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May 22nd, 2012
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  1. ################################################
  2. # Survival Games #
  3. # #
  4. # Developed by #
  5. # Beechboy200, Double0negative, Chaseos #
  6. # #
  7. # #
  8. # Skitscape.com #
  9. # voidmc.com #
  10. ################################################
  11.  
  12.  
  13. #set how many players are needed for the game
  14. #to auto-start. Once the player limit is reached
  15. #it will wait for x amount of seconds for
  16. #additional players. Auto start vote means that
  17. #x percent of players need to vote with /sg start
  18. #for the game to begin
  19. auto-start-players: 10
  20. auto-start-time: 20
  21. auto-start-vote: 3
  22.  
  23. #if set to true, commands not associated with
  24. #the survival games will not be allowed to
  25. #players in-game
  26. disallow-commands: true
  27.  
  28. #set how long each player should
  29. #be invincible for after the start of
  30. #the game in seconds
  31. grace-period: 10
  32.  
  33. #Sets if chest should be restocked on the first
  34. #night. If set to true this will also have the side
  35. #effect of setting the world time to Day at the start
  36. #of the game. This is only temporary until per-arena time
  37. #has been implemented
  38. restock-chest: true
  39.  
  40.  
  41.  
  42. block:
  43. place:
  44. whitelist:
  45. - 18
  46. - 105
  47. - 31
  48. - 37
  49. - 38
  50. - 50
  51. - 103
  52. break:
  53. whitelist:
  54. - 18
  55. - 105
  56. - 31
  57. - 37
  58. - 38
  59. - 50
  60. - 103
  61.  
  62.  
  63.  
  64. #if mob-progression is enabled, then the
  65. #difficulty of mobs and amount of mobs
  66. #spawning will increase with a decrease
  67. #of players. The ratio defines how much
  68. #harder it should get for every person
  69. #out. a ratio of 2 whould mean 2x harder
  70. #The mob blacklist definesmobs that should
  71. #not spawn.
  72. mob-progression:
  73. enabled: true
  74. ratio: 2
  75. mob-blacklist:
  76. - slime
  77.  
  78. #if set to true, the arena will be logged
  79. #and auto rolled back and the end of the
  80. #game
  81. logging:
  82. enabled: true
  83.  
  84. #settings for the endgame. This enables
  85. #when there are only x amount of players
  86. #remaining. If place chest is enabled then
  87. #when the player limit is reached, a chest
  88. #will be placed inside the radius of every
  89. #remain player contianing random items for
  90. #that player. If fire-lighting is enabled
  91. #the a lighting strike will be fired at the
  92. #location of each player every x seconds to
  93. #notify the other players of their location
  94.  
  95. #Note: chest placing not implemented
  96. endgame:
  97. players: 3
  98. place-chest:
  99. enabled: false
  100. radius: 10
  101. fire-lighting:
  102. enabled: true
  103. interval: 20
  104.  
  105. #settings for connecting to the
  106. #sql server. These settings will
  107. #be used for both the online webstats
  108. #and for logging block changes for the
  109. #automated rollback
  110. sql:
  111. host: 'BLOCKED'
  112. port: 3306
  113. user: 'BLOCKED'
  114. pass: 'BLOCKED'
  115. database: 'BLOCKED'
  116.  
  117. #Settings for the webstats. If enabled, stats
  118. #such as k/d record, wins, win streaks, kill
  119. #streaks etc will be saved. If verbose mode is
  120. #enabled then it will keep stats on every single game
  121. #instead of just for each player. If webserver is
  122. #enabled then a webserver will be started on the
  123. #<yourserverip>:<port> and allow people to view
  124. #the stats online.
  125. stats:
  126. enabled: false
  127. verbose: false
  128. webserver:
  129. enabled: false
  130. port: 880
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