ethanmuffin

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Apr 27th, 2016
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  1. (Crash #1)
  2.  
  3.  
  4. Message: Object reference not set to an instance of an object.
  5. InnerException:
  6. Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
  7. at StardewValley.NPC.returnHomeFromFarmPosition(Farm farm)
  8. at StardewValley.Farm.performTenMinuteUpdate(Int32 timeOfDay)
  9. at StardewValley.Game1.performTenMinuteClockUpdate()
  10. at StardewValley.Game1.UpdateGameClock(GameTime time)
  11. at StardewValley.Game1.Update(GameTime gameTime)
  12. at Microsoft.Xna.Framework.Game.Tick()
  13. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  14. at Microsoft.Xna.Framework.GameHost.OnIdle()
  15. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  16. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  17. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  18. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  19. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  20. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  21. at System.Windows.Forms.Application.Run(Form mainForm)
  22. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  23. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  24. at StardewValley.Program.Main(String[] args)
  25. (Crash #2)
  26.  
  27.  
  28. Message: Object reference not set to an instance of an object.
  29. InnerException:
  30. Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
  31. at StardewValley.NPC.returnHomeFromFarmPosition(Farm farm)
  32. at StardewValley.Farm.performTenMinuteUpdate(Int32 timeOfDay)
  33. at StardewValley.Game1.performTenMinuteClockUpdate()
  34. at StardewValley.Game1.UpdateGameClock(GameTime time)
  35. at StardewValley.Game1.Update(GameTime gameTime)
  36. at Microsoft.Xna.Framework.Game.Tick()
  37. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  38. at Microsoft.Xna.Framework.GameHost.OnIdle()
  39. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  40. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  41. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  42. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  43. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  44. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  45. at System.Windows.Forms.Application.Run(Form mainForm)
  46. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  47. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  48. at StardewValley.Program.Main(String[] args)
  49. (Crash #3)
  50.  
  51.  
  52. Message: Object reference not set to an instance of an object.
  53. InnerException:
  54. Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
  55. at StardewValley.NPC.arriveAtFarmHouse()
  56. at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Vector2 location, Boolean returnToDefault, Boolean wasOutdoors)
  57. at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point location, Boolean returnToDefault, Boolean wasOutdoors)
  58. at StardewValley.Event.exitEvent()
  59. at StardewValley.Event.endBehaviors(String[] split, GameLocation location)
  60. at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
  61. at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
  62. at StardewValley.Game1.UpdateLocations(GameTime time)
  63. at StardewValley.Game1.Update(GameTime gameTime)
  64. at Microsoft.Xna.Framework.Game.Tick()
  65. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  66. at Microsoft.Xna.Framework.GameHost.OnIdle()
  67. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  68. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  69. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  70. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  71. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  72. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  73. at System.Windows.Forms.Application.Run(Form mainForm)
  74. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  75. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  76. at StardewValley.Program.Main(String[] args)
  77. (Crash #4)
  78.  
  79.  
  80. Message: Object reference not set to an instance of an object.
  81. InnerException:
  82. Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
  83. at StardewValley.NPC.arriveAtFarmHouse()
  84. at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Vector2 location, Boolean returnToDefault, Boolean wasOutdoors)
  85. at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point location, Boolean returnToDefault, Boolean wasOutdoors)
  86. at StardewValley.Event.exitEvent()
  87. at StardewValley.Event.endBehaviors(String[] split, GameLocation location)
  88. at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
  89. at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
  90. at StardewValley.Game1.UpdateLocations(GameTime time)
  91. at StardewValley.Game1.Update(GameTime gameTime)
  92. at Microsoft.Xna.Framework.Game.Tick()
  93. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  94. at Microsoft.Xna.Framework.GameHost.OnIdle()
  95. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  96. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  97. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  98. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  99. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  100. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  101. at System.Windows.Forms.Application.Run(Form mainForm)
  102. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  103. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  104. at StardewValley.Program.Main(String[] args)
  105. (Crash #5)
  106.  
  107.  
  108. Message: Object reference not set to an instance of an object.
  109. InnerException:
  110. Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
  111. at StardewValley.NPC.arriveAtFarmHouse()
  112. at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Vector2 location, Boolean returnToDefault, Boolean wasOutdoors)
  113. at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point location, Boolean returnToDefault, Boolean wasOutdoors)
  114. at StardewValley.Event.exitEvent()
  115. at StardewValley.Event.endBehaviors(String[] split, GameLocation location)
  116. at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
  117. at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
  118. at StardewValley.Game1.UpdateLocations(GameTime time)
  119. at StardewValley.Game1.Update(GameTime gameTime)
  120. at Microsoft.Xna.Framework.Game.Tick()
  121. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  122. at Microsoft.Xna.Framework.GameHost.OnIdle()
  123. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  124. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  125. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  126. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  127. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  128. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  129. at System.Windows.Forms.Application.Run(Form mainForm)
  130. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  131. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  132. at StardewValley.Program.Main(String[] args)
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