outc1der

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Jun 23rd, 2015
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  1. Add this to your ShooterInput.ini at the [Engine.PlayerInput] category (at the bottom or to the other Fxx binds):
  2.  
  3. Bindings=(Name="F10",Command="PostProcessAAType 0 | BloomSize 0 | FogDensity 0 | ColorGrading 2 | RawInputUpdateTest true | setfovsensitivityscale 0.3333333333",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  4.  
  5. it disables post process AA, bloom, fog, enables raw input, changes colorgrading to 2 (default 0) and sets zoomsensitivity to 1/2 as sniper and around 2/3 for normal ads. Press F10 everytime you join on a server the first time you have started the game to activate the settings.
  6.  
  7. Additional Bind for soundbugs, to kill a repeating sound:
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  9. Bindings=(Name="F11",Command="killallsounds",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
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  12.  
  13. SINCE FINE TUNING UPDATE (22.7.) NOT NEEDED ANYMORE:
  14. -----------------------------------------------------------------------------------------------------------------------------------
  15. Setting to remove minimap when you take your knife out (for better performance and less micro stutter):
  16.  
  17. search in the ShooterInput.ini for this line: Bindings=(Name="WeaponSlotOne",Command="SelectWeaponSlot WS_Melee") and EDIT IT to this: Bindings=(Name="WeaponSlotOne",Command="SelectWeaponSlot WS_Melee | hudturnoff minimap")
  18.  
  19. MAKE THE CFG READ ONLY!
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  21.  
  22. Setting to remove scoreboard minimap, edit this in ShooterUI.ini:
  23.  
  24. [ShooterGame.SGUIHUDMiniMap]
  25. m_bUseRotatingMap=false
  26. m_FiringFadeoutTime=0
  27. m_MiniMapScale=0
  28. m_DisplayPlayerIconArrow=false
  29. m_ContainerScaleModifier=1
  30. m_DisplayFiringEnemies=false
  31. m_DisplayMines=false
  32. m_DisplayHeartbeatSensors=false
  33. m_DisplayEnemies=false
  34. m_DisplayAllied=false
  35. m_DisplayTurrets=false
  36. m_DisplayObjectives=false
  37. m_DisplayPawnRequests=false
  38. m_ClampObjectives=false
  39. m_ClampAllied=false
  40. m_ClampPawnRequests=false
  41. m_MinimapPollThreshold=0
  42.  
  43. [ShooterGame.SGUIHUDMinimapIcon]
  44. m_PrimaryColor=(R=252,G=238,B=33,A=255)
  45. m_SecondaryColor=(R=255,G=255,B=255,A=255)
  46.  
  47. [ShooterGame.SGUIHUDOverviewMinimap]
  48. m_bUseRotatingMap=false
  49. m_FiringFadeoutTime=2
  50. m_MiniMapScale=0
  51. m_CenterOnPawn=false
  52. m_DisplayPlayerIconArrow=false
  53. m_ContainerScaleModifier=1
  54. m_DisplayFiringEnemies=false
  55. m_DisplayMines=false
  56. m_DisplayHeartbeatSensors=false
  57. m_DisplayEnemies=true
  58. m_DisplayAllied=true
  59. m_DisplayTurrets=false
  60. m_DisplayObjectives=true
  61. m_DisplayPlayerPawn=true
  62. m_InterpSpeed=0
  63.  
  64. MAKE THE CFG READ ONLY!
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