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  1. Generic Parenting Jump
  2.  
  3. Welcome to...erm, where is this, actually? At first glance, it's an ordinary neighborhood, but the entirety of the scenery ripples around you like water. The usual fanfare and exposition your benefactor would give you seems to be late this time around. After a few moments of confusion and silence, your benefactor appears, and they have something with them.
  4.  
  5. Or rather, someone.
  6.  
  7. "So. Guess what you'll be doing this time around."
  8.  
  9. That's right, Jumper. This time your adventure is in the world of parenting. You will be spending however long it takes for your new ward to achieve adulthood and move onto the world on their own, and it will be your job to teach them how to do it. How long will that be? Well, that's up to you:
  10.  
  11. Infant [+200]: Your charge is a mere 1d8 months old. This will make your stay here the longest, but raising a child from the very beginning makes for a complete parenting experience, doesn't it? Hope you don't mind changing diapers.
  12.  
  13. Toddler [+100]: A step up from infant, your child is 1+1d4 years old. They're already starting to speak their first words and can walk on two legs long enough without losing their balance. This is also when it's time to start actually educating them, so be ready for that.
  14.  
  15. Child [+0, Default]: Your child is 5+1d6 years old and can already walk and talk like someone their age should be able to. They're able to read and write at a very basic level and are beginning to form an actual personality.
  16.  
  17. Teen [-200]: Your child is already 12+1d4 years old and are likely in the beginning or middle of pueberty. This means hormones, mood swings, and interest in the opposite (or not) sex. You'll not only have to deal with The Talk but keep up the parenting even through the inevitable rebellious phase. Still, they're well on their way to adulthood, and your stay here will be shortest in this mode.
  18.  
  19. As usual, you start with +1000 choice points, with the values above either adding or taking away from that total. Those won't count for your drawback limit, by the way.
  20.  
  21. Their gender is determined by a 1d4 roll, with 1-2 being male, or 3-4 being female. You can spend 100 points to determine this yourself, along with any age within the range of the choice you made above.
  22.  
  23. You will be within this jump until your ward turns 18 and is fully ready to face the world on their own as an adult, whichever comes last. The jump will be considered a failure if they die, are traumatized or damaged to the point of being nonfunctional, or utterly hate you by the time they are an adult. This isn't 'I hate you mum/dad and I'm going to listen to loud metal music and rebel whenever possible' hate, but 'I want to kill you in your sleep and forget I ever knew someone like you' levels of hate. So try not to reach that point, alright?
  24.  
  25. Hm? Are they your actual child, you ask? Well, take a look...
  26.  
  27. Adopted [Free] - Nope! It's not your child, just someone orphaned and in need of care. They're an ordinary child from this world (which might not be so ordinary depending on what you choose later).
  28.  
  29. Jumper Jr. [Free/400] - Congratulations, Jumper, you're a parent! This child is biologically yours, whether through my power, a cloning chamber or...well, you know. They will inherit all hereditary traits you had before your journey and your Bodymod traits for free. If you spend 400, they will also inherit all hereditary traits (that is, anything that would normally be passed down through your lineage, not ALL your abilities) you have, but at 1/12th of their power. And none of the experience, training, or help that I usually shove into your head. That's YOUR job now, remember?
  30.  
  31. Backgrounds:
  32.  
  33. Drop-In:
  34. You just appear in your new location without anything except your new ward, whatever you purchased, and whatever you had beforehand. I hope you have an idea of what you're doing, because you and your charge have no new memories to give you an idea of what to expect. Assume the benefactor looked after them until now, giving them an uneventful life to this point.
  35. +No new memories clouding your judgment
  36. -No helpful early parenting memories, either.
  37. -Your ward, depending on their age, might not be immediately accepting of their sudden new parent. This goes double if they're Adopted.
  38.  
  39. Caring:
  40. You remember holding your newborn child in your arms, and seeing them smile for the first time was the brightest memory you've had in such a long time. You've dedicated yourself to making sure they are raised with a lot of affection, and just enough sternness to prepare them for the world. You can be a little overbearing and clingy at time, but ultimately, you want what's best for them.
  41. +You are more compassionate and empathatic, and have lived peacefully to this point.
  42. +Your ward likely has happy memories of their early life or childhood.
  43. -Your doting nature might have also spoiled them. How much and how badly will depend on this point on.
  44. -Dealing with them as a teenager might be more difficult since they're used to you being so passive.
  45.  
  46. Disciplinarian:
  47. You know full well by now it is a harsh and unforgiving world out there, and you've either brought or carried a child into it. You need to prepare them for what life will inevitably throw at them, one way or another. 'Tough love' is your method to get them there, and while you're strict and harsh about it, your ultimate goal is to make sure they're strong enough to survive on their own.
  48. +You have your priorities in order and know how to teach your ward how to survive and thrive on their own.
  49. +You know how to make your lessons for them memorable, and do so in a way that isn't unnecessarily cruel.
  50. -They probably don't have very happy memories of you. If any.
  51. -While they may ultimately appreciate what you teach them in the long run, it will be very difficult to make your ward enjoy being around you.
  52.  
  53. Teacher:
  54. You don't really think of yourself as a full 'parent' per se. Rather, you see your new ward as someone to be taught and raised properly without all the dross and drama that comes with a 'real' family. You strike a middle ground between the Caring and Disciplinarian parent, being just strict enough to be fair, and being just kind enough that it means something when you raise your voice. You're dedicated to making sure your ward inherits the skills and mindset they need to make it in the world, and nothing will make you prouder than them taking all you teach them in stride.
  55. +You strike a stable balance when it comes to raising a kid.
  56. +/- They'll see you less as a parent and more of a friend or mentor. This can be a good and a bad thing.
  57. - You may come off as distant or eccentric
  58. - They're bound to complain about some of your lessons and training.
  59.  
  60. Roll 1d8 for your location. You can spend 100 points to choose where you end up.
  61. 1. A cozy suburban area.
  62. 2. A rural farmland, complete with a deed in your name.
  63. 3. A residential district in a big city.
  64. 4. A small fishing town.
  65. 5. An advanced and industrial city.
  66. 6. A quaint and distant little village.
  67. 7. The middle of some run-down slums.
  68. 8. Lucky you. Choose any location that can reasonably exist in 21st Century Earth, or an imported setting if you chose it. I don't reccomend choosing a dangerous location, like Armageddon in 40k or Gotham in DC, etc.
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