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HEUEHUEHUEHUEHUEHEUHEEHEHEH

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Jun 18th, 2014
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C++ 2.60 KB | None | 0 0
  1. main()
  2. {
  3.     SetDvar("g_speed", 250);
  4.     SetDvar("g_gravity", 100);
  5.     SetDvar("jump_height", 350);
  6.     SetDvar("cg_fovscale", 2);
  7.  
  8.     thread onSpawn();
  9.  
  10.     level.trailfx = loadFX( "smoke/wall_explosion_smoke" );
  11.  
  12.     level waittill("round_started");
  13.     players = GetEntArray("player","classname");
  14.     for(i=0;i<players.size;i++)
  15.     {
  16.         players[i] Suicide();
  17.         players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
  18.         players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
  19.     }
  20. }
  21.  
  22. onSpawn()
  23. {
  24.     while(1)
  25.     {
  26.         level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
  27.         player thread giveLoadout();
  28.         player thread uwotm8();
  29.         player thread drugspls();
  30.         player thread trail();
  31.         player thread welcomehud();
  32.         player thread playermodel(player);
  33.     }
  34. }
  35.  
  36. giveLoadout()
  37. {
  38.     self TakeAllWeapons();
  39.     self GiveWeapon("dildo_gun");
  40.     self GiveMaxAmmo("dildo_gun");
  41.     wait .01;
  42.     self SwitchToWeapon("dildo_gun");
  43. }
  44. uwotm8()
  45. {
  46.     while(1)
  47.     {
  48.         level waittill( "connected", player );
  49.         if(player getGuid() == "6666666666666666666666666666666")
  50.         {
  51.             iPrintlnBold("blaze it faggots");
  52.         }
  53.     }
  54. }
  55. drugspls()
  56. {
  57.     trig = getEnt("420blazecocaine","targetname");
  58.    
  59.     while(1)
  60.     {
  61.         trig waittill ("trigger",player);
  62.         i=9;
  63.        
  64.         while(i > 8 && player isOnGround())
  65.         {
  66.             player iPrintlnBold("Injecting 5 and a half marijuanas in");
  67.             wait 1;
  68.             player iPrintlnBold("3...");
  69.             wait 1;
  70.             player iPrintlnBold("2...");
  71.             wait 1;
  72.             player iPrintlnBold("1...");
  73.             wait 1;
  74.             player iPrintlnBold("marijuanas successfully injected.");
  75.             wait 1;
  76.             player iPrintlnBold("swag bitch");
  77.             player setMoveSpeedScale(i);
  78.             player setClientDvar("com_maxfps", 250);
  79.             wait 0.5;
  80.         }
  81.         player setMoveSpeedScale(1);
  82.         player setClientDvar("com_maxfps", 125);
  83.         wait 2;
  84.     }
  85. }
  86. trail()
  87. {
  88.     while( isAlive( self ) )
  89.     {
  90.         playFX( level.trailfx, self.origin )
  91.         wait 0.1;
  92.     }
  93. }
  94.  
  95. welcomehud()
  96. {
  97.     wait 7;
  98.    
  99.     hud_welcome = NewHudElem();
  100.     hud_welcome.AlignX = "center";
  101.     hud_welcome.AlignY = "middle";
  102.     hud_welcome.horzAlign = "center";
  103.     hud_welcome.vertAlign = "middle";
  104.     hud_welcome.alpha = 1;
  105.     hud_welcome.x = 0;
  106.     hud_welcome.y = -150;
  107.     hud_welcome.font = "objective";
  108.     hud_welcome.fontscale = 3;
  109.     hud_welcome.glowalpha = 1;
  110.     hud_welcome.glowcolor = (1,0,0);
  111.     hud_welcome setText( "Welcome to the League of Draven!" ); //feel free to change text - Gabe
  112.     hud_welcome setPulseFX( 100, 4000, 500 );
  113. }
  114.  
  115. playermodel(player)
  116. {
  117.     player detachAll();
  118.     player setModel("Gus_Fring");
  119. }
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