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- Add this to your ShooterInput.ini at the [Engine.PlayerInput] category (at the bottom or to the other Fxx binds):
- Bindings=(Name="F10",Command="PostProcessAAType 0 | BloomSize 0 | FogDensity 0 | ColorGrading 2 | RawInputUpdateTest true | setfovsensitivityscale 0.3333333333",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- it disables post process AA, bloom, fog, enables raw input, changes colorgrading to 2 (default 0) and sets zoomsensitivity to 1/2 as sniper and around 2/3 for normal ads. Press F10 everytime you join on a server the first time you have started the game to activate the settings.
- Additional Bind for soundbugs, to kill a repeating sound:
- Bindings=(Name="F11",Command="killallsounds",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- SINCE FINE TUNING UPDATE (22.7.) NOT NEEDED ANYMORE:
- -----------------------------------------------------------------------------------------------------------------------------------
- Setting to remove minimap when you take your knife out (for better performance and less micro stutter):
- search in the ShooterInput.ini for this line: Bindings=(Name="WeaponSlotOne",Command="SelectWeaponSlot WS_Melee") and EDIT IT to this: Bindings=(Name="WeaponSlotOne",Command="SelectWeaponSlot WS_Melee | hudturnoff minimap")
- MAKE THE CFG READ ONLY!
- Setting to remove scoreboard minimap, edit this in ShooterUI.ini:
- [ShooterGame.SGUIHUDMiniMap]
- m_bUseRotatingMap=false
- m_FiringFadeoutTime=0
- m_MiniMapScale=0
- m_DisplayPlayerIconArrow=false
- m_ContainerScaleModifier=1
- m_DisplayFiringEnemies=false
- m_DisplayMines=false
- m_DisplayHeartbeatSensors=false
- m_DisplayEnemies=false
- m_DisplayAllied=false
- m_DisplayTurrets=false
- m_DisplayObjectives=false
- m_DisplayPawnRequests=false
- m_ClampObjectives=false
- m_ClampAllied=false
- m_ClampPawnRequests=false
- m_MinimapPollThreshold=0
- [ShooterGame.SGUIHUDMinimapIcon]
- m_PrimaryColor=(R=252,G=238,B=33,A=255)
- m_SecondaryColor=(R=255,G=255,B=255,A=255)
- [ShooterGame.SGUIHUDOverviewMinimap]
- m_bUseRotatingMap=false
- m_FiringFadeoutTime=2
- m_MiniMapScale=0
- m_CenterOnPawn=false
- m_DisplayPlayerIconArrow=false
- m_ContainerScaleModifier=1
- m_DisplayFiringEnemies=false
- m_DisplayMines=false
- m_DisplayHeartbeatSensors=false
- m_DisplayEnemies=true
- m_DisplayAllied=true
- m_DisplayTurrets=false
- m_DisplayObjectives=true
- m_DisplayPlayerPawn=true
- m_InterpSpeed=0
- MAKE THE CFG READ ONLY!
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