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- (Crash #1)
- Message: Object reference not set to an instance of an object.
- InnerException:
- Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
- at StardewValley.NPC.returnHomeFromFarmPosition(Farm farm)
- at StardewValley.Farm.performTenMinuteUpdate(Int32 timeOfDay)
- at StardewValley.Game1.performTenMinuteClockUpdate()
- at StardewValley.Game1.UpdateGameClock(GameTime time)
- at StardewValley.Game1.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at StardewValley.Program.Main(String[] args)
- (Crash #2)
- Message: Object reference not set to an instance of an object.
- InnerException:
- Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
- at StardewValley.NPC.returnHomeFromFarmPosition(Farm farm)
- at StardewValley.Farm.performTenMinuteUpdate(Int32 timeOfDay)
- at StardewValley.Game1.performTenMinuteClockUpdate()
- at StardewValley.Game1.UpdateGameClock(GameTime time)
- at StardewValley.Game1.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at StardewValley.Program.Main(String[] args)
- (Crash #3)
- Message: Object reference not set to an instance of an object.
- InnerException:
- Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
- at StardewValley.NPC.arriveAtFarmHouse()
- at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Vector2 location, Boolean returnToDefault, Boolean wasOutdoors)
- at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point location, Boolean returnToDefault, Boolean wasOutdoors)
- at StardewValley.Event.exitEvent()
- at StardewValley.Event.endBehaviors(String[] split, GameLocation location)
- at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
- at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
- at StardewValley.Game1.UpdateLocations(GameTime time)
- at StardewValley.Game1.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at StardewValley.Program.Main(String[] args)
- (Crash #4)
- Message: Object reference not set to an instance of an object.
- InnerException:
- Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
- at StardewValley.NPC.arriveAtFarmHouse()
- at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Vector2 location, Boolean returnToDefault, Boolean wasOutdoors)
- at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point location, Boolean returnToDefault, Boolean wasOutdoors)
- at StardewValley.Event.exitEvent()
- at StardewValley.Event.endBehaviors(String[] split, GameLocation location)
- at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
- at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
- at StardewValley.Game1.UpdateLocations(GameTime time)
- at StardewValley.Game1.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at StardewValley.Program.Main(String[] args)
- (Crash #5)
- Message: Object reference not set to an instance of an object.
- InnerException:
- Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
- at StardewValley.NPC.arriveAtFarmHouse()
- at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Vector2 location, Boolean returnToDefault, Boolean wasOutdoors)
- at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point location, Boolean returnToDefault, Boolean wasOutdoors)
- at StardewValley.Event.exitEvent()
- at StardewValley.Event.endBehaviors(String[] split, GameLocation location)
- at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
- at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
- at StardewValley.Game1.UpdateLocations(GameTime time)
- at StardewValley.Game1.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at StardewValley.Program.Main(String[] args)
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