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- <?xml version="1.0" ?>
- <spellcast>
- <config RequireVersion="2.32" />
- <!-- I made this XML to suit my personal needs, which basicly were: Easy handling of different accuracy levels, specific sets for some events
- and basic magic\ability handling. I did not make any subjob-specific rules, as I always sub warrior in VW and probably will in Legion, while SAM
- is subbed in every other situation. -->
- <var name="Attack">TP</var> <!-- This variable is basicly for locking in PDT gear during tp phase, TP or PDT in this field -->
- <var name="Accuracy">Low</var> <!-- To chose between using less\more accuracy, Low, mid and High in this field -->
- <var name="Entropy">Entropy</var>
- <var name="Resolution">Resolution</var> <!-- Entropy and Resolution will change automaticly when you change the Accuracy variable above -->
- <var name="Mode">Normal</var> <!-- This is for chosing between using normal TP gear or a PDT\TP hybrid set during TP phase. NOT ADDED, LEFT THIS IN FOR FUTURE USE -->
- <var name="Area">Normal</var> <!-- To use specific sets in certain areas, I only added Legion, VW and "Normal" so far -->
- <sets>
- <group name="shared" default="yes">
- <!-- IDLE, PDT, MDT and General Haste set(for spells) -->
- <set name="idle">
- <body>Twilight mail</body>
- <head>Twilight helm</head>
- <hands>Magma Gauntlets</hands>
- <legs>Crimson Cuisses</legs>
- <neck>Wiglen gorget</neck>
- <back>Shadow mantle</back>
- <waist>Nierenschutz</waist>
- <feet>Phorcys schuhs</feet>
- <rring>Sheltered ring</rring>
- <lring>Paguroidea ring</lring>
- <rear>Brutal earring</rear>
- <lear>Bale Earring</lear>
- <ammo>Demonry stone</ammo>
- </set>
- <set name="PDT">
- <body>Mekira Meikogai</body>
- <head>Valhalla Helm</head>
- <lear>Bale earring</lear>
- <neck>Wiglen gorget</neck>
- <ammo>Hagneia stone</ammo>
- <hands>Magma Gauntlets</hands>
- <feet>Phorcys schuhs</feet>
- <back>Shadow mantle</back>
- <rear>Brutal earring</rear>
- <waist>Nierenschutz</waist>
- <legs>Ogier's breeches</legs>
- <lring>Jelly ring</lring>
- <rring>Dark ring</rring>
- </set>
- <set name="MDT">
- <lring>Minerva's ring</lring>
- <lear>Bale earring</lear>
- <feet>Coral greaves +1</feet>
- <body>Mekira Meikogai</body>
- <head>Noesis helm</head>
- <neck>Twilight torque</neck>
- <hands>Medb's gauntlets</hands>
- <back>Engulfer cape</back>
- <waist>Nierenschutz</waist>
- <legs>Abs. flanchard +2</legs>
- <rring>Shadow ring</rring>
- <rear>Brutal earring</rear>
- <ammo>Demonry stone</ammo>
- </set>
- <set name="haste">
- <head>Phorcys salade</head>
- <hands>Bale gauntlets +2</hands>
- <waist>Phasmida belt</waist>
- <legs>Phorcys dirs</legs>
- <feet>Ace's leggings</feet>
- <body>Bale Cuirass +2</body>
- </set>
- <!-- Magic sets -->
- <set name="dark" baseset="haste">
- <head>Chs. Burgeonet +1</head>
- <rring>Omega ring</rring>
- <neck>Dark Torque</neck>
- <lear>Dark Earring</lear>
- <rear>Loquac. Earring</rear>
- <hands>abs. gauntlets +2</hands>
- <legs>Bale flanchard +2</legs>
- <feet>Bale sollerets +2</feet>
- <back>Abyss cape</back>
- <lring>Spiral ring</lring>
- <body>Twilight mail</body>
- </set>
- <set name="elemental" Baseset="haste">
- <lring>Tyrant's ring</lring>
- <rring>Rajas ring</rring>
- <feet>Bale sollerets +2</feet>
- <back>Abyss cape</back>
- <waist>Goading belt</waist>
- <rear>Loquacious earring</rear>
- <lear>Bale earring</lear>
- <neck>Houyi's gorget</neck>
- <body>Adaman hauberk</body>
- <ammo>Hagneia stone</ammo>
- <hands>Ogier's Gauntlets</hands>
- </set>
- <set name="Impact" Baseset="elemental">
- <body>Twilight cloak</body>
- <head></head>
- </set>
- <set name="enfeebling_skill" baseset="haste">
- <head>Twilight helm</head>
- <back>Abyss cape</back>
- <body>Twilight mail</body>
- <feet>Bale sollerets +2</feet>
- <lring>Spiral ring</lring>
- <rring>Omega ring</rring>
- <rear>Loquacious earring</rear>
- </set>
- <set name="stun" baseset="haste">
- <neck>Dark Torque</neck>
- <lear>Dark Earring</lear>
- <rear>Loquac. earring</rear>
- <rring>Omega ring</rring>
- <feet>Bale sollerets +2</feet>
- <back>Abyss cape</back>
- </set>
- <set name="Dreadspikes">
- <head>Noesis helm</head>
- <neck>Dark torque</neck>
- <lear>Dark earring</lear>
- <rear>Loquacious earring</rear>
- <body>Bale cuirass +2</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Meridian ring</lring>
- <rring>Bomb queen ring</rring>
- <back>Gigant mantle</back>
- <waist>Phasmida belt</waist>
- <legs>Homam cosciales</legs>
- <feet>Homam gambieras</feet>
- </set>
- <set name="fastcast">
- <rear>Loquac. earring</rear>
- <legs>Homam cosciales</legs>
- </set>
- <set name="Stoneskin" Baseset="fastcast">
- <head>Twilight helm</head>
- <body>Twilight mail</body>
- <waist>Phasmida belt</waist>
- <back>Shadow mantle</back>
- <feet>Bale Sollerets +2</feet>
- <hands>Bale Gauntlets +2</hands>
- <lring>Omega ring</lring>
- <rring>Dark ring</rring>
- <neck>Twilight gorget</neck>
- </set>
- <!-- WS sets that don't need varying ACC levels -->
- <set name="spinning">
- <head>Mekira-oto +1</head>
- <neck>Bale choker</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Ogier's breeches</legs>
- <waist>Windbuffet Belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Dilaram's sollerets</feet>
- <ammo>Fracas grenade</ammo>
- </set>
- <set name="ground" baseset="Spinning">
- </set>
- <set name="torcleaver">
- <head>Twilight helm</head>
- <neck>ganesha's mala</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Phorcys Dirs</legs>
- <waist>Windbuffet Belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Phorcys schuhs</feet>
- <ammo>Hagneia stone</ammo>
- </set>
- <set name="torcleaver-atk">
- <head>Twilight helm</head>
- <neck>ganesha's mala</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Phorcys Dirs</legs>
- <waist>Anguinus Belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Dilaram's sollerets</feet>
- <ammo>Hagneia stone</ammo>
- </set>
- <set name="Scourge">
- <head>Twilight helm</head>
- <neck>Bale choker</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Abyss flanchard +2</legs>
- <waist>Anguinus belt</waist>
- <lring>Omega Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Bale sollerets +2</feet>
- <ammo>Bomb core</ammo>
- </set>
- <set name="spiral">
- <head>Twilight helm</head>
- <neck>Bale choker</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Bale flanchard +2</legs>
- <waist>Anguins belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Bale sollerets +2</feet>
- <ammo>Bomb core</ammo>
- </set>
- <set name="guillotine">
- <head>Twilight helm</head>
- <neck>Bale choker</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Bale flanchard +2</legs>
- <waist>Anguinus belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Bale sollerets +2</feet>
- <ammo>Fire bomblet</ammo>
- </set>
- <set name="Catastrophe">
- <head>Twilight helm</head>
- <neck>Soil gorget</neck>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <lear>Bale Earring</lear>
- <rear>Brutal earring</rear>
- <legs>Ogier's breeches</legs>
- <waist>Soil Belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Dilaram's sollerets</feet>
- <ammo>Bomb core</ammo>
- </set>
- <set name="magicws">
- <head>Twilight helm</head>
- <body>Phorcys korazin</body>
- <hands>Phorcys mitts</hands>
- <legs>Bale flanchard +2</legs>
- <waist>Goading belt</waist>
- <lring>Spiral Ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <feet>Bale sollerets +2</feet>
- </set>
- </group>
- <!-- More specific gearsets from here -->
- <group name="Apoc|TS" inherit="shared">
- <!-- Hybrid DD\PDT set -->
- <set name="Hybrid" />
- <!-- LOW ACC SETS -->
- <set name="Entropy" />
- <!-- Normal areas, no special gear -->
- <set name="Tp" />
- <set name="TpAm" />
- <set name="Tpbrava" />
- <set name="TpAmbrava" />
- <set name="TpLRbrava" />
- <set name="TpAmLRbrava" />
- <!-- Legion gear -->
- <set name="LegionTp" />
- <set name="LegionTpAm" />
- <set name="LegionTpbrava" />
- <set name="LegionTpAmbrava" />
- <set name="LegionTpLRbrava" />
- <set name="LegionTpAmLRbrava" />
- <!-- VoidWatch gear -->
- <set name="VWTp" />
- <set name="VWTpAm" />
- <set name="VWTpbrava" />
- <set name="VWTpAmbrava" />
- <set name="VWTpLRbrava" />
- <set name="VWTpAmLRbrava" />
- <!-- MID ACC SETS -->
- <set name="Entropy1" />
- <!-- Normal areas, no special gear -->
- <set name="Tp1" />
- <set name="TpAm1" />
- <set name="Tpbrava1" />
- <set name="TpAmbrava1" />
- <set name="TpLRbrava1" />
- <set name="TpAmLRbrava1" />
- <!-- Legion gear -->
- <set name="LegionTp1" />
- <set name="LegionTpAm1" />
- <set name="LegionTpbrava1" />
- <set name="LegionTpAmbrava1" />
- <set name="LegionTpLRbrava1" />
- <set name="LegionTpAmLRbrava1" />
- <!-- VoidWatch gear -->
- <set name="VWTp1" />
- <set name="VWTpAm1" />
- <set name="VWTpbrava1" />
- <set name="VWTpAmbrava1" />
- <set name="VWTpLRbrava1" />
- <set name="VWTpAmLRbrava1" />
- <!-- HIGH ACC SETS -->
- <set name="Entropy2" />
- <!-- Normal areas, no special gear -->
- <set name="Tp2" />
- <set name="TpAm2" />
- <set name="Tpbrava2" />
- <set name="TpAmbrava2" />
- <set name="TpLRbrava2" />
- <set name="TpAmLRbrava2" />
- <!-- Legion gear -->
- <set name="LegionTp2" />
- <set name="LegionTpAm2" />
- <set name="LegionTpbrava2" />
- <set name="LegionTpAmbrava2" />
- <set name="LegionTpLRbrava2" />
- <set name="LegionTpAmLRbrava2" />
- <!-- VoidWatch gear -->
- <set name="VWTp2" />
- <set name="VWTpAm2" />
- <set name="VWTpbrava2" />
- <set name="VWTpAmbrava2" />
- <set name="VWTpLRbrava2" />
- <set name="VWTpAmLRbrava2" />
- </group>
- <group name="OAT" inherit="shared">
- <!-- Hybrid DD\PDT set -->
- <set name="Hybrid" />
- <!-- LOW ACC SETS -->
- <set name="Resolution" />
- <!-- Normal areas, no special gear -->
- <set name="Tp" />
- <set name="TpAm" />
- <set name="Tpbrava" />
- <set name="TpAmbrava" />
- <set name="TpLRbrava" />
- <set name="TpAmLRbrava" />
- <!-- Legion gear -->
- <set name="LegionTp" />
- <set name="LegionTpAm" />
- <set name="LegionTpbrava" />
- <set name="LegionTpAmbrava" />
- <set name="LegionTpLRbrava" />
- <set name="LegionTpAmLRbrava" />
- <!-- VoidWatch gear -->
- <set name="VWTp" />
- <set name="VWTpAm" />
- <set name="VWTpbrava" />
- <set name="VWTpAmbrava" />
- <set name="VWTpLRbrava" />
- <set name="VWTpAmLRbrava" />
- <!-- MID ACC SETS -->
- <set name="Resolution1" />
- <!-- Normal areas, no special gear -->
- <set name="Tp1" />
- <set name="TpAm1" />
- <set name="Tpbrava1" />
- <set name="TpAmbrava1" />
- <set name="TpLRbrava1" />
- <set name="TpAmLRbrava1" />
- <!-- Legion gear -->
- <set name="LegionTp1" />
- <set name="LegionTpAm1" />
- <set name="LegionTpbrava1" />
- <set name="LegionTpAmbrava1" />
- <set name="LegionTpLRbrava1" />
- <set name="LegionTpAmLRbrava1" />
- <!-- VoidWatch gear -->
- <set name="VWTp1" />
- <set name="VWTpAm1" />
- <set name="VWTpbrava1" />
- <set name="VWTpAmbrava1" />
- <set name="VWTpLRbrava1" />
- <set name="VWTpAmLRbrava1" />
- <!-- HIGH ACC SETS -->
- <set name="Resolution2" />
- <!-- Normal areas, no special gear -->
- <set name="Tp2" />
- <set name="TpAm2" />
- <set name="Tpbrava2" />
- <set name="TpAmbrava2" />
- <set name="TpLRbrava2" />
- <set name="TpAmLRbrava2" />
- <!-- Legion gear -->
- <set name="LegionTp2" />
- <set name="LegionTpAm2" />
- <set name="LegionTpbrava2" />
- <set name="LegionTpAmbrava2" />
- <set name="LegionTpLRbrava2" />
- <set name="LegionTpAmLRbrava2" />
- <!-- VoidWatch gear -->
- <set name="VWTp2" />
- <set name="VWTpAm2" />
- <set name="VWTpbrava2" />
- <set name="VWTpAmbrava2" />
- <set name="VWTpLRbrava2" />
- <set name="VWTpAmLRbrava2" />
- </group>
- <group name="Calad|Ragna" inherit="shared">
- <!-- Hybrid DD\PDT set -->
- <set name="Hybrid" />
- <!-- LOW ACC SETS -->
- <set name="Resolution" />
- <!-- Normal areas, no special gear -->
- <set name="Tp" />
- <set name="TpAm" />
- <set name="Tpbrava" />
- <set name="TpAmbrava" />
- <set name="TpLRbrava" />
- <set name="TpAmLRbrava" />
- <!-- Legion gear -->
- <set name="LegionTp" />
- <set name="LegionTpAm" />
- <set name="LegionTpbrava" />
- <set name="LegionTpAmbrava" />
- <set name="LegionTpLRbrava" />
- <set name="LegionTpAmLRbrava" />
- <!-- VoidWatch gear -->
- <set name="VWTp" />
- <set name="VWTpAm" />
- <set name="VWTpbrava" />
- <set name="VWTpAmbrava" />
- <set name="VWTpLRbrava" />
- <set name="VWTpAmLRbrava" />
- <!-- MID ACC SETS -->
- <set name="Resolution1" />
- <!-- Normal areas, no special gear -->
- <set name="Tp1" />
- <set name="TpAm1" />
- <set name="Tpbrava1" />
- <set name="TpAmbrava1" />
- <set name="TpLRbrava1" />
- <set name="TpAmLRbrava1" />
- <!-- Legion gear -->
- <set name="LegionTp1" />
- <set name="LegionTpAm1" />
- <set name="LegionTpbrava1" />
- <set name="LegionTpAmbrava1" />
- <set name="LegionTpLRbrava1" />
- <set name="LegionTpAmLRbrava1" />
- <!-- VoidWatch gear -->
- <set name="VWTp1" />
- <set name="VWTpAm1" />
- <set name="VWTpbrava1" />
- <set name="VWTpAmbrava1" />
- <set name="VWTpLRbrava1" />
- <set name="VWTpAmLRbrava1" />
- <!-- HIGH ACC SETS -->
- <set name="Resolution2" />
- <!-- Normal areas, no special gear -->
- <set name="Tp2" />
- <set name="TpAm2" />
- <set name="Tpbrava2" />
- <set name="TpAmbrava2" />
- <set name="TpLRbrava2" />
- <set name="TpAmLRbrava2" />
- <!-- Legion gear -->
- <set name="LegionTp2" />
- <set name="LegionTpAm2" />
- <set name="LegionTpbrava2" />
- <set name="LegionTpAmbrava2" />
- <set name="LegionTpLRbrava2" />
- <set name="LegionTpAmLRbrava2" />
- <!-- VoidWatch gear -->
- <set name="VWTp2" />
- <set name="VWTpAm2" />
- <set name="VWTpbrava2" />
- <set name="VWTpAmbrava2" />
- <set name="VWTpLRbrava2" />
- <set name="VWTpAmLRbrava2" />
- </group>
- <group name="GA" inherit="shared">
- <!-- Hybrid DD\PDT set -->
- <set name="Hybrid" />
- <!-- LOW ACC SETS -->
- <!-- Normal areas, no special gear -->
- <set name="Tp" />
- <set name="TpAm" BaseSet="TP" />
- <set name="Tpbrava" BaseSet="TP" />
- <set name="TpAmbrava" BaseSet="TP" />
- <set name="TpLRbrava" BaseSet="TP" />
- <set name="TpAmLRbrava" BaseSet="TP" />
- <!-- Legion gear -->
- <set name="LegionTp" />
- <set name="LegionTpAm" />
- <set name="LegionTpbrava" />
- <set name="LegionTpAmbrava" />
- <set name="LegionTpLRbrava" />
- <set name="LegionTpAmLRbrava" />
- <!-- VoidWatch gear -->
- <set name="VWTp" BaseSet="TP" />
- <set name="VWTpAm" BaseSet="TP" />
- <set name="VWTpbrava" BaseSet="TP" />
- <set name="VWTpAmbrava" BaseSet="TP" />
- <set name="VWTpLRbrava" BaseSet="TP" />
- <set name="VWTpAmLRbrava" BaseSet="TP" />
- <!-- MID ACC SETS -->
- <!-- Normal areas, no special gear -->
- <set name="Tp1" />
- <set name="TpAm1" BaseSet="TP1" />
- <set name="Tpbrava1" BaseSet="TP1" />
- <set name="TpAmbrava1" BaseSet="TP1" />
- <set name="TpLRbrava1" BaseSet="TP1" />
- <set name="TpAmLRbrava1" BaseSet="TP1" />
- <!-- Legion gear -->
- <set name="LegionTp1" />
- <set name="LegionTpAm1" />
- <set name="LegionTpbrava1" />
- <set name="LegionTpAmbrava1" />
- <set name="LegionTpLRbrava1" />
- <set name="LegionTpAmLRbrava1" />
- <!-- VoidWatch gear -->
- <set name="VWTp1" BaseSet="TP1" />
- <set name="VWTpAm1" BaseSet="TP1" />
- <set name="VWTpbrava1" BaseSet="TP1" />
- <set name="VWTpAmbrava1" BaseSet="TP1" />
- <set name="VWTpLRbrava1" BaseSet="TP1" />
- <set name="VWTpAmLRbrava1" BaseSet="TP1" />
- <!-- HIGH ACC SETS -->
- <!-- Normal areas, no special gear -->
- <set name="Tp2" />
- <set name="TpAm2" BaseSet="TP2" />
- <set name="Tpbrava2" BaseSet="TP2" />
- <set name="TpAmbrava2" BaseSet="TP2" />
- <set name="TpLRbrava2" BaseSet="TP2" />
- <set name="TpAmLRbrava2" BaseSet="TP2" />
- <!-- Legion gear -->
- <set name="LegionTp2" />
- <set name="LegionTpAm2" />
- <set name="LegionTpbrava2" />
- <set name="LegionTpAmbrava2" />
- <set name="LegionTpLRbrava2" />
- <set name="LegionTpAmLRbrava2" />
- <!-- VoidWatch gear -->
- <set name="VWTp2" BaseSet="TP2" />
- <set name="VWTpAm2" BaseSet="TP2" />
- <set name="VWTpbrava2" BaseSet="TP2" />
- <set name="VWTpAmbrava2" BaseSet="TP2" />
- <set name="VWTpLRbrava2" BaseSet="TP2" />
- <set name="VWTpAmLRbrava2" BaseSet="TP2" />
- </group>
- <group name="1hand" inherit="shared">
- <!-- Hybrid DD\PDT set -->
- <set name="Hybrid" />
- <!-- LOW ACC SETS -->
- <!-- Normal areas, no special gear -->
- <set name="Tp" />
- <set name="TpAm" BaseSet="TP" />
- <set name="Tpbrava" BaseSet="TP" />
- <set name="TpAmbrava" BaseSet="TP" />
- <set name="TpLRbrava" BaseSet="TP" />
- <set name="TpAmLRbrava" BaseSet="TP" />
- <!-- Legion gear -->
- <set name="LegionTp" />
- <set name="LegionTpAm" />
- <set name="LegionTpbrava" />
- <set name="LegionTpAmbrava" />
- <set name="LegionTpLRbrava" />
- <set name="LegionTpAmLRbrava" />
- <!-- VoidWatch gear -->
- <set name="VWTp" BaseSet="TP" />
- <set name="VWTpAm" BaseSet="TP" />
- <set name="VWTpbrava" BaseSet="TP" />
- <set name="VWTpAmbrava" BaseSet="TP" />
- <set name="VWTpLRbrava" BaseSet="TP" />
- <set name="VWTpAmLRbrava" BaseSet="TP" />
- <!-- MID ACC SETS -->
- <!-- Normal areas, no special gear -->
- <set name="Tp1" />
- <set name="TpAm1" BaseSet="TP1" />
- <set name="Tpbrava1" BaseSet="TP1" />
- <set name="TpAmbrava1" BaseSet="TP1" />
- <set name="TpLRbrava1" BaseSet="TP1" />
- <set name="TpAmLRbrava1" BaseSet="TP1" />
- <!-- Legion gear -->
- <set name="LegionTp1" />
- <set name="LegionTpAm1" />
- <set name="LegionTpbrava1" />
- <set name="LegionTpAmbrava1" />
- <set name="LegionTpLRbrava1" />
- <set name="LegionTpAmLRbrava1" />
- <!-- VoidWatch gear -->
- <set name="VWTp1" BaseSet="TP1" />
- <set name="VWTpAm1" BaseSet="TP1" />
- <set name="VWTpbrava1" BaseSet="TP1" />
- <set name="VWTpAmbrava1" BaseSet="TP1" />
- <set name="VWTpLRbrava1" BaseSet="TP1" />
- <set name="VWTpAmLRbrava1" BaseSet="TP1" />
- <!-- HIGH ACC SETS -->
- <!-- Normal areas, no special gear -->
- <set name="Tp2" />
- <set name="TpAm2" BaseSet="TP2" />
- <set name="Tpbrava2" BaseSet="TP2" />
- <set name="TpAmbrava2" BaseSet="TP2" />
- <set name="TpLRbrava2" BaseSet="TP2" />
- <set name="TpAmLRbrava2" BaseSet="TP2" />
- <!-- Legion gear -->
- <set name="LegionTp2" />
- <set name="LegionTpAm2" />
- <set name="LegionTpbrava2" />
- <set name="LegionTpAmbrava2" />
- <set name="LegionTpLRbrava2" />
- <set name="LegionTpAmLRbrava2" />
- <!-- VoidWatch gear -->
- <set name="VWTp2" BaseSet="TP2" />
- <set name="VWTpAm2" BaseSet="TP2" />
- <set name="VWTpbrava2" BaseSet="TP2" />
- <set name="VWTpAmbrava2" BaseSet="TP2" />
- <set name="VWTpLRbrava2" BaseSet="TP2" />
- <set name="VWTpAmLRbrava2" BaseSet="TP2" />
- </group>
- </sets>
- <rules>
- <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*"><return /></if>
- <if EquipLear = "Reraise Earring"><equip when="all"><lear lock="true" /></equip></if>
- <if EquipRear = "Reraise Earring"><equip when="all"><rear lock="true" /></equip></if>
- <if EquipFeet = "Powder Boots"><equip when="all"><feet lock="true" /></equip></if>
- <if mainjob="drk">
- <!-- Rules that change group based on which weapon you have equipped in mainhand -->
- <if Advanced='"%EquipMain"=="Apocalypse"' NotGroup="Apoc|TS">
- <action type="command" when="Precast">input /sc group Apoc</action>
- </if>
- <if Advanced='"%EquipMain"=="Twilight Scythe"' NotGroup="Apoc|TS">
- <action type="command" when="Precast">input /sc group TS</action>
- </if>
- <if Advanced='"%EquipMain"=="Caladbolg"' NotGroup="Calad|Ragna">
- <action type="command" when="Precast">input /sc group Calad</action>
- </if>
- <if Advanced='"%EquipMain"=="Ragnarok"' NotGroup="Calad|Ragna">
- <action type="command" when="Precast">input /sc group Ragna</action>
- </if>
- <if Advanced='"%EquipMain"=="Fulgurante"' NotGroup="OAT">
- <action type="command" when="Precast">input /sc group OAT</action>
- </if>
- <if Advanced='"%EquipMain"=="Vermeil Bhuj"' NotGroup="GA">
- <action type="command" when="Precast">input /sc group GA</action>
- </if>
- <if Advanced='"%EquipMain"=="Maneater"' NotGroup="1hand">
- <action type="command" when="Precast">input /sc group 1hand</action>
- </if>
- <if Advanced='"%EquipMain"=="Devourer"' NotGroup="1hand">
- <action type="command" when="Precast">input /sc group 1hand</action>
- </if>
- <!-- Rules that make Entropy and Resolution use higher\lower acc gear when you change the acc variable -->
- <if Advanced='"$Accuracy"=="Low"'>
- <action type="command" when="Precast">input /sc var set Entropy Entropy</action>
- <action type="command" when="Precast">input /sc var set Resolution Resolution</action>
- <action type="command" when="Precast">input /echo --- Low accuracy weaponskills ---</action>
- </if>
- <if Advanced='"$Accuracy"=="Mid"'>
- <action type="command" when="Precast">input /sc var set Entropy Entropy1</action>
- <action type="command" when="Precast">input /sc var set Resolution Resolution1</action>
- <action type="command" when="Precast">input /echo --- Mid accuracy weaponskills ---</action>
- </if>
- <if Advanced='"$Accuracy"=="High"'>
- <action type="command" when="Precast">input /sc var set Entropy Entropy2</action>
- <action type="command" when="Precast">input /sc var set Resolution Resolution2</action>
- <action type="command" when="Precast">input /echo --- High accuracy weaponskills ---</action>
- </if>
- <!-- MAGIC RULES -->
- <if skill="EnfeeblingMagic">
- <if buffactive="Hasso|Seigan">
- <aftercastdelay delay="1.0" />
- <action type="equip" when="precast" set="enfeebling_skill" />
- </if>
- <else>
- <action type="equip" when="precast" set="enfeebling_skill" />
- </else>
- </if>
- <if skill="DarkMagic">
- <if buffactive="Hasso|Seigan">
- <aftercastdelay delay="1.5" />
- <if spell="Drain*|Aspir*|Bio*|Endark|Absorb-MND|Absorb-CHR|Absorb-VIT|Absorb-AGI|Absorb-INT|Absorb-DEX|Absorb-STR|Absorb-ACC|Absorb-Attri">
- <action type="equip" when="precast" set="dark" />
- </if>
- <if spell="Stun">
- <action type="equip" when="precast" set="stun" />
- </if>
- <if spell="Dread*">
- <action type="equip" when="precast" set="Dreadspikes"/>
- </if>
- <if spell="Absorb-TP">
- <action type="equip" when="precast" set="dark" />
- <equip>
- <hands lock="yes">Bale Gauntlets +2</hands>
- </equip>
- </if>
- </if>
- <else>
- <if spell="Drain*|Aspir*|Bio*|Endark|Absorb-MND|Absorb-CHR|Absorb-VIT|Absorb-AGI|Absorb-INT|Absorb-DEX|Absorb-STR|Absorb-ACC|Absorb-Attri">
- <action type="equip" when="precast" set="dark" />
- </if>
- <if spell="Stun">
- <action type="equip" when="precast" set="stun" />
- </if>
- <if spell="Dread*">
- <action type="equip" when="precast" set="Dreadspikes"/>
- </if>
- <if spell="Absorb-TP">
- <action type="equip" when="precast" set="dark" />
- <equip>
- <hands lock="yes">Bale Gauntlets +2</hands>
- </equip>
- </if>
- </else>
- </if>
- <if Skill="ElementalMagic">
- <if spell="Impact">
- <precastdelay delay="1.4" />
- <equip when="precast" set="impact" />
- </if>
- <else>
- <action type="equip" when="precast" set="Elemental" />
- </else>
- </if>
- <if spell="Stoneskin">
- <action type="equip" when="precast" set="stoneskin" />
- </if>
- <if spelL="Blink|Aquaveil|Raise|Reraise|Shell*|Protect*|*na|Regen*|Erase" >
- <action type="equip" when="precast" set="fastcast" />
- </if>
- <!-- WEAPONSKILL RULES -->
- <if spell="Guillotine|Insurgency|Cross Reaper">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="guillotine" />
- <equip when="prews">
- <head lock="yes">chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="guillotine" />
- </else>
- </if>
- <if spell="Spiral Hell">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="spiral" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="spiral" />
- </else>
- </if>
- <if spell="Spinning Slash|Fell Cleave">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="spinning" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="spinning" />
- </else>
- </if>
- <if spell="Resolution">
- <if day="Earthday|Windsday|Lightningday">
- <action type="Equip" when="prews" set="$resolution" />
- </if>
- <else>
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="$resolution" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="$resolution" />
- </else>
- </else>
- </if>
- <if spell="Ground Strike">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="ground" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="ground" />
- </else>
- </if>
- <if spell="Upheaval">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="torcleaver-atk" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="torcleaver-atk" />
- </else>
- </if>
- <if spell="Torcleaver">
- <if buffactive="Last Resort">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="torcleaver" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="torcleaver" />
- </else>
- </if>
- <elseif notbuffactive="Last Resort">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="torcleaver-atk" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="torcleaver-atk" />
- </else>
- </elseif>
- </if>
- <if spell="Scourge">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="scourge" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="scourge" />
- </else>
- </if>
- <if spell="Catastrophe">
- <if buffactive="Souleater">
- <action type="equip" when="precast" set="Catastrophe">
- <head lock="yes">Chaos Burgeonet +1</head>
- </action>
- </if>
- <else>
- <action type="equip" when="precast" set="Catastrophe" />
- </else>
- </if>
- <if spell="Entropy">
- <if day="Earthday|Watersday|Darksday">
- <action type="Equip" when="prews" set="$entropy" />
- <equip when="prews"> <head>Mekira-oto +1</head> </equip>
- </if>
- <else>
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="$entropy" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="$entropy" />
- </else>
- </else>
- </if>
- <if spell="Infernal Scythe|Herculean Slash">
- <action type="equip" when="prews" set="magicws" />
- </if>
- <if spell="Steel Cyclone">
- <if buffactive="Souleater">
- <action type="Equip" when="prews" set="torcleaver" />
- <equip when="prews">
- <head lock="yes">Chaos burgeonet +1</head>
- </equip>
- </if>
- <else>
- <action type="Equip" when="prews" set="torcleaver" />
- </else>
- </if>
- <!-- IDLE AND ENGAGED RULES -->
- <if notStatus="Engaged">
- <equip when="aftercast" set="Idle" />
- <equip when="idle|resting" set="Idle" />
- </if>
- <if status="Engaged">
- <if advanced='"$attack"="TP"'>
- <!-- Low\med\high accuracy sets for all different kinds of buffs for "normal" areas -->
- <if advanced='"$Area"="Normal"'>
- <if advanced='"Accuracy"="Low"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpAmLRbrava />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpLRbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpAmbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="Tpbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="TpAm" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="Tp" />
- </elseif>
- </if>
- <if advanced='"Accuracy"="Mid"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpAmLRbrava1" />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpLRbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpAmbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="Tpbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="TpAm1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="Tp1" />
- </elseif>
- </if>
- <if advanced='"Accuracy"="High"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpAmLRbrava2" />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpLRbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="TpAmbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="Tpbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="TpAm2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="Tp2" />
- </elseif>
- </if>
- </if>
- <!-- Low\med\high accuracy sets for all different kinds of buffs in VoidWatch battles -->
- <if advanced='"$Area"="VW"'>
- <if advanced='"Accuracy"="Low"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpAmLRbrava />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpLRbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpAmbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="VWTpAm" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="VWTp" />
- </elseif>
- </if>
- <if advanced='"Accuracy"="Mid"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpAmLRbrava1" />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpLRbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpAmbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="VWTpAm1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="VWTp1" />
- </elseif>
- </if>
- <if advanced='"Accuracy"="High"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpAmLRbrava2" />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpLRbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpAmbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="VWTpbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="VWTpAm2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="VWTp2" />
- </elseif>
- </if>
- </if>
- <!-- Low\med\high accuracy sets for all different kinds of buffs in Legion -->
- <if advanced='"$Area"="Legion"'>
- <if advanced='"Accuracy"="Low"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpAmLRbrava />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpLRbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpAmbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpbrava" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="LegionTpAm" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="LegionTp" />
- </elseif>
- </if>
- <if advanced='"Accuracy"="Mid"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpAmLRbrava1" />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpLRbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpAmbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpbrava1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="LegionTpAm1" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="LegionTp1" />
- </elseif>
- </if>
- <if advanced='"Accuracy"="High"'>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpAmLRbrava2" />
- </if>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpLRbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpAmbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Embrava"))'>
- <equip when="aftercast" set="LegionTpbrava2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste") AND (bool)buffactive("Aftermath"))'>
- <equip when="aftercast" set="LegionTpAm2" />
- </elseif>
- <elseif advanced='(bool)buffactive("Haste"))'>
- <equip when="aftercast" set="LegionTp2" />
- </elseif>
- </if>
- </if>
- <!-- Small rule that makes you TP in PDT gear if you change the "attack" variable to PDT -->
- <if advanced='"$attack"="PDT"'>
- <equip when="Engaged|aftercast" set="PDT" />
- </if>
- </if>
- <!-- Abilities that need gearswaps and other handy stuff from here -->
- <if spell="Arcane circle">
- <equip when="precast">
- <feet>Chaos sollerets +1</feet>
- </equip>
- </if>
- <if spell="Diabolic Eye">
- <equip when="precast">
- <hands>Abyss Gauntlets +2</hands>
- </equip>
- </if>
- <if mode="and" skill="*Magic|Ninjutsu" buffactive="Silence">
- <cancelspell />
- <command>input /item "Echo Drops" <me></command>
- </if>
- <if spell="Sleep II">
- <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</action>
- <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
- <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
- </if>
- <elseif spell="Sleep">
- <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
- <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
- </elseif>
- </if>
- </rules>
- </spellcast>
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