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- # config properties
- #
- properties:
- # whether to broadcast out the buy message or not
- # look for 'lottery.mess.buy' in 'lang.properties' to edit the message
- buy-enable: true
- # delay between lottery savings, x minutes: can also use '/lottery save' to force save lotteries
- save-delay: 15
- # enable lottery savings
- save-enable: true
- # delay between update checks, x minutes: can also use '/lottery update' to check on updates
- update-delay: 60
- # enable the update checks
- update-enable: false
- # the delay that takes place between a lottery drawing and when it announces the winner, x seconds
- draw-delay: 3
- # the delay that people have to wait after buying a ticket from a lottery
- # NOTE: this is the delay between a lottery NOT all lotteries
- buy-delay: 30
- # delay between reminder messages, look for 'lottery.mess.reminder' in 'lang.properties' to edit the message
- reminder-message-delay: 10
- # enable the reminder message
- reminder-message-enable: true
- # whether item rewards should drop on the ground near players or
- # should it go in their inventory, applies to economies
- should-drop: true
- # whether rewards should be allowed drop if there is no room for them
- # if false and there is no room for them it will create a lottery claim for the player
- drop-reward: false
- # whether to log lottery savings or not
- should-log: false
- # whether players should be allowed to buy tickets during the lottery drawing
- buy-during-draw: false
- # the line separator used in the 'lang.properties'
- line-separator: '<newline>'
- # the format used for money, must contain '<money>' in format
- money-format: '$<money>'
- # sign tag used for lottery signs, can have color codes
- sign-tag: '&a[Lottery+]'
- # prefix used in chat, can have color codes
- chat-prefix: '&e[LotteryPlus] - '
- # the lottery that will be used when a user doesn't specify one in the buy command
- main-lottery: 'MAIN'
- # the lotteries that the user will be notified about when a player joins the server
- # ex: 'MAIN1 MAIN2 MAIN3', ect...
- # look for 'lottery.mess.main' in the 'lang.properties' to edit the message
- main-lotteries: ''
- # the default filter used in '/lottery list <page>'
- default-filter: ''
- # various sign formats used in different states of a lottery
- #
- # <name> - name of the lottery
- # <ticketcost> - cost of a ticket for the lottery
- # <reward> - reward of the lottery
- # <time> - time until drawing
- # <winner> - most recent winner of the lottery
- # <ticket_tax> - ticket tax of the lottery
- # <pot_tax> - pot tax of the lottery
- sign-formats:
- # this format is used when the lottery is running and is doing a time update
- Update:
- line-2: '<name>'
- line-3: '<time>'
- line-4: '<reward>'
- # this format is used when the lottery is drawing
- Drawing:
- line-2: '<name>'
- line-3: 'Drawing...'
- line-4: '<reward> '
- # this format is used when "repeat" has been set to false and a winner has been drawn
- Over:
- line-2: '<name>'
- line-3: 'Over'
- line-4: '<winner>'
- # lottery defaults, these can be defined in any lottery,
- # though you can alter these settings to where they affect
- # each lottery globally
- defaults:
- # time between drawings, x hours
- time: 48
- # max tickets a player can buy, set to negative for 0 limit
- max-tickets: -1
- # min players needed in order to draw the lottery
- min-players: 2
- # max players that is allows in the lottery, set to negative for 0 limit
- max-players: 10
- # time taken from the lottery when a player buys a ticket, x seconds
- cooldown: 0
- # time added to the lottery timer when a player buys a ticket, x seconds
- warmup: 0
- # seed used for the random generator
- seed: 'LotteryPlus'
- # this account will receive all taxes from 'pot-tax' and "ticket-tax"
- tax-account: ''
- # whether to use timers on lotteries or not
- use-timer: true
- # whether to keep the tickets if the lottery failed to draw a winner
- keep-tickets: true
- # the worlds to which this lottery will belong to, leave blank for global
- # NOTE: This is not for use as a default, must specify under lottery
- worlds: ''
- # the towns in Towny to which this lottery will belong to, leave blank for global
- # NOTE: This is not for use as a default, must specify under lottery
- towny: ''
- # the aliases for a lottery, can work with 'main-lottery'
- # NOTE: This is not for use as a default, must specify under lottery
- aliases: ''
- # number of tickets to reward for voting
- votifier-reward: 0
- # whether players should allowed to buy tickets
- buy-tickets: true
- # whether a player can win a lottery twice in a row
- win-again: true
- # item rewards that are added to the lottery
- # defined examples: '35:3*64' - stack of light blue wool
- # format -> 'materialID:meta_data*amount'
- # more examples: '351:0 351*1 351:2*1'
- #
- # for enchantments, create your item like described above,
- # add '^', the enchantment, add ':', then the level, like so:
- # '278^DURABILITY:3' -> this creates a diamond pickaxe with a DURABILITY with a level of 3
- #
- item-rewards: ''
- # whether this lottery should repeat after the next drawing
- repeat: true
- # whether the pot should be cleared if a winner is not drawn
- clear-pot: false
- # whether the rewards should be cleared if a winner is not drawn
- clear-rewards: false
- # how many tickets are available for a lottery, set to 0 for infinite tickets
- ticket-limit: 0
- # the starting pot
- pot: 1000.00
- # whether to use a pot or not
- use-pot: true
- # cost of lottery tickets
- ticket-cost: 10.00
- # whether to use vault
- use-vault: true
- # id for material used when 'use-vault' is false
- material-id: 266
- # alias for the currency when 'use-vault' is false
- material-name: Gold Ingot
- # ticket tax used
- # ex:
- # ticket-tax: 10.00
- # ticket-cost: 50.00
- #
- # 10 tickets -> player pays 500.00, but 450.00 of it goes to the pot
- #
- ticket-tax: 0.0
- # ticket tax used
- # ex:
- # pot-tax: 10.00
- # pot: 1000.00
- #
- # only 900.00 is awarded to the player
- #
- pot-tax: 0.0
- # used to alert players about the current time of the lottery
- # how to:
- #
- # '24h 12h 6h 3h 1h'
- # this will alert the players at 24, 12, 6, 3, and 1 hours
- #
- # <amount><symbol>
- # symbols:
- # w: weeks
- # d: days
- # h: hours
- # m: minutes
- # s: seconds
- #
- #look for 'lottery.mess.warning' to 'lang.properties' to edit the message
- warning-times: ''
- # amount added to ticket-cost after failed drawing
- reset-add-ticket-cost: 0.00
- # amount added to pot after failed drawing
- reset-add-pot: 0.00
- # amount added to ticket-tax after failed drawing
- reset-add-ticket-tax: 0.00
- # amount added to pot-tax after failed drawing
- reset-add-pot-tax: 0.00
- # amount added to max-tickets after failed drawing
- reset-add-max-tickets: 0
- # amount added to min-players after failed drawing
- reset-add-min-players: 0
- # amount added to max-players after failed drawing
- reset-add-max-players: 0
- # amount added to cooldown after failed drawing
- reset-add-cooldown: 0
- # amount added to warmup after failed drawing
- reset-add-warmup: 0
- # amount added to time after failed drawing
- reset-add-time: 0
- # items add after failed drawing
- # defined examples: '35:3*64' - stack of light blue wool
- # format -> 'materialID:meta_data*amount'
- # more examples: '351:0 351*1 351:2*1'
- #
- # for enchantments, create your item like described above,
- # add '^', the enchantment, add ':', then the level, like so:
- # '278^DURABILITY:3' -> this creates a diamond pickaxe with a DURABILITY with a level of 3
- #
- reset-add-item-rewards: ''
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