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Sep 1st, 2011
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  1. --------------------------------------------------------------------------------------------------------
  2. -- Night settings
  3. --------------------------------------------------------------------------------------------------------
  4.  
  5. if (Spring.GetMapOptions().alt ~= "1") then
  6. return
  7. end
  8.  
  9. local function Scale(tag, scale)
  10. local value = loadstring("return mapinfo." .. tag:lower())()
  11. assert(type(value) == "number")
  12. loadstring("mapinfo." .. tag:lower() .. " = " .. value * scale)()
  13. end
  14.  
  15. local function ColorShift(tag, shift)
  16. local color = loadstring("return mapinfo." .. tag:lower())()
  17. assert(type(color) == "table")
  18. color[1] = color[1] * shift[1]
  19. color[2] = color[2] * shift[2]
  20. color[3] = color[3] * shift[3]
  21. end
  22.  
  23. ------------------------------------------------------------
  24. -- Relative Settings
  25.  
  26. local blueShift = {0.1, 0.3, 0.6}
  27. local blackShift = {0.05, 0.05, 0.07}
  28.  
  29. local darkBlueShift = {0.03, 0.06, 0.1}
  30.  
  31. ColorShift("lighting.groundambientcolor", blueShift)
  32. ColorShift("lighting.grounddiffusecolor", blueShift)
  33. ColorShift("lighting.groundspecularcolor", blueShift)
  34. ColorShift("lighting.unitambientcolor", blueShift)
  35. ColorShift("lighting.unitdiffusecolor", blueShift)
  36. ColorShift("lighting.unitspecularcolor", blueShift)
  37. Scale("lighting.groundshadowdensity", 0.4)
  38. Scale("lighting.unitshadowdensity", 0.4)
  39.  
  40.  
  41. ColorShift("atmosphere.skycolor", darkBlueShift)
  42. ColorShift("atmosphere.fogcolor", darkBlueShift)
  43. ColorShift("atmosphere.sunColor", darkBlueShift)
  44. ColorShift("atmosphere.cloudColor", darkBlueShift)
  45.  
  46. Scale("atmosphere.fogstart", 0.5)
  47. Scale("atmosphere.fogend", 0.7)
  48.  
  49. ColorShift("water.planecolor", blackShift)
  50. ColorShift("water.surfaceColor", blueShift)
  51. Scale("water.surfaceAlpha", 1.5)
  52.  
  53. ColorShift("custom.fog.color", blackShift)
  54.  
  55.  
  56. ------------------------------------------------------------
  57. -- Absolute Settings
  58.  
  59. local cfg = {
  60. resources = {
  61. detailTex = "realdetnight.bmp",
  62. specularTex = "specularmap_night.bmp",
  63. },
  64.  
  65. water = {
  66. numTiles = 2,
  67. normalTexture = "waterbump2.png",
  68. perlinStartFreq = 12.50,
  69. perlinLacunarity = 1.60,
  70. perlinAmplitude = 0.24,
  71. diffuseFactor = 0.40,
  72. specularFactor = 0.50,
  73. specularPower = 76,
  74. ambientFactor = 0.00,
  75.  
  76. reflectionDistortion = 0.60,
  77. },
  78. }
  79.  
  80.  
  81. return cfg
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