random = true
  881. ammo = 198
  882. ammo_clip = 99
  883.  
  884. restore_weapons_after_death = false
  885.  
  886.  
  887. # NOTE: Some weapons do not work. If you don't appear
  888. # to be doing any damage in the game, then the weapon is
  889. # most likely un-sync'd on purpose by the server scripting.
  890.  
  891. #weapon_slot[0] = "Brass Knuckles"
  892. #weapon_slot[0] = "Fist"
  893.  
  894. #weapon_slot[1] = "Golf Club"
  895. #weapon_slot[1] = "Nitestick"
  896. #weapon_slot[1] = "Knife"
  897. #weapon_slot[1] = "Baseball Bat"
  898. #weapon_slot[1] = "Shovel"
  899. #weapon_slot[1] = "Pool Cue"
  900. #weapon_slot[1] = "Katana"
  901. #weapon_slot[1] = "Chainsaw"
  902.  
  903. #weapon_slot[2] = "Pistol"
  904. #weapon_slot[2] = "Silenced Pistol"
  905. #weapon_slot[2] = "Desert Eagle"
  906.  
  907. #weapon_slot[3] = "Shotgun"
  908. #weapon_slot[3] = "Sawn-Off Shotgun"
  909. #weapon_slot[3] = "SPAZ12"
  910.  
  911. #weapon_slot[4] = "Micro UZI"
  912. #weapon_slot[4] = "MP5"
  913. #weapon_slot[4] = "Tech9"
  914.  
  915. #weapon_slot[5] = "AK47"
  916. #weapon_slot[5] = "M4"
  917.  
  918. #weapon_slot[6] = "Country Rifle"
  919. #weapon_slot[6] = "Sniper Rifle"
  920.  
  921. #weapon_slot[7] = "Rocket Launcher"
  922. #weapon_slot[7] = "Heat Seeking RPG"
  923. #weapon_slot[7] = "Flame Thrower"
  924. #weapon_slot[7] = "Minigun"
  925.  
  926. #weapon_slot[8] = "Grenade"
  927. #weapon_slot[8] = "Teargas"
  928. #weapon_slot[8] = "Molotov Cocktail"
  929. #weapon_slot[8] = "Remote Explosives"
  930.  
  931. #weapon_slot[9] = "Spray Can"
  932. #weapon_slot[9] = "Fire Extinguisher"
  933. #weapon_slot[9] = "Camera"
  934.  
  935. #weapon_slot[10] = "Dildo 1"
  936. #weapon_slot[10] = "Dildo 2"
  937. #weapon_slot[10] = "Vibe 1"
  938. #weapon_slot[10] = "Vibe 2"
  939. #weapon_slot[10] = "Flowers"
  940. #weapon_slot[10] = "Cane"
  941.  
  942. #weapon_slot[11] = "NV Goggles"
  943. #weapon_slot[11] = "IR Goggles"
  944. #weapon_slot[11] = "Parachute"
  945.  
  946. #weapon_slot[12] = "Detonator"
  947. # ==================
  948.  
  949.  
  950. # ===================
  951. # Toggle engine state
  952. # ===================
  953. #
  954. # You must have Invulnerability disabled
  955. # because it always keeps the engine running
  956. key_engine = oem_1
  957.  
  958.  
  959. # ===============
  960. # Trailer support
  961. # ===============
  962. #
  963. # Allows support of trailers in the Vehicles menu
  964. trailer_support = true
  965.  
  966.  
  967. # ==================
  968. # Toggle money cheat
  969. # ==================
  970. #
  971. key_money = f2
  972.  
  973. # Enable money cheat by default?
  974. money_enabled = false
  975.  
  976. # Custom money value
  977. money_value = 100
  978.  
  979. # Max $$$. Up to an additional 50% $$$ (random) will be
  980. # added to this value to prevent easy detection.
  981. money_amount_max = 100000
  982.  
  983. # Receive money_amount_rand_min>-<max> $$$ every
  984. # <interval_rand_min>-<max> seconds.
  985. # The amount of money that is added is rounded to the nearest $100.
  986. money_amount_rand_min = 99
  987. money_amount_rand_max = 499
  988. money_interval_rand_min = 62
  989. money_interval_rand_max = 94
  990.  
  991.  
  992. # =================
  993. # Force ingame time
  994. # =================
  995. #
  996. # Set to -1 to disable.
  997. force_hour = -1
  998.  
  999.  
  1000. # =============
  1001. # Force weather
  1002. # =============
  1003. #
  1004. # Set to -1 to disable.
  1005. # http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes
  1006. force_weather = -1
  1007.  
  1008.  
  1009. # ========================
  1010. # High altitude lag clouds
  1011. # ========================
  1012. #
  1013. enable_clouds = true
  1014.  
  1015.  
  1016. # ============
  1017. # D3D Text HUD
  1018. # ============
  1019. #
  1020. # This can be toggled from the in-game menu as well.
  1021. d3dtext_hud = true
  1022.  
  1023.  
  1024. # ====
  1025. # Logo
  1026. # ====
  1027. #
  1028. logo_enable = true
  1029.  
  1030.  
  1031. # ============
  1032. # Speedometer
  1033. # ============
  1034. #
  1035. # Multiplers...
  1036. # MPH = 170
  1037. # KPH = 274
  1038. speedometer_enable = true
  1039. speedometer_old_enable = false
  1040. speedometer_multiplier = 170.00
  1041. speedometer_speedo_png_filename = "speedo.png"
  1042. speedometer_needle_png_filename = "needle.png"
  1043.  
  1044.  
  1045. # =====
  1046. # Chams
  1047. # =====
  1048. #
  1049. # colored player models, with CHAMeleon colors behind objects
  1050. chams_on = false
  1051. chams_wireframe = false
  1052.  
  1053.  
  1054. # ==========
  1055. # Brakedance
  1056. # ==========
  1057. #
  1058. # Originally a CLEO3 SCM by gaffkanone
  1059. key_brkd_toggle = p
  1060. key_brkd_forward = i
  1061. key_brkd_backward = k
  1062. key_brkd_left = u
  1063. key_brkd_right = o
  1064. key_brkd_leftward = j
  1065. key_brkd_rightward = l
  1066. brkdance_velocity = 0.3
  1067.  
  1068.  
  1069. # ============
  1070. # Fly Vehicles
  1071. # ============
  1072. #
  1073. # Fly any vehicle, actually turns vehicle physics into a helicopter or plane.
  1074. # To use the original vehicle fly GTA cheat instead of this function
  1075. # simply uncomment the "Vehicles can fly" patch.
  1076. #
  1077. # heliMode = vehicle flys as heli. if false, vehicle flys as plane.
  1078. # (can be changed ingame with key_fly_vehicle_modeChange)
  1079. key_fly_vehicle = oem_period
  1080. key_fly_vehicle_modeChange = oem_comma
  1081. fly_vehicle_heliMode = true
  1082.  
  1083.  
  1084. # ==========
  1085. # Fly Player
  1086. # ==========
  1087. #
  1088. # I believe I can fly...
  1089. key_fly_player = oem_period
  1090. key_fly_player_accelerate = w
  1091. key_fly_player_decelerate = s
  1092. key_fly_player_strafeLeft = a
  1093. key_fly_player_strafeRight = d
  1094. key_fly_player_strafeUp = space
  1095.  
  1096. # Overall speed, effects most flying related algorithms
  1097. # (wind & associated physics, acceleration, deceleration)
  1098. # 0.2 is recommended for servers with anti-cheats
  1099. fly_player_speed = 1.0
  1100.  
  1101. # Multiplier for acceleration & deceleration
  1102. # don't mess with these on servers with anti-cheats
  1103. fly_player_accel_multiplier = 1.0
  1104. fly_player_decel_multiplier = 1.0
  1105.  
  1106.  
  1107. # ========
  1108. # Auto-aim
  1109. # ========
  1110. #
  1111. key_autoaim_toggle = z
  1112. use_gta_autoaim = false
  1113.  
  1114.  
  1115. # ====================
  1116. # Custom run animation
  1117. # ====================
  1118. #
  1119. # Enable to change the runanimation.
  1120. # You can change the walk style during gameplay
  1121. # from within the menu.
  1122. #
  1123. custom_runanimation_enabled = false
  1124. #custom_runanimation_id = 0 (currently not supported due to crashes)
  1125.  
  1126.  
  1127. # ===
  1128. # Map
  1129. # ===
  1130. #
  1131. key_map = m
  1132. key_map_show_vehicles = x
  1133.  
  1134.  
  1135. # ===========
  1136. # Window Mode
  1137. # ===========
  1138. #
  1139. # If window_mode & window_mode_titlebar are both enabled, make sure
  1140. # that your desktop screen resolution is HIGHER than the in-game resolution.
  1141. # Otherwise the titlebar will not fit on your screen. :p
  1142. window_mode = true
  1143. window_mode_titlebar = true
  1144.  
  1145.  
  1146. # ==================
  1147. # Flickering problem
  1148. # ==================
  1149. #
  1150. # "Avoids" the flickering problem in some video cards.
  1151. flickering_problem = false
  1152.  
  1153.  
  1154.  
  1155. #########################
  1156. # SA:MP related settings
  1157. #########################
  1158.  
  1159.  
  1160.  
  1161. # ==========
  1162. # Basic mode
  1163. # ==========
  1164. #
  1165. # Disables the SA:MP support.
  1166. basic_mode = false
  1167.  
  1168.  
  1169. # ======================
  1170. # Replace text rendering
  1171. # ======================
  1172. #
  1173. # This can be toggled in-game by pressing the F7 and F9 keys.
  1174. d3dtext_chat = false
  1175. d3dtext_chat_lines = 10
  1176. d3dtext_kill = true
  1177. d3dtext_score = true
  1178. d3dtext_labels = false
  1179. d3dtext_labels_maxDist = 100.0
  1180.  
  1181.  
  1182. # =========
  1183. # Anti-Spam
  1184. # =========
  1185. #
  1186. # Anti-spam needs to be activated if you want to use the mute-player function.
  1187. anti_spam = true
  1188.  
  1189.  
  1190. # ================
  1191. # Chat Box logging
  1192. # ================
  1193. #
  1194. chatbox_logging = true
  1195.  
  1196.  
  1197. # ==============
  1198. # SA:MP Nametags
  1199. # ==============
  1200. #
  1201. # This is only for the adjustment of SA:MP's nametags.
  1202. # Nothing here effects m0d's text ESP.
  1203. #
  1204. # This will show the playertags even on servers that have it disabled.
  1205. nametags_show = false
  1206.  
  1207. # This will show the playertags behind walls, even on servers that do not allow it.
  1208. disable_line_of_sight = false
  1209.  
  1210. # Distance of which players will be displayed and distance for nametags.
  1211. # Default is 70.0
  1212. line_of_sight_dist = 70.0
  1213.  
  1214.  
  1215. # ======================
  1216. # Markers (player icons)
  1217. # ======================
  1218. #
  1219. # This will show the markers even on servers that have it disabled.
  1220. # (This has effect after someone respawns).
  1221. markers_show = false
  1222.  
  1223.  
  1224. # ================================================
  1225. # ================================================
  1226. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111111111111
  1227. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111ONEONE111
  1228. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!11ELEVEN1111111
  1229. # ================================================
  1230. # ================================================
  1231. #
  1232. # Some keys (where noted) are merged with secondary_key so they're actually
  1233. # secondary_key + the key you choose. C-C-C-C-C-COMBO
  1234. secondary_key = lshift
  1235.  
  1236.  
  1237. # =============================
  1238. # Player info list
  1239. # =============================
  1240. #
  1241. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1242. key_player_info_list = 9
  1243.  
  1244.  
  1245.  
  1246. # =============================
  1247. # Key to respawn
  1248. # =============================
  1249. #
  1250. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1251. key_respawn = 7
  1252.  
  1253.  
  1254. # =======================
  1255. # Key to rejoin/reconnect
  1256. # =======================
  1257. #
  1258. # Reconnects to the server you are currently in.
  1259. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1260. key_rejoin = 0
  1261. # Time in milliseconds before rejoining or joining a server.
  1262. rejoin_delay = 1
  1263.  
  1264.  
  1265. # ================
  1266. # Spectate Options
  1267. # ================
  1268. #
  1269. # NOTE: If send_spec_data is false, the server will not know that you are spectating, but
  1270. # as a side effect the player will disappear, if he goes too far away.
  1271. # If it's true you will not have this problem, but the server will know you're
  1272. # spectating, thus getting you the risk of getting banhammered.
  1273. send_spec_data = false
  1274.  
  1275.  
  1276. # =========================
  1277. # Custom ESP default states
  1278. # =========================
  1279. #
  1280. # AirRide ESP, our new never before seen ESP style that stacks the player ESP
  1281. # when they are colliding. Players that are farther away will have their
  1282. # player tags moved above the closer players. No more jumble-fuck of names. =)
  1283. esp_players_defaulton = true
  1284. esp_vehicles_defaulton = false
  1285. render_teleport_texts = true
  1286. render_object_texts = false
  1287. object_tags_dist = 225.0
  1288. render_pickup_texts = false
  1289. pickup_tags_dist = 225.0
  1290.  
  1291.  
  1292. # ===================
  1293. # Custom ESP settings
  1294. # ===================
  1295. #
  1296. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1297. key_render_player_tags = g
  1298. player_tags_dist = 225.0
  1299.  
  1300. key_render_vehicle_tags = h
  1301. vehicle_tags_dist = 100.0
  1302.  
  1303.  
  1304. # ================
  1305. # Custom sendrates
  1306. # ================
  1307. #
  1308. # DO NOT ADJUST THESE
  1309. # Unless you seriously KNOW what you're doing
  1310. samp_custom_sendrates_enable = false
  1311. onfoot_sendrate = 40
  1312. incar_sendrate = 40
  1313. aim_sendrate = 40
  1314. headsync_sendrate = 1000
  1315.  
  1316. # =========
  1317. # ClickWarp
  1318. # =========
  1319. #
  1320. clickwarp_enabled = true
  1321. key_clickwarp_enable = mbutton
  1322. key_clickwarp_click = lbutton
  1323.  
  1324.  
  1325.  
  1326. ##########################
  1327. # end of main INI settings
  1328. ##########################
  1329.  
  1330.  
  1331.  
  1332. # ====================================
  1333. # Simple byte code patcher
  1334. # ====================================
  1335. #
  1336. # Format: name hotkey enable { base_dll address original_data replace_data }
  1337. #
  1338. # name - A name. :p
  1339. # hotkey - Hotkey to toggle this patch.
  1340. # enable - Whether or not to install this patch automatically.
  1341. # {
  1342. # base_dll - The DLL which the address is relative to,
  1343. # or empty for absolute addresses. Example: "samp.dll"
  1344. # address - An address. Prefix with 0x for hex addresses.
  1345. # original_data - Compare the data at the address with this. If it
  1346. # does not match, no patching is done. It must be
  1347. # the same size as "replace_data", or be empty in which
  1348. # case patching is always done. (In hex)
  1349. # replace_data - Data to write to the address. (In hex)
  1350. # If you prefix the hex data with a '!' the data will be
  1351. # continuously re-installed. Used mostly for GTA cheats.
  1352. # }
  1353. #
  1354. # All 4 arguments inside the { } brackets, can be repeated up 16 times;
  1355. # this allows patching multiple addresses within a single patch.
  1356. # See the "Allow weapons inside" patch for an example.
  1357. #
  1358. # These patches are accessible from the in-game menu.
  1359. # They are NOT reloaded on .ini reloads.
  1360.  
  1361.  
  1362.  
  1363. # ======================
  1364. # GTA Patches (max: 96)
  1365. # ======================
  1366. #
  1367.  
  1368. # top non-built-in cheats
  1369. patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \
  1370. "" 0x004B3296 "D86504" "909090"
  1371. # Removes speed & height limit of all aircraft, removes height limit of jetpack
  1372. patch[] = "Remove speed & height limits of aircraft" &0 0 "" 0x006DADE8 "" "EB" \
  1373. "" 0x006D2600 "" "C2080000" \
  1374. "" 0x0067F268 "" "EB"
  1375. # (Do not blow up vehicles)
  1376. patch[] = "Keep vehicles on fire" &0 0 "" 0x006B3790 "" "E906040000" \
  1377. "" 0x6BEA1A "" "E9F900000090" \
  1378. "" 0x6C6D3C "" "E90403000090" \
  1379. "" 0x6CCCFD "" "E97D03000090" \
  1380. "" 0x6F21D5 "" "E95703000090"
  1381.  
  1382. # Built In GTA Cheats
  1383. # http://www.gtamodding.com/index.php?title=Memory_Addresses_(SA)#Cheats
  1384. patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01"
  1385. patch[] = "All cars have nitro" &0 0 "" 0x00969165 "" "!01"
  1386. patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01"
  1387. patch[] = "Infinite run" &0 1 "" 0x00B7CEE4 "" "01"
  1388. patch[] = "Infinite oxygen" &0 1 "" 0x0096916E "" "!01"
  1389. patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01"
  1390. patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01"
  1391. patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01"
  1392. patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01"
  1393. patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01"
  1394. patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01"
  1395.  
  1396. # Removing the # infront of this built in GTA cheat will disable the mod_sa internal fly cheat.
  1397. #patch[] = "Vehicles can fly" oem_period 0 "" 0x00969160 "" "!01" \
  1398. # "" 0x00969153 "" "!01"
  1399.  
  1400. # more non-built-in cheats
  1401. patch[] = "Free paint and spray" &0 1 "" 0x0096C009 "" "01"
  1402. patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01"
  1403. patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01"
  1404. patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \
  1405. "" 0x0060D9BA "C6422000" "90909090" \
  1406. "" 0x00478E02 "C6801D01000001" "C6801D01000000"
  1407. # Prevents being teleported by the game
  1408. patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000"
  1409. patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01"
  1410. patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00"
  1411. patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A"
  1412. patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF"
  1413. patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3"
  1414. patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF"
  1415. patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01"
  1416. patch[] = "Anti Derail" &0 1 "" 0x006F8E06 "8887B9050000" "909090909090"
  1417. patch[] = "Sprint on any surface" &0 1 "" 0x0055E870 "" "B800000000C20400"
  1418.  
  1419.  
  1420. # Use Alternate Files, original idea by nuckfuts
  1421. # These patches must be enabled before GTA loads. If enabled, GTA will load the file
  1422.  
  1423. # data/[filename].two that you can customize. If the file doesn't exist = crash.
  1424. #
  1425. # TransFender Overhaul V2 for SA:MP, by Offroader23
  1426. patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F"
  1427. patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F"
  1428. patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F"
  1429. patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F"
  1430. # Surface mod, by Kosty@n
  1431. patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F"
  1432. # MISC interesting GTA SA files
  1433. patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F"
  1434. patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F"
  1435. patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F"
  1436. patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F"
  1437. patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F"
  1438. patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F"
  1439. patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F"
  1440. patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F"
  1441. patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F"
  1442.  
  1443.  
  1444. # ========================
  1445. # SA:MP Patches (max: 128)
  1446. # ========================
  1447. #
  1448. # Format: name hotkey enable { address original_data replace_data }
  1449.  
  1450. sampPatch[] = "Keep GTA Hud turned on" &0 1 0x64F08 "" "9090"
  1451. sampPatch[] = "No connecting delay" &0 1 0x2607DC "" "0000"
  1452.  
  1453. # Data Getting Sent
  1454. sampPatch[] = "Disable incar data" &0 0 0x6060 "" "C3"
  1455. sampPatch[] = "Disable aiming data" &0 0 0x45D0 "" "C3"
  1456. sampPatch[] = "Disable money data" &0 0 0x50D0 "" "C3"
  1457. sampPatch[] = "Disable onfoot data" &0 0 0x42D0 "" "C3"
  1458. sampPatch[] = "Disable passenger data" &0 0 0x4950 "" "C3"
  1459. sampPatch[] = "Disable unoccupied data" &0 0 0x5E00 "" "C20800"
  1460. sampPatch[] = "Disable weapon data" &0 0 0x5660 "" "C3"
  1461. sampPatch[] = "Disable spec data" &0 0 0x5880 "" "C390"
  1462.  
  1463. ##Generic
  1464. sampPatch[] = "NOP SetWeather" &0 0 0xB2C0 "" "C390"
  1465. sampPatch[] = "NOP SetGravity" &0 0 0x154B0 "" "C390"
  1466. sampPatch[] = "NOP SetWorldTime" &0 0 0xB1D0 "" "C390"
  1467. sampPatch[] = "NOP SetPlayerTime" &0 0 0xB370 "" "C390"
  1468. sampPatch[] = "NOP PlayCrimeReportForPlayer" &0 0 0x138D0 "" "C390"
  1469. sampPatch[] = "NOP PlaySoundForPlayer" &0 0 0x14B10 "" "C390"
  1470. sampPatch[] = "NOP CreateExplosion" &0 0 0x164D0 "" "C390"
  1471. sampPatch[] = "NOP SetPlayerRaceCheckpoint" &0 0 0xC1B0 "" "C390"
  1472. sampPatch[] = "NOP SetPlayerWantedLevel" &0 0 0x17390 "" "C390"
  1473. sampPatch[] = "NOP EnableStuntBonus" &0 0 0x126B0 "" "C390"
  1474. sampPatch[] = "NOP PlayAudioStream" &0 0 0x17A40 "" "C390"
  1475. sampPatch[] = "NOP StopAudioStream" &0 0 0x129F0 "" "C390"
  1476. sampPatch[] = "NOP RemoveBuilding" &0 0 0x17BB0 "" "C390"
  1477.  
  1478. ##Player Specific
  1479. sampPatch[] = "NOP ResetPlayerMoney" &0 0 0x12990 "" "C390"
  1480. sampPatch[] = "NOP GivePlayerMoney" &0 0 0x14CE0 "" "C390"
  1481. sampPatch[] = "NOP ResetPlayerWeapons" &0 0 0x129A0 "" "C390"
  1482. sampPatch[] = "NOP GivePlayerWeapon" &0 0 0x14E20 "" "C390"
  1483. sampPatch[] = "NOP SetPlayerAmmo" &0 0 0x153F0 "" "C390"
  1484. sampPatch[] = "NOP SetPlayerArmedWeapon" &0 0 0x136E0 "" "C390"
  1485. sampPatch[] = "NOP SetPlayerCameraLookAt" &0 0 0x14380 "" "C390"
  1486. sampPatch[] = "NOP SetPlayerCameraPos" &0 0 0x142B0 "" "C390"
  1487. sampPatch[] = "NOP SetCameraBehindPlayer" &0 0 0x12980 "" "C390"
  1488. sampPatch[] = "NOP SetPlayerWorldBounds" &0 0 0x14BF0 "" "C390"
  1489. sampPatch[] = "NOP SetPlayerShopName" &0 0 0x12750 "" "C390"
  1490. sampPatch[] = "NOP InterpolateCamera" &0 0 0x148F0 "" "C390"
  1491.  
  1492. ##Player Actor
  1493. sampPatch[] = "NOP TogglePlayerControllable" &0 0 0x14A70 "" "C390"
  1494. sampPatch[] = "NOP SetPlayerInterior" &0 0 0x14210 "" "C390"
  1495. sampPatch[] = "NOP SetPlayerPos" &0 0 0x13B30 "" "C390"
  1496. sampPatch[] = "NOP SetPlayerDrunkLevel" &0 0 0x13640 "" "C390"
  1497. sampPatch[] = "NOP SetPlayerFacingAngle" &0 0 0x14D80 "" "C390"
  1498. sampPatch[] = "NOP SetPlayerAnimation" &0 0 0x15130 "" "C390"
  1499. sampPatch[] = "NOP ClearPlayerAnimation" &0 0 0x12E20 "" "C390"
  1500. sampPatch[] = "NOP SetPlayerSpecialAction" &0 0 0x12F30 "" "C390"
  1501. sampPatch[] = "NOP SetPlayerHealth" &0 0 0x13D60 "" "C390"
  1502. sampPatch[] = "NOP SetPlayerArmor" &0 0 0x15340 "" "C390"
  1503. sampPatch[] = "NOP SetPlayerVelocity" &0 0 0x130E0 "" "C390"
  1504. sampPatch[] = "NOP TogglePlayerSpectating" &0 0 0x16A50 "" "C390"
  1505. sampPatch[] = "NOP PlayerSpectatePlayer" &0 0 0x16AF0 "" "C390"
  1506. sampPatch[] = "NOP PlayerSpectateVehicle" &0 0 0x16BC0 "" "C390"
  1507. sampPatch[] = "NOP SetPlayerFightingStyle" &0 0 0x12FE0 "" "C390"
  1508. sampPatch[] = "NOP SetPlayerSkillLevel" &0 0 0xB530 "" "C390"
  1509. sampPatch[] = "NOP SetPlayerSkin" &0 0 0x13A10 "" "C390"
  1510.  
  1511. ##Player Vehicle
  1512. sampPatch[] = "NOP SetVehiclePosition" &0 0 0x14480 "" "C390"
  1513. sampPatch[] = "NOP SetVehicleVelocity" &0 0 0x131E0 "" "C390"
  1514. sampPatch[] = "NOP SetVehicleHealth" &0 0 0x15550 "" "C390"
  1515. sampPatch[] = "NOP PutPlayerInVehicle" &0 0 0x13E10 "" "C390"
  1516. sampPatch[] = "NOP RemovePlayerFromVehicle" &0 0 0x128F0 "" "C390"
  1517. sampPatch[] = "NOP AddCarComponent" &0 0 0xB1D0 "" "C390"
  1518. sampPatch[] = "NOP RemoveCarComponents" &0 0 0x16C90 "" "C390"
  1519. sampPatch[] = "NOP UpdateVehicleDamageStatus" &0 0 0xD080 "" "C390"
  1520. sampPatch[] = "NOP AttachTrailer" &0 0 0x15630 "" "C390"
  1521. sampPatch[] = "NOP DetachTrailer" &0 0 0x15770 "" "C390"
  1522. sampPatch[] = "NOP SetEngineState" &0 0 0x77990 "" "C20400"
  1523. sampPatch[] = "NOP SetVehicleParams" &0 0 0x14660 "" "C390"
  1524. sampPatch[] = "NOP SetVehicleParamsEx" &0 0 0xD190 "" "C390"
  1525. sampPatch[] = "NOP SetVehicleInterior" &0 0 0x14730 "" "C390"
  1526. sampPatch[] = "NOP SetVehicleZAngle" &0 0 0x14590 "" "C390"
  1527.  
  1528. ##Objects
  1529. sampPatch[] = "NOP CreateObject" &0 0 0x15B20 "" "C390"
  1530. sampPatch[] = "NOP SetObjectPos" &0 0 0x161D0 "" "C390"
  1531. sampPatch[] = "NOP SetObjectRot" &0 0 0x162E0 "" "C390"
  1532. sampPatch[] = "NOP MoveObject" &0 0 0x166C0 "" "C390"
  1533. sampPatch[] = "NOP StopObject" &0 0 0x16870 "" "C390"
  1534. sampPatch[] = "NOP DestroyObject" &0 0 0x163E0 "" "C390"
  1535. sampPatch[] = "NOP Attach Object To Player" &0 0 0x16D70 "" "C390"
  1536. sampPatch[] = "NOP AttachCameraToObject" &0 0 0x147F0 "" "C390"
  1537. sampPatch[] = "NOP EditObject" &0 0 0xD620 "" "C390"
  1538.  
  1539. ##Anything Text Related
  1540. sampPatch[] = "NOP ShowGameText" &0 0 0x14100 "" "C390"
  1541. sampPatch[] = "NOP ShowTextDraw" &0 0 0x17430 "" "C390"
  1542. sampPatch[] = "NOP HideTextDraw" &0 0 0x17540 "" "C390"
  1543. sampPatch[] = "NOP ShowMenu" &0 0 0x17230 "" "C390"
  1544. sampPatch[] = "NOP HideMenu" &0 0 0x172E0 "" "C390"
  1545. sampPatch[] = "NOP SetPlayerChatBubble" &0 0 0xB8D0 "" "C390"
  1546. sampPatch[] = "NOP ShowPlayerDialog" &0 0 0xBA30 "" "C390"
  1547. sampPatch[] = "Mute Player Chat" &0 0 0xDB40 "" "C390"
  1548. sampPatch[] = "Mute Server Chat" &0 0 0xAEE0 "" "C390"
  1549.  
  1550. ##Generic Other
  1551. sampPatch[] = "NOP AddDeathMessage" &0 0 0x17DD0 "" "C390"
  1552. sampPatch[] = "NOP ForceClassSelection" &0 0 0xAFD0 "" "C390"
  1553. sampPatch[] = "NOP SendDeath" &0 0 0x4BC0 "" "C390"
  1554. sampPatch[] = "NOP SpawnPlayer" &0 0 0x3790 "" "C390"
  1555. sampPatch[] = "Debug mode" &0 0 0x2120A0 "" "01000000"
  1556. sampPatch[] = "Disable (dl) distance limit" &0 0 0xCD7CC "" "0000FF4F"
  1557.  
  1558.  
  1559.  
  1560. # ====================
  1561. # Ingame samp commands
  1562. # ====================
  1563. #
  1564. # Activate commands in SA:MP misc: 'Load M0d-Commands', or set
  1565. # mod_commands_activated to load them on startup.
  1566. mod_commands_activated = true
  1567. #
  1568. # Command list
  1569. # /m0d_change_server <ip> <port> <username> <server password>
  1570. # Variables that are set to "NULL" (capitalized) will be ignored.
  1571. # If you set the server password to "NULL" it is set to <no server password>.
  1572. # For a complete list of client commands type /m0d_show_cmds ingame.
  1573. # Type the command without anything following, to find out how it works.
  1574.  
  1575.  
  1576. # =============================
  1577. # Ingame "favorite" server list
  1578. # =============================
  1579. #
  1580. # Connect to servers from the in-game menu.
  1581. #
  1582. use_current_name = true
  1583. #
  1584. # Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD"
  1585. # Max is 64.
  1586. #
  1587. server[] = "Player" "PROCHEAT: STONED FreeRoam server" "212.187.99.221" "8888" ""
  1588. server[] = "Player" "PROCHEAT: S0beit maniacs" "188.64.45.242" "7777" ""
  1589. server[] = "Player" "PROCHEAT: Cheating ALLOWED" "84.114.165.127" "7778" ""
  1590. server[] = "Player" "RETARDED: [AU] AboveUltimate.com" "178.32.227.162" "7777" ""
  1591.  
  1592.  
  1593. # =============================
  1594. # Chat keybind
  1595. # =============================
  1596. #
  1597. chat_secondary_key = oem_comma
  1598. #
  1599. # Send a chat message or command by pressing a key.
  1600. #
  1601. # Format: chat[] = Key "Message to send" spam mode (0 or 1)
  1602. # Max is 64 (entries and string length).
  1603. #
  1604. # NOTE: Client side commands (/quit, /pm, etc) are not supported yet.
  1605. # NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1
  1606. #
  1607. chat[] = 1 "Get the latest mod_sa from: http://m0d-s0beit-sa.googlecode.com/" 0
  1608. chat[] = 2 "Kye kills emo hipsters that steal his code with mod_sa! http://m0d-s0beit-sa.googlecode.com/" 0
  1609. chat[] = 3 "SAMP Sux less with mod_sa. http://m0d-s0beit-sa.googlecode.com/" 0
  1610.  
  1611.  
  1612.  
  1613. # ===================
  1614. # Retard Notice
  1615. # ===================
  1616. #
  1617. # This INI file is basically the readme and configuration in one.
  1618. # It's highly recommended you glance over it to figure out what
  1619. # all of the features are, and to customize them to your taste.
  1620. #
  1621. # If you can't save this INI file with Notepad then you need to run
  1622. # Notepad.exe with administrative rights by:
  1623. # 1. right click on the Notepad.exe icon (or a shortcut to it)
  1624. # 2. click "Run as administrator"
  1625. # 3. Notepade will open with administrative rights.
  1626. # Go to "File -> Open" and open the file that way
  1627. # or drag & drop the INI file onto notepad
  1628. # 4. edit it however you like, and save it prolem free.
  1629. #
  1630. #
  1631. # Change this to true...
  1632. i_have_edited_the_ini_file = true
  1633. # LIES!!
  1634.  
  1635.  
  1636. # the end
  1637. # http://m0d-s0beit-sa.googlecode.com/
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