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- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Custom Blizz ABS PreMenu
- # Version: 1.02
- # Author : LiTTleDRAgo
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module LiTTleDRAgo
- PAUSEMENU = false # If you want the game to pause when in the menu.
- DISABLE_PREMENU = false # If you want to dispose the Blizz ABS Premenu
- TEXT1, TEXT2, TEXT3 = 'Location', 'Steps', 'Money'
- CommandsPreMenu = ['Menu', 'Hotkeys', 'AI Behavior', 'AI Triggers', 'Cancel']
- FontFacePreMenu = 'Calibri'
- FontSizePreMenu = 19
- end
- module SetFont
- def initialize
- super(0, 0, 450, 96)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.name = LiTTleDRAgo::FontFacePreMenu
- self.contents.font.size = LiTTleDRAgo::FontSizePreMenu
- refresh
- end
- def update
- super
- refresh if Graphics.frame_count / Graphics.frame_rate != @total_sec
- end
- end
- class Game_Map
- def name
- load_data('Data/MapInfos.rxdata')[@map_id].name
- end
- end
- if !LiTTleDRAgo::DISABLE_PREMENU
- class Window_Location < Window_Base
- include SetFont
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- self.contents.draw_text(4, 0, 120, 32, LiTTleDRAgo::TEXT1)
- self.contents.font.color = normal_color
- self.contents.draw_text(4, 32, 120, 32, $game_map.name.to_s, 2)
- end
- end
- class Window_Steps < Window_Base
- alias pre_menu_refresh refresh
- def refresh
- original = pre_menu_refresh
- self.contents.clear
- self.contents.font.color = system_color
- self.contents.draw_text(4, 0, 120, 32, LiTTleDRAgo::TEXT2)
- self.contents.font.color = normal_color
- self.contents.draw_text(4, 32, 120, 32, $game_party.steps.to_s, 2)
- end
- end
- if $BlizzABS && BlizzABS::VERSION <= 2.84
- class Map_Battler < Game_Character
- def increase_steps
- if @battler.is_a?(Game_Actor) && @battler.id == $game_party.actors[0].id
- $game_party.steps = [$game_party.steps + 1, 9999999999999999].min
- end
- end
- end
- end
- class Window_NewGold < Window_Base
- include SetFont
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- self.contents.draw_text(4, 0, 120, 32, LiTTleDRAgo::TEXT3)
- self.contents.font.color = normal_color
- self.contents.draw_text(4, 32, 120, 32, $game_party.gold.to_s+" "+$data_system.words.gold, 2)
- end
- end
- class Window_Clock < Window_Base
- if $ccts != nil
- include SetFont
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- x = $game_system.time.month - 1
- min, hour = $game_system.time.minute, $game_system.time.hour
- day, day_name = $game_system.time.day.to_s, $game_system.time.day_name
- month = $ccts < 1.2 ? CCTS::Months[x] : CCTS::MONTHS[x]
- year = $game_system.time.year.to_s
- date = "#{day} #{month}, #{year}"
- self.contents.draw_text(0, 0, 200, 32, day_name+", "+date,2)
- self.contents.draw_text(0, 32, 200, 32, sprintf('%2d:%02d', hour, min),2)
- self.contents.font.color = normal_color
- end
- end
- end
- end
- class Scene_Menu
- alias drago_blizzabs_later main_blizzabs_later
- def main
- if @index_flag == nil && !LiTTleDRAgo::DISABLE_PREMENU
- $game_temp.in_battle = true
- @hud = Hud.new if BlizzABS::Config::HUD_ENABLED && $game_system.hud
- @hotkeys = Hotkey_Assignment.new if
- BlizzABS::Config::HOTKEYS && $game_system.hotkeys
- @window = Window_Command.new(192, LiTTleDRAgo::CommandsPreMenu)
- if $game_party.actors.size == 0
- @window.disable_item(1)
- @window.disable_item(2)
- @window.disable_item(3)
- end
- @window.x, @window.y = 320 - @window.width/2, 240 - @window.height/2
- @window.z = 21000
- #-------------------------------------------------------------------------
- @steps_w, @gold_w = Window_Steps.new, Window_NewGold.new
- @location_w, @playtime_w = Window_Location.new, Window_PlayTime.new
- @clock = Window_Clock.new if $ccts != nil
- #-------------------------------------------------------------------------
- @steps_w.x , @steps_w.y = 0 , 394
- @gold_w.x , @gold_w.y = 0 , 345
- @location_w.x, @location_w.y = 480, 394
- @playtime_w.x, @playtime_w.y = 480, $ccts != nil ? 49 : 0
- @clock.x, @clock.y, @clock.opacity = 400, 0,0 if $ccts != nil
- #-------------------------------------------------------------------------
- @gold_w.opacity, @window.back_opacity, @steps_w.opacity,
- @location_w.opacity, @playtime_w.opacity = 0,0,0,0,0
- #-------------------------------------------------------------------------
- @spriteset, @view = Spriteset_Map.new, Viewport.new(0, 0, 640, 480)
- x = BlizzABS::Config::MENU_COLOR_TINT
- tint = x > 0 ? BlizzABS::Config::MENU_COLOR_TINT : rand(8) + 1
- case tint
- when 1 then @view.tone = Tone.new(-40, -40, -40, 255)
- when 2 then @view.tone = Tone.new(-255, -255, 0, 255)
- when 3 then @view.tone = Tone.new(-255, 0, -255, 255)
- when 4 then @view.tone = Tone.new(0, -255, -255, 255)
- when 5 then @view.tone = Tone.new(0, 0, -255, 255)
- when 6 then @view.tone = Tone.new(0, -255, 0, 255)
- when 7 then @view.tone = Tone.new(-255, 0, 0, 255)
- when 8 then @view.tone = Tone.new(-60, -60, -60, 0)
- end
- Graphics.transition
- loop do
- [Graphics, Input].each {|s| s.update if s != nil}
- break if update_before_main
- end
- Graphics.freeze
- [@hud, @hotkeys, @spriteset, @window, @playtime_w, @steps_w, @gold_w,
- @location_w, @clock].each {|s| s.dispose if s != nil}
- @view.dispose if $scene.is_a?(Scene_Menu) || $scene.is_a?(Scene_Map)
- @window = @spriteset = @view = nil
- end
- drago_blizzabs_later if $scene.is_a?(Scene_Menu)
- end
- #----------------------------------------------------------------------------
- # Processes the pre-menu.
- #----------------------------------------------------------------------------
- alias drago_update_before update_before_main
- def update_before_main
- return drago_update_before if LiTTleDRAgo::DISABLE_PREMENU
- [@spriteset, $game_map, $game_system.map_interpreter, $game_system,
- $game_screen].each {|s| s.update if s != nil} if !LiTTleDRAgo::PAUSEMENU
- $BlizzABS.AI.update
- [@playtime_w, @steps_w, @gold_w, @location_w,
- @clock].each {|s| s.update if s != nil}
- drago_update_before
- end
- end
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