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custom pickit .17+

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Apr 12th, 2014
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  1. // Welcome to the Phaukt's Custom 1.1 Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4.  
  5. // There are two special mods here to make pickit maker's life easier:
  6. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  7. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category]
  8. // Expressions to the left are only here to help you choosing the right ones
  9.  
  10. // Syntax is: [Key] operator "Value"
  11. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  12. // Key List: Type, ItemLevel, Armor, Evasion, Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.txt file.
  13. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  14. // Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  15. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  16. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
  17. // Operators && and || are available, parenthesis are working.
  18. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  19. // If you didn't noticed, // is used for comments.
  20.  
  21. /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  22. and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  23.  
  24. // Thanks to Phaukt for building this fantastic pickit file, find his work here (link1)
  25. // Thanks to Jarvis101 for giving him inspiration with his 1 ex minimum pickit
  26.  
  27.  
  28. /////////////////////////////////////////////////////////////////////////////////////
  29. // //
  30. // EXAMPLE //
  31. // //
  32. /////////////////////////////////////////////////////////////////////////////////////
  33.  
  34. // Blanket coverage
  35. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  36. // What it means : Pick up any gloves. Id the item. Then Sell it.
  37. // Exception handling
  38. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  39. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  40. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
  41. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
  42. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match)
  43. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
  44. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5
  45. // [Type] == "Medium Life Flask" // Random example 6
  46. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
  47. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8
  48.  
  49. // Added three new key for pickit: [Computed Armor], [Computed Evasion] and [Computed Energy Shield], ([Computed Armor] > "xxx" && [Computed Evasion] > "yyy" || [Computed Armor] > "xxx+yyy" || [Computed Evasion] > "xxx+yyy")
  50.  
  51. /////////////////////////////////////////////////////////////////////////////////////
  52. // //
  53. // User's custom rules //
  54. // //
  55. /////////////////////////////////////////////////////////////////////////////////////
  56.  
  57. [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique
  58.  
  59. // For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.
  60. [Category] == "Belt" && [Rarity] == "Rare"
  61. [Category] == "Ring" && [Rarity] == "Rare"
  62. [Category] == "Amulet" && [Rarity] == "Rare"
  63.  
  64. //Remove // from the 2 lines below if u want to loot and vendor 3/4l for chrom recipe.
  65. // [Linked] == "3" # [SellUnid] == "true" // Sell for chroms
  66. // [Linked] == "4" # [SellUnid] == "true" // Sell for chroms
  67.  
  68.  
  69. /////////////////////////////////////////////////////////////////////////////////////
  70. // //
  71. // CURRENCY //
  72. // //
  73. /////////////////////////////////////////////////////////////////////////////////////
  74.  
  75. [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  76. [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  77. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  78. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  79. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  80. [Type] == "Vaal Orb" # [StashItem] == "true" // Vaal Orb
  81. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  82.  
  83. [Category] == "Map" // Take all maps
  84.  
  85. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  86. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  87. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  88. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  89.  
  90. /////////////////////////////////////////////////////////////////////////////////////
  91. // //
  92. // SOCKETS //
  93. // //
  94. /////////////////////////////////////////////////////////////////////////////////////
  95.  
  96. [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  97. [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S
  98.  
  99. /////////////////////////////////////////////////////////////////////////////////////
  100. // //
  101. // G E M S //
  102. // //
  103. /////////////////////////////////////////////////////////////////////////////////////
  104.  
  105. // For quality gem, use the min_gem_quality for the moment
  106. [Type] == "Enhance"
  107. [Type] == "Empower"
  108. // [Type] == "Added Chaos Damage" // Gem
  109. // [Type] == "Added Cold Damage" // Gem
  110. // [Type] == "Added Fire Damage" // Gem
  111. // [Type] == "Added Lightning Damage" // Gem
  112. // [Type] == "Additional Accuracy" // Gem
  113. // [Type] == "Anger" // Gem
  114. // [Type] == "Animate Guardian" // Gem
  115. // [Type] == "Animate Weapon" // Gem
  116. // [Type] == "Arc" // Gem
  117. // [Type] == "Arctic Armour" // Gem
  118. // [Type] == "Arctic Breath" // Gem
  119. // [Type] == "Bear Trap" // Gem
  120. // [Type] == "Blind" // Gem
  121. [Type] == "Blood Magic" // Gem
  122. // [Type] == "Blood Rage" // Gem
  123. // [Type] == "Burning Arrow" // Gem
  124. // [Type] == "Cast on Critical Strike" // Gem
  125. // [Type] == "Cast on Death" // Gem
  126. // [Type] == "Cast on Melee Kill" // Gem
  127. [Type] == "Cast when Damage Taken" // Gem
  128. // [Type] == "Cast when Stunned" // Gem
  129. // [Type] == "Chain" // Gem
  130. // [Type] == "Chance to Flee" // Gem
  131. // [Type] == "Chance to Ignite" // Gem
  132. // [Type] == "Clarity" // Gem
  133. // [Type] == "Cleave" // Gem
  134. // [Type] == "Cold Penetration" // Gem
  135. // [Type] == "Cold Snap" // Gem
  136. // [Type] == "Cold to Fire" // Gem
  137. // [Type] == "Concentrated Effect" // Gem
  138. // [Type] == "Conductivity" // Gem
  139. // [Type] == "Conversion Trap" // Gem
  140. // [Type] == "Critical Weakness" // Gem
  141. // [Type] == "Culling Strike" // Gem
  142. // [Type] == "Curse On Hit" // Gem
  143. // [Type] == "Cyclone" // Gem
  144. // [Type] == "Decoy Totem" // Gem
  145. // [Type] == "Determination" // Gem
  146. // [Type] == "Detonate Dead" // Gem
  147. // [Type] == "Devouring Totem" // Gem
  148. // [Type] == "Discharge" // Gem
  149. // [Type] == "Discipline" // Gem
  150. // [Type] == "Dominating Blow" // Gem
  151. // [Type] == "Double Strike" // Gem
  152. // [Type] == "Dual Strike" // Gem
  153. // [Type] == "Elemental Hit" // Gem
  154. // [Type] == "Elemental Proliferation" // Gem
  155. // [Type] == "Elemental Weakness" // Gem
  156. [Type] == "Empower" // Gem
  157. [Type] == "Enhance" // Gem
  158. [Type] == "Enlighten" // Gem
  159. // [Type] == "Endurance Charge on Melee Stun" // Gem
  160. // [Type] == "Enduring Cry" // Gem
  161. // [Type] == "Enfeeble" // Gem
  162. // [Type] == "Ethereal Knives" // Gem
  163. // [Type] == "Explosive Arrow" // Gem
  164. // [Type] == "Faster Attacks" // Gem
  165. // [Type] == "Faster Casting" // Gem
  166. // [Type] == "Faster Projectiles" // Gem
  167. // [Type] == "Fire Penetration" // Gem
  168. // [Type] == "Fire Trap" // Gem
  169. // [Type] == "Fireball" // Gem
  170. // [Type] == "Firestorm" // Gem
  171. // [Type] == "Flame Totem" // Gem
  172. // [Type] == "Flammability" // Gem
  173. // [Type] == "Flicker Strike" // Gem
  174. // [Type] == "Fork" // Gem
  175. // [Type] == "Freeze Mine" // Gem
  176. // [Type] == "Freezing Pulse" // Gem
  177. // [Type] == "Frenzy" // Gem
  178. // [Type] == "Frost Wall" // Gem
  179. // [Type] == "Frostbite" // Gem
  180. // [Type] == "Glacial Hammer" // Gem
  181. // [Type] == "Grace" // Gem
  182. // [Type] == "Greater Multiple Projectiles" // Gem
  183. // [Type] == "Ground Slam" // Gem
  184. // [Type] == "Haste" // Gem
  185. // [Type] == "Hatred" // Gem
  186. // [Type] == "Heavy Strike" // Gem
  187. // [Type] == "Ice Nova" // Gem
  188. // [Type] == "Ice Shot" // Gem
  189. // [Type] == "Ice Spear" // Gem
  190. // [Type] == "Immortal Call" // Gem
  191. // [Type] == "Incinerate" // Gem
  192. // [Type] == "Increased Area of Effect" // Gem
  193. // [Type] == "Increased Critical Damage" // Gem
  194. // [Type] == "Increased Critical Strikes" // Gem
  195. // [Type] == "Increased Duration" // Gem
  196. // [Type] == "Infernal Blow" // Gem
  197. // [Type] == "Iron Grip" // Gem
  198. // [Type] == "Iron Will" // Gem
  199. [Type] == "Item Quantity" // Gem
  200. // [Type] == "Item Rarity" // Gem
  201. // [Type] == "Knockback" // Gem
  202. // [Type] == "Leap Slam" // Gem
  203. // [Type] == "Lesser Multiple Projectiles" // Gem
  204. // [Type] == "Life Gain on Hit" // Gem
  205. // [Type] == "Life Leech" // Gem
  206. // [Type] == "Lightning Arrow" // Gem
  207. // [Type] == "Lightning Penetration" // Gem
  208. // [Type] == "Lightning Strike" // Gem
  209. // [Type] == "Lightning Trap" // Gem
  210. // [Type] == "Lightning Warp" // Gem
  211. // [Type] == "Mana Leech" // Gem
  212. // [Type] == "Melee Damage on Full Life" // Gem
  213. // [Type] == "Melee Physical Damage" // Gem
  214. // [Type] == "Melee Splash" // Gem
  215. // [Type] == "Minion Damage" // Gem
  216. // [Type] == "Minion Life" // Gem
  217. // [Type] == "Minion Speed" // Gem
  218. // [Type] == "Minion and Totem Elemental Resistance" // Gem
  219. // [Type] == "Molten Shell" // Gem
  220. // [Type] == "Multiple Traps" // Gem
  221. [Type] == "Multistrike" // Gem
  222. // [Type] == "Phase Run" // Gem
  223. // [Type] == "Pierce" // Gem
  224. // [Type] == "Point Blank" // Gem
  225. // [Type] == "Poison Arrow" // Gem
  226. [Type] == "Portal" // Gem
  227. // [Type] == "Power Charge On Critical" // Gem
  228. // [Type] == "Power Siphon" // Gem
  229. // [Type] == "Projectile Weakness" // Gem
  230. // [Type] == "Puncture" // Gem
  231. // [Type] == "Punishment" // Gem
  232. // [Type] == "Purity of Fire" // Gem
  233. // [Type] == "Purity of Ice" // Gem
  234. // [Type] == "Purity of Lightning" // Gem
  235. // [Type] == "Purity" // Gem
  236. // [Type] == "Rain of Arrows" // Gem
  237. // [Type] == "Raise Spectre" // Gem
  238. // [Type] == "Raise Zombie" // Gem
  239. // [Type] == "Ranged Attack Totem" // Gem
  240. // [Type] == "Reave" // Gem
  241. // [Type] == "Reduced Duration" // Gem
  242. [Type] == "Reduced Mana" // Gem
  243. // [Type] == "Rejuvenation Totem" // Gem
  244. // [Type] == "Remote Mine" // Gem
  245. // [Type] == "Righteous Fire" // Gem
  246. // [Type] == "Searing Bond" // Gem
  247. // [Type] == "Shield Charge" // Gem
  248. // [Type] == "Shock Nova" // Gem
  249. // [Type] == "Shockwave Totem" // Gem
  250. // [Type] == "Slower Projectiles" // Gem
  251. // [Type] == "Smoke Mine" // Gem
  252. // [Type] == "Spark" // Gem
  253. // [Type] == "Spectral Throw" // Gem
  254. // [Type] == "Spell Totem" // Gem
  255. // [Type] == "Split Arrow" // Gem
  256. // [Type] == "Stun" // Gem
  257. // [Type] == "Summon Skeletons" // Gem
  258. // [Type] == "Sweep" // Gem
  259. // [Type] == "Tempest Shield" // Gem
  260. // [Type] == "Temporal Chains" // Gem
  261. // [Type] == "Trap" // Gem
  262. // [Type] == "Viper Strike" // Gem
  263. // [Type] == "Vitality" // Gem
  264. // [Type] == "Vulnerability" // Gem
  265. // [Type] == "Warlord's Mark" // Gem
  266. // [Type] == "Weapon Elemental Damage" // Gem
  267. // [Type] == "Whirling Blades" // Gem
  268. // [Type] == "Wrath" // Gem
  269. // [Type] == "Glacial Cascade" // Gem
  270.  
  271. //Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area.
  272.  
  273. // [Type] == "Vall Storm Call"
  274. // [Type] == "Vaal Cyclone" // Gem
  275. // [Type] == "Vaal Ice Nova" // Gem
  276. // [Type] == "Vaal Immortal Call" // Gem
  277. // [Type] == "Vaal Fireball" // Gem
  278. // [Type] == "Vaal Rain Of Arrows" // Gem
  279. // [Type] == "Vaal Glaciel Hammer" // Gem
  280. // [Type] == "Vaal Lightning Warp" // Gem
  281. // [Type] == "Vaal Spectral Throw" // Gem
  282. // [Type] == "Vaal Spark" // Gem
  283. // [Type] == "Vaal Arc" // Gem
  284. // [Type] == "Vaal Molten Shell" // Gem
  285. // [Type] == "Vaal Lightning Strike" // Gem
  286. // [Type] == "Vaal Cold Snap" // Gem
  287. // [Type] == "Vaal Ground Slam" // Gem
  288. // [Type] == "Vaal Detonate Dead" // Gem
  289. // [Type] == "Vaal Summon Skeletons" // Gem
  290.  
  291. /////////////////////////////////////////////////////////////////////////////////////
  292. // //
  293. // U N I Q U E I T E M S //
  294. // //
  295. /////////////////////////////////////////////////////////////////////////////////////
  296.  
  297. [Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)
  298.  
  299. //////////////////////////////////////////////
  300. // //
  301. // A m u l e t s //
  302. // //
  303. //////////////////////////////////////////////
  304.  
  305. [Type] == "Onyx Amulet" && [Rarity] == "Unique" // Carnage Heart / Eye of Chayula / Astramentis
  306. [Type] == "Gold Amulet" && [Rarity] == "Unique" // Demigod's Presence
  307. [Type] == "Amber Amulet" && [Rarity] == "Unique" // The Anvil
  308. [Type] == "Turquoise Amulet" && [Rarity] == "Unique" // Victario's Acuity
  309. [Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion
  310. [Type] == "Paua Amulet" && [Rarity] == "Unique" && [base_maximum_mana] >= "50" // Atziri's Foible
  311. [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar
  312.  
  313. //////////////////////////////////////////////
  314. // //
  315. // B e l t s //
  316. // //
  317. //////////////////////////////////////////////
  318.  
  319. [Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium
  320. [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation
  321. [Type] == "Cloth Belt" && [Rarity] == "Unique" //perandus blazon/Sunblast
  322. [Type] == "Leather Belt" && [Rarity] == "Unique" // Headhunter/Immortal Flesh
  323. [Type] == "Studded Belt" && [Rarity] == "Unique" // The Magnate
  324.  
  325. //////////////////////////////////////////////
  326. // //
  327. // R i n g s //
  328. // //
  329. //////////////////////////////////////////////
  330.  
  331. [Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius
  332. [Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [StashItem] == "true" //Le Heup of All
  333. [Type] == "Paua Ring" && [Rarity] == "Unique" //Doedre's Damning, or Perandus
  334. [Type] == "Prismatic Ring" && [Rarity] == "Unique" // The Taming / Theifs Torment / Lori's Lantern
  335. [Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments
  336. [Type] == "Amethyst Ring" && [Rarity] == "Unique" //Death Rush / Ming's Heart
  337. [Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet / Gifts from Above
  338. [Type] == "Unset Ring" && [Rarity] == "Unique" //Voideye
  339. [Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set
  340. [Type] == "Paua Ring" && [Rarity] == "Unique" //Perandus Signet/Doedre's Damning
  341.  
  342. //////////////////////////////////////////////
  343. // //
  344. // Q u i v e r s //
  345. // //
  346. //////////////////////////////////////////////
  347.  
  348. [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck
  349. [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" //Rearguard
  350. [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" //Hyrri's Bite
  351.  
  352. //////////////////////////////////////////////
  353. // //
  354. // A r m o u r //
  355. // //
  356. //////////////////////////////////////////////
  357.  
  358. [Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack
  359. [Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [StashItem] == "true" //Soul Mantle
  360. [Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire
  361. [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [StashItem] == "true" //Shavronne's Wrappings
  362. [Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart
  363. [Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil
  364. [Type] == "Holy Chainmail" && [Rarity] == "Unique" //Voll's Protector
  365. [Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the beast
  366. [Type] == "Astral Plate" && [Rarity] == "Unique" //Death's Oath
  367. [Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa
  368. [Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica
  369. [Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis
  370. [Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the forest
  371.  
  372. //////////////////////////////////////////////
  373. // //
  374. // B o o t s //
  375. // //
  376. //////////////////////////////////////////////
  377.  
  378. [Type] == "Sharkskin Boots" && [Rarity] == "Unique" //The Blood Dance
  379. [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [StashItem] == "true" //Almost Perfect Goldwyrm
  380. [Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride
  381. [Type] == "Reinforced Greaves" && [Rarity] == "Unique" //Windscream
  382. [Type] == "Mesh Boots" && [Rarity] == "Unique" //wake of destruction
  383. [Type] == "Soldier Boots" && [Rarity] == "Unique" //Alberon's Warpath
  384. [Type] == "Golden Caligae" && [Rarity] == "Unique" //Demigod's Stride
  385. [Type] == "Leatherscale Boots" && [Rarity] == "Unique" // Dusktoe
  386. [Type] == "Slink Boots" && [Rarity] == "Unique" //Atziri's Steps
  387. [Type] == "Dragonscale Boots" && [Rarity] == "Unique" //Darkray Vectors
  388.  
  389. //////////////////////////////////////////////
  390. // //
  391. // G l o v e s //
  392. // //
  393. //////////////////////////////////////////////
  394.  
  395. [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" //Almost Perfect IIR Aurseize
  396. [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity
  397. [Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "16" && [StashItem] == "true" //Almost Perfect Sadima's Touch
  398. [Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch
  399. [Type] == "Steel Gauntlets" && [Rarity] == "Unique" //Deshret's Vise / Meginord's Vise
  400. [Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite
  401. [Type] == "Conjurer Gloves" && [Rarity] == "Unique" //Voidbringer
  402. [Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist
  403. [Type] == "Chain Gloves" && [Rarity] == "Unique" // Shackles of the Wretched
  404. [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity
  405. [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "790" // Facebreaker 790+
  406.  
  407. //////////////////////////////////////////////
  408. // //
  409. // H e l m e t s //
  410. // //
  411. //////////////////////////////////////////////
  412.  
  413. [Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" // Abyssus
  414. [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain
  415. [Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl
  416. [Type] == "Necromancer Circlet" && [Rarity] == "Unique" //Chitus Apex
  417. [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest
  418. [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes
  419. [Type] == "Golden Wreath" && [Rarity] == "Unique" //Demigod's Triumph
  420. [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion
  421. [Type] == "Secutor Helm" && [Rarity] == "Unique" //Skullhead
  422. [Type] == "Leather Cap" && [Rarity] == "Unique" # [base_all_elemental_damage_resistance_%] >= "40" && [StashItem] == "true" //Goldrim
  423. [Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" //Perfect The Peregrine
  424. [Type] == "Mind Cage" && [Rarity] == "Unique" //Rime Gaze
  425. [Type] == "Silken Hood" && [Rarity] == "Unique" //Starkonja's Head
  426. [Type] == "Golden Mask" && [Rarity] == "Unique" //The Three Dragons
  427. [Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex
  428.  
  429. //////////////////////////////////////////////
  430. // //
  431. // S h i e l d s //
  432. // //
  433. //////////////////////////////////////////////
  434.  
  435. [Type] == "Golden Buckler" && [Rarity] == "Unique" //Atziri's Mirror
  436. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse
  437. [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe
  438. [Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora
  439. [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix
  440. [Type] == "Rotted Round Shield" && [Rarity] == "Unique" //Wheel of the Stormsail
  441. [Type] == "Baroque Round Shield" && [Rarity] == "Unique" //Daresso's Courage
  442. [Type] == "Matua Tupuna" && [Rarity] == "Unique" //Matua Tupuna
  443. [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian
  444. [Type] == "Branded Kite Shield" && [Rarity] == "Unique" //Saffell's Frame
  445.  
  446. //////////////////////////////////////////////
  447. // //
  448. // W e a p o n s //
  449. // //
  450. //////////////////////////////////////////////
  451.  
  452. [Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker
  453. [Type] == "Infernal Axe" && [Rarity] == "Unique" //Dyadus
  454.  
  455. [Type] == "Karui Chopper" && [Rarity] == "Unique" //Kaom's Primacy
  456. [Type] == "Sundering Axe" && [Rarity] == "Unique" //Wings of Entropy
  457. [Type] == "Shadow Axe" && [Rarity] == "Unique" //Reaper's Pursuit
  458. [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour
  459.  
  460. [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare
  461. [Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift
  462. [Type] == "Imperial Bow" && [Rarity] == "Unique" //Windripper
  463.  
  464. [Type] == "Infernal Sword" && [Rarity] == "Unique" //Oro's Sacrifice
  465. [Type] == "Vaal Blade" && [Rarity] == "Unique" //Rebuke of the Vaal
  466. [Type] == "Vaal Greatsword" && [Rarity] == "Unique" //Razorwraith
  467.  
  468. [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker
  469.  
  470. [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius
  471. [Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife
  472.  
  473. [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi
  474. [Type] == "Terror Maul" && [Rarity] == "Unique" //Kongor's Undying Rage
  475. [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner
  476.  
  477. [Type] == "Vaal Scepter" && [Rarity] == "Unique" //Doon Cuebiyari
  478. [Type] == "Long Staff" && [Rarity] == "Unique" //Pillar of the Caged god/Searing Touch
  479. [Type] == "Maelström Staff" && [Rarity] == "Unique" //Taryn's Shiver
  480. [Type] == "Vaal Scepter" && [Rarity] == "Unique" //Doryani's Catalyst
  481. [Type] == "Void Scepter" && [Rarity] == "Unique" //Mon'tregul's Grasp
  482. [Type] == "Crystal Scepter" && [Rarity] == "Unique" //The Supreme Truth
  483. [Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain
  484. [Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery
  485.  
  486. [Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens
  487. [Type] == "Fishing Rod" && [Rarity] == "Rare"
  488. [Type] == "Fishing Rod" && [Rarity] == "Magic"
  489. [Type] == "Fishing Rod" && [Rarity] == "Normal"
  490.  
  491. [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate
  492. [Type] == "Amethyst Flask" && [Rarity] == "Unique" //Atziri's Promise
  493.  
  494. /////////////////////////////////////////////////////////////////////////////////////
  495. // //
  496. // R A R E I T E M S //
  497. // //
  498. /////////////////////////////////////////////////////////////////////////////////////
  499.  
  500. [Category] == "Weapon" && [Rarity] == "Rare" # [SellItem] == "true"
  501.  
  502. [Category] == "Chest" && [Rarity] == "Rare" # [SellItem] == "true"
  503.  
  504. [Category] == "Shield" && [Rarity] == "Rare" # [SellItem] == "true"
  505.  
  506. [Category] == "Helm" && [Rarity] == "Rare" # [SellItem] == "true"
  507.  
  508. [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  509.  
  510. [Category] == "Boots" && [Rarity] == "Rare" # [SellItem] == "true"
  511.  
  512.  
  513. ////////////////////////////////////////////////////////////////////
  514. // //
  515. // W e a p o n s //
  516. // //
  517. ////////////////////////////////////////////////////////////////////
  518.  
  519. // 1H weapon that has more than 250 dps
  520. [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250"
  521.  
  522. // 2H weapon that has more than 350 dps
  523. [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "350"
  524.  
  525. //Caster
  526. [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [StashItem] == "true"
  527.  
  528.  
  529. ////////////////////////////////////////////////////////////////////
  530. // //
  531. // A r m o r //
  532. // //
  533. ////////////////////////////////////////////////////////////////////
  534.  
  535. //////////////////////////////////////////////
  536. // //
  537. // H e l m s //
  538. // //
  539. //////////////////////////////////////////////
  540.  
  541. // Life Resists Def stat Helm
  542. [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Armor] >= "500" || [Computed Evasion] >= "500" || [Computed Energy Sheild] >= "200") && [TotalResistances] >= "60" && [StashItem] == "true"
  543.  
  544. // Life Resists Def stat Helm
  545. [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  546.  
  547. // Life IIR Resists Helm
  548. [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  549.  
  550.  
  551. //////////////////////////////////////////////
  552. // //
  553. // C h e s t //
  554. // //
  555. //////////////////////////////////////////////
  556.  
  557. // Life Resists Def stat Chest
  558. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computer Energy shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [TotalResistances] >= "60" && [StashItem] == "true"
  559.  
  560. // Life Resists Def stat Helm
  561. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  562.  
  563. // Life Resists Def stat Chest
  564. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [StashItem] == "true"
  565.  
  566. //////////////////////////////////////////////
  567. // //
  568. // G l o v e s //
  569. // //
  570. //////////////////////////////////////////////
  571.  
  572. // Life Attack Speed Resists Chest
  573. [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [StashItem] == "true"
  574.  
  575. // Life Attack Speed low Resists Def stat Chest
  576. [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computer Energy shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true"
  577.  
  578. //////////////////////////////////////////////
  579. // //
  580. // B o o t s //
  581. // //
  582. //////////////////////////////////////////////
  583.  
  584. // Life Resists Def stat Boot
  585. [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computer Energy shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true"
  586.  
  587. // Life MS Resists Boot
  588. [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+% ] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  589.  
  590. // Life IIR Resists Boot
  591. [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  592.  
  593. //////////////////////////////////////////////
  594. // //
  595. // S h i e l d s //
  596. // //
  597. //////////////////////////////////////////////
  598.  
  599. // Sheild
  600. [Category] == "Sheild" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computer Energy shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [StashItem] == "true"
  601.  
  602. //////////////////////////////////////////////
  603. // //
  604. // B e l t s //
  605. // //
  606. //////////////////////////////////////////////
  607.  
  608. //tri res hp
  609. [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [StashItem] == "true"
  610.  
  611. //tri res hp Weapon Elemental Dmg
  612. [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"
  613.  
  614. //////////////////////////////////////////////
  615. // //
  616. // R i n g s //
  617. // //
  618. //////////////////////////////////////////////
  619.  
  620. //tri res hp
  621. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"
  622.  
  623. //tri res hp attack speed
  624. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [StashItem] == "true"
  625.  
  626. //tri res hp
  627. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "50" && ([mana_leech_from_physical_damage_%] >= "2") || [life_leech_from_physical_damage_%] >= "2") && [StashItem] == "true"
  628.  
  629. //tri res hp WED
  630. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  631.  
  632. //tri res hp iir Rings
  633. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
  634. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  635. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  636. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
  637. [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  638. [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  639. [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  640.  
  641. //////////////////////////////////////////////
  642. // //
  643. // A m u l e t s //
  644. // //
  645. //////////////////////////////////////////////
  646.  
  647. //crit hp
  648. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [StashItem] == "true"
  649.  
  650. //crit res hp
  651. [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [StashItem] == "true"
  652.  
  653. //tri res hp
  654. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"
  655.  
  656. //Caster Crit cast and spelldamage
  657. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
  658.  
  659. //IIR Amulets
  660. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  661. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  662. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  663. [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  664. [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true"
  665. [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  666.  
  667. //////////////////////////////////////////////
  668. // //
  669. // Q u i v e r //
  670. // //
  671. //////////////////////////////////////////////
  672.  
  673.  
  674.  
  675. // Phys dmg + life + crit + single res
  676. [Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true"
  677.  
  678. // Phys dmg + life + ias/accuracy + crit + single res
  679. [Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true"
  680.  
  681. //Elemental
  682.  
  683. // Dex + Elemental Damage + crit or life
  684. [Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [StashItem] == "true"
  685.  
  686. // Elemental Damage + Dex + accuracy or life
  687. [Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [StashItem] == "true"
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