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- options:
- #GRUNDLÆGGENDE:
- prefix: &6ENCHANT
- pristegn: c
- #FARVER
- farve1: &3
- farve2: &b&o
- #SHARPNESS PRISER
- Sharpness1: Sølv
- Sharpness2: Guld
- Sharpness3: Diamant
- Sharpness4: Emerald
- Sharpness5: GlobalKriger
- Sharpness6: Insane
- kit1: Tier1
- kit2: Tier2
- kit3: Ti
- command /rank:
- trigger:
- loop 5 times:
- send ""
- message "&c&m--------&cRank&c&m--------"
- message "&9Rank: &c%{rank.%player%}%"
- message "&c&m---------------------------------"
- loop 5 times:
- send ""
- on join:
- {Kills::%player%} isn't set:
- set {kills:%player%} to 0
- {deaths::%player%} isn't set:
- set {deaths:%player%} to 0
- on death of player:
- attacker is player
- add 1 to {KillS::%attacker%}
- remove attacker from {KillsList::*}
- delete {KillS.%player%}
- delete {KillSTime::%attacker%}
- set {KillSTime::%attacker%} to 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- if {KillS.%attacker%} is 1:
- set {rank.%attacker%} to "{@Sharpness1}"
- else if {KillS.%attacker%} is 50:
- set {rank.%attacker%} to "{@Sharpness2}"
- else if {KillS.%attacker%} is 100:
- set {rank.%attacker%} to "{@Sharpness3}"
- else if {KillS.%attacker%} is 200:
- set {rank.%attacker%} to "{@Sharpness4}"
- else if {KillS.%attacker%} is 500:
- set {rank.%attacker%} to "{@Sharpness5}"
- else if {KillS.%attacker%} is 1000:
- set {rank.%attacker%} to "{@Sharpness6}"
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