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IClimbClouds

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Mar 5th, 2012
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  1. ------------
  2. Throwing Master - TL, S
  3. Static
  4. Effect: You gain the feat Weapon of Choice in the thrown weapon of your choice. You may throw Thrown Weapons and Pokeballs an additional X meters, where X is your DEX modifier.
  5.  
  6. Quick Switch - TL, FA
  7. Daily - Every 10 levels gained, you may use this Feature another time per day.
  8. Trigger: Your Pokemon Faints; or an opponent sends out a Pokemon
  9. Effect: You may return and send out a Pokemon as a Free Action. You may perform this Feature on your turn without a Trigger.
  10.  
  11. -----------
  12.  
  13. Bounce Juggle FA, TI
  14. Prerequisites: Juggler, Bounce Shot
  15. At-Will
  16. Trigger: You use a Juggler Feature that removes an item from your possession.
  17. Effect: The item immediately returns to your hand after the effect is triggered.
  18.  
  19. Bounce Shot FA, TL
  20. Prerequisites: Juggler, 5 Juggler Features
  21. Daily - Every 8 levels gained, you may use this Feature another time per day.
  22. Trigger: A Thrown item hits its intended target or area.
  23. Effect: The thrown item is bounced a number of meters equal to your DEX modifier in any direction. This can cause your Features to hit targets that are otherwise out of range or to hit a second target.
  24.  
  25. Emergency Release FA, TL
  26. Prerequisites: Juggler, 18 DEX
  27. Daily - Every 10 levels gained, you may use this Feature another time per day.
  28. Effect: You may Release a Pokemon as an Interrupt.
  29.  
  30. Enter Like Lightning FA, TL
  31. Prerequisites: Juggler, 20 DEX
  32. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  33. Trigger: You release a Pokemon from its Pokeball
  34. Effect: Use the move Flash, centered around where you released your Pokemon. For this round, add your DEX modifier to your Pokemon's Speed Stat for the purposes of determining initiative.
  35.  
  36. Fast Draw FA, TI
  37. Prerequisites: Juggler
  38. At-Will
  39. Effect: Once per encounter, you may use an Item on yourself or an allied Trainer or Pokemon as a Free Action.
  40.  
  41. First Blood FA, TL
  42. Daily
  43. Prerequisites: Juggler, Enter Like Lightning
  44. Trigger: You release a pokemon from its pokeball
  45. Effect: Your pokemon may use a Move with the Dash keyword as an interrupt as soon as it is sent out. Moves used in this way have the additional effect of pushing the target 5 meters. This consumes your Command action for the round.
  46.  
  47. Fling TA, TI
  48. Prerequisites: Juggler
  49. Daily - Every 5 levels gained, you may use this Feature another time per day.
  50. Effect: Use the move Fling. Any item in your possession can count as a Held Item when you use this Move. Use your DEX modifier as your ATK Stat.
  51.  
  52. No Hands! S, TI
  53. Prerequisites: Juggler
  54. Static
  55. Effect: You may hide up to 3 Pokeball-sized or smaller items on your person which are undetectable by search. You may activate pokeballs without the use of your hands.
  56.  
  57. Pokeball Cascade S, TL
  58. Prerequisites: Juggler
  59. Static
  60. Effect: Pokemon you own add half of your DEX mod to their speeds for the purpose of calculating initiative on the turn they are sent out.
  61.  
  62. Quick Switch + - FA, TL
  63. Daily - Every 5 levels gained, you may use this Feature another time per day.
  64. Trigger: Your Pokemon Faints; or an opponent sends out a Pokemon
  65. Effect: You may return and send out a Pokemon as a Free Action. You may perform this Feature on your turn without a Trigger.
  66.  
  67. Round Trip FA, TL
  68. Prerequisites: Juggler, 22 Dex, 4 other Juggler features
  69. Daily - every 10 levels gained, you may use this Feature another time per day.
  70. Trigger: Your Pokemon uses a move.
  71. Effect: You may immediately switch your Pokemon that just performed a move for another of your Pokemon. You may not issue commands to this Pokemon. You can not use this feature if you have used a trainer action this round.
  72.  
  73. Tag In - FA, TL
  74. Prerequisites: Juggler, 5 Juggler Features
  75. Daily - Every 10 levels gained, you may use this Feature another time per day.
  76. Trigger: You recall a Pokemon
  77. Effect: The next Pokemon you send out gains all of the recalled Pokemon’s Coats and Combat Stages.
  78.  
  79. -----------
  80. Bundled System Changes / Specifications
  81.  
  82. - CS:
  83. - Curve Ball changed to: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The target’s Defense or Special Defense cannot reduce this damage. This Feature cannot be used when throwing Pokeballs as part of an Arms Attack, but may be used when releasing a Pokemon or attempting a Capture roll, or when throwing a Poke Ball specifically to trigger Curve Ball.
  84.  
  85. - Arms Attacks:
  86. - Thrown Weapons have a range of 1 to 5 meters. If attacking a target within melee range, Throwing Weapons deal damage at -1 Damage Base.
  87.  
  88. - NOTE: Though Pokeballs may be used as part of an Arms Attack at a range in combination with Throwing Master, Pokeballs essentially count as a Weapon and not a Pokeball when used in this way. This means you cannot trigger or benefit from any features that rely on a Pokeball being thrown when using them as Arms Features, and you cannot make a Capture Roll after throwing a Pokeball as an Arms Feature.
  89.  
  90. - GENERAL:
  91. - Trainers may throw Pokeballs at a range of 6 meters.
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