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InfinityPvP

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Dec 9th, 2016
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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=drtshock&prompt=1
  4.  
  5. # Made with love <3
  6.  
  7. # Debug
  8. # Turn this on if you are having issues with something and working on resolving them.
  9. # This will spam your console with information that is useful if you know how to read the source.
  10. # It's suggested that you only turn this on at the direction of a developer.
  11. debug: false
  12.  
  13. # Prevent find factions exploit
  14. # This will help limit how many times a player can be sent a map of factions.
  15. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  16. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  17. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  18. findfactionsexploit:
  19. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  20. log: false
  21.  
  22. ### Hard Core Settings ###
  23. # Many of the features that are / are to come in this section have been requested by
  24. # people in relation to HCF servers. All settings are set to the normal Factions
  25. # behavior by default.
  26.  
  27. # Default Relation allows you to change the default relation for Factions.
  28. # Example usage would be so people can't leave then make a new Faction while Raiding
  29. # in order to be able to execute commands if the default relation is neutral.
  30. # This has always been neutral.
  31. default-relation: "neutral"
  32.  
  33. # Portal Creation
  34. # Do you want to limit portal creation?
  35. portals:
  36. limit: false # will disable the below check if set to false
  37.  
  38. # What should the minimum relation be to create a portal in territory?
  39. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  40. # Minimum relation allows that and all listed to the right to create portals.
  41. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  42. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  43.  
  44. ### Hard Core Settings ###
  45.  
  46. # Warps
  47. # What should be the max amount of warps that a Factoin can set?
  48. max-warps: 5
  49.  
  50. # This is the cost section for warps.
  51. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  52. # You can use decimal places here.
  53. # If enabled is set to false, it will ignore the values.
  54. warp-cost:
  55. enabled: false
  56. setwarp: 5
  57. delwarp: 5
  58. warp: 5
  59.  
  60. # Pistons
  61. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  62. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  63. disable-pistons-in-territory: false
  64.  
  65. # ToolTips
  66. # This section is to configure tooltips for things like /f list
  67. tooltips:
  68.  
  69. # List
  70. # This shows up when someone does /f list for the top factions.
  71. # It will not sure up for factionless of course, just actual factions.
  72. # You can use color codes here.
  73. list:
  74. - "&6Leader: &f{leader}"
  75. - "&6Claimed: &f{chunks}"
  76. - "&6Raidable: &f{raidable}"
  77. - "&6Warps: &f{warps}"
  78. - "&6Power: &f{power}/{maxPower}"
  79. - "&6Members: &f{online}/{members}"
  80.  
  81. # Show
  82. # This shows up when someone does /f show.
  83. # It adds tooltips to each player in the list here, nothing else.
  84. # {group} will show the players primary group if you have vault installed.
  85. # {balance} will show their balance if you have vault installed.
  86. # {lastSeen} will show human readable info on when the player was last seen, or online.
  87. show:
  88. - "&6Last Seen: &f{lastSeen}"
  89. - "&6Power: &f{power}"
  90. - "&6Rank: &f{group}"
  91. - "&6Balance: &a${player-balance}"
  92.  
  93. # Configuration section for Scoreboards
  94. # This will allow you to completely customize how your scoreboards look.
  95. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  96. # Use &0-9a-f for colors and include messages in "quotes"
  97. scoreboard:
  98.  
  99. # send faction change message as well when scoreboard is up?
  100. also-send-chat: true
  101. # How long do we want scoreboards to stay if set temporarily.
  102. expiration: 7
  103.  
  104. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  105. # Scoreboard disappears after <expiration> seconds.
  106. # Things to be replaced in this:
  107. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  108. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  109. # {raidable} - true if the faction can be claimed over, otherwise false.
  110. # {warps} - the number of warps that a faction has set.
  111. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  112. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  113. finfo-enabled: false # Default to false to keep original functionality.
  114. finfo:
  115. - "&6Power"
  116. - "{power}"
  117. - "&3Members"
  118. - "{online}/{members}"
  119. - "&4Leader"
  120. - "{leader}"
  121. - "&bTerritory"
  122. - "{chunks}"
  123.  
  124. # Default board that will always show up if a player wants it to.
  125. # This can show any arbitrary text or you can use a lot of variables to replace things.
  126. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  127. # {totalOnline} - total players on the server. {balance} - player's balance.
  128. # {maxPower} - player's max power.
  129. # {powerBoost} - player's powerboost.
  130.  
  131. default-enabled: false # Default to false to keep original functionality.
  132. default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  133. default-update-interval: 2 # in seconds.
  134.  
  135. # This will show faction prefixes colored based on relation on nametags and in the tab.
  136. # The scoreboard needs to be enabled for this to work.
  137. default-prefixes: true
  138.  
  139. default:
  140. - "&6Your Faction"
  141. - "{faction}"
  142. - "&3Your Power"
  143. - "{power}"
  144. - "&aBalance"
  145. - "${balance}"
  146.  
  147. # Configration section for warmups.
  148. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  149. warmups:
  150. # Delay for /f home
  151. f-home: 0
  152. # Delay for /f warp
  153. f-warp: 0
  154.  
  155. ######################################################
  156. #################### HCF Features ####################
  157. ######################################################
  158. # These features were requested as part of Hardcore Factions or something.
  159. # All of them are disabled by default.
  160.  
  161. # Max Relation Types
  162. # Limits factions to having a max number of each relation.
  163. # Setting to 0 means none allowed. -1 for disabled.
  164. # This will have no effect on default or existing relations, only when relations are changed.
  165. # It is advised that you set the default relation to -1 so they can always go back to that.
  166. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  167. max-relations:
  168. enabled: false
  169. ally: 10
  170. truce: 10
  171. neutral: -1
  172. enemy: 10
  173.  
  174. # WorldBorder support
  175. # A buffer of 0 means faction claims can go right up to the border of the world.
  176. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  177. # the border of the world and what can be claimed to factions
  178. world-border:
  179. buffer: 0
  180.  
  181. # Raids
  182. # Allow a faction to be raided if they have more land than power.
  183. # This will make claimed territory lose all protections
  184. # allowing factions to open chests, break blocks, etc. if they
  185. # have claimed chunks >= power.
  186. hcf:
  187. raidable: false
  188.  
  189. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  190. dtr: false
  191.  
  192. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  193. # This has always been true, allowing factions to over claim others.
  194. allow-overclaim: true
  195.  
  196. # Power Freeze
  197. # After a player dies, how long should the faction not be able to regen power?
  198. # This resets on each death but does not accumulate.
  199. # Set to 0 for no freeze. Time is in seconds.
  200. powerfreeze: 0
  201.  
  202. # Buffer Zone
  203. # Buffer Zone is an chunk area required between claims of different Factions.
  204. # This is default to 0 and has always been that way. Meaning Factions can have
  205. # claims that border each other.
  206. # If this is set to 3, then Factions need to have 3 chunks between their claim
  207. # and another Faction's claim.
  208. # It's recommended to keep this pretty low as the radius check could be a
  209. # heavy operation if set to a large number.
  210. # If this is set to 0, we won't even bother checking which is how Factions has
  211. # always been.
  212. buffer-zone: 0
  213.  
  214. stuck:
  215. delay: 30
  216. radius: 10
  217.  
  218. ############################################################
  219. # +------------------------------------------------------+ #
  220. # | Configurable /f show | #
  221. # +------------------------------------------------------+ #
  222. ############################################################
  223.  
  224. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  225. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  226. show:
  227. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  228. - '&b&m--------------------&3< {faction} &3>&b&m--------------------'
  229. - ' &3» <a>&bDescription: <i>&d{description}'
  230. - ' &3» <a>&bJoining: <i>&d{joining} {peaceful}'
  231. - ' &3» <a>&bLand / Power / Maxpower: <i>&d {chunks}/{power}/{maxPower}'
  232. - ' &3» <a>&bAllies(<i>&d{allies}<a>&b/<i>&d{max-allies}<a>&b): {allies-list} '
  233. - ' &3» <a>&bOnline: (<i>&d{online}<a>&b/<i>&d{members}<a>&b): {online-list}'
  234. - ' &3» <a>&bOffline: (<i>&d{offline}<a>&b/<i>&d{members}<a>&b): {offline-list}'
  235.  
  236. ############################################################
  237. # +------------------------------------------------------+ #
  238. # | Configurable /f list | #
  239. # +------------------------------------------------------+ #
  240. ############################################################
  241.  
  242. list:
  243. # You can only use {pagenumber} and {pagecount} in the header
  244. header: '&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------'
  245. # You can use any variables here
  246. factionless: '<i>&dFactionless<i>&d {factionless} online'
  247. # You can use any variable here
  248. entry: '<a>&b{faction} <i>&d{online} / {members} online, <a>&bLand / Power / Maxpower: <i>&d{chunks}/{power}/{maxPower}'
  249.  
  250. ############################################################
  251. # +------------------------------------------------------+ #
  252. # | Configurable /f help | #
  253. # +------------------------------------------------------+ #
  254. ############################################################
  255.  
  256. # set to true to use legacy factions help
  257. use-old-help: false
  258.  
  259. help:
  260. # You can change the page name to whatever you like
  261. # We use '1' to preserve default functionality of /f help 1
  262. '1':
  263. - '&b&m----------------------------------------------'
  264. - ' &d&lFactions Help '
  265. - '&b&m----------------------------------------------'
  266. - ' &3» &b/f create &7Create your own faction'
  267. - ' &3» &b/f who &7Show factions info'
  268. - ' &3» &b/f tag &7Change faction tag'
  269. - ' &3» &b/f join &7Join faction'
  270. - ' &3» &b/f list &7List all factions'
  271. - '&b&m--------------&r &d/f help 2 for more &b&m--------------'
  272. '2':
  273. - '&b&m------------------&r&d&l Page 2 &b&m--------------------'
  274. - ' &3» &b/f home &7Teleport to faction home'
  275. - ' &3» &b/f sethome &7Set your faction home'
  276. - ' &3» &b/f leave &7Leave your faction'
  277. - ' &3» &b/f invite &7Invite a player to your faction'
  278. - ' &3» &b/f deinvite &7Revoke invitation to player'
  279. - '&b&m--------------&r &d/f help 3 for more &b&m--------------'
  280. '3':
  281. - '&b&m------------------&r&d&l Page 3 &b&m--------------------'
  282. - ' &3» &b/f claim &7Claim land'
  283. - ' &3» &b/f unclaim &7Unclaim land'
  284. - ' &3» &b/f kick &7Kick player from your faction'
  285. - ' &3» &b/f mod &7Set player role in faction'
  286. - ' &3» &b/f chat &7Switch to faction chat'
  287. - '&b&m--------------&r &d/f help 4 for more &b&m--------------'
  288. '4':
  289. - '&e&m------------------&r&c&l Page 4 &e&m--------------------'
  290. - ' &3» &b/f version &7Display version information'
  291. - '&b&m--------------&r&2 End of /f help &b&m-----------------'
  292.  
  293. ############################################################
  294. # +------------------------------------------------------+ #
  295. # | Big List of variables | #
  296. # +------------------------------------------------------+ #
  297. ############################################################
  298. # Fancy variables. Can only be used in /f show
  299. # - {allies-list} : Lists each faction ally with tooltips
  300. # - {enemies-list} : Lists each faction enemy with tooltips
  301. # - {online-list} : Lists all online members with tooltips
  302. # - {offline-list} : Lists all offline members with tooltips
  303. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  304. # - {group} : Players group
  305. # - {name} : Players name
  306. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  307. # - {balance} : Players balance
  308. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  309. # - {header} : Default factions header (ex. /f show)
  310. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  311. # - {joining} : How to join this faction
  312. # - {power} : Factions deaths until raidable value
  313. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  314. # - {maxPower} : Factions max deaths until raidable value
  315. # - {chunks} : # of claims faction has (in chunks)
  316. # - {warps} : # of warps faction has
  317. # - {description} : Factions description
  318. # - {create-date} : Date faction was created
  319. # - {leader} : Faction leader
  320. # - {land-value} : Value of all claims
  321. # - {land-refund} : Calculated refund value
  322. # - {allies} : # of allies faction has
  323. # - {enemies} : # of enemies faction has
  324. # - {online} : # of faction members online
  325. # - {offline} : # of faction members offline
  326. # - {members} : # of faction members (includes offline)
  327. # - {faction-balance} : Faction bank balance
  328. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  329. # General variables. Can be used anywhere.
  330. # - {total-online} : Total # of players on the server
  331. # - {max-warps} : Max # of warps a faction can set
  332. # - {max-allies} : Max # of allies a faction can have
  333. # - {max-enemies} : Max # of enemies a faction can have
  334. # - {factionless} : Count of all factionless players online
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