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- main()
- {
- SetDvar("g_speed", 250);
- SetDvar("g_gravity", 100);
- SetDvar("jump_height", 350);
- SetDvar("cg_fovscale", 2);
- thread onSpawn();
- level.trailfx = loadFX( "smoke/wall_explosion_smoke" );
- level waittill("round_started");
- players = GetEntArray("player","classname");
- for(i=0;i<players.size;i++)
- {
- players[i] Suicide();
- players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
- players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
- }
- }
- onSpawn()
- {
- while(1)
- {
- level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
- player thread giveLoadout();
- player thread uwotm8();
- player thread drugspls();
- player thread trail();
- player thread welcomehud();
- player thread playermodel(player);
- }
- }
- giveLoadout()
- {
- self TakeAllWeapons();
- self GiveWeapon("dildo_gun");
- self GiveMaxAmmo("dildo_gun");
- wait .01;
- self SwitchToWeapon("dildo_gun");
- }
- uwotm8()
- {
- while(1)
- {
- level waittill( "connected", player );
- if(player getGuid() == "6666666666666666666666666666666")
- {
- iPrintlnBold("blaze it faggots");
- }
- }
- }
- drugspls()
- {
- trig = getEnt("420blazecocaine","targetname");
- while(1)
- {
- trig waittill ("trigger",player);
- i=9;
- while(i > 8 && player isOnGround())
- {
- player iPrintlnBold("Injecting 5 and a half marijuanas in");
- wait 1;
- player iPrintlnBold("3...");
- wait 1;
- player iPrintlnBold("2...");
- wait 1;
- player iPrintlnBold("1...");
- wait 1;
- player iPrintlnBold("marijuanas successfully injected.");
- wait 1;
- player iPrintlnBold("swag bitch");
- player setMoveSpeedScale(i);
- player setClientDvar("com_maxfps", 250);
- wait 0.5;
- }
- player setMoveSpeedScale(1);
- player setClientDvar("com_maxfps", 125);
- wait 2;
- }
- }
- trail()
- {
- while( isAlive( self ) )
- {
- playFX( level.trailfx, self.origin )
- wait 0.1;
- }
- }
- welcomehud()
- {
- wait 7;
- hud_welcome = NewHudElem();
- hud_welcome.AlignX = "center";
- hud_welcome.AlignY = "middle";
- hud_welcome.horzAlign = "center";
- hud_welcome.vertAlign = "middle";
- hud_welcome.alpha = 1;
- hud_welcome.x = 0;
- hud_welcome.y = -150;
- hud_welcome.font = "objective";
- hud_welcome.fontscale = 3;
- hud_welcome.glowalpha = 1;
- hud_welcome.glowcolor = (1,0,0);
- hud_welcome setText( "Welcome to the League of Draven!" ); //feel free to change text - Gabe
- hud_welcome setPulseFX( 100, 4000, 500 );
- }
- playermodel(player)
- {
- player detachAll();
- player setModel("Gus_Fring");
- }
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