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Rank System skript

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Aug 26th, 2016
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  1.  
  2. options:
  3.  
  4. #GRUNDLÆGGENDE:
  5.  
  6.     prefix: &6ENCHANT
  7.     pristegn: c
  8.  
  9. #FARVER
  10.  
  11.     farve1: &3
  12.     farve2: &b&o  
  13.  
  14. #SHARPNESS PRISER
  15.  
  16.     Sharpness1: Sølv
  17.     Sharpness2: Guld
  18.     Sharpness3: Diamant
  19.     Sharpness4: Emerald
  20.     Sharpness5: GlobalKriger
  21.     Sharpness6: Insane
  22.  
  23.     kit1: Tier1
  24.     kit2: Tier2
  25.     kit3: Ti
  26.    
  27.  
  28.  
  29. command /rank:
  30.     trigger:
  31.         loop 5 times:
  32.             send ""
  33.         message "&c&m--------&cRank&c&m--------"
  34.         message "&9Rank: &c%{rank.%player%}%"
  35.         message "&c&m---------------------------------"
  36.         loop 5 times:
  37.             send ""
  38.  
  39. on join:
  40.     {Kills::%player%} isn't set:
  41.         set {kills:%player%} to 0
  42.     {deaths::%player%} isn't set:
  43.         set {deaths:%player%} to 0
  44.    
  45. on death of player:
  46.     attacker is player
  47.     add 1 to {KillS::%attacker%}
  48.     remove attacker from {KillsList::*}
  49.     delete {KillS.%player%}
  50.     delete {KillSTime::%attacker%}
  51.     set {KillSTime::%attacker%} to 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  52.  
  53.     if {KillS.%attacker%} is 1:
  54.  
  55.         set {rank.%attacker%} to "{@Sharpness1}"
  56.    
  57.     else if {KillS.%attacker%} is 50:
  58.  
  59.         set {rank.%attacker%} to "{@Sharpness2}"
  60.  
  61.     else if {KillS.%attacker%} is 100:
  62.  
  63.         set {rank.%attacker%} to "{@Sharpness3}"
  64.  
  65.     else if {KillS.%attacker%} is 200:
  66.  
  67.         set {rank.%attacker%} to "{@Sharpness4}"
  68.  
  69.     else if {KillS.%attacker%} is 500:
  70.  
  71.         set {rank.%attacker%} to "{@Sharpness5}"
  72.  
  73.     else if {KillS.%attacker%} is 1000:
  74.  
  75.         set {rank.%attacker%} to "{@Sharpness6}"
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